Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 70 Critic Score
    It's all about the career mode in Top Spin 2, where you can build your own superstar through the ranks. [May 2006, p.54]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The game packs some decent chills and engaging action when it's working ,carry over some addictive, classic deathmatch play into the online arena. [Jan 2006, p.37]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    For the most part, players become spectators in their own war, forced to play only the tiniest of roles in the successes and defeats of their armies. [Apr 2006, p.72]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    Playing the game is satisfying, but never stunning. Still, if you like Fullmetal, this is the one portable game you can't go without. [Dec. 2006, p.92]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    But DW6 does feel sort of lightweight, especially at a $60 price tag. [Mar 2008, p.59]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    If you'd have told me back then that in 2008 (nine years later) I'd be able to buy both, arcade perfect, on a Nintendo console with a two-handed controller for under $30, I'd have figured you for a loon. [Apr 2008, p.62]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    If you manage to stay the course and get past Radiata Stories' early rough spots, you'll find an engaging adventure beneath the goofy exterior. [Sept 2005, p.54]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    The visuals are spot-on, a dead ringer for the series. [Jan 2003, p.62]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    This is the second iteration of the Smackdown vs. Raw series to make it to next-generation platforms, and its blemishes are becoming more apparent. [Dec 2007, p.85]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Trying to shoehorn a 360/PS3 game onto the Wii is like getting a Super Model to woof down a 10-pound ham. What comes out the other side just isn't pretty. Still tastes okay though! [Dec 2007, p.66]
    • Play Magazine
    • 62 Metascore
    • 70 Critic Score
    If you’re not already familiar with tactics games then the beginning will seem unnecessarily difficult.
    • 56 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    For long time horse racing fans, Gallop Racer 2006 brings some great improvements in both the racing and breeding aspects above previous versions. [July 2006, p.72]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    With apologies to Quiet Riot, this metal health may well drive you mad. [Nov p.102]
    • Play Magazine
    • 65 Metascore
    • 70 Critic Score
    This is like an indie version of DQ--a sweet little aside between epics. [Mar 2008, p.50]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 87 Metascore
    • 70 Critic Score
    A game like Dark Cloud 2 would, I argue, be much more effective if the emphasis was placed on a more flowing, cohesive world structure, but for what it sets out to accomplish, it deserves minor criticism. [Mar 2003, p.48]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The deck-building and card-collecting aspects of Culdcept Saga have a powerful appeal, but the game-board mechanics aren't quite interesting enough to justify the excessive length of the matches. [Jan 2008, p.50]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    It's time to either do the right thing or say goodbye. [Apr 2007, p.43]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    If you can appreciate old-school first person shooters, where enemies weren't expected to have the best survival instincts, then the single player mode is still worth the time it takes to play through it. [May 2007, p.66]
    • Play Magazine

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