Play (Poland)'s Scores

  • Games
For 138 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 World of Warcraft: Wrath of the Lich King
Lowest review score: 20 XIII Century: Death or Glory
Score distribution:
  1. Positive: 60 out of 138
  2. Negative: 14 out of 138
138 game reviews
    • 53 Metascore
    • 70 Critic Score
    The only saving grace is the excellent, original voice acting. Instead of taking up the investigative work we are forced to partake in a string of minigames that could well serve as the developmental tools in the kindergarten, were it not for their gruesome matter. The ancient, two dimensional, low resolution graphics is also a grim joke. [Mar 2009]
    • Play (Poland)
    • 52 Metascore
    • 60 Critic Score
    Running, jumping, flying, smashing faces - that's superheroes' job description, right? But they usually have a reason to do it, a reason sorely lacking in this game. Unless it's just the aggression caused by the frustration caused by the general want of sense in life. [Jan 2009]
    • Play (Poland)
    • 52 Metascore
    • 60 Critic Score
    In theory, all it takes to make fans of the series happy is giving them an interactive episode. And that's exactly what they got. Unfortunately the spirit of the series is lost and there is nothing mysterious about its disappearance: because there is no mystery in the game at all. It's just a guided tour through the well known set, only slightly masked as an adventure. Fans will be happy, the rest... well, whatever were you looking for, it isn't there. [Apr 2008]
    • Play (Poland)
    • 52 Metascore
    • 30 Critic Score
    On consoles it’s quite playable, but the PC version is a sad joke. It looks like nobody bothered with betatesting it - how you can publish a sports game with broken controls?! [Sept 2008]
    • Play (Poland)
    • 51 Metascore
    • 40 Critic Score
    It's been a long time since I had to play something as bland and useless. Everything in this game is as ancient as its heroes. This kind of action wasn't much fun when it first appeared on PlayStation 2 in Dynasty Warriors or Samurai Warriors. On PC and in 2008 it is genuinely annoying. [June 2008]
    • Play (Poland)
    • 50 Metascore
    • 60 Critic Score
    With a mix of cool critters, macabre and some old school running-with-guns, no-place-to-hide gameplay, this simple, entirely linear and heavily scripted shooter bravely fights for some respect and appreciation, and it succeeds, to an extent. [Jan 2009]
    • Play (Poland)
    • 44 Metascore
    • 30 Critic Score
    Forsaken gods? Rather forsaken legacy and a blatant ripoff. After two years of development we receive a game with a plethora of bugs, jerky graphics and frequent crashes to the desktop, a game that strips this franchise of the pitiful remains of its former glory. [Jan 2009]
    • Play (Poland)
    • 42 Metascore
    • 50 Critic Score
    Real time strategy with mediocre features, twisted storyline and boring gameplay looking for experienced gamer with a Vista PC. No takers? I am not surprised. Issuing orders is such an unnecessarily complicated task here that it takes a real effort not to throw the mouse in frustration. [May 2009]
    • Play (Poland)
    • 42 Metascore
    • 40 Critic Score
    A role playing game that poses as a strategy by using just the numbers. This means that your adventuring party can have as many as twenty or thirty members, and you have to take care of every soldier's needs and wants, from armor to magic crystals to retirement plans. The game's ugly looks combined with the unintelligible interface and bad AI make the whole thing marginally playable in the best moments and huge pain in the posterior in the worst. [Apr 2008]
    • Play (Poland)
    • 40 Metascore
    • 60 Critic Score
    Vietnam veteran Joey Verolla is a really, really tough guy who can not only lift two kalashnikovs but also fire them simultaneously. And he does this trick with any other handgun, even SPAS. If it doesn't properly impress his enemies, it's because they are brainless. As is the entire game - despite some interesting mission designs, quite amusing (and gory) finishing sequences and virtually useless ability to seek cover by putting your back to the wall, this shooter is as simple as some precursors of the genre. [March 2008]
    • Play (Poland)
    • 40 Metascore
    • 50 Critic Score
    Frantic shoot-outs in the Vietnam jungles and tunnels return in a game that has not much to show besides an amazing level of gore. Enemies often lose limbs, and during the close quarters combat blood starts to overflow the field of vision, but the confrontation with legions of mindless drones (only some of them have an excuse) is simply tedious. [Apr 2009]
    • Play (Poland)
    • 39 Metascore
    • 30 Critic Score
    Brave construction worker breaks necks, perforates SS uniforms and fights for freedom while I sink slowly in my chair, disbelieving. It's been a long time since I've seen in a game such angular objects, bleary textures and enemies who ignore a 9 mm burst through the chest. A total waste of Unreal 3 engine. [May 2008]
    • Play (Poland)
    • 39 Metascore
    • 50 Critic Score
    Ford and Land Rover licenses serve no discernible purpose here - the cars are devoid of detail and although the acceleration and cornering depend on mass and power, one would expect far more variety in handling. But when the bulky SUV hits a patch of reeds and suddenly stops, everything becomes crystal clear. It's just another repackaged budget racer. [June 2008]
    • Play (Poland)
    • 35 Metascore
    • 40 Critic Score
    It's a shooter utilizing the CryEngine 2 and featuring one hard-as-nails mega-macho-man with a huge gun for a hand. If this description made you smile, you'll cringe anyway when you see how many bugs can be squeezed into every single map and how thinly can a texture be drawn. [May 2009]
    • Play (Poland)
    • 33 Metascore
    • 30 Critic Score
    It's huge. It's green. It's bad. And it's lame. The comic and the movie rock, but on a PC Hulk receives a thrashing from any budget arcade game. [Aug 2008]
    • Play (Poland)
    • 32 Metascore
    • 30 Critic Score
    He can fly! And that'd be about it - Iron Man can't jump, climb the ladder or pick any Goddamned thing. When the novelty of flying wears off, all that remains is a very disappointing shooter lacking any challenge. Oh, and I saw much prettier games on PlayStation 2. [July 2008]
    • Play (Poland)
    • 32 Metascore
    • 30 Critic Score
    Budget titles have some rules too. Unfortunately the makers of Conspiracy Island know all the bad ones - clichéd plot and characters, wooden animation, prefabricated levels - and just one good: lots of action! [Oct 2008]
    • Play (Poland)
    • 26 Metascore
    • 40 Critic Score
    The only bright (white) spot in the general mediocrity is the polar bear Iorek who fights like a professional wrestler. All the rest of the action consists of jumping and minigames repeated without much diversity. That is, if we don't count the occasional changes of the point of view that cause no end of frustration - it's easy to fall to your death from a shelf or plank when suddenly forward becomes right. Combined with very sparse save points, it seems like an attempt to punish the player for even trying. [March 2008]
    • Play (Poland)