Playstation Official Magazine Australia's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Call of Duty: World at War
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
1090 game reviews
    • 82 Metascore
    • 80 Critic Score
    The presentation still bites. Players and stadiums look drab, and PES 2013's overall physics can't compete with EA's replication of momentum, but at least Konami's offering is doing some things differently than FIFA, and doing them bloody well. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The game captures the excitement of the sport, forces you to concentrate for laps on end, and can be as much of a time-sink as you choose, either with a full career or bite-sized challenges, and a smart middle ground where you need to beat a roster of chosen rivals for their contracts. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Truth is, Tokyo Jungle is addictive as hell, and there's a heap of pride to be felt from outwitting enemies like a Solid Snake gazelle. And you'll positively beam when you defy commonsense by using a beagle to tear the throat out of a sleeping lion. Throw in rad co-op multiplayer, and this simple-looking PSN title will have you shagging, mauling, or "graduating from bovine university" for ages to come. [November 2012, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 80 Critic Score
    A technically troubled, budget production that tries to compensate with gore and 'edgy' characters that are ultimately obnoxious. [August 2014, p79]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    A more than solid base to build a fuzzy franchise on. A bit thin on breeds, and the dog voices are rather annoying. [August 2014, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Smartphone owners may be familiar with the basic premise, but it's been remixed and added to, essentially making the PS3 release a different game that's worth buying. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    The rhythm genre isn't dead, it just got better with lasers. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    With its improved controls, Escape Plan is now criminally good value for money. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    In 400 Days, no single character comes across as quite right. It’s often tough to choose which line of dialogue to say at times. It’s a perfect setup for the second season, presenting a broad glance at diverse situations and tying them together deftly with a small amount of overlap. [September 2013, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    We love the fighting that is present in SoulCalibur V because it's fast, inventive and approachable; but those improvements are all but squandered on threadbare single-player that's basically a bootcamp for pushing players online. That transition is fine if you've got the mad skills. However, newcomers may find that SoulCalibur V will too soon limit them to either replaying quick battles ad infinitum (to unlock useless hairstyles and arse-less chaps), or going online to be thoroughly pantsed by the grandmasters. [February 2012, p.72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Take away the (great) LEGO visuals and chuck a few extra songs in there and there’d be no reason you wouldn’t be able to pass this off as Rock Band 3. [Christmas 2009, p.76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Derivative and simple, but well-produced and very playable. Please, just go to Hell. [Mar 2010, p.68]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Looks marginally better than the PS3 version. That's about it. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Minor control updates and all the DLC included. Looks gorgeous, still plays great. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    We found Catherine to be fairly enthralling, both in the old school challenge of its block-based conundrums and the addictive downward spiral of Vincent's narrative. Likewise, the quasi-RPG sections offer just enough exploration, offer endearing characters that are beautifully animated and lead to a variety of wacky endings to replay for. [January 2012, p.74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A surprisingly deep and addictive golfing experience. [December 2008, p.82]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    There’s nothing particularly wrong with Tekken 6, but the series is starting to age. Gorgeous graphics help, but this genre needs some fresh blood. [Dec 2009, p.66]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    The omission of four-player cooperative play (as seen in its PS3 counterpart) hurts and seems a bit of an oversight but that doesn't stop it from being a damned fine platformer. Rayman Origins looks a treat, plays pretty sweet and walks its own beat. [April 2012, p75]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    One of the most original titles we've seen this gen. [Summer 2009, p.70]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Amazing to look at, great to play. Forgive the tardy loading times and this is a winner. [March 2012, p63]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Very few games have the capacity to go from frustrating and infuriating to magical and sublime in the space of a few heartbeats (particularly when you get into a Zen state of mind and everything literally falls into place) but Lumines: Electronic Symphony walks that tightrope beautifully. [April 2012, p76]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Exceptionally presented, additively brutal. [June 2009, p.62]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    [I]t's the Vita-specific features that may well entice new players to the otherwise hardcore fighting series. The lower difficulty settings actually let you dominate in fights on the easy setting (and there's 'very easy', too), unlike easy on Street Fighter IV, while a wholly touchscreen fighting mode lets you finger your enemies to death. It's not the best way to play the game, but it means that even the greenest newbie can win a fight without having to remember increasingly complex combat commands. [April 2012, p77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    This sucker devours bus and train trips. [March 2012, p64]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Tough, frequently ingenious and amusing, Stealth Inc is full of surprises. [September 2013, p80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    This isn't meant as a backhand, but Virtua Tennis 4 on PS Vita is virtually identical to the PS3 version, which which was quite good. Smashing, even. [March 2012, p65]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Surprisingly polished and great value for money. Touch controls work rather well, too. [April 2012, p78]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Has made some really solid steps forward in combat but needs a more readily digestible plot to entice newcomers. [March 2012, p68]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Reckoning is not about narrative. In this respect, it's a defiantly linear experience. What it is about is gameplay choice within the oft-rigid of an RPG. The way it accomplishes this is particularly fresh, and maybe even suggests a new precedent in the evolution of the genre. It's about time, right? Big Huge Games has clearly been paying a lot of attention to what's going on, and the result is that Reckoning is a patchwork of everything great that's been done to forward modern RPGs in recent times. [March 2012, p70]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    The Darkness II is a radical departure from Starbreeze's old template. Gone is the effortless noir cool, plus the old stealth sections and overworld exploration have been given the barest of lip services here. [March 2012, p72]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 80 Critic Score
    A tactical and accessible real-time RPG that's well worth a look for Dark Souls fans, and those against self-torment. [Christmas 2014, p70]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    The solo content is phenomenal value for money and the cross-play with PS3 works insanely well. One price gets you both versions and they share players and results. Couple that with an seamless Autolog-style challenge system and this is a must-buy. [April 2012, p79]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Arguably the best finger-abuser money can buy. An essential purchase for musou fans. [Christmas 2014, p72]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Great value despite its brevity and funny too. More charming than Michael Parkinson. [April 2012, p79]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    But the more changes they make to get in line with a faster-paced style of gameplay, the further away they drift from what made the franchise unique for so many years. The drudgery at the beginning may annoy the casual gamer with an investment of several hours before Paradigm Shift is available and a half-a-dozen more before the first summons. Fans, however, won’t care in the slightest. They’ll be well aware lead time before proceedings really kick off. [Apr 2010 p.64]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A labour of one man's love that'll melt your heart, while satisfying your bloodlust. [Christmas 2014, p72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    There's not even the slightest whiff of cash-in here. Greatly expanded and built upon. Ultimax indeed. [Christmas 2014, p73]
    • Playstation Official Magazine Australia
    • 47 Metascore
    • 80 Critic Score
    Have this – plus a HDD full of DLC tracks– and your next shindig is going to make the papers. [Christmas 2014, p75]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    At the end of the day, though, Splinter Cell Blacklist is all about thwarting evil doers within the veil of shadows and in that it excels exponentially. With an enjoyable globe-trotting campaign and a robust multiplayer offering, we’re glad Sam has re-entered the Sony spotlight. [October 2013, p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    While Saints Row IV might be crass, stupid and a bit ugly in places, it’s a lot of fun. Expect to lose yourself ‘til the early hours with this. [October 2013, p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Brimming with fan-service, unlockable content, and freeform ‘create, share, play’ fun. A must for the young and young-at-heart. [October 2013, p75]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    The now-gen survival horror revolution's here – and it only took 8 bits to get us there. [Christmas 2014, p77]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Horribly frustrating to begin with, but more than worth it in the long run. [Christmas 2014, p78]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    An irresistible, toe-tapping experience that is well deserving of the Kickstarter love that brought it into modern times. Off the hook local multiplayer, too. [February 2015, p71]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    In the end you have a sequel that improves upon its predecessor. It's a better game in terms of presentation and content, and if you didn't play the original then you're going to rip through this with a silly smile on your face. We're not sure that it's going to hold your attention though, and that's a shame as Heller's brutal adventures are amongst the best you'll have. [June 2012, p72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A title that needed another couple of months in the oven. [Christmas 2008, p.68]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Being a Japanese attempt at Skyrim, Dragon's Dogma gets a bit overly ambitious in places. Exploration is not a case of 'if you see it, you can go there'. Firstly, because seeing the horizon is difficult; Dogma's graphics engine renders vistas with all the detail of a waterpainting. Secondly, you're held back by locked border towns, or high level enemy mobs, until you have some hours and major quests under your belt. Just as irking is the lack of authenticity to the towns and the NPCs within. You can ransack a house and sell the crap back to the homeowner (while happily stabbing them), or you can score XP by killing their pets. [June 2012, p74]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    Starts slow then builds into a time sink, and each victory feels like a monumental win. Tacticians and action fans finally have something in common to obsess over. [October 2013, p80]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Yes, it’s punishing. But it’s the good, sexy kind of punishment. [February 2015, p74]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Never before has a game so gruesomely represented the impact that 9.3 grams of lead travelling at almost one kilometre per second has on the human body. Thanks to this game's disturbing X-Ray Killcam, players are treated (subjected?) to a clinical view of each bullet passing through their target's vital organs whenever they pull off an especially good shot – and by 'good' we mean 'life-ending'. It's brutal, it's disturbing, and we're not quite sure how it got past Australia's over-eager censors. [June 2012, p76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Absorbing, personable, and a lot cleverer than it initially lets on. The wildcard Tales series continues to impress. [October 2013, p81]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    Beyond the addictive action, where RCR really shines is with its irreverent comedy and fan-service references. Expect to snort milk out of your nose when The Player randomly codecs a Solid Snake wannabe who responds in broken English. Even if you weren't gaming back then you'll get a grin when you're given a DeLorean and asked to run over 88 people to fill your Flax Combobulator. [December 2012, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    There’s a wealth of new content here, and it’s all been given the love and care this beloved franchise deserves. Whether you’re a veteran, or somebody who doesn’t know the business end of a keyblade, give this a shot. [October 2013, p81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Coupled with a stronger focus on the sound and feel of gunplay, gamers are granted the chance to pull off memorable robberies worthy of Ocean’s Eleven, with shoot-outs as intense as Three Kings, unfortunately minus the Clooney. [October 2013, p82]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Infinifactory sounds like paying Earth money to play as the most under-paid drone in the shittiest vocation ever, but you’d be surprised by how much job satisfaction there is to be had here. [February 2015, p77]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The single player mode is quite challenging at any difficulty level as the momentum of any battle frequently shifts. There are some balancing issues (particularly on the easier difficulties), which may make going it alone less appealing. Versus and online, however, is where Skullgirls really shines and will keep you equally entertained and frustrated. [June 2012, p80]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    Thankfully, Sega's made some tweaks to its Sonic 4-mula that manage to both advance the platforming while bringing the 'feel' of things closer in line with the series' halycon days on the Mega Drive. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Far and away the best flight game we've played - a huge surprise and thoroughly recommended. [Oct 2009, p.68]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Stupidly charming visuals add to the sense of weight of your floating cloud god as he rains blasts of energy on the demons who are impeding your pilgrims' progress. Damn tricky, too. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    The formula's barely changed since Just Dance 3. Brightly coloured representations dance on screen, you follow with a Move controller in hand. Or you can do as we did towards the end and sit on the couch and wave it as convincingly and energetically as you can. This works just enough to keep the score counter ticking up, but you'll never hit the max number of stars or nail the new and tough sub challenges that way. These sub challenges ask you to achieve a certain rank in specific part of songs. We just want to let our aching arms recover. [December 2012, p81]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    There are a bunch of new modes from previous versions to challenge your timing and they're insanely addictive. It won't just be your gems that'll disappear, it'll be your life. Our (life-crippling) highlight is the Poker mode. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Joe Danger 2 is tough, especially in the exclusive-to-PS3 bonus levels. Tough, but not unfair. You'll need to memorise the courses as you fling your vehicle through the air, and each of machines feels beautifully weighted and satisfying to control. [December 2012, p83]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A wild ride, and worth the price of admission, but you've been on this one before. [December 2010 p71]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Doesn't reinvent the wheel or go above last year's offering. Just a solid fan-service that delights much more that it 'infuhreriates'. [July 2015, p80]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Sine Mora is for everyone. The fact is most of us simply don't have the time or patience necessary to properly appreciate a game that demands so much from the player. But for those who do: buy it. Buy it now. [February 2013, p79]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    A polished collection that every Sony fan should have in their... collection. [September 2014, p81]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Nice one, Clever Beans – this is how you do "casual". [January 2013, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Though the formula hasn't exactly been built from the green ground piece up, Telltale has gone above and beyond our expectations. Take, for example, the fact that Middle-earth is one gigantic, seamless hub world that can be be trodden across (or fast traveled through) from one end to the other. [January 2013, p64]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    The top seed of tennis games made even better. [July 2009, p.83]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    As an interactive story it's one hell of a good piece of entertainment. Taking your first tentative steps into this seriously rich universe, planting the seeds for larger implications later in the series, and tangling with one of the best antagonists ever, Saren, is a trip well worth taking. There's a rich, colourful cast you'll want to meet for the first time (Urdnot Wrex in particular) and very poignant moments to be had (e.g. becoming a Spectre). These are watershed gaming moments that the ME2's 'introductory' comic book could never hope to encapsulate. [January 2013, p69]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    For the money you're laying down, Deathspank is like the glittering bags of swag it depicts. Highly-amusing and addictive as all hell. [September 2010 p78]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 80 Critic Score
    And while 2K make up for this downgrade via added content, this isn't as extensive as we had hoped. [December 2008, p.64]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Simple without being simplistic, this is a gem. It requires a bit of patience though. [September 2010 p79]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Although many stages are re-hashed from other games in the series, there’s enough here to tempt veterans back for more. Newcomers should not hesitate to jump in. [Nov 2009, p.71]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Wrong Number isn't a classic like its sibling, but it is still bloody good fun. [June 2015, p76]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    Seven hours of sweet nostalgic nectar. The true old-school needs to be dug up in NG+ however. [June 2015, p77]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The sad reality, though, is that most will probably dismiss LEGO Batman 2: DC Super Heroes as just another block-based kids' game. Don't be one of those chumps, because it's a valiant shot at the stars, built upon a solid brick foundation, which should be applauded. Is it simple? Yes, but often devilishly so, and that doesn't stop it from simultaneously becoming one of the best superhero outings and the definitive LEGO game thus far. [August 2012, p77]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The fact is that having flawless portable versions of Sons of Liberty and Snake Eater (plus the two MSX originals) in a box is worth an exclamation point and a purchase if you're patrolling past it in your local games shop. [August 2012, p79]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Still the best basketball franchise out there. Avoids greatness due to a smattering of visual bugbears. [December 2013, p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    In real-life, dog fighting is an elite, Darwinian art form. Here it's often the digital equivalent of school kids running in circles with paper planes, screeching "Nuh uh! I shot you!" [Dec 2011, p72]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    By obliterating the worn exterior and souping up the interior, Ninja Theory has done the very difficult, and that is they've made Devil May Cry relevant again. Not only that, they've also made it accessible where previously it was definitely not, both aesthetically and mechanically, without ignoring the hardcore crowd who've been up most nights chewing their fingers into nubs ever since this surprise initiative was announced. [February 2013, p72]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    So that's Pro Evo 12 – not massively different to Pro Evo 11, but enough of an improvement to warrant the upgrade. So far as comparisons to FIFA go, our view is that it is neither better nor worse, but simply... different. And that's just fine with us. [Dec 2011, p73]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Dark Souls is a game for everyone. It's perfect at what it does, but a big part of what it does is make you suffer for your mistakes. It is a harsh, uncompromising task master and you will have to work to win its approval, because it certainly won't work to win yours. [Dec 2011, p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    The Nippon Ichi crew are masters of turn-based strategy so there was no guarantee that they could do an action game, any more than Madonna was guaranteed any success in her acting career. But succeed they have; gamers can dive into their wicked anime universe with pick-up-and-play accessibility [Aug 2009, p.78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Guardians of Middle Earth's early days are a bitch, and can be made bitchier by the fact it has no local matchmaking. Push through this brief difficult period, and you'll be hooked. It's almost loathsome how addictive this can be. You ever laugh at all those World of Warcraft Gollums? That's gonna be you. [February 2013, p78]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    On Fire is a substantial update to an already excellent game, adding a considerable selection of new features, modes, and unlockables that – taken as a whole – make this the definitive version of NBA Jam. [Dec 2011, p79]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    A three-hour experience that is equally touching, haunting and well worth your time. [December 2013, p82]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    While this version of Crysis comes sans multiplayer, it's also available for a budget price, and the single-player campaign alone is easily worth the price of admission. [Dec 2011, p79]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Less of everything that marred Atelier Meruru. One of the best JRPGs of the year so far. [April 2013, p75]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    It’s simple really. If you’re not into Green Day – and honestly, we’re surprised you’ve read this far – you’ll likely feel it’s a load of dookie. If you are, however, welcome to paradise. [August 2010 p75]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Fans concerned about this being the first Sly game not made by Sucker Punch should worry no more. Developer Sanzaru Games ‘gets it’ and has brought a lot of great ideas to the table that show, without a doubt, that action platformers are still a massively entertaining genre. [April 2013, p76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    UFC Undisputed 2010 may not have made leaps and bounds over its already excellent predecessor, but it is a straight jab in the right direction. [June 2010, p.68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    It's all very fast-paced too, and rewards players who opt for the highest difficulty, but then it's just a fun knockabout when you drop it down to 'casual'. Soloists always have the highscore to keep them hooked, and it's surprisingly addictive. A winner all round, really. [Dec 2011, p81]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Strategy and RPG heads alike cannot miss this gem. [Summer 2009, p.82]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Soul Sacrifice isn’t the deepest Action-RPG out there, but it’s certainly one of the most interesting, and it feels right at home on PS Vita. [July 2013, p78]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    This is Resi at its peak. Shame that it's a straight port, though. [Dec 2011, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Muramasa is twenty hours well spent amongst some of the most breathtaking visuals and sound on PS Vita. Unsheath your wallet and ninjadash your way to the store now. [July 2013, p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    With a few more tracks this could've been exceptional. [Dec 2011, p82]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    A tidy PS Mobile title who’s only crime is repetition. Loads of fun. [April 2013, p78]
    • Playstation Official Magazine Australia