Playboy's Scores

  • Games
For 131 reviews, this publication has graded:
  • 63% higher than the average critic
  • 3% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 6.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 50 World Series Baseball 2K2
Score distribution:
  1. Negative: 0 out of 131
131 game reviews
    • 87 Metascore
    • 88 Critic Score
    Expanded fight controls include grappling, punch selection and the ability to pull off the gloves whenever rink rage overcomes you. [Oct 2003, p.37]
    • Playboy
    • 87 Metascore
    • 100 Critic Score
    A new online mode allows four players to stalk one another. Take an opponent hostage and use your headset to describe all the pain you plan to inflict on him. [May 2004]
    • Playboy
    • 86 Metascore
    • 90 Critic Score
    It may not have the depth many had hoped for, but it proves to be an extremely fun game that's insanely difficult to put down.
    • Playboy
    • 86 Metascore
    • 75 Critic Score
    Touchy controls require precision to avoid wrecking or, even worse, forking over your ride to a Frenchie. [July 2003, p.34]
    • Playboy
    • 86 Metascore
    • 85 Critic Score
    The somewhat lengthy adventure (20 hours or so), mini-games and special surprises for those who finish the game makes this game a superb mascot-based solo adventure you won't soon forget.
    • 85 Metascore
    • 85 Critic Score
    One of those exhilarating and challenging games that'll likely be the disc that stays in your beloved console for months to come.
    • Playboy
    • 85 Metascore
    • 88 Critic Score
    Expanded fight controls include grappling, punch selection and the ability to pull off the gloves whenever rink rage overcomes you. [Oct 2003, p.37]
    • Playboy
    • 85 Metascore
    • 75 Critic Score
    Touchy controls require precision to avoid wrecking or, even worse, forking over your ride to a Frenchie. [July 2003, p.34]
    • Playboy
    • 85 Metascore
    • 85 Critic Score
    Indeed, the cheesy southern rock 'n' redneck country tunes can get annoying after a while, and the smart-ass remarks made by the play-by-play commentator tend to repeat more often than not, but it hardly detracts from the overall, seat-of-your-pants racing.
    • 85 Metascore
    • 80 Critic Score
    That's basically the game's strongest point -- the ability to make you feel as if you actually are involved in a real war. Any gamer looking for that degree of realism in a first-person action game cannot go wrong with Operation Flashpoint.
    • 85 Metascore
    • 90 Critic Score
    And by combining an open-ended design with a wonderful (if somewhat politically incorrect) sense of humor, Tropico provides one of the finest and most dangerously addictive gaming experiences of the year.
    • 85 Metascore
    • 88 Critic Score
    Expanded fight controls include grappling, punch selection and the ability to pull off the gloves whenever rink rage overcomes you. [Oct 2003, p.37]
    • Playboy
    • 85 Metascore
    • 88 Critic Score
    Expanded fight controls include grappling, punch selection and the ability to pull off the gloves whenever rink rage overcomes you. [Oct 2003, p.37]
    • Playboy
    • 85 Metascore
    • 88 Critic Score
    A perfect virtual getaway -- without the pretension.
    • Playboy
    • 85 Metascore
    • 75 Critic Score
    Fight Night adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips. [Apr 2004, p.38]
    • Playboy
    • 85 Metascore
    • 100 Critic Score
    It's so engaging that fans may never leave the house, much less visit a theater again. [Dec 2003, p.44]
    • Playboy
    • 85 Metascore
    • 100 Critic Score
    Grainy video filters, swirling cameras and intense action put it severed head and shoulders above the rest of the horror-game competition - the best installment yet of a great series. [Aug 2003, p.32]
    • Playboy
    • 85 Metascore
    • 75 Critic Score
    Fight Night adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips. [Apr 2004, p.38]
    • Playboy
    • 84 Metascore
    • 88 Critic Score
    The only missing element is a massive hippie protest back home. [Mar 2004, p.39]
    • Playboy
    • 83 Metascore
    • 75 Critic Score
    Along with the intergalactic action of the mission-based single-player game, Homeworld 2 supports online play for up to six gamers and includes tools to build custom ships and levels. [Sept 2003, p.33]
    • Playboy
    • 83 Metascore
    • 75 Critic Score
    Victory is accompanied by flashy jewelry, fancy cars, and the truest measure of a champ, a larger posse. [Mar 2004, p.39]
    • Playboy
    • 83 Metascore
    • 90 Critic Score
    Seemingly hand-drawn backgrounds and marvelously manipulated characters leave surroundings oozing atmosphere from every pore...Macabre, yes, but magnificent as well.
    • 83 Metascore
    • 90 Critic Score
    The audio is equally impressive, with noisy spectators (local chants, cheers and boos), color commentary by announcers John Motson and Mark Lawrenson, and music written and performed by none other than electronica superstar Moby.
    • 83 Metascore
    • 80 Critic Score
    Galactic groupies will eat it up. Battles are engaging, possibilities for advancement near limitless and the fun factor way above standard ranges.
    • 82 Metascore
    • 75 Critic Score
    Victory is accompanied by flashy jewelry, fancy cars, and the truest measure of a champ, a larger posse. [Mar 2004, p.39]
    • Playboy
    • 82 Metascore
    • 87 Critic Score
    The splendid visuals, reliance on real world hardware, and sound strategic system underlying each of many riveting rumbles in the jungle, frozen tundra and barren desert provide for a wonderful gaming experience. [4 Sept 2002]
    • Playboy
    • 82 Metascore
    • 88 Critic Score
    Should appeal to nerdy D&D chicks and foxy fantasy fans alike... Brainy babes who dig "Myst"-like games need not apply.
    • 81 Metascore
    • 80 Critic Score
    Also, while the depth of the game means a richer experience, it can be quite intimidating and overwhelming at first, even for the experienced player. Thankfully, there's a 189-page manual and handy Hot Key menu card and map to keep beside the PC while playing.
    • 81 Metascore
    • 75 Critic Score
    The confusing gauges have been banished and the pesky laws of aerodynamics relaxed, freeing you to focus on sending Japanese and German pilots to their graves. [Dec 2003, p.44]
    • Playboy
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, repetitious sound bytes and uninspired terrain hamper a decent presentation.