Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Madden NFL 2005
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2,350 game reviews
    • 90 Metascore
    • 91 Critic Score
    There's something about the relative simplicity of the first one that mighit appeal to me more, but I certainly like everthing they've added here in this great sequel. [Oct 2004, p.70]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    The look, feel, structure and incomparable Nintendo touch have been closely preserved, toyed with just enough to be labeled a substantial sequel. [Nov 2003, p.84]
    • Play Magazine
    • 90 Metascore
    • 91 Critic Score
    The bold visuals, mechanics, story, and characters are brought together with a seemingly effortless charm. [Dec 2003, p.94]
    • Play Magazine
    • 88 Metascore
    • 91 Critic Score
    By far the best college football game to date. [Aug 2004, p.74]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    It's a sweeping, exquisitely crafted, hopelessly addictive adventure that ignites a wondrous spirit of gaming past...A magnificent action-RPG and a terrifically fun video game. [Feb 2004, p.44]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    A mesmerizing tone dominates the heavily Japanese landscape, built off of a rich spirit of what feels like ancient folklore and mysticism. This translates - brilliantly, tangibly - into the connection with the combat and the control of the characters. [Oct 2004, p.71]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Ground-breaking visuals (for real) and tons of new gameplay; bigger worlds, more characters, more management, more tactics and more mistresses! Plus a truly inspired original score and no crap online modes!
    • 77 Metascore
    • 90 Critic Score
    Since 2D never really evolved far beyond this point, the game of course not only holds up but is a true blessing as it looks absolutely magnificent on the Micro screen. [Nov p.96]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Driving through the alleyways and suburban sprawls...rain pouring down, thunder clapping, music up; this is (virtual) living. [Dec 2005, p.54]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    As transfixing and hand-drawn inspired as any Castlevania before it, or any game for that matter, even if it does lost some of its hold on the handheld platform. [June 2003, p.56]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Visually there's nothing like it--it is a purely artistic endeavor and as shooters go there's nothing here not to love. [Dec. 2006, p.81]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    It's time to dive back in if you're already a citizen, and if you're not, gain access to the gaming world's most compelling simulated cyber space. [Nov. 2006, p.76]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    While Halo 3: ODST doesn’t wow you with innovation, breakthrough technology, or terrifically new gameplay, the campaign story is point blank better than Halo 3’s storyline; Firefight is an adrenaline rush so powerful you’ll need six-pack and a backrub just to settle down, and the multiplayer experience is still one of the best on the planet.
    • 85 Metascore
    • 90 Critic Score
    Warriors succeeds because it wholly engrosses players. [Nov p.82]
    • Play Magazine
    • 53 Metascore
    • 90 Critic Score
    Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Despite the pre-release co-op hype, this one’s just as entertaining for solo apocalypse survivors. While I wish more dialog was delivered through animated characters, it’s hard not to be taken in by the rest of what this ambitious shooter has to offer—great visual presentation, addictive leveling and looting, frenzied gunplay, four playable classes. Oh, and Mutant Midget Psychos.
    • 59 Metascore
    • 90 Critic Score
    But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    I love it when I feel like a game has shown me something new. [Aug 2007, p.66]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Everything about Silmeria, except for the localization, which is good but pales to the likes of FF XII(but what doesn't?)is the stuff that RPG dreams are made of. [Oct. 2006, p.58]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Tecmo has shown once again that it doesn't take mega licenses or millions of dollars to make a great video game. [Jan 2006, p.50]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    The premier weapon-wielding fighter jumps to the portable with nary a hitch. Oh, and you can kick pretty-boy Siegfried's ass as Kratos!
    • 87 Metascore
    • 90 Critic Score
    Fire is the new dust, and BlazBlue is the new hotness of the fighting game world. Still a bit hard to fully grasp at first for newbies, but don't let that scare you off.
    • 82 Metascore
    • 90 Critic Score
    Mystery Case Files: Dire Grove is quite possibly the best-looking and most engrossing MCF title since 2007's Madame Fate.