Play UK's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption: Liars and Cheats
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
1,482 game reviews
    • 80 Metascore
    • 88 Critic Score
    A deep, strategic and challenging game of tennis. [Issue#195, p.97]
    • Play UK
    • 80 Metascore
    • 92 Critic Score
    It's fluid, vivid and with as much depth as you want. A delight. [Apr 2006, p.104]
    • Play UK
    • 79 Metascore
    • 92 Critic Score
    There are few better rhythm-action games on the handheld. [Issue#181, p.81]
    • Play UK
    • 79 Metascore
    • 92 Critic Score
    It's a genuine joy to bounce, swoop, and peg it across the levels, even more so when you're rewarded with a new way of doing so. [Issue#251, p.68]
    • Play UK
    • 79 Metascore
    • 87 Critic Score
    There's an inevitable faltering in the fact that this is 'merely' WipEout again – there's not too much that can be done with the formula, but to be honest there's little we'd want to see done to change things up. Though a crossover with PSone's Rollcage, thus adding wheeled vehicles, would be pretty nifty. All the same, this does mean you're getting a game made up of a very good experience – but a very good experience you've played through seven times before. Eight if you had an N64. WipEout 2048 still comes with an unconditional recommendation.
    • 79 Metascore
    • 88 Critic Score
    The new mini-games are a blast though, and we can't overly punish what is still the best tennis experience out there. [Issue#152, p.82]
    • Play UK
    • 79 Metascore
    • 94 Critic Score
    There are flaws that hurt the experience, but nothing, nothing stops Tekken 6 from being an intense, tactical and utterly brilliant fighting game, perfect for anyone with even a fleeting interest in the genre. [Issue#184, p.60]
    • Play UK
    • 79 Metascore
    • 90 Critic Score
    We love this. [Issue#221, p.79]
    • Play UK
    • 79 Metascore
    • 90 Critic Score
    The permanent threat of death keeps you forced to the ground – we can’t remember the last game where we willingly snuck around so much – and it feels like the claustrophobic corridors and catwalks of the Sevastopol were built from that angle. Being crouched, looking up at everything… it really does give you that feeling that Creative Assembly wanted it all along – that ‘prey being hunted’ effect. It makes a refreshing change from the feeling of being overpowered and able to kill anything that appears.
    • 79 Metascore
    • 87 Critic Score
    While not exactly original, Project Origin certainly offers FPS fans a vivid entertainment experience. If you’re a fan of the original and you’ve finished Killzone 2 and Resistance 2 then give this a look.
    • 79 Metascore
    • 89 Critic Score
    Black merely gives us what we want deep, deep down. Those little voices crying out for destruction need silencing every now and again. [Apr 2006, p.88]
    • Play UK
    • 79 Metascore
    • 88 Critic Score
    Bold and inventive. [Issue#203, p.98]
    • Play UK
    • 79 Metascore
    • 88 Critic Score
    One of our favourites. [Issue#188, p.87]
    • Play UK
    • 79 Metascore
    • 90 Critic Score
    The presentation is faultless. [Issue#193, p.102]
    • Play UK
    • 78 Metascore
    • 87 Critic Score
    Really good fun. [Issue#199, p.93]
    • Play UK
    • 78 Metascore
    • 90 Critic Score
    As well designed and engaging as ever. [Issue#188, p.86]
    • Play UK
    • 78 Metascore
    • 87 Critic Score
    It's a little too strict in its adherence to previous entries, but Climax has done a stellar job. [Issue#160, p.88]
    • Play UK
    • 78 Metascore
    • 88 Critic Score
    The best-looking handheld game ever made. [Issue#236, p.74]
    • Play UK
    • 78 Metascore
    • 90 Critic Score
    A damn fine game on the PS2, just as it was on PSP. [Issue 142, p.76]
    • Play UK
    • 78 Metascore
    • 91 Critic Score
    Fantastic fun converted perfectly to Sony's handheld. All the Metal Slug you could ever want. [Issue #150, p.86]
    • Play UK
    • 77 Metascore
    • 89 Critic Score
    This brash, good-looking newcomer has all of the usual EA spit and polish you would expect. [Issue#198, p.88]
    • Play UK
    • 77 Metascore
    • 93 Critic Score
    A truly astonishing port. [Issue#202, p.96]
    • Play UK
    • 77 Metascore
    • 91 Critic Score
    Supremely stylish, cleverly designed, fiendishly addictive. [Issue#171, p.92]
    • Play UK
    • 77 Metascore
    • 93 Critic Score
    Excelling in so many aspects, from its eye-popping visual style and electronic soundtrack, through to its perfectly balanced twin-stick action and smart, surprising story, Wrong Number lives up to the legacy of the original. We’d go so far as to say it’s essential.
    • 77 Metascore
    • 89 Critic Score
    Does almost everything well, from the involving story and beautiful graphics to the compelling characters, and does one thing - the battle system - better than any other RPG we've seen. [Issue#139, p.90]
    • Play UK
    • 77 Metascore
    • 87 Critic Score
    On the one hand it brings nothing new to the table and has some irritating faults. On the other, it's a joyful experience and will warm the cockles of anyone who plays. [Issue#192, p.88]
    • Play UK
    • 76 Metascore
    • 87 Critic Score
    It's still a fantastic game and an absolute riot in multiplayer. [Issue#198, p.103]
    • Play UK
    • 76 Metascore
    • 91 Critic Score
    It's a terrific concept bolstered by some truly great game modes and excellent unlockables. [Issue#184, p.85]
    • Play UK
    • 76 Metascore
    • 88 Critic Score
    Dominator may lack a proper identity, but in terms of visceral action and an absolutely thrilling sense of speed, it's distinctly Burnout - and therefore brilliant. Just be prepared for more of the same. A hell of a lot more. [Issue #152, p.74]
    • Play UK
    • 76 Metascore
    • 92 Critic Score
    Even better thanks to far cleverer puzzles. [Issue#194, p.102]
    • Play UK