Playboy's Scores

  • Games
For 131 reviews, this publication has graded:
  • 63% higher than the average critic
  • 3% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 5.8 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Silent Hill 3
Lowest review score: 50 World Series Baseball 2K2
Score distribution:
  1. Negative: 0 out of 131
131 game reviews
    • 68 Metascore
    • 70 Critic Score
    Quotation forthcoming. [July 2005]
    • Playboy
    • 96 Metascore
    • 100 Critic Score
    A graphics overhaul delivers detailed facial animations and sophisticated physics that leave battle zones strewn with debris after intense shootouts with shuffling corpses, overfed curstaceans and other assorted foes. [October, p.37]
    • Playboy
    • 57 Metascore
    • 88 Critic Score
    Your investigation jump-starts reckless car chases through more than 150 miles of highways and city streets in detailed re-creations of Miami, Nice and Isantbul. Slam into any of the 30,000 buildings and your car crumbles realistically. [Apr 2004, p.38]
    • Playboy
    • 56 Metascore
    • 88 Critic Score
    Your investigation jump-starts reckless car chases through more than 150 miles of highways and city streets in detailed re-creations of Miami, Nice and Isantbul. Slam into any of the 30,000 buildings and your car crumbles realistically. [Apr 2004, p.38]
    • Playboy
    • 87 Metascore
    • 100 Critic Score
    A new online mode allows four players to stalk one another. Take an opponent hostage and use your headset to describe all the pain you plan to inflict on him. [May 2004]
    • Playboy
    • 55 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 73 Metascore
    • 63 Critic Score
    The occasionally mindless, thumb-numbing play gets a helpful boost from a random mission generator and gory hidden death traps that turn enemies into meat skewers. [May 2004]
    • Playboy
    • 65 Metascore
    • 75 Critic Score
    Best of all, online team play lets you and three buddies dispense hot leaden vengeance from Tokyo to Yemen. [Mar 2004, p.39]
    • Playboy
    • 79 Metascore
    • 88 Critic Score
    The exclusive first-person-perspective mode is an interesting gimmick, but the online play is what separates this from the minors. [May 2004]
    • Playboy
    • 87 Metascore
    • 100 Critic Score
    This must-have sequel includes more than 40 cars, 90 courses from Australia to the frozen North and, for the first time, online play. Amazing graphics provide plenty of scenery to chew up as you race over mountains, across deserts, and through the mud. [Apr 2004, p.38]
    • Playboy
    • 78 Metascore
    • 88 Critic Score
    The exclusive first-person-perspective mode is an interesting gimmick, but the online play is what separates this from the minors. [May 2004]
    • Playboy
    • 83 Metascore
    • 75 Critic Score
    Victory is accompanied by flashy jewelry, fancy cars, and the truest measure of a champ, a larger posse. [Mar 2004, p.39]
    • Playboy
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 85 Metascore
    • 75 Critic Score
    Fight Night adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips. [Apr 2004, p.38]
    • Playboy
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 85 Metascore
    • 75 Critic Score
    Fight Night adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips. [Apr 2004, p.38]
    • Playboy
    • 82 Metascore
    • 75 Critic Score
    Victory is accompanied by flashy jewelry, fancy cars, and the truest measure of a champ, a larger posse. [Mar 2004, p.39]
    • Playboy
    • 71 Metascore
    • 75 Critic Score
    Anyone who believes that fear is most intense when you're alone hasn't been dropped into a group of survivors fighting off flesh-eating zombies. [May 2004]
    • Playboy
    • 65 Metascore
    • 50 Critic Score
    Considering the series this game is based on, we expected something with more edge. [Feb 2003, p.32]
    • Playboy
    • 87 Metascore
    • 100 Critic Score
    A new online mode allows four players to stalk one another. Take an opponent hostage and use your headset to describe all the pain you plan to inflict on him. [May 2004]
    • Playboy
    • 53 Metascore
    • 50 Critic Score
    It's sort of like "Charlie's Angels" meets "The Matrix" - with all the derivative plot lines that implies. [Apr 2004, p.38]
    • Playboy
    • 93 Metascore
    • 100 Critic Score
    A new online mode allows four players to stalk one another. Take an opponent hostage and use your headset to describe all the pain you plan to inflict on him. [May 2004]
    • Playboy
    • 71 Metascore
    • 75 Critic Score
    Even noncombat activities are seen from Cole's view, whether he's eating a cheeseburger or ogling his sexy sidekick. Brilliant. [May 2004]
    • Playboy
    • 84 Metascore
    • 88 Critic Score
    The only missing element is a massive hippie protest back home. [Mar 2004, p.39]
    • Playboy
    • 52 Metascore
    • 63 Critic Score
    With so many liberties taken with the story, we expected to see Godzilla. [Mar 2004, p.39]
    • Playboy
    • 77 Metascore
    • 75 Critic Score
    The lethal-injection-wielding beastie and other gruesome monsters were designed by movie F/X guru Stan Winston. Luckily, you can transform into a hulking beast when the prison yard gets too crowded. Dead man morphing! [Feb 2004, p.32]
    • Playboy
    • 77 Metascore
    • 75 Critic Score
    The lethal-injection-wielding beastie and other gruesome monsters were designed by movie F/X guru Stan Winston. Luckily, you can transform into a hulking beast when the prison yard gets too crowded. Dead man morphing! [Feb 2004, p.32]
    • Playboy
    • 63 Metascore
    • 75 Critic Score
    Think of this strategy game as "The Sims" meets "The Sopranos." [Feb 2003, p.32]
    • Playboy
    • 62 Metascore
    • 88 Critic Score
    A unique scoring system lets you unlock killer trick shots - if ya ain't a coward that is. [Dec 2003, p.44]
    • Playboy
    • 68 Metascore
    • 88 Critic Score
    This isn't a game you replay ad infinitum; it's a story you experience. When you finish, you may stick it on the shelf and never touch it again, like a good book. But that doesn't mean it's not a fun read. [Feb 2003, p.32]
    • Playboy

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