Play (Poland)'s Scores

  • Games
For 138 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 World of Warcraft: Wrath of the Lich King
Lowest review score: 20 XIII Century: Death or Glory
Score distribution:
  1. Positive: 60 out of 138
  2. Negative: 14 out of 138
138 game reviews
    • 92 Metascore
    • 90 Critic Score
    The ideal online shooter: average player can enter the fray and even hurt somebody, while pros will be grinding away milliseconds from the time to carry the suitcase on 2forts. And all thanks to the fact that among the nine classes there is exactly zero useless ones. The only serious drawback is the disgracefully low number of maps: only six. [Dec 2007]
    • Play (Poland)
    • 92 Metascore
    • 80 Critic Score
    The add-on is huge and packed to the brim with new shiny toys... I mean features. But it turns out that the world destroyers are not the biggest treat. They are hideously expensive and require escort. The best thing are the new technology trees, unique for each race. [July 2008]
    • Play (Poland)
    • 91 Metascore
    • 100 Critic Score
    I might copy the takeaway message from the review of The Burning Crusade: the best game in the universe has been significantly improved. It's amazing what Blizzard managed to achieve in this expansion. [Jan 2009]
    • Play (Poland)
    • 91 Metascore
    • 80 Critic Score
    Dark humor, brutal combat system, riveting story, wide opportunities for exploration and development in the unforgettable postapocalyptic setting. No, it's not a holy Grail some rpg fans were looking for, but a very decent game nonetheless. [Dec 2008]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    Engrossing puzzle games featuring balls are a dime a dozen. But this one is different, believe me. This one is exceptional. [Dec 2008]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    The idea stolen shamelessly from Prey, masterful implementation and... you won’t know when these three hours have passed. Zipping through portals and placing them on the fly (literally) makes for loads of fun, and the authors spice up the play with quite a story that’s not immediately visible and all the more enjoyable when discovered. [Dec 2007]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    A really solid add-on, as long as some full games and made like a good science fiction movie. At last the combat isn’t confined to city streets and cellars, so one can breathe freely. The only problem is the lack of new guns. But it’s an excellent sequel anyway. It has a megaton of mood, believable characters, sensible story motivating the hero and the old American clunker of a car switching gears with a wonderful grinding sound. It’s hard not to like it - and the Episode Two as well. [Dec 2007]
    • Play (Poland)
    • 90 Metascore
    • 80 Critic Score
    This game is like a beautiful girl who stutters terribly and often wanders off topic - you want to be with her and talk to her, but sometimes the way she speaks drives you crazy. And even leaving the frame rate fiasco aside, the compulsory Windows Live and Rockstar Social Club login just to save your progress is an enormous nuisance. [Feb 2009]
    • Play (Poland)
    • 90 Metascore
    • 80 Critic Score
    The new Total War combines the power of this benchmark series with a new wave of ideas. The presentation, if solid, is nothing revolutionary, and the sea warfare is unfortunately less-than-total, but the gameplay, atmosphere and the wide opportunities it offers are impressive. [Mar 2009]
    • Play (Poland)
    • 89 Metascore
    • 90 Critic Score
    Foaming at the mouth, with a mad glint in the eye and a trio of trusted friends watching your back - that's how it's played. And there's no stepping away from it. When the consensus was that there's hardly anything more to invent in the survival horror genre, Valve proved it wrong. No other game made me give the medikit to another player despite being hurt myself. [Jan 2009]
    • Play (Poland)
    • 89 Metascore
    • 80 Critic Score
    It's not a game for everyone. Not all enjoy spending upwards to 70% of game time talking to the NPC's. The combat system has its faults as does the AI, the new items look just like the old ones, and graphics, while pretty, is not spectacular. But I had a great time with this SF story written with a lot of vigor, creativity and depth. [July 2008]
    • Play (Poland)
    • 87 Metascore
    • 90 Critic Score
    First time on the PC and it goes straight to the top. And not just because there was a dearth of stunt racers worthy of praise recently. This game is simply marvelous - an adrenaline-laden crash fest. [Feb 2009]
    • Play (Poland)
    • 87 Metascore
    • 80 Critic Score
    This is the most arcadey racer made by Codemasters recently and it looks like they did not forget how it's done. Textures, models and special effects are polished to perfection, it takes only a small while to fall in love with this game. [July 2008]
    • Play (Poland)
    • 87 Metascore
    • 80 Critic Score
    The best space strategy since Homeworld and Hegemony. The smooth zoom from the star map to the command of an embattled fleet is impressive, but the battles are won and lost mostly in the strategic view - the choice of clever tactical tricks and ship designs is much more limited than the vast array of technologies and logistical choices.
    • Play (Poland)
    • 86 Metascore
    • 80 Critic Score
    New, enhanced, stronger, able to jump the tallest building... or at least smash through two long, juicy adventures. This is how The Witcher should look like from the beginning. The loading times are entirely acceptable, the graphic has a new look and we get the editor on top of the deal. What's not to like? [Oct 2008]
    • Play (Poland)
    • 86 Metascore
    • 90 Critic Score
    I wonder if the people at SI Games haven’t just reached a boundary that they won’t be able to cross… FM 2008 has over a hundred new features and although I love most of them, this game is becoming more and more like an encyclopedia – the entry is hindered by a barrier of countless details to grasp and things to remember. But behind it awaits the best football manager on Earth. [Dec 2007]
    • Play (Poland)
    • 85 Metascore
    • 90 Critic Score
    Real time strategy on a smallest scale or arcade RPG, Diablo style? New Dawn of War is both. And it's addictive. Continual battles with the enemy hordes reflect the epic WH40K spirit perfectly. [Mar/May 2009]
    • Play (Poland)
    • 84 Metascore
    • 90 Critic Score
    How to design a game that spans from swimming in a drop of water to ruling the galaxy? Will Wright knows how: as simple as possible. Spore deserves success on "The Sims" scale. [Sept 2008]
    • Play (Poland)
    • 84 Metascore
    • 80 Critic Score
    Nothing really ground-breaking here, just a great online shooter set at a pace adequate for folks with ADHD. Each of the five classes is important, and the teamwork is essential. Even the best body count doesn’t bring full satisfaction if your team fails to secure the mission objectives, because you screwed disarming the bomb or covering the hacker. [Dec 2007]
    • Play (Poland)
    • 83 Metascore
    • 90 Critic Score
    This team still knows how to make the best coach simulator in the world. After hours they started to study the 3D graphics. So far their progress has been modest, but that's beside the point - what's much more important are the substantial improvements to the game making it more accessible. [Feb 2009]
    • Play (Poland)
    • 83 Metascore
    • 80 Critic Score
    Stalingrad, Berlin, Thompsons and Mausers... This timeworn, if eternal setting is explored yet again in even more epic rendition. This game has everything that is expected from such an distinguished series, but after Modern Warfare it's a step back not only in time. [Jan 2009]
    • Play (Poland)
    • 83 Metascore
    • 80 Critic Score
    Proof that learning about evolution can be enjoyable. The automated upload to YouTube was an especially brilliant idea. I've never had so much fun for the price of a big pizza. [Aug 2008]
    • Play (Poland)
    • 82 Metascore
    • 90 Critic Score
    Novel rules, bizarre units and a twisted design style carry this venerable series to the new heights of glory, previously unattainable. The special abilities that can markedly change the role that any unit plays on the battlefield add a layer of goodness to the whole experience. [Dec 2008]
    • Play (Poland)
    • 82 Metascore
    • 80 Critic Score
    It feels like I'm playing an absurdly extended minigame, leaping a pit here, using a glove there, pushing a button from time to time and generally enjoying the movie-like experience. But if you don't find any of the aspects of it enjoyable, the whole puzzle falls apart and even Elika's charms won't save it. [Jan 2009]
    • Play (Poland)
    • 81 Metascore
    • 80 Critic Score
    This standalone add-on brings a campaign that consists of six missions, each one taking many hours to complete as it develops from a simple task to epic struggle spanning over half the planet. It's a must for every gamer who values the strategic thinking over the tactical action AND is a fan of this game - the difficulty bar went way up, also, some changes are so subtle that only a true afficionado can appreciate their profound impact on the established patterns of deployment. [March 2008]
    • Play (Poland)
    • 81 Metascore
    • 80 Critic Score
    Excellent role-playing game, if at places it seems unpolished. It’s hard not to recall the hours spent in Fallout with its difficult ethical choices strongly influencing the storyline...The Witcher owes more to the story, excellent dialogues and the setting than to the combat system or the abilities development, the latter two being the weakest points of the game. Also it’s a pity that the Aurora engine forces frequent and very long loading times. [Dec 2007]
    • Play (Poland)
    • 81 Metascore
    • 90 Critic Score
    You either love this game or hate it - all depends on whether you manage to get a grip on the controls. Because deep down this is not a shooter or a platform game - it's a totally novel racer with an amazing atmosphere. You'll need all your confidence in the abilities of Faith to run some crazier routes. [Feb 2009]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    With axe and bloody sweat this game stakes its territory on the MMOG map. Not to mention meaty thuds and fountains of gore after certain critical hits. Hopefully the new quests keep coming, especially for the high level characters, as the gameplay becomes progressively simple the farther you get into the game. [Sept 2008]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    The news of Riddick's comeback made my subwoofer purr with delight. The rough Vin Diesel adds a truckload of mood to this excellent and diverse game. And when I finally reclined in my armchair after five solid hours of action, I was in for a surprise - the end was not yet in sight! [May 2009]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    Lady Archaeologist is in her top shape again. This time she's mostly interested in exploring the wonders of nature and she does it better that ever before. Pity that not everything is polished. But who will resist the temptation of putting his hands on - or rather into - the Thor's gloves that can rip the fabric of time and space? [Dec 2008]
    • Play (Poland)