Playstation Official Magazine Australia's Scores

  • Games
For 777 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Assassin's Creed: Brotherhood
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 56 out of 777
777 game reviews
    • 77 Metascore
    • 80 Critic Score
    The formula's barely changed since Just Dance 3. Brightly coloured representations dance on screen, you follow with a Move controller in hand. Or you can do as we did towards the end and sit on the couch and wave it as convincingly and energetically as you can. This works just enough to keep the score counter ticking up, but you'll never hit the max number of stars or nail the new and tough sub challenges that way. These sub challenges ask you to achieve a certain rank in specific part of songs. We just want to let our aching arms recover. [December 2012, p81]
    • 78 Metascore
    • 80 Critic Score
    Joe Danger 2 is tough, especially in the exclusive-to-PS3 bonus levels. Tough, but not unfair. You'll need to memorise the courses as you fling your vehicle through the air, and each of machines feels beautifully weighted and satisfying to control. [December 2012, p83]
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • 72 Metascore
    • 80 Critic Score
    If you can ignore the eyesore low-res video feedback of the PlayStation Eye, the book itself and the creative crap it spawns looks sharp, well animated, and it grows in complexity. Likewise the interactive stories and narration are top-notch stuff. [Christmas 2012, p.76]
    • 73 Metascore
    • 80 Critic Score
    LBP Karting doesn't run a perfect race, but it definitely earns its podium finish thanks to a glorious track editor. It mashes together the approachability of ModNation's DIY editor with the overwhelming possibilities of LBP's 'if you can think it, you can create it' motto. [Christmas 2012, p.77]
    • 84 Metascore
    • 80 Critic Score
    Though Zero Escape comes with reams of text, it's all well written, thoroughly addictive stuff that encourages multiple playthroughs to see its 24 endings. Any Vita owner looking to try something different is advised to make the leap of faith and scoop this up immediately. [Christmas 2012, p.81]
    • 84 Metascore
    • 80 Critic Score
    Take Burnout Paradise's massive open world, strip out the wild, physics-defying, cabin-crushing crashes and insert a generous handful of the world's hottest or most iconic motors. This is Need for Speed that only Criterion could create. [Christmas 2012, p.83]
    • 79 Metascore
    • 80 Critic Score
    Could do with shorter 'mini-loads' between retries. But otherwise great. [Christmas 2012, p.83]
    • 82 Metascore
    • 80 Critic Score
    Though the formula hasn't exactly been built from the green ground piece up, Telltale has gone above and beyond our expectations. Take, for example, the fact that Middle-earth is one gigantic, seamless hub world that can be be trodden across (or fast traveled through) from one end to the other. [January 2013, p64]
    • 85 Metascore
    • 80 Critic Score
    As an interactive story it's one hell of a good piece of entertainment. Taking your first tentative steps into this seriously rich universe, planting the seeds for larger implications later in the series, and tangling with one of the best antagonists ever, Saren, is a trip well worth taking. There's a rich, colourful cast you'll want to meet for the first time (Urdnot Wrex in particular) and very poignant moments to be had (e.g. becoming a Spectre). These are watershed gaming moments that the ME2's 'introductory' comic book could never hope to encapsulate. [January 2013, p69]
    • 85 Metascore
    • 80 Critic Score
    By obliterating the worn exterior and souping up the interior, Ninja Theory has done the very difficult, and that is they've made Devil May Cry relevant again. Not only that, they've also made it accessible where previously it was definitely not, both aesthetically and mechanically, without ignoring the hardcore crowd who've been up most nights chewing their fingers into nubs ever since this surprise initiative was announced. [February 2013, p72]
    • 75 Metascore
    • 80 Critic Score
    Guardians of Middle Earth's early days are a bitch, and can be made bitchier by the fact it has no local matchmaking. Push through this brief difficult period, and you'll be hooked. It's almost loathsome how addictive this can be. You ever laugh at all those World of Warcraft Gollums? That's gonna be you. [February 2013, p78]
    • 85 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Sine Mora is for everyone. The fact is most of us simply don't have the time or patience necessary to properly appreciate a game that demands so much from the player. But for those who do: buy it. Buy it now. [February 2013, p79]
    • 73 Metascore
    • 80 Critic Score
    Nice one, Clever Beans – this is how you do "casual". [January 2013, p74]
    • 80 Metascore
    • 80 Critic Score
    In a decade, God of War: Ascension may very well be looked upon as that weird middle child that nobody really wants to talk to. But for now, it’s still a consistent, well-polished bundle of fun and really, that’s all that should count. [May 2013, p72]
    • 79 Metascore
    • 80 Critic Score
    Simple at first but your twitch skills will get a solid workout in the later stages. Bite-sized fun and quite fetching. [May 2013, p77]
    • 70 Metascore
    • 80 Critic Score
    Less of everything that marred Atelier Meruru. One of the best JRPGs of the year so far. [April 2013, p75]
    • 75 Metascore
    • 80 Critic Score
    Fans concerned about this being the first Sly game not made by Sucker Punch should worry no more. Developer Sanzaru Games ‘gets it’ and has brought a lot of great ideas to the table that show, without a doubt, that action platformers are still a massively entertaining genre. [April 2013, p76]
    • 76 Metascore
    • 80 Critic Score
    Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
    • 93 Metascore
    • 80 Critic Score
    Persona 4 Golden is a Tardis of a game. Initially, it seems cute and friendly and it hooks you with its murder mystery and time management focus. Once you get inside, it opens up exponentially, awing you with its scope. [March 2013, p76]
    • 83 Metascore
    • 80 Critic Score
    More than seven years on and Stranger’s Wrath is still fresh. Apart from some annoying pop-up tutorial boxes on PS Vita and some niggling issues when retrieving ammo, it’s still unabashedly brilliant. A must buy for sure. [March 2013, p80]
    • 80 Metascore
    • 80 Critic Score
    A very competent, atmospheric shooter that isn’t solely about blowing shit up. If you’re not afraid of the dark and need a change of pace, a ride with Metro: Last Light might be exactly what you need. [June 2013, p68]
    • 78 Metascore
    • 80 Critic Score
    For hardcore nerds, it’s a wet dream made real; for everyone else, it’s a spectacle like no other. [June 2013, p72]
    • 74 Metascore
    • 80 Critic Score
    If you’ve never played a golfing game before this would be a great place to start. It’s packed with a great introduction to the sport, dozens of hours of content, and there’s few things more satisfying than rocking up to the 18th one stroke behind, only to sink an astounding 35-metre chip for the tournament win. [June 2013, p79]
    • 75 Metascore
    • 80 Critic Score
    Basically, the same great PS3 title we reviewed a while back, but portable and with exemplary CrossPlay functionality. Being able to whip out your Vita and pick up from where you left off (by downloading a Cloud save) is an absolute godsend and the synching process is flawless. [June 2013, p80]
    • 81 Metascore
    • 80 Critic Score
    One of the most memorable indie games of the past decade. Best played with friends. [June 2013, p76]
    • 77 Metascore
    • 80 Critic Score
    Soul Sacrifice isn’t the deepest Action-RPG out there, but it’s certainly one of the most interesting, and it feels right at home on PS Vita. [July 2013, p78]
    • 78 Metascore
    • 80 Critic Score
    Muramasa is twenty hours well spent amongst some of the most breathtaking visuals and sound on PS Vita. Unsheath your wallet and ninjadash your way to the store now. [July 2013, p76]
    • 80 Metascore
    • 80 Critic Score
    Darkstalkers Resurrection is a well preserved piece of history of which no fighting game fan should be unaware. Go check it out. [July 2013, p80]
    • 70 Metascore
    • 80 Critic Score
    It’s just like being back in the arcades (with lots of Japanese kids kicking your arse). [August 2013, p79]
    • 83 Metascore
    • 80 Critic Score
    This formula may be 20-years-old but Chronicles’ gameplay is still razor sharp and the visuals are oddly endearing. To quote one of its Engrish quest-givers: please investigate into it. [August 2013, p78]
    • 75 Metascore
    • 80 Critic Score
    By not taking itself seriously and focusing on the exaggerated swagger of old folk legends, Gunslinger manages to be the best game in the series. [August 2013, p74]
    • 78 Metascore
    • 80 Critic Score
    In 400 Days, no single character comes across as quite right. It’s often tough to choose which line of dialogue to say at times. It’s a perfect setup for the second season, presenting a broad glance at diverse situations and tying them together deftly with a small amount of overlap. [September 2013, p72]
    • 78 Metascore
    • 80 Critic Score
    Tough, frequently ingenious and amusing, Stealth Inc is full of surprises. [September 2013, p80]
    • 84 Metascore
    • 80 Critic Score
    At the end of the day, though, Splinter Cell Blacklist is all about thwarting evil doers within the veil of shadows and in that it excels exponentially. With an enjoyable globe-trotting campaign and a robust multiplayer offering, we’re glad Sam has re-entered the Sony spotlight. [October 2013, p72]
    • 76 Metascore
    • 80 Critic Score
    While Saints Row IV might be crass, stupid and a bit ugly in places, it’s a lot of fun. Expect to lose yourself ‘til the early hours with this. [October 2013, p74]
    • 75 Metascore
    • 80 Critic Score
    Brimming with fan-service, unlockable content, and freeform ‘create, share, play’ fun. A must for the young and young-at-heart. [October 2013, p75]
    • 69 Metascore
    • 80 Critic Score
    Starts slow then builds into a time sink, and each victory feels like a monumental win. Tacticians and action fans finally have something in common to obsess over. [October 2013, p80]
    • 78 Metascore
    • 80 Critic Score
    Absorbing, personable, and a lot cleverer than it initially lets on. The wildcard Tales series continues to impress. [October 2013, p81]
    • 77 Metascore
    • 80 Critic Score
    There’s a wealth of new content here, and it’s all been given the love and care this beloved franchise deserves. Whether you’re a veteran, or somebody who doesn’t know the business end of a keyblade, give this a shot. [October 2013, p81]
    • 74 Metascore
    • 80 Critic Score
    Coupled with a stronger focus on the sound and feel of gunplay, gamers are granted the chance to pull off memorable robberies worthy of Ocean’s Eleven, with shoot-outs as intense as Three Kings, unfortunately minus the Clooney. [October 2013, p82]
    • 78 Metascore
    • 80 Critic Score
    PES still isn’t ‘better’ than FIFA, but by the golden boot of Beckham it’s the best one yet. [November 2013, p78]
    • 82 Metascore
    • 80 Critic Score
    All you really need to know is that this is a very capable port of one of the most celebrated games of 2012. Prepare to be drawn into a superbly written apocalyptic tale that will hook you in completely and aim for your feels. [November 2013, p83]
    • 80 Metascore
    • 80 Critic Score
    A solid update to this apex icecapade. Feels like EA's holding back for the next-gen though. [November 2013, p83]
    • 84 Metascore
    • 80 Critic Score
    Still the best basketball franchise out there. Avoids greatness due to a smattering of visual bugbears. [December 2013, p79]
    • 72 Metascore
    • 80 Critic Score
    A three-hour experience that is equally touching, haunting and well worth your time. [December 2013, p82]
    • 76 Metascore
    • 80 Critic Score
    It’s a little short, but still manages to satisfy, is dirt cheap and sure to leave you a smile on your dial. [Christmas 2013, p80]
    • 81 Metascore
    • 80 Critic Score
    Without a doubt the best GT in the series thus far, but held back by aging game design and time-delayed DLC features. [January 2014, p70]
    • 58 Metascore
    • 80 Critic Score
    It lacks the bells and whistles, but give Blacklight a chance and you'll be pleasantly surprised. [January 2014, p79]
    • 80 Metascore
    • 80 Critic Score
    Not worth the upgrade if you already own it on PS3. Definitely worth a next-gen late-adoption. [January 2014, p83]
    • 75 Metascore
    • 80 Critic Score
    If you mooch for free off only one MMO this year, make it this one. [February 2014, p78]
    • 73 Metascore
    • 80 Critic Score
    With its improved controls, Escape Plan is now criminally good value for money. [February 2014, p81]
    • 79 Metascore
    • 80 Critic Score
    Looks marginally better than the PS3 version. That's about it. [February 2014, p83]
    • 84 Metascore
    • 80 Critic Score
    Minor control updates and all the DLC included. Looks gorgeous, still plays great. [February 2014, p83]
    • 85 Metascore
    • 80 Critic Score
    Trey Parker and Matt Stone mercilessly tear RPGs a new one while making quite a decent one of their own. [April 2014, p70]
    • 78 Metascore
    • 80 Critic Score
    It’s not perfect, but Outlast still succeeds at scaring the pants off you. [April 2014, p80]
    • 82 Metascore
    • 80 Critic Score
    A solid follow-up that although enjoyable, doesn’t quite reach the same heights of its debut. [April 2014, p80]
    • 80 Metascore
    • 80 Critic Score
    The niche this mad gun’s aimed at should get this immediately. Everyone else: run. [April 2014, p81]
    • 77 Metascore
    • 80 Critic Score
    It may not have any competitors, but it's one that is sure to impress fans. [May 2014, p.80]
    • 77 Metascore
    • 75 Critic Score
    If you’re a fan of the franchise you’ll be getting this for new challengers Jacky Bryant, Rachel, Momiji, Leon and Ein. The Power Launcher move is about the only new mechanic addition. It looks hilarious, won’t rock worlds. [November 2013, p85]
    • 77 Metascore
    • 75 Critic Score
    There's definitely fun to be had here for the F1 faithful, but we can't shake the feeling that Codies is taking the foot off in preparation for the inevitable next-gen follow-up. [December 2013, p79]
    • 77 Metascore
    • 75 Critic Score
    A stellar addition to any local social gathering. Decent competitive online components, too. [December 2013, p83]
    • 78 Metascore
    • 75 Critic Score
    Infinity Ward has taken its foot off the accelerator here. The marketing department might as well have called it Call of Duty: Coasts. [Christmas 2013, p68]
    • 68 Metascore
    • 75 Critic Score
    The visuals may be as appetizing as earwax, but this is still inexplicably fun, especially with a cohort. [March 2014, p79]
    • 75 Metascore
    • 75 Critic Score
    The one and only PS4 difference – camera-only dancing –intermittently works. Woo. [February 2014, p81]
    • 71 Metascore
    • 70 Critic Score
    A Force bonanza that plays a good game of Sith but fails to use its idea to max effect. [Nov 2008, p.90]
    • 80 Metascore
    • 70 Critic Score
    We’re looking forward to the kind of stuff people are going to come up with here, and as the software is designed with different entry points there should be no limit to the type of content that comes out of this game. [Christmas 2009, p.79]
    • 62 Metascore
    • 70 Critic Score
    Multiplayer pushed the score up, but the overall experience left us wanting. [December 2008, p.84]
    • 82 Metascore
    • 70 Critic Score
    Visually weak, but delivers in other aspects. [Christmas 2008, p.90]
    • 76 Metascore
    • 70 Critic Score
    As visions of the future go, EndWar is stuck in the '80s. [Christmas 2008, p.96]
    • 58 Metascore
    • 70 Critic Score
    The main reason you will enjoy it is because the twin analogue stick controls are as simple as they are rewarding and each tackle is a cacophony of limbs that is extremely visceral. [July 2010 p73]
    • 79 Metascore
    • 70 Critic Score
    An above average shooter that suffers from a lack of imagination. [Mar 2009, p.74]
    • 53 Metascore
    • 70 Critic Score
    Although multiplayer rocks, the single player loses its shine rather quickly. [December 2008, p.78]
    • 72 Metascore
    • 70 Critic Score
    So dumb it's dangerously good. [Apr 2009, p.72]
    • 78 Metascore
    • 70 Critic Score
    A genuine improvement over previous titles. [Christmas 2008, p.85]
    • 74 Metascore
    • 70 Critic Score
    Solid, but not quite what we expected. [Apr 2009, p.70]
    • 75 Metascore
    • 70 Critic Score
    Fighting section is good...RPG section is problematic. [Summer 2009, p.74]
    • 76 Metascore
    • 70 Critic Score
    While it won't satisfy technical fight-fiends, it's definitely a sterling lounge room fixture for a crowded night in of mashing each other into opposing franchise paste. [Summer 2009, p.68]
    • 67 Metascore
    • 70 Critic Score
    A tidy little game that will please comic book fans. [Christmas 2008, p.88]
    • 82 Metascore
    • 70 Critic Score
    A jazzy, jiving b-ball package, but too similar to 2K8. [Christmas 2008, p.82]
    • 71 Metascore
    • 70 Critic Score
    Novelty and genius are not the same thing, and after a weekend with Wolfenstein you will most likely have seen enough. It’s fun, corny action, but it’s not a keeper. [Nov 2009, p.76]
    • 65 Metascore
    • 70 Critic Score
    It plays like Bond, feels like Bond and sounds like Bond, if only it moved a wee bit faster and was as smooth as Bond. [Summer 2009, p.66]
    • 75 Metascore
    • 70 Critic Score
    Fans of Batman will love it, others may want to wait until the next LEGO title. [December 2008, p.79]
    • 71 Metascore
    • 70 Critic Score
    There are some great moments, but they're few and far between. [July 2009, p.80]
    • 74 Metascore
    • 70 Critic Score
    Great synthesis of styles. [Feb 2009, p.78]
    • 65 Metascore
    • 70 Critic Score
    Rev-heads will adore it, others will struggle. [Christmas 2008, p.93]
    • 70 Metascore
    • 70 Critic Score
    Only for those desperate for a winter escape! [Jan 2009, p.80]
    • 75 Metascore
    • 70 Critic Score
    If you're into old-school RPGs, then its dose of sci-fi fantasy is good enough to bring a smile to a Klingon's face. [May 2009, p.69]
    • 80 Metascore
    • 70 Critic Score
    A lacking update from the 2007 collection. Not sure it's needed. [Apr 2009, p.76]
    • 60 Metascore
    • 70 Critic Score
    Bare-bones stuff, really, but the music makes it worth it. [Mar 2009, p.76]
    • 78 Metascore
    • 70 Critic Score
    There’s no co-op, which is odd (there are cooperative modes in multiplayer though) – but there are some truly memorable moments, like your first shootout at high noon. Horse mounted battles and even stagecoaches get a look in. [Aug 2009, p.70]
    • 67 Metascore
    • 70 Critic Score
    A nice little curiosity, but seriously, Street Fighter V is out. [Mar 2009, p.78]
    • 64 Metascore
    • 70 Critic Score
    Above-average Rogue-like space RPG action. More-ish. [June 2009, p.71]
    • 74 Metascore
    • 70 Critic Score
    Nothing new, but add enough throatal lubrication and it's a hoot. [June 2009, p.65]
    • 74 Metascore
    • 70 Critic Score
    It's still dumb but a lot tighter and more fun than the original. Just make sure you play it in co-op, okay? [Mar 2010, p.74]
    • 73 Metascore
    • 70 Critic Score
    It's a head-slicin', chest beater of a slash 'em up. It's derivative though. [June 2009, p.58]
    • 73 Metascore
    • 70 Critic Score
    A shade under 50 tracks feature on the disc itself and they’re pretty passable. It boasts a better hit/miss ratio than Guitar Hero World Tour to be honest, even though career mode is a bit nobbled (and not entirely crucial considering every track is unlocked the moment you boot up the game). [Sept 2009, p.68]
    • 69 Metascore
    • 70 Critic Score
    It’s very punishing due to the random roaming nature of your monsters and the lack of a timer between levels. It takes a lot of effort to get right. When you do it is very rewarding, a real lightbulb moment, but getting there might prove too frustrating for many. [Christmas 2009, p.79]
    • 79 Metascore
    • 70 Critic Score
    Pre-canned cutscenes suddenly give way to in-engine sections where the characters continue to converse, only silently – via slabs of text you need to click through instead of pre-recorded speech. There doesn't appear to be any real rhyme or reason as to when this will happen – it just seems like a cheap way of extending the cutscenes. All it does it undermine the atmosphere – the game goes from a modern, cinematic action-drama to a static, dusty old RPG in the blink of an eye. [Apr 2010 p.70]
    • 66 Metascore
    • 70 Critic Score
    Beyond a party game with a crowd, there’s very little in the way of a compelling single-player mode here. Instrument-based games do a great job of making playing solo fun. Karaoke Revolution does not. [May 2010 p.79]