Play Magazine's Scores

  • Games
For 2,364 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Panzer Dragoon Orta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2,364 game reviews
    • 51 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • 34 Metascore
    • 45 Critic Score
    Man, what a stinker. [Nov 2007, p.114]
    • Play Magazine
    • 52 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 43 Metascore
    • 45 Critic Score
    Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]
    • Play Magazine
    • 48 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 35 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 64 Metascore
    • 45 Critic Score
    The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]
    • Play Magazine
    • 58 Metascore
    • 45 Critic Score
    Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63]
    • Play Magazine
    • 57 Metascore
    • 45 Critic Score
    The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]
    • Play Magazine
    • 63 Metascore
    • 45 Critic Score
    Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]
    • Play Magazine
    • 41 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 40 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 67 Metascore
    • 45 Critic Score
    My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
    • Play Magazine
    • 47 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 45 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 62 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • 61 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • 51 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 54 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 57 Metascore
    • 42 Critic Score
    Just like in real life, the Corvettes on display possess wicked oversteer and, adding insult to injury, grace some of the most lackluster course designs I've ever traversed while good-'ol-boy rock and swanky sax music crackles in the background. [June 2004, p.61]
    • Play Magazine
    • 66 Metascore
    • 42 Critic Score
    Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]
    • Play Magazine
    • 45 Metascore
    • 42 Critic Score
    Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Setting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77]
    • Play Magazine
    • 51 Metascore
    • 42 Critic Score
    Far too many key elements are poorly executed. [Nov 2004, p.87]
    • Play Magazine
    • 54 Metascore
    • 42 Critic Score
    I suppose MMBCC pulls off the light strategy it's attempting well enough, but I'm afraid that doesn't make it any more fun to play. [Jan 2004, p.76]
    • Play Magazine