Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MVP Baseball 2003
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 67 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem with the game is that it gets old really fast. [Apr 2004, p.64]
    • Play Magazine
    • 54 Metascore
    • 50 Critic Score
    An almost uncontrollable camera. [Aug 2005, p.58]
    • Play Magazine
    • 63 Metascore
    • 50 Critic Score
    Repetitive dungeon schemes and three-year-old technology. [Dec 2002, p.86]
    • Play Magazine
    • 76 Metascore
    • 50 Critic Score
    Say hello to our little friend, great disappointment. [Oct. 2006, p.60]
    • Play Magazine
    • 52 Metascore
    • 50 Critic Score
    This portable "Getaway" has its share of ugly gangster gameplay and bullet holes. [Nov. 2006, p.99]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    It works on a certain level; if only the game had a better soundtrack (much better), a more organic feel (it's very antiseptic), a strafe, a better flow and a tad more diversity. [Aug 2003, p.76]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    While prep time is nothing new to RTS fans, the amount of time needed for WKB seems excessive, and the tutorials along with the early missions do a very poor job of training new players. [Dec 2003, p.92]
    • Play Magazine
    • 36 Metascore
    • 50 Critic Score
    When you take into account the humor, the budget price and the ability to beat your (least) favorite celebrity into a bloody clay pulp, there's certainly fun to be had. [Dec 2003, p.81]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    There just isn't anything exciting about controlling these nondescript racers. [Jan 2003, p.78]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    While DX is polished somewhat, the ancillary models reamain in a sad state, the pop-up is rampant, the special effects dated, and the collision detection, sadly, is still far from acceptable. [July 2003, p.78]
    • Play Magazine
    • 55 Metascore
    • 50 Critic Score
    Almost an exact clone of the previous game - the modes, the moves, the detailed but somewhat stiff animation, even half the character roster. [Nov 2004, p.90]
    • Play Magazine
    • 42 Metascore
    • 50 Critic Score
    Turning Point's theme of an alternate reality had some possibilities, but even within this fiction you just end up doing uninspired and overworked shootouts. [Apr 2008, p.63]
    • Play Magazine
    • 53 Metascore
    • 50 Critic Score
    Sure, it's fast and the courses have all the dips and loops that one would expect, but there's no satisfaction in the piloting of the craft. [Jan 2003, p.79]
    • Play Magazine
    • 62 Metascore
    • 50 Critic Score
    There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]
    • Play Magazine
    • 40 Metascore
    • 50 Critic Score
    This sequel simply didn't need to happen. [June 2007, p.80]
    • Play Magazine
    • 62 Metascore
    • 50 Critic Score
    If this was simply a run-and-gun action game, Conflict: DS wouldn't survive its mediocre moments, but the presence of units of up to four who require steady management carry the game. [June 2003, p.57]
    • Play Magazine
    • 67 Metascore
    • 45 Critic Score
    My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
    • Play Magazine
    • 54 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • 62 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • 58 Metascore
    • 45 Critic Score
    Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63]
    • Play Magazine
    • 43 Metascore
    • 45 Critic Score
    Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]
    • Play Magazine
    • 63 Metascore
    • 45 Critic Score
    Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 61 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • 41 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 40 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 47 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine

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