Playstation Official Magazine Australia's Scores

  • Games
For 1,156 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Batman: Arkham City
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
1156 game reviews
    • 88 Metascore
    • 90 Critic Score
    All of the augmentations do not unbalance what was already a near-perfect formula. Do yourself a favour, step out of your genre-rut and buy this gem today. [Christmas 2013, p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 90 Critic Score
    Pure offline gamers might want to exercise some caution here, but, if you’re in a position to download the patch that irons out the creases, LittleBigPlanet 3 is one irresistible imagisphere. [January 2015, p74]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    The visuals themselves, from the evolving avatars and costumes to the stages, sets and recording booths, are beautiful. The gameplay is typically right on the button. The mixes are great. It’s all close to faultless. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    FIFA 14 on PS4 is a worthy upgrade, but by and large is the same game you probably already own. If you’re still waiting for a complete overhaul... well let’s see what EA does next year. [Christmas 2013, p.81]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    Ultimately, you'd be foolish not to buy this. It's more expressive than LittleBigPlanet but much accessible, and guaranteed to keep you playing for a long time. [July 2010 p70]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    A near-perfect fusion of old and new, video game and animated film. Nostalgiaholics will love the return visit, newcomers will get hooked on what will hopefully become a launch pad into a whole new series. [June 2016, p68]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Chaotic, violent, and deliriously detailed. Only a handful of technical quirks and its cocky nihilism mar the experience. [Jan 2010, p.68]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Dark Souls III is all-consuming, it’ll drive you up the wall, and the sense of accomplishment you’ll get when everything clicks and you go on to finish that final boss... well, it’s simply beyond compare [June 2016, p70]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    Needless to say, NBA 2K14 has set the bar extremely high for sports games on PS4. It plays just as well as its PS3 underling, and even if you’re not a super hardcore sports fan we’d recommend a purchase simply to use it as a visual showcase for your new PS4. It never fails to put a jaw on the floor. [Christmas 2013, p83]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 90 Critic Score
    Robust, charming and impeccably presented. Impossible not to enjoy. [July 2009, p.79]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    This is a game for those unafraid of a steep challenge (or investing in a good driving wheel setup). [June 2016, p73]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    To immerse yourself in the inky swirl of its spectacle is to realise that’s it’s not just a Dark Souls III side dish. It’s a main course all on its own. [June 2016, p74]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 89 Critic Score
    The first and last episodes remain some of Telltale’s finest work, helping anchor a dark, involving narrative. And if that wasn’t enough, there’s a chain- smoking, bourbon-drinking pig. What more do you want? [January 2015, p79]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 85 Critic Score
    A perfect port of what is effectively an emergent fun generator. [March 2014, p81]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 85 Critic Score
    It might not to be on your new PS4, but Brazil 2014 is still quite a surprisingly polished spin-off. [June 2014, p72]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 85 Critic Score
    Lovingly ported to PSV, but not completely ageless. [June 2014, p77]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 85 Critic Score
    At its best, Tearaway is a wonderful celebration of Vita's creative potential. [January 2014, p74]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 85 Critic Score
    An update worthy of the source material. Old-school platforming worth jumping into [April 2014, p81]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 85 Critic Score
    Resogun is a downloadable crack of the best variety. Buy it. [January 2014, p76]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 85 Critic Score
    Whether you're a rookie or an in-the-know veteran, this is an enjoyable package. [January 2014, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    The definition of a pick up and play that's fiendishly addictive. This is perfect for the Vita. [May 2014, p77]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 85 Critic Score
    Addictive and charming in equal measure, and never short of new ideas. [May 2014, p77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 85 Critic Score
    Expertly paced and has an arresting visual style. In tight spots, combat can often become a 'flailure'. [April 2015, p80]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 85 Critic Score
    Codies triggered a flashback rewind to correct the mistake that was Grid 2. Weighted towards sim, but fun as well. [August 2014, p72]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 85 Critic Score
    Take time to learn its ways, grasshopper, and this will become the most technical and rewarding MMA game you've ever faced. [August 2014, p75]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 85 Critic Score
    A personality-packed puzzlefest that defies categorisation and is one of the funniest games in recent memory. [February 2014, p80]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 85 Critic Score
    A gorgeously produced pinball dream that comes close to besting the real thing. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    While it lasts, The Swapper is one of the cleverest puzzle games in recent memory, both in terms of its mechanics and philosophical plot. [August 2014, p82]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    A solid collection well worth it for newcomers and veterans alike. [November 2014, p70]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 85 Critic Score
    Takes a big step forward for defence, next let's look at sharpening player handling. [November 2014, p72]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 85 Critic Score
    Get Smart, Dr Strangelove and Sean Connery-era Bond collide in order to inspire one martini-smooth spy escapade. [November 2014, p74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 85 Critic Score
    Starts out great, there's a bit of a lull in the middle, and finishes just as high as the superlative original. [Christmas 2014, p76]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    This 'Western-JRPG' has been faithfully ported. Lack of cross-save/buy is annoying. [September 2014, p73]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 85 Critic Score
    Packed with added content and smart mechanical revisions. This PS4 version is worth revisiting, even if the original was nacho thing. [September 2014, p77]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 85 Critic Score
    A strong second episode and some of Telltale's funniest work to date. [June 2015, p74]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 85 Critic Score
    A somewhat flawed albeit ultimately fantastic entry to the Bat-series. Storyline really delivers, too. We can't wait to see what Warners Montreal does next. [December 2013, p76]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    Packed full of content. Looks and plays better than ever before. Consider us a fan of the Skyland. [December 2013, p78]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 85 Critic Score
    Finally this all-time indie adventure is ours to own. Slick visuals and sumptuous sound design make this a must-have. [June 2015, p80]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 85 Critic Score
    Going off Faith we're in for a hell of a ride. Now more bourbon-fuelled piggies, please! [December 2013, p80]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 85 Critic Score
    Dangerous, scary, and jam-packed with pressure. Alien: Isolation is an absolute horror, in all the right ways. [December 2014, p80]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 85 Critic Score
    OlliOlli2 improves on its predecessor in nearly every way and remains and absolute blast. [May 2015, p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 85 Critic Score
    A brutal and gory game that earns both its rating and place in the franchise. [July 2014, p76]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    Transistor is more Supergiant magic, even if it doesn't surpass its previous attempt. [July 2014, p78]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 85 Critic Score
    Yes, RCR is back, as big and gloriously cheesy-bad as ever. Everything’s been tweaked, honed and maximised. There’s more chiptunes, better this, better that, all available via PSN for under 20 bucks. Look, it’s just better, right? [January 2015, p69]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    A return to pre-Ghosts form for the series, both in terms of solo and adversarial multiplayer. Held back by a lacklustre co-op offering, but otherwise a rock solid entry. [Christmas 2014]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 85 Critic Score
    This is the reboot the series needed. If you own a PS4, you own this by default. [Christmas 2013, p70]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 85 Critic Score
    Rivals is a sequel that confidently overtakes 2012’s Most Wanted. No doors are blown off, but needs are very much fulfilled. . [Christmas 2013, p75]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 85 Critic Score
    The Dragon Age game people who hate Dragon Age will like. [January 2015, p76]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 85 Critic Score
    It’s been a long time coming, but Pro Evolution Soccer 2015 is finally forcing EA to put up a fight again. Game on. [January 2013, p80]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 85 Critic Score
    LEGO: Marvel Super Heroes is a pretty attractive package, boasting a lot of game and overflowing with reverent fanservice. [Christmas 2013, p79]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 85 Critic Score
    Co-op. Solo. Whatever your angle is, Geometry Wars delivers. [January 2015, p82]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 85 Critic Score
    Just as delicious as we remember it, but now cut much thicker and slathered with gorgeous graphical garnish. Bon appetit. [October 2014, p74]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 84 Critic Score
    Runs at 1080p, includes tweaks and extra content. Well worth the upgrade from PS3. [June 2014, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Clever, colourful and enchanting. You'll be hypnotised from the start. [September 2012, p75]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    This remaster retains and showcases Heavy Rain’s best assets (we’re so sorry). Some wobbles, however, have also made the jump to PS4. [June 2016, p76]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    The occasional flat gag notwithstanding, DotT’s long awaited PlayStation appearance is sublime. [June 2016, p77]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    There's really been nothing else quite like it this generation, which makes comparison difficult, and its one misstep is the fact that its only online component is a paltry ranking system. In truth, having multiplayer inside the chaotic sphere of Vanquish would have made Mikami's latest baby the prodigal son of third-person shooters. There's always next time though. [December 2010 p78]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    Polished and super addictive if you're a Tony Hawk's tragic or a leaderboard troll. [October 2014, p82]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Slick looking and stupidly fast, Velocity 2X is a must-see genre convergence. [October 2014, p83]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Still oozing with cool. Great game design (shamelessly Frankenstein’d together from other franchises) is timeless. Armageddon board. [February 2016, p77]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    The Medal of Honor series has been a bit of a shambles ever since Medal of Honor: Frontline. The quality of this contemporary reboot, then, might surprise you. The presentation is terrific. It's a far more realistic and compelling single-player campaign than either Modern Warfare 2 or Bad Company 2; we were hugely engrossed and thoroughly recommend it. [Nov. 2010, p.60]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Final Fight may not be the longest game in the world, but it has been upscaled to HD. It’s a wonderful time capsule of fun that is worth replaying. The ‘must be online’ DRM hurts the package though. [July 2010 p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    We're impressed with this, and you should be too. Sports Champion is a strong first showing, and a great example of the strength of motion controls. [November 2010 p66]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Certain moments of that descent are essential parts of horror game history, and total must-plays on PS4. [February 2016, p83]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Even though the lashings of blood have been removed, it’s still a sexy and rock-hard title. [Dec 2009, p.79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Transformers newcomers will be sated by the solid shooting and platforming on offer, provided they don't expect anything revolutionary. But if you are a fan, the many fan favourite cameos conspire to make the stock-standard feel special. [October 2012, p.72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Makes huge strides forward, is held back from total greatness by two things: a story that falls just short of the shading around it, and bugs. [November 2016, p72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes' ready-made content is refreshing, creative and fun – but it's also in very short supply. That said, there's a more than capable platformer waiting for you here, and it's backed up by a versatile level editor that's pregnant with possibilities. Queasy has laid one heck of a good egg, and we honestly can't wait to see how many ways the community will cook this up. [October 2012, p74]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Smart subtractions and extremely worthwhile additions make this the best Worms in years. Ignore solo, enlist for multi. The more people, and the more local, the better. [November 2016, p77]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    The facial animations, the explosive combat moves and virtual acting are all top notch, elevating Enslaved to being an above-average action game. Also, there's an enthralling story being told here with entertaining characters and it proves difficult to put the controller down. [November 2010 p72]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 80 Critic Score
    It's a superb rally game capturing the spirit and the thrills. Recommended. [November 2010 p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    A surprisingly fun title with a unique look. Flawed but charming. Well worth an attempt. [Feb 2010, p.70]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Demanding. You'll love it and curse it at the same time. Much better with friends. [January 2011 p80]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    Will the multiplayer be enough to prise flocks of fans from Modern Warfare 2’s steely grasp? Possibly, because it’s really quite good. It’s primarily the use of destruction that distinguishes it from Modern Warfare 2, because in many other ways it’s very similar. The destruction, however, and its dynamic impact on the maps is a massive point of difference. In almost every way Bad Company 2 technically outclasses the original, but that’s to be expected. We just miss the mischief. [Apr 2010 p.68]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    NBA Jam always succeeded by being better with friends, and that hasn't changed. There's an updated remix mode with a few new modes that are more gimmick and curious distractions than serious contenders for your time. You'll get the most amount of playtime out of the standard mode, especially when you're really dominating a game against your mates. [February 2011 p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    The time you spend playing the game – when you're on the field – isn't as rewarding as all the stuff that goes on around it. Scouting is a dream, and the commentary on each player in this mode adds a sense of realism and character, backed by a stream of social media feeds. So, yeah, it's still good, but next year ought to be even better. [October 2012, p76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Combat is both satisfyingly bloody and bloody satisfying. [November 2010 p80]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    But for every archaic design choice that's needlessly re-trodden for the sake of sticking to 'the blueprint', Sonic 4 introduces other new features that help to replace the nostalgia with a bit more substance. Just the simple ability to quick-jump to any zone, act or special stage in any order (and to compete with your mates scores and times) makes this instantly better than its predecessors. Long-suffering Sonic fans rejoice; the magic is back. [February 2011 p80]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Where Street Fighter IV feels like a measured and calculated game of chess, BlazBlue feels more like a game of basketball: it’s easy to get the basics, but once you’ve got to grips with its intricacies you’ll feel be slam-dunking and showing off. [Apr 2010, p.74]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Trey Parker and Matt Stone mercilessly tear RPGs a new one while making quite a decent one of their own. [April 2014, p70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    It'll test your patience, but persevere and your sense of self-satisfaction will swell. [Jan 2009, p.64]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    A big hitter, but not quite a home run due to unfixed bugs and a lack of evolution. [June 2014, p76]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A very competent, atmospheric shooter that isn’t solely about blowing shit up. If you’re not afraid of the dark and need a change of pace, a ride with Metro: Last Light might be exactly what you need. [June 2013, p68]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Without a doubt the best GT in the series thus far, but held back by aging game design and time-delayed DLC features. [January 2014, p70]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    It’s not perfect, but Outlast still succeeds at scaring the pants off you. [April 2014, p80]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A solid follow-up that although enjoyable, doesn’t quite reach the same heights of its debut. [April 2014, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    For hardcore nerds, it’s a wet dream made real; for everyone else, it’s a spectacle like no other. [June 2013, p72]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    An addictive precision racer that only has two speeds: easy, or brutal. [June 2014, p80]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    The dialogue choices aren’t exactly Mass-Effect-calibre, but it’s a welcome means of disrupting the match-match-match routine. And of finding new ways to insult Reigns every week, should you so desire. [Christmas 2016, p65]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    The niche this mad gun’s aimed at should get this immediately. Everyone else: run. [April 2014, p81]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    It may not have any competitors, but it's one that is sure to impress fans. [May 2014, p.80]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Slick brawling, charming visual design, vibrant set-pieces and that glittering guest star mean it’s still well worth crashing this kids’ party. [Christmas 2016, p66]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Ironically, those who overindulged on Minecraft will appreciate it most of all – its structure turns out to be exactly the fresh spin on the genre we’ve been waiting for. [Christmas 2016, p67]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Redeems Infinity Ward, but is uninspiring. In the face of DICE’s efforts over the fence, this wasn’t the year to stick to the old formula. [Christmas 2016, p69]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Fast, refreshing and full of tactical nuance; these are the ingredients in the Twisted Metal cocktail, but it isn't without an odd aftertaste. Disappointingly, the single-player covers three fiends, rather than a bunch of dedicated mini-campaigns for the full menagerie of maniacs. It's live-action mixed with CGI stuff that gets a bit cheeseball in spots, but is quite engaging. The solo is decent aside from a few checkpointing oddities, but if you're a soloist we'd suggest the budget buy. [April 2012, p67]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    While its visual splendours cannot be denied, a few fumbled design decisions hold this back from true greatness. [May 2014, p73]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    A technical bell ringer, FC2 is set to be a cult favourite. [Christmas 2008, p.72]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 80 Critic Score
    Thankfully, PlayStation VR Worlds is a crowd-pleaser solution. It’s essentially the Wii Sports of Sony’s PS VR. [Christmas 2016, p73]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    It's not perfect, but Dying Light is last, brutal and most importantly, fun. [April 2015, p74]
    • Playstation Official Magazine Australia