Play Magazine's Scores
- Games
For 2,364 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 1,529 out of 2364
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Mixed: 690 out of 2364
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Negative: 145 out of 2364
2,364
game reviews
- By critic score
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Critic Score 45
Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50] -
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Critic Score 45
Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69] -
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Critic Score 45
Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69] -
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Critic Score 45
It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56] -
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Critic Score 45
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56] -
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Critic Score 45
The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53] -
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Critic Score 45
Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63] -
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Critic Score 45
The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44] -
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Critic Score 45
Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73] -
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Critic Score 45
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51] -
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Critic Score 45
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51] -
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Critic Score 45
My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83] -
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Critic Score 45
Some decent ideas do fight there way to the surface. [Aug 2007, p.68] -
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Critic Score 45
Some decent ideas do fight there way to the surface. [Aug 2007, p.68] -
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Critic Score 45
Some decent ideas do fight there way to the surface. [Aug 2007, p.68] -
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Critic Score 45
Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere. -
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Critic Score 45
Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere. -
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Critic Score 45
Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69] -
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Critic Score 45
It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56] -
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Critic Score 45
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56] -
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Critic Score 45
Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50] -
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Critic Score 45
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56] -
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Critic Score 42
Just like in real life, the Corvettes on display possess wicked oversteer and, adding insult to injury, grace some of the most lackluster course designs I've ever traversed while good-'ol-boy rock and swanky sax music crackles in the background. [June 2004, p.61] -
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Critic Score 42
Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82] -
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Critic Score 42
Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98] -
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Critic Score 42
Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76] -
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Critic Score 42
Setting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77] -
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Critic Score 42
Far too many key elements are poorly executed. [Nov 2004, p.87] -
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Critic Score 42
I suppose MMBCC pulls off the light strategy it's attempting well enough, but I'm afraid that doesn't make it any more fun to play. [Jan 2004, p.76] -
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Critic Score 42
Instead of proceeding to that final stage, I was told to backtrack through the entire game, beat every minigame two more times, and then trudge all the way back. Sorry, but that's not fun - that's lazy desing and artifical lengthening through tedious repetition. [June 2004, p.72] -
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Critic Score 42
We're treated to slow-paced gameplay hindered by arbitrary rules - having to start every stage without your weapon, and being forced to sneak around the level to find it, is a huge contrivance. [Nov 2004, p.90] -
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Critic Score 42
This isn't an awful game, just so average, rough and predictable at everything it does that you find yourself quickly ready to call it quits. [Sept 2003, p.81] -
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Critic Score 42
Budokai has style, but the substance is almost non-existent. [Nov 2003, p.92] -
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Critic Score 42
I kept waiting for a real adventure to unfold, but it never materialized. [Sept 2004, p.73] -
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Critic Score 40
Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81] -
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Critic Score 40
I’d have enjoyed movie tie-ins as well, like Michael Ironside barking out the mission briefings. [Feb 2002, p.62] -
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Critic Score 40
The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62] -
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Critic Score 40
There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62] -
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Critic Score 40
Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71] -
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Critic Score 40
The game is in serious need of some diversity – namely, some platforming and/or puzzle elements. [Apr 2002, p.59] -
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Critic Score 40
The game falls apart in its execution. Quite frankly, it's not very fun to play. [Dec 2002, p.90] -
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Critic Score 40
Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90] -
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Critic Score 40
The framerate clicks in at a slow 30-fps, the controls are shifty, and the graphics are ordinary. [Feb 2002, p.61] -
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Critic Score 40
There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70] -
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Critic Score 40
I like the idea behind this game well enough, but the generic packaging leaves it stalled. [Feb 2003, p.91] -
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Critic Score 40
Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80] -
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Critic Score 40
Not a whole lot went right here, other than the cinemas, which are gorgeous. [July 2002, p.82] -
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Critic Score 40
The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65] -
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Critic Score 40
In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44] -
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Critic Score 40
There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56] -
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Critic Score 40
I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50] -
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Critic Score 40
I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72] -
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Critic Score 40
Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88] -
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Critic Score 40
Mundane battle exercises. [Aug 2006, p.64] -
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Critic Score 40
Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63] -
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Critic Score 40
Solid control, excellent animation, and a fittingly cute soundtrack. [Aug 2002, p.76] -
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Critic Score 40
Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76] -
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Critic Score 40
xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86] -
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Critic Score 40
For the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63] -
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Critic Score 40
There are a few minor twists in the Anniversary Mode, such as the ability to use the Spin Dash that was introduced later in the series, but none of it matters when the fundamentals are so thoroughly screwed. [Dec. 2006, p.92] -
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Critic Score 40
The novelty of Smuggler's Run just doesn't have octane to last. [Feb 2002, p.67] -
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Critic Score 40
Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66] -
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Critic Score 40
Graphics and sound it has, but fun is in short supply. [April 2002, p.66] -
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Critic Score 40
I hate to be the bearer of bad news for WWF fans, but Raw falls well short of expectations. [Apr 2002, p.62] -
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Critic Score 40
It’s also home to some of the most pathetic voice acting I’ve ever heard. [Feb 2002, p.59] -
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Critic Score 40
If you LOVE Bruce Lee, okay, if not - pass.[Aug 2002, p.71] -
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Critic Score 40
The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70] -
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Critic Score 40
A great technology demo for the box, and the best demo derby game around. [July 2002, p.82] -
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Critic Score 40
I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58] -
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Critic Score 40
Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81] -
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Critic Score 40
An extended session with Misters Been There Done That. [Dec 2005, p.66] -
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Critic Score 40
Its focus is clunky, and the disparate connection to your teammates sabotages the elements that game does get right. [Aug 2002, p.71] -
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Critic Score 40
Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61] -
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Critic Score 40
There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56] -
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Critic Score 40
I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50] -
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Critic Score 40
Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63] -
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Critic Score 40
This truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84] -
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Critic Score 40
Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81] -
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Critic Score 40
If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58] -
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Critic Score 40
Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80] -
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Critic Score 40
Why does the house of "Metal Gear," "Z.O.E.," "Contra," "Silent Hill," and "Castlevania" need to bestow upon us such mediocre kiddy fare as this? [Jan 2003, p.81] -
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Critic Score 40
The play is slow, rubbery, and uneventful. [May 2003, p.62] -
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Critic Score 40
I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50] -
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Critic Score 38
The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62] -
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Critic Score 38
It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67] -
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Critic Score 38
The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62] -
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Critic Score 38
The thrill of the series has always resulted from engaging in semi-realistic dogfights amidst some of the most gorgeous visuals ever seen - features that are sorely lacking in the GBA version. [Feb 2005, p.81] -
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Critic Score 38
The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62] -
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Critic Score 35
Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49] -
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Critic Score 35
It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54] -
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Critic Score 35
X-Men: The Official Game is pretty awful. [July 2006, p.71] -
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Critic Score 35
X-Men: The Official Game is pretty awful. [July 2006, p.71] -
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Critic Score 35
X-Men: The Official Game is pretty awful. [July 2006, p.71] -
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Critic Score 35
All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86] -
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Critic Score 35
All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86] -