PlayStation LifeStyle's Scores

  • Games
For 1,454 reviews, this publication has graded:
  • 55% higher than the average critic
  • 4% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Call of Juarez: The Cartel
Score distribution:
1455 game reviews
    • 55 Metascore
    • 45 Critic Score
    With a vaguely intriguing overall story that never shines through the juvenile and sexual drama and a remotely interesting battle system that gets old due to way too much grinding and lack of variety, Hyperdimension Neptunia Victory buries what could have been positive aspects under the sheer ridiculousness, annoyances, and poor craftsmanship of the rest of the game.
    • 59 Metascore
    • 45 Critic Score
    The matchmaking is currently a mess, ranked play is currently inaccessible for many, and there’s no semblance of a campaign to keep players busy while the online is being worked on.
    • 53 Metascore
    • 45 Critic Score
    Farming Simulator 16 accomplishes its goal of allowing you to manage a virtual farm, pretty well. But it sadly falls apart as a game due to the lack of options, as the Vita version is severely limited to console versions. It isn’t quite as boring as watching paint dry, but it will only hold your attention for as long as you want to watch grass grow.
    • 58 Metascore
    • 45 Critic Score
    That is the problem with Bladestorm: Nightmare – it loses its appeal too quickly. Between the monotonous battles, boring story, and ugly visuals, there isn’t much there to hold someone’s attention. If you want to have some fun with it, rent it for a day or so. After that, Nightmare is pretty much worthless.
    • 61 Metascore
    • 45 Critic Score
    Friday the 13th: The Game shouldn’t have been released in the sad state it currently is in. From glitches that make players invincible to terrible matchmaking that had me waiting over 10 minutes to get into a room, it’s putting it nicely to call the end product a mess. It’s really heartbreaking to see since there are still positives that manage to shine through if one can look past the galling lack of polish. The core gameplay, when it works properly, can be fun when played with friends, and there are some refreshing ideas underneath the jank. Several months from now it may become the multiplayer hit it strives to be, but right now it’s an embarrassing release that can’t be recommended.
    • 66 Metascore
    • 45 Critic Score
    A thoroughly disappointing release. It’s pretty bad when PlayStation 2 games were more fully featured and fun to play than a new release in 2016.
    • 56 Metascore
    • 45 Critic Score
    Jungle Rumble is a classic example of a game that’s best left to a smartphone.
    • 47 Metascore
    • 45 Critic Score
    Soul Axiom is an incredibly uneven game that feels disjointed and unpolished. Moments of beauty in its futuristic overworld are only temporary, as half of the game looks completely out of place. It’s incredibly disappointing that the game isn’t able to come together since some of the puzzles are delightful to figure out.
    • 56 Metascore
    • 45 Critic Score
    Nobody is playing this game because it’s a technical mess, and I can’t recommend it to anyone due to that. If you want to play Verdun, then pick it up on PC. Sadly, the PlayStation 4 version is an inferior version that launched dead on arrival.
    • 56 Metascore
    • 45 Critic Score
    Perception is a game of wasted opportunities and poor execution. It presents a unique mechanic only for it turn stale as it lingers without any evolution, it introduces a character that the player has empathy for only to make her unrealistic and unlikable, and its inconsistent design decisions turn a promising adventure into a frustrating one.
    • 62 Metascore
    • 45 Critic Score
    Zombie Army Trilogy may only be a patch or two away from being a decent co-op affair, but in its current state it is a mess of a game.
    • 53 Metascore
    • 45 Critic Score
    It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience.
    • tbd Metascore
    • 45 Critic Score
    Medieval Defenders boils down to nothing more than an unremarkable mobile port. As tower defense games go, it is a paint-by-numbers affair, offering little to veterans of the genre aside from another game to conquer.
    • 51 Metascore
    • 45 Critic Score
    Koi
    KOI is a game that almost went somewhere. While it has a pleasing aesthetic, and peaceful ambiance, what’s on offer is woefully short. So the score earned here, for the first game developed in China and released for Western audiences on the PlayStation 4, should serve as a sign for any other developers in China to strive for something more.
    • 64 Metascore
    • 45 Critic Score
    Gal*Gun: Double Peace has a surprising amount of heart for a game that has its head lodged firmly in a gutter full of panties. The characters are likable, the plot is goofy in its seriousness, and the premise is so over the top that I couldn’t help but laugh. Sadly, the gameplay simply doesn’t hold up its end of the bargain.
    • 78 Metascore
    • 45 Critic Score
    There is never a sense of accomplishment associated with any part of your journey. The entirety of your time spent in this game will be like watching paint dry on a fence.
    • 72 Metascore
    • 45 Critic Score
    Unfortunately, Ninja Gaiden Sigma Plus is far too much Ninja Gaiden Sigma and not enough Plus, and it just doesn't fly all these years later. Only purists will truly appreciate what's in-store.
    • tbd Metascore
    • 45 Critic Score
    Feels more like a proof of concept than a fleshed-out game, and that’s pretty disappointing. Visual Concepts show that they have some good ideas, and could make a more full-fledged offering, but this only touches the edges of what’s possible. It’s more of a tease than anything, which is good for a demo, not a paid product.
    • 56 Metascore
    • 45 Critic Score
    Toren felt like it was just trying to check things off of a “how to make a video game” checklist. Monsters? Check. Armor? Check. Jump button? Check. Scrolls? Check. A dragon? Check. Platforming? Check. Varied environments? Check.
    • 60 Metascore
    • 45 Critic Score
    Almost everything from The Dwarves‘ gameplay to the presentation seems unpolished. It’s a real shame, since there are some good ideas, and the book it’s based upon is ripe for a video game adaptation.
    • 59 Metascore
    • 45 Critic Score
    PAC-MAN and the Ghostly Adventures 2 is a simple experience that is designed for younger gamers, and more specifically fans of the TV show. Anyone who is looking for a throwback to older platforming titles will find a bit of it here, but will quickly realize just how low the bar was set on developing something that could have been more than a decent kids game.
    • 49 Metascore
    • 45 Critic Score
    I do appreciate the effort here, especially when you consider All-Star Rumble’s status as a Western exclusive. That said, the game’s conspicuous lack of quality seems almost suspicious.
    • 68 Metascore
    • 45 Critic Score
    The game’s pace is slow throughout; from combat that you trudge through to dialogue and character development that seems to do nothing but spin its wheels in the mud endlessly. Hyperdevotion Noire is at its best, forgettable, and at its worst, un-engaging.
    • 27 Metascore
    • 45 Critic Score
    It’s a simplistic sort of time-killing fun that I would expect out of a cheap mobile game, but as a full featured PS4 title, it feels like there is content missing and a lack of polish.
    • 41 Metascore
    • 40 Critic Score
    The wild inconsistencies in the game will frustrate and confuse you. Every boss fight is a waste of time and will try your patience. In short, this game has 2 hours of content stretched over 12 hours of gameplay.
    • 53 Metascore
    • 40 Critic Score
    As it stands now, though, unless you dream of outrunning ferocious dinosaurs or really want to know the ultimate fate of that can of Barbasol, I'd suggest simply watching the movie to get your prehistoric fix.
    • 45 Metascore
    • 40 Critic Score
    Ultimately, The Cursed Crusade suffers from something far worse than the characters within – the curse of boredom. By the end, I no longer cared about whether or not Denz finds his father, or if he and Estaban managed to break the curse, and only cared that I could turn the game off.
    • 49 Metascore
    • 40 Critic Score
    At the very least, Dungeon Hunter: Alliance does have a niche to satisfy, and it's at least nice to have some option for a multiplayer RPG right at the Vita's launch. It's very disappointing that it had to be nearly a direct port of a game that's been on PSN for almost a year, and the iPhone/iPod for much longer.
    • 38 Metascore
    • 40 Critic Score
    With a lot more polish and focus on making VR a primary component of the game, DYING: Reborn VR could have been a great room escape experience for the platform. Instead it feels like its a hasty cash grab intended to capitalize on VR hype by being sold as a separate, pared down experience and not adapting the full extent of DYING: Reborn.
    • tbd Metascore
    • 40 Critic Score
    With no multiplayer, no replay value, and an overall average experience make this one tough to recommend even to fans of the series.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 76 Metascore
    • Critic Score
    I can’t understate how great the racing actually feels.

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