Playboy's Scores

  • Games
For 131 reviews, this publication has graded:
  • 63% higher than the average critic
  • 3% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 6 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 SSX 3
Lowest review score: 50 Wrath Unleashed
Score distribution:
  1. Negative: 0 out of 131
131 game reviews
    • 69 Metascore
    • 50 Critic Score
    Imagine Randy Johnson's unforgiving fastball appearing as slow as a change-up -- or his change-up more lethargic than Oprah after Thanksgiving dinner. Well, unfortunately, now you don't have to.
    • 69 Metascore
    • 100 Critic Score
    Best of all, the game's environments are destructible, so if it exists, Hulk can smash it. [July 2003, p.34]
    • Playboy
    • 69 Metascore
    • 75 Critic Score
    Oni
    Although the game's design and combat system do not always dazzle, Oni is a sublime break from the ordinary.
    • 69 Metascore
    • 50 Critic Score
    Curvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
    • Playboy
    • 68 Metascore
    • 88 Critic Score
    This isn't a game you replay ad infinitum; it's a story you experience. When you finish, you may stick it on the shelf and never touch it again, like a good book. But that doesn't mean it's not a fun read. [Feb 2003, p.32]
    • Playboy
    • 68 Metascore
    • 70 Critic Score
    Quotation forthcoming. [July 2005]
    • Playboy
    • 68 Metascore
    • 63 Critic Score
    Thankfully, this sequel has just enough features to keep us in the ring. [Sept 2003, p.33]
    • Playboy
    • 67 Metascore
    • 85 Critic Score
    Basic gameplay mechanics combine with real-world charisma to form the most solid Dreamcast flight simulator seen to date.
    • 67 Metascore
    • 72 Critic Score
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
    • 67 Metascore
    • 70 Critic Score
    Scores points for an original theme coupled with fresh play mechanics. It then promptly loses them to poor execution.
    • Playboy
    • 65 Metascore
    • 70 Critic Score
    The game is undeniably unique and entertaining, not to mention deeply in need of polish.
    • Playboy
    • 65 Metascore
    • 72 Critic Score
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
    • 65 Metascore
    • 50 Critic Score
    Considering the series this game is based on, we expected something with more edge. [Feb 2003, p.32]
    • Playboy
    • 65 Metascore
    • 63 Critic Score
    You slash through swarms of monsters, getting an assist from seven specialized ghostly legions that you summon just as the frantic button-mashing grows tiresome. [Aug 2003, p.32]
    • Playboy
    • 65 Metascore
    • 75 Critic Score
    Dead Aim's targets can act more disoriented than a boatload of Florida retirees. [July 2003, p.34]
    • Playboy
    • 65 Metascore
    • 75 Critic Score
    Best of all, online team play lets you and three buddies dispense hot leaden vengeance from Tokyo to Yemen. [Mar 2004, p.39]
    • Playboy
    • 65 Metascore
    • 65 Critic Score
    Suave and stylish, courtesy of character designs by famed anime artist Yasuhiro Nightow (Trigun), it's unfortunately far too short, underwhelming, and the general aesthetic is liable to be beyond the comprehension of anyone who couldn't tell a Gundam from a gumball.
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 64 Metascore
    • 50 Critic Score
    Curvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
    • Playboy
    • 63 Metascore
    • 75 Critic Score
    Think of this strategy game as "The Sims" meets "The Sopranos." [Feb 2003, p.32]
    • Playboy
    • 62 Metascore
    • 88 Critic Score
    A unique scoring system lets you unlock killer trick shots - if ya ain't a coward that is. [Dec 2003, p.44]
    • Playboy
    • 60 Metascore
    • 77 Critic Score
    Deep down, there is a good game here, thanks to solid controls, pretty visuals and a nice variety of offensive objectives.
    • 60 Metascore
    • 75 Critic Score
    It the best drinking game we've played this year. [Aug 2003, p.32]
    • Playboy
    • 58 Metascore
    • 75 Critic Score
    It the best drinking game we've played this year. [Aug 2003, p.32]
    • Playboy
    • 58 Metascore
    • 77 Critic Score
    With so many pre-definable and goofy options available at the outset, it's easy to get into the admittedly gonzo spirit of things.
    • 57 Metascore
    • 80 Critic Score
    The greatest thing about Bass Strike is the Sony PS2 game controller. Yes, it's the same as it ever was, but -- finally -- the right analog stick serves as a near perfect dupe for a fishing rod's reel.
    • 57 Metascore
    • 88 Critic Score
    Your investigation jump-starts reckless car chases through more than 150 miles of highways and city streets in detailed re-creations of Miami, Nice and Isantbul. Slam into any of the 30,000 buildings and your car crumbles realistically. [Apr 2004, p.38]
    • Playboy
    • 57 Metascore
    • 63 Critic Score
    A chance to slap James Garner silly would have been a really nice touch. [Aug 2003, p.32]
    • Playboy
    • 56 Metascore
    • 88 Critic Score
    Your investigation jump-starts reckless car chases through more than 150 miles of highways and city streets in detailed re-creations of Miami, Nice and Isantbul. Slam into any of the 30,000 buildings and your car crumbles realistically. [Apr 2004, p.38]
    • Playboy

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