Play (Poland)'s Scores

  • Games
For 138 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 World of Warcraft: Wrath of the Lich King
Lowest review score: 20 XIII Century: Death or Glory
Score distribution:
  1. Positive: 60 out of 138
  2. Negative: 14 out of 138
138 game reviews
    • 91 Metascore
    • 100 Critic Score
    I might copy the takeaway message from the review of The Burning Crusade: the best game in the universe has been significantly improved. It's amazing what Blizzard managed to achieve in this expansion. [Jan 2009]
    • Play (Poland)
    • 84 Metascore
    • 90 Critic Score
    How to design a game that spans from swimming in a drop of water to ruling the galaxy? Will Wright knows how: as simple as possible. Spore deserves success on "The Sims" scale. [Sept 2008]
    • Play (Poland)
    • 89 Metascore
    • 90 Critic Score
    Foaming at the mouth, with a mad glint in the eye and a trio of trusted friends watching your back - that's how it's played. And there's no stepping away from it. When the consensus was that there's hardly anything more to invent in the survival horror genre, Valve proved it wrong. No other game made me give the medikit to another player despite being hurt myself. [Jan 2009]
    • Play (Poland)
    • 81 Metascore
    • 90 Critic Score
    You either love this game or hate it - all depends on whether you manage to get a grip on the controls. Because deep down this is not a shooter or a platform game - it's a totally novel racer with an amazing atmosphere. You'll need all your confidence in the abilities of Faith to run some crazier routes. [Feb 2009]
    • Play (Poland)
    • 92 Metascore
    • 90 Critic Score
    The ideal online shooter: average player can enter the fray and even hurt somebody, while pros will be grinding away milliseconds from the time to carry the suitcase on 2forts. And all thanks to the fact that among the nine classes there is exactly zero useless ones. The only serious drawback is the disgracefully low number of maps: only six. [Dec 2007]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    A really solid add-on, as long as some full games and made like a good science fiction movie. At last the combat isn’t confined to city streets and cellars, so one can breathe freely. The only problem is the lack of new guns. But it’s an excellent sequel anyway. It has a megaton of mood, believable characters, sensible story motivating the hero and the old American clunker of a car switching gears with a wonderful grinding sound. It’s hard not to like it - and the Episode Two as well. [Dec 2007]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    The idea stolen shamelessly from Prey, masterful implementation and... you won’t know when these three hours have passed. Zipping through portals and placing them on the fly (literally) makes for loads of fun, and the authors spice up the play with quite a story that’s not immediately visible and all the more enjoyable when discovered. [Dec 2007]
    • Play (Poland)
    • 86 Metascore
    • 90 Critic Score
    I wonder if the people at SI Games haven’t just reached a boundary that they won’t be able to cross… FM 2008 has over a hundred new features and although I love most of them, this game is becoming more and more like an encyclopedia – the entry is hindered by a barrier of countless details to grasp and things to remember. But behind it awaits the best football manager on Earth. [Dec 2007]
    • Play (Poland)
    • 82 Metascore
    • 90 Critic Score
    Novel rules, bizarre units and a twisted design style carry this venerable series to the new heights of glory, previously unattainable. The special abilities that can markedly change the role that any unit plays on the battlefield add a layer of goodness to the whole experience. [Dec 2008]
    • Play (Poland)
    • 85 Metascore
    • 90 Critic Score
    Real time strategy on a smallest scale or arcade RPG, Diablo style? New Dawn of War is both. And it's addictive. Continual battles with the enemy hordes reflect the epic WH40K spirit perfectly. [Mar/May 2009]
    • Play (Poland)
    • 87 Metascore
    • 90 Critic Score
    First time on the PC and it goes straight to the top. And not just because there was a dearth of stunt racers worthy of praise recently. This game is simply marvelous - an adrenaline-laden crash fest. [Feb 2009]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    Engrossing puzzle games featuring balls are a dime a dozen. But this one is different, believe me. This one is exceptional. [Dec 2008]
    • Play (Poland)
    • 83 Metascore
    • 90 Critic Score
    This team still knows how to make the best coach simulator in the world. After hours they started to study the 3D graphics. So far their progress has been modest, but that's beside the point - what's much more important are the substantial improvements to the game making it more accessible. [Feb 2009]
    • Play (Poland)
    • 81 Metascore
    • 80 Critic Score
    Excellent role-playing game, if at places it seems unpolished. It’s hard not to recall the hours spent in Fallout with its difficult ethical choices strongly influencing the storyline...The Witcher owes more to the story, excellent dialogues and the setting than to the combat system or the abilities development, the latter two being the weakest points of the game. Also it’s a pity that the Aurora engine forces frequent and very long loading times. [Dec 2007]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    With axe and bloody sweat this game stakes its territory on the MMOG map. Not to mention meaty thuds and fountains of gore after certain critical hits. Hopefully the new quests keep coming, especially for the high level characters, as the gameplay becomes progressively simple the farther you get into the game. [Sept 2008]
    • Play (Poland)
    • 84 Metascore
    • 80 Critic Score
    Nothing really ground-breaking here, just a great online shooter set at a pace adequate for folks with ADHD. Each of the five classes is important, and the teamwork is essential. Even the best body count doesn’t bring full satisfaction if your team fails to secure the mission objectives, because you screwed disarming the bomb or covering the hacker. [Dec 2007]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    New and vastly improved targeting model allows now (at last!) to hit every pixel you see. The game isn't so hard as the first part, unless you have to fight alone - you'll be positively beaming with joy when you see your boys again. And losing every one of the team members hurts just as much as it should. [Oct 2008]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    The intriguing story, breathtaking views and flawless acrobatic maneuvers are terrific, in fact, almost everything is nigh perfect, except tracking and eliminating the targets. That's right, in a game about an assassin the most boring part is his job. Well, just a part of it - the medieval parkour never gets old. [May 2008]
    • Play (Poland)
    • 87 Metascore
    • 80 Critic Score
    The best space strategy since Homeworld and Hegemony. The smooth zoom from the star map to the command of an embattled fleet is impressive, but the battles are won and lost mostly in the strategic view - the choice of clever tactical tricks and ship designs is much more limited than the vast array of technologies and logistical choices.
    • Play (Poland)
    • 77 Metascore
    • 80 Critic Score
    The alien races fighting for control of the Earth are completely different from each other and from the usual anthropocentric units, and yet the designers managed to strike the proper balance of forces. It's easy to forgive the exceedingly huge mech designs taking up half of the field of view and occasional trouble with units failing to find the right path to the target. Overall it's a refreshing departure from the routine in the RTS genre. [March 2008]
    • Play (Poland)
    • 71 Metascore
    • 80 Critic Score
    Ascaron team deserves a bow with a flourish for their creation: a beautiful, rich fantasy world. It also deserves a kick in the pants for spoiling the fun with lots of annoying bugs. But punishing the enemies using an electric guitar relieves the tension considerably. [Dec 2008]
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    Excellent and demanding slasher with beautiful visuals and wondrous heroes. Capcom did finally get its act together and the PC version no longer is just a pale specter of its console original. There is so many fighting moves that most gamers will probably never discover all of them. [Aug 2008]
    • Play (Poland)
    • 75 Metascore
    • 80 Critic Score
    Bill Tiller and his buddies who once labored over The Curse of Monkey Island and Steven Spielberg's The Dig had trouble getting their newest baby published and finally it was adopted by an European company. Which is good, because otherwise we likely wouldn't have seen it at all. And even though the game ends abruptly after leaving the castle, I crave for more. [Jan 2009]
    • Play (Poland)
    • 81 Metascore
    • 80 Critic Score
    This standalone add-on brings a campaign that consists of six missions, each one taking many hours to complete as it develops from a simple task to epic struggle spanning over half the planet. It's a must for every gamer who values the strategic thinking over the tactical action AND is a fan of this game - the difficulty bar went way up, also, some changes are so subtle that only a true afficionado can appreciate their profound impact on the established patterns of deployment. [March 2008]
    • Play (Poland)
    • 90 Metascore
    • 80 Critic Score
    The new Total War combines the power of this benchmark series with a new wave of ideas. The presentation, if solid, is nothing revolutionary, and the sea warfare is unfortunately less-than-total, but the gameplay, atmosphere and the wide opportunities it offers are impressive. [Mar 2009]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    This solid shoot'em up valued by the extreme thrill seekers and fans of gore opens an entirely new chapter. So new, in fact, that the game had lost somewhere a few nuances coveted in the first rendition. [Mar 2009]
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    Adventure with a physics engine? Wait until you check out the puzzles. Or, if thrillers aren't your thing, better not. The arctic setting, the mysterious sounds and frightening sights combine into a terrifying experience - it's The Thing meets Lost! [Apr 2008]
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    It irks me that in many places the Ubisoft team didn't bother to polish the details, but this game has so many nice little features that it's hard to stay angry for long. The weapons have a heavenly look and a hellish bang, if much too weak recoil. [June 2008]
    • Play (Poland)
    • 89 Metascore
    • 80 Critic Score
    It's not a game for everyone. Not all enjoy spending upwards to 70% of game time talking to the NPC's. The combat system has its faults as does the AI, the new items look just like the old ones, and graphics, while pretty, is not spectacular. But I had a great time with this SF story written with a lot of vigor, creativity and depth. [July 2008]
    • Play (Poland)
    • 68 Metascore
    • 80 Critic Score
    Switching the views and the lights, opening the doors, figuring out the puzzles and watching as doctor Lea Nichols solves the mystery of an abandoned secret lab - that's all it takes to get into the mood and experience one of the most remarkable adventures. [July 2008]
    • Play (Poland)