Play Magazine's Scores

  • Games
For 2,364 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2,364 game reviews
    • 96 Metascore
    • 100 Critic Score
    Stripped of its hype-induced hysteria and lore, and isolated as a pure action showcase, Half-Life 2 is one of the most satisfying efforts in recent years. [Dec 2004, p.82]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    I can honestly say that I have logged more hours playing Final Fantasy XI than any other game in my life. [May 2004, p.46]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    Online RPGs are not supposed to have characters that look this good, nor are they supposed to have the sort of atmospheric brilliance exhibited here. [Dec 2003, p.90]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    Not to be outdone, EA Sports has upped the ante with NHL 2004 and it truly has left me speechless. What am I so excited about? One word - Dynasty Mode... For hockey fans, this is a no brainer. [Sept 2003, p.88]
    • Play Magazine
    • 97 Metascore
    • 100 Critic Score
    Freedom is the name of this game, featuring a downtown playscape so massively intricate that players can literally do whatever they want, whenever they want. [Feb 2002, p.58]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    It's as free-form as a game can possibly be while retaining the qualities needed to remain a compelling interactive experience. [May 2003, p.64]
    • Play Magazine
    • 93 Metascore
    • 100 Critic Score
    The definitive soccer game for the PlayStation 2. Sorry, FIFA, we're going to have to put you aside, there's a new soccer game in town and we're in love. [Apr 2003, p.67]
    • Play Magazine
    • 68 Metascore
    • 100 Critic Score
    Lucia's tale alone, a cruel sonnet of self realization wrapped in a story steeped in religious overtones, is reason enough to buy this game. [Mar 2003, p.40]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    Imagine the visual pageantry of "Devil May Cry" populated with the characters of "Dead or Alive," applied to a Greco-Roman era action-adventure. [Dec 2002, p.58]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]
    • Play Magazine
    • 95 Metascore
    • 100 Critic Score
    Above all, a better feeling and playing game, boosted by subtleties that you may not even recognize until you've made it to the playoffs.[Sept 2002, p.72]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    The ambitious use of sound, a component inexcusably overlooked too often, has always elevated this series, and here it continues to chill...We don't play MoH as much as have it happen to us. [June 2002, p.57]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    Not only a blast to play, it is the best looking real-time strategy game to date. [May 2003, p.60]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    A much deeper and more immersive racer. WipEout fusion less an exercise in memorization and precision than 3...A triumph, as expected. [June 2002, p.52]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    With crisp graphics and addictive turn-based gameplay, Etherlords II is an unexpectedly strong adventure/RPG/strategy title. [Dec 2003, p.92]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    The finest 3D medieval action-adventure game to grace any console. [Feb 2002, p.48]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    A superb game. [Feb 2002, p.59]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    A wonderfully entertaining adventure -- one of those rare treats that rises above what we've come to expect in a typical video game, of any genre, surprising us with bursts of originality and engaging us with classic sensibilities worked with such skill that we forget we're playing a game, fully immersed in the conflict of its world. [Nov 2003, p.76]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    EA has done it again, implementing expanded Freestyle control, improved defensive AI, superior graphics and a brand-new announce team...Looking for the best basketball game? NBA Live 2004 is nothing but net. [Nov 2003, p.105]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The best overall college basketball game on the market. [Jan 2004, p.80]
    • Play Magazine
    • 93 Metascore
    • 100 Critic Score
    Without a doubt, the most definitive soccer game ever released. [Mar 2004, p.70]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    With a revamped Dynasty mode, a new batting system, and my favorite feature, Big Play Control, MVP Baseball 2004 is the complete package. [Apr 2004, p.73]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    But what's truly astounding about Fight Night is the damage inflicted on the Boxers...Using state-of-the-art facial mo-caps, players will see a boxer's face bruise, swell and get cut during fights. [Apr 2004, p.72]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    You've got virtual movie sets to demolish, ships to fly, buggies to battle in, turrets to command, inventively integrated puzzles. [Dec 2004, p.68]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A near 20-hour-long rollercoaster ride that stacks missions of perfectly manufactured platforming, tactical shooting and everything in between. [Dec 2004, p.72]
    • Play Magazine
    • 77 Metascore
    • 100 Critic Score
    Visually, the SlugFest series has always looked damn good...And SlugFest just wouldn't be SlugFest without the antics of Tim Kitzrow and Jim Shorts. Together they have some of the funniest play-by-play I've ever heard. [June 2004, p.71]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]
    • Play Magazine