Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Etherlords II
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 70 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    GT what? DiRT 2 is the real deal, capturing the thrill of rally racing in one hell of a slick package. Play it for the mud sliding physics alone.
    • 75 Metascore
    • 90 Critic Score
    Ground-breaking visuals (for real) and tons of new gameplay; bigger worlds, more characters, more management, more tactics and more mistresses! Plus a truly inspired original score and no crap online modes!
    • 94 Metascore
    • 90 Critic Score
    The war, as it was, has been won. [Nov 2007, p.70]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Crisis Core is a full, complete, dignified game. [Apr 2008, p.65]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    To the point: pain has rarely been so pleasureable. Rumble on, spandex warriors. [Dec. 2006, p.74]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Xenosaga unapologetically challenges our conceptions of love, death, science, and religion, and aims to confound with its multifaceted plot... Just about as good as it gets for RPGs. [Mar 2003, p.59]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    All three Metroid Prime games in one box, for 50 bucks, pumped through the wide-screen framing of the Wii and controlling with its Remote. You make the call.
    • 86 Metascore
    • 90 Critic Score
    Fire is the new dust, and BlazBlue is the new hotness of the fighting game world. Still a bit hard to fully grasp at first for newbies, but don't let that scare you off.
    • 85 Metascore
    • 90 Critic Score
    The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
    • Play Magazine
    • 92 Metascore
    • 90 Critic Score
    There isn’t a single element of Arkham Asylum that isn’t polished to the utmost degree.
    • 86 Metascore
    • 90 Critic Score
    For now, they can bask in the glow of a truly superior achievement. [Dec 2005, p.80]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    Eternal Sonata is the JRPG that the 360 needs, and the story saves it from being cliche, but gamers shouldn't be expecting a reinvention of the genre. [Sept 2007, p.72]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]
    • Play Magazine
    • 90 Metascore
    • 90 Critic Score
    With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    Despite being a bit burned out on the whole music-game craze, Guitar Hero 5's new features and ear-pleasing track list had me strumming and drumming on the plastic instrument peripherals all over again...and having a great time doing it.
    • 87 Metascore
    • 90 Critic Score
    This version's a hair better than the Xbox one, too. [May 2003, p.60]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    The music in Coral Capers remains every bit as magical as it was the first time around, the new mini games are actually fun, you can now save anywhere, and Cranky's still the coolest ape on the planet. [June 2003, p.56]
    • Play Magazine
    • 90 Metascore
    • 90 Critic Score
    The world is compelling in its visual completeness, serving up an inescapable web of despair, loneliness and isolation. [Jan 2006, p.38]
    • Play Magazine
    • 55 Metascore
    • 90 Critic Score
    But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    Stranglehold is fun. It's fun in a "God hand" way. [Oct 2007, p.81]
    • Play Magazine
    • 60 Metascore
    • 90 Critic Score
    It's games like these and "Persona 3"--and not hyper-bugeted blockbusters like "Final Fantasy"--that give me hope for the future of the genre. [Sept 2007, p.75]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    DJ exemplifies the maturation of handheld gaming - full-fledged console quality in a smaller, more approachable package. [Aug 2005, p.52]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    What Ready at Dawn did for the "Jak & Daxter" series, extracting Jak and fashioning a killer game around his uber rodent, High Impact Games has somehow done for Ratchet and Clank (sans extraction), reinvigorating the series after three turns on the PS2. [Mar 2007, p.67]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    Transfixing. [May 2005, p.67]
    • Play Magazine
    • 76 Metascore
    • 90 Critic Score
    The character design and animation are absolutely brilliant. [Nov p.92]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Let's just call it very, very good and remind Namco that they'll need to surprise us next time. [Dec 2005, p.55]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    As well as this fighter plays (it's like a drug) and as deep as it is, it's the animation that keeps me coming back for more. [Mar 2003, p.64]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Crush delivers in every sense of the word: originality, playability, and visuals--it's easily among the prettiest puzzle games I've ever seen--and will keep your PSP off the charger for many a sleepless night. [June 2007, p.82]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    Red Faction’s destruction tech is leaps and bounds beyond anything you’ve ever seen or played. But the fact this aspect encompasses nearly the entirety of the gameplay is really what makes it stand out; destroying stuff isn’t just a means of extracting some cool eye and ear candy within the game—it is the game.
    • 80 Metascore
    • 90 Critic Score
    Tomb Raider: Legend is about as good as games get right now. [May 2006, p.43]
    • Play Magazine
    • 71 Metascore
    • 90 Critic Score
    Wicked cool character design, cutting edge Wii visuals, great level design, a double-shot of great gameplay, massive bosses and a quirky score that ties it all together...what more could you ask for? [May 2008, p.56]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    No question, every game in the series has felt great, but this one is in another league. [Apr 2005, p.58]
    • Play Magazine
    • 67 Metascore
    • 90 Critic Score
    Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Bring a friend or three, and find out why Monster Hunter Freedom 2 is the most important Japanese PSP game yet. [July 2007, p.69]
    • Play Magazine
    • 93 Metascore
    • 90 Critic Score
    Rockstar Leeds has made what I believe to be the very best GTA the DS can muster complete with razors edge technology, a pair of worthy gameplay additions, a bevy of Local Wi-Fi multiplayer games, an 8 scenario co-op mode, and live in-game chat …all on the world’s number one all-time bestselling video game machine, that happens to fit in your pocket.
    • 83 Metascore
    • 90 Critic Score
    A ridiculous amount of fun packed into a tiny DS cartridge, Rhythm Heaven's only real flaw is a bit of jet lag from its trip across the ocean.
    • 85 Metascore
    • 90 Critic Score
    GH III is drop-dead knock-down dragout gorgeous to behold. I’m still doing double takes to make sure the venues are polygonal, and the player models have reached a high that will make you smash your old GH II axe Pete Townsend-style. [Nov 2007, p.72]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 51 Metascore
    • 88 Critic Score
    Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    Perfect controls and breathtaking visuals aside, the localization here is also superb (Majesco grabbed this one post Microsoft polishing every nook and cranny), and the music is, in a word, euphoric. [Feb 2005, p.65]
    • Play Magazine
    • 93 Metascore
    • 88 Critic Score
    One of the most endearing and involving online worlds the genre as ever known. [Jan 2005, p.72]
    • Play Magazine
    • 95 Metascore
    • 88 Critic Score
    Bigger and richer in every way - a near bottomless game painted end-to-end with stuff to do, or not. As far as free-form gaming goes, it remains the pinnacle. [Jan 2005, p.57]
    • Play Magazine
    • 73 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 63 Metascore
    • 88 Critic Score
    What I don't like is the ugly non-Namco designed interface and screwy button configuration when plaing with the stylus, which makes it literally impossible to play with the manual transmission. [Jan 2005, p.85]
    • Play Magazine
    • 79 Metascore
    • 88 Critic Score
    Final Fantasy II... holds up extremely well, with an excellent story and fleshed-out characters. [Jan 2005, p.87]
    • Play Magazine
    • 76 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 86 Metascore
    • 88 Critic Score
    I absolutely loved The Sith Lords, flaws and all. HK-47 defines love as "making a shot to the knees of a target 120 kilometers away using an Aratch sniper rifle with a tri-light scope." That says it all. [Feb 2005, p.68]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    If you've ever loved strategy-based RPGs, you're gonna like this. [Jan 2005, p.62]
    • Play Magazine
    • 62 Metascore
    • 88 Critic Score
    One of the prettiest games ever and wall-to-wall arcade fun. [Jan 2005, p.58]
    • Play Magazine
    • 79 Metascore
    • 88 Critic Score
    Almost everything that was so great about the coin-op versions is found here. [Feb 2005, p.80]
    • Play Magazine
    • 74 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 51 Metascore
    • 88 Critic Score
    Filled with enough espionage, illegal arms trade, intrigue and terrorist activity to make James Bond run for cover. [Feb 2005, p.63]
    • Play Magazine
    • 90 Metascore
    • 88 Critic Score
    The game has undoubtedly improved in a number of ways in its transition to PC as a Developer's Cut, making it an essential experience on the platform. [Feb 2005, p.72]
    • Play Magazine
    • 85 Metascore
    • 88 Critic Score
    In a perfect world, wouldn't it have been great to get an original Mario game? Isn't that the way it used to be? [Jan 2005, p.84]
    • Play Magazine
    • 75 Metascore
    • 88 Critic Score
    A game that reaches into your primal thirst for violence with no restraint... A bold, fantastic experiment. [Feb 2005, p.60]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    Pandemic delivers one of their best efforts, offering an experience that innovates both the sandbox and WWII genres. It’s not without its flaws, but its slick action, cinematic style, and colorful characters rise above its shortcomings.
    • 80 Metascore
    • 85 Critic Score
    If you like retro-style gameplay, or are hungry for shooters, or just want something that you can pop in for a few minutes at a time, it's just perfect. [Jan 2008, p.60]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    This is by far the prettiest free-roaming shooter ever created. [Aug 2007, p.60]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Darwinia really has to be seen and heard in motion...to fully appreciate how effective the presentation is. [Jan 2006, p.56]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    Grim Grimoire doesn't have quite the depth or complexity of a western RTS like "Command & Conquer 3, but it does have an elegance that such games lack. [June 2007, p.72]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    It feels and looks polished, considerate, and expensive. [Apr 2007, p.40]
    • Play Magazine
    • 53 Metascore
    • 85 Critic Score
    A fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The open seas have never looked better for aspirin Xbox scalawags. [Aug 2005, p.51]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Amazing visuals. [March 2005, p.59]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    The game is surprisingly close it its bigger brother, with the same addictive charge shots and simple, satisfying play. [Nov p.100]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    I can only hope this game does well enough for Capcom to bring the other games in this series to the U.S. [Oct 2005]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    Onimusha was one derivative sequel away from entering the "Tomb Raider" spiral of franchise death. Instead a timely revamp has sent the series in a promising direction and given it more momentum than it's had in years. [Apr 2006, p.55]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    A great mix of action, adventure, and RPG, all set in the weird and wonderful Megami Tensei world.
    • 82 Metascore
    • 85 Critic Score
    Heck, the collection is worth buying for "Phantasy Star II and IV" alone--they may feel a little rusty, but they're probably the best RPG's on the PSP. [Jan. 2007, p.84]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    It wasn't exactly what I wanted. [Oct 2005, p.59]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    God Hand is awesome. [Nov. 2006, p.85]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    Down to the trademark ping the gunfire makes hitting steel, Contra 4 is a thoroughbred effort. [Dec 2007, p.92]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    Complaints are already being waged that the game is too similar too the old series. This game wasn’t meant for you. For the rest of us who desire an experience that isn’t trying to be anything more than high-level throwback, Punch-Out!! is fantastic fun.
    • 72 Metascore
    • 85 Critic Score
    Capcom is billing the PSP version of their classics collection a "remix" but really, it's a whole new album. [May 2006, p.58]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    The ironic thing is that the game's flow and lack of superfluidity, which makes it so fun, may inevitably be its Achilles' heel. [Aug 2006, p.60]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    As real as it gets in the modern military shooter genre, Operation Flashpoint demands your mind be as sharp as your aim. Those seeking an FPS experience that's evolved passed Hollywood's version of war should definitely enlist, but anyone annoyed by one-shot deaths should probably stick to Call of Duty's frontlines.
    • 79 Metascore
    • 85 Critic Score
    The gang’s all here—well, except for Louis. Terminal Reality might have created the only true Ghostbusters game, ever, but it’s about as good as we could have asked for (could have used more Murray, though). Who you gonna call? Atari for some DLC.
    • 76 Metascore
    • 85 Critic Score
    Raving Rabbids is at its best as a single-player game performed solo or in front of onlookers unaware of Montpellier's twisted sense of humor or what the heck a "Wii" is. [Jan. 2007, p.66]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Overall though, the game's awesome. [May 2008, p.60]
    • Play Magazine
    • 58 Metascore
    • 85 Critic Score
    To say that Dark Kingdom is the whole package in its class would be an understatement. [Jan. 2007, p.62]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Charming, full of personality, and with a gentle sense of humor. [Mar 2007, p.70]
    • Play Magazine
    • 54 Metascore
    • 85 Critic Score
    What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    They don't come any more addictive than this, friend. With any luck this is exactly the type of game we'll see on the Revolution. [Feb 2006, p.59]
    • Play Magazine

Top Trailers