Playstation Official Magazine Australia's Scores

  • Games
For 847 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Braid
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
  1. Negative: 63 out of 847
847 game reviews
    • 83 Metascore
    • 80 Critic Score
    After a slow start it builds to a thundering crescendo and slaps on the action thick and fast, and you'll find a city that's yours for a good time, but not necessarily a long time. Dodgy vehicles aside, this has a belter of a combat system and is a lot of fun while it lasts. Get it. [Sept 2012, p.66]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Once you earn and understand how to flick between the dimensions (on all four shoulder buttons) Conundrum will have you calling people over to the TV to boast how "S-M-R-T" you are. That joy is offset, however, by Airtight Games' insistence on pinpoint first-person platforming, something that's a source of intermittent frustration. [September 2012, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Clever, colourful and enchanting. You'll be hypnotised from the start. [September 2012, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Transformers newcomers will be sated by the solid shooting and platforming on offer, provided they don't expect anything revolutionary. But if you are a fan, the many fan favourite cameos conspire to make the stock-standard feel special. [October 2012, p.72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes' ready-made content is refreshing, creative and fun – but it's also in very short supply. That said, there's a more than capable platformer waiting for you here, and it's backed up by a versatile level editor that's pregnant with possibilities. Queasy has laid one heck of a good egg, and we honestly can't wait to see how many ways the community will cook this up. [October 2012, p74]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    The time you spend playing the game – when you're on the field – isn't as rewarding as all the stuff that goes on around it. Scouting is a dream, and the commentary on each player in this mode adds a sense of realism and character, backed by a stream of social media feeds. So, yeah, it's still good, but next year ought to be even better. [October 2012, p76]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    While the world may be a tad derivative, Corvo's powers more than make up for it. Blink becomes second nature, and it's obviously informed the level design's go-anywhere approach. There's just enough inventiveness here to elevate Dishonored above its numerous competitors, and it's quite hard to imagine going back to games where you can't teleport to the rooftops, or possess fish to access buildings' cellars. [November 2012, p74]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    The bulk of Resident Evil 6 is highly polished, AAA blockbuster stuff. Capcom has bet big here and delivered a tonne of content that not only delivers extreme value for money, but also gameplay to suit every Resident Evil fan type. As impressive as that feat is, one can't help but feel that this sequel is more of a catch-up to other games, rather than a bold zombie into bold new territory. [November 2012, p66]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Any PlayStation gamer looking to broaden his horizons really ought to take a chance on this. If you're like us, and you figured 'turn-based' was longhand for 'boring', you'll be shocked when your 1000th (sissy) save reads: 40 hours played. [November 2012, p68]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    TTT2 succeeds on a number of levels. It innovates within the series itself, the genre as a whole, while simultaneously appealing to hardcore fans and those who have only casually played Tekken since it debuted in the mid '90s. The game you get on your PS3 is based on the 'Ultimate' version of the arcade game with a few added characters thrown in, making the already chunky roster even plumper with 50-odd fighters. [November 2012, p70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The presentation still bites. Players and stadiums look drab, and PES 2013's overall physics can't compete with EA's replication of momentum, but at least Konami's offering is doing some things differently than FIFA, and doing them bloody well. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The game captures the excitement of the sport, forces you to concentrate for laps on end, and can be as much of a time-sink as you choose, either with a full career or bite-sized challenges, and a smart middle ground where you need to beat a roster of chosen rivals for their contracts. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Truth is, Tokyo Jungle is addictive as hell, and there's a heap of pride to be felt from outwitting enemies like a Solid Snake gazelle. And you'll positively beam when you defy commonsense by using a beagle to tear the throat out of a sleeping lion. Throw in rad co-op multiplayer, and this simple-looking PSN title will have you shagging, mauling, or "graduating from bovine university" for ages to come. [November 2012, p76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Smartphone owners may be familiar with the basic premise, but it's been remixed and added to, essentially making the PS3 release a different game that's worth buying. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    The rhythm genre isn't dead, it just got better with lasers. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    Beyond the addictive action, where RCR really shines is with its irreverent comedy and fan-service references. Expect to snort milk out of your nose when The Player randomly codecs a Solid Snake wannabe who responds in broken English. Even if you weren't gaming back then you'll get a grin when you're given a DeLorean and asked to run over 88 people to fill your Flax Combobulator. [December 2012, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    The formula's barely changed since Just Dance 3. Brightly coloured representations dance on screen, you follow with a Move controller in hand. Or you can do as we did towards the end and sit on the couch and wave it as convincingly and energetically as you can. This works just enough to keep the score counter ticking up, but you'll never hit the max number of stars or nail the new and tough sub challenges that way. These sub challenges ask you to achieve a certain rank in specific part of songs. We just want to let our aching arms recover. [December 2012, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Joe Danger 2 is tough, especially in the exclusive-to-PS3 bonus levels. Tough, but not unfair. You'll need to memorise the courses as you fling your vehicle through the air, and each of machines feels beautifully weighted and satisfying to control. [December 2012, p83]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    If you can ignore the eyesore low-res video feedback of the PlayStation Eye, the book itself and the creative crap it spawns looks sharp, well animated, and it grows in complexity. Likewise the interactive stories and narration are top-notch stuff. [Christmas 2012, p.76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    LBP Karting doesn't run a perfect race, but it definitely earns its podium finish thanks to a glorious track editor. It mashes together the approachability of ModNation's DIY editor with the overwhelming possibilities of LBP's 'if you can think it, you can create it' motto. [Christmas 2012, p.77]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Though Zero Escape comes with reams of text, it's all well written, thoroughly addictive stuff that encourages multiple playthroughs to see its 24 endings. Any Vita owner looking to try something different is advised to make the leap of faith and scoop this up immediately. [Christmas 2012, p.81]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Take Burnout Paradise's massive open world, strip out the wild, physics-defying, cabin-crushing crashes and insert a generous handful of the world's hottest or most iconic motors. This is Need for Speed that only Criterion could create. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Could do with shorter 'mini-loads' between retries. But otherwise great. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Though the formula hasn't exactly been built from the green ground piece up, Telltale has gone above and beyond our expectations. Take, for example, the fact that Middle-earth is one gigantic, seamless hub world that can be be trodden across (or fast traveled through) from one end to the other. [January 2013, p64]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    As an interactive story it's one hell of a good piece of entertainment. Taking your first tentative steps into this seriously rich universe, planting the seeds for larger implications later in the series, and tangling with one of the best antagonists ever, Saren, is a trip well worth taking. There's a rich, colourful cast you'll want to meet for the first time (Urdnot Wrex in particular) and very poignant moments to be had (e.g. becoming a Spectre). These are watershed gaming moments that the ME2's 'introductory' comic book could never hope to encapsulate. [January 2013, p69]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    By obliterating the worn exterior and souping up the interior, Ninja Theory has done the very difficult, and that is they've made Devil May Cry relevant again. Not only that, they've also made it accessible where previously it was definitely not, both aesthetically and mechanically, without ignoring the hardcore crowd who've been up most nights chewing their fingers into nubs ever since this surprise initiative was announced. [February 2013, p72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Guardians of Middle Earth's early days are a bitch, and can be made bitchier by the fact it has no local matchmaking. Push through this brief difficult period, and you'll be hooked. It's almost loathsome how addictive this can be. You ever laugh at all those World of Warcraft Gollums? That's gonna be you. [February 2013, p78]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Sine Mora is for everyone. The fact is most of us simply don't have the time or patience necessary to properly appreciate a game that demands so much from the player. But for those who do: buy it. Buy it now. [February 2013, p79]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Nice one, Clever Beans – this is how you do "casual". [January 2013, p74]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    In a decade, God of War: Ascension may very well be looked upon as that weird middle child that nobody really wants to talk to. But for now, it’s still a consistent, well-polished bundle of fun and really, that’s all that should count. [May 2013, p72]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Simple at first but your twitch skills will get a solid workout in the later stages. Bite-sized fun and quite fetching. [May 2013, p77]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Less of everything that marred Atelier Meruru. One of the best JRPGs of the year so far. [April 2013, p75]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Fans concerned about this being the first Sly game not made by Sucker Punch should worry no more. Developer Sanzaru Games ‘gets it’ and has brought a lot of great ideas to the table that show, without a doubt, that action platformers are still a massively entertaining genre. [April 2013, p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 80 Critic Score
    Persona 4 Golden is a Tardis of a game. Initially, it seems cute and friendly and it hooks you with its murder mystery and time management focus. Once you get inside, it opens up exponentially, awing you with its scope. [March 2013, p76]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    More than seven years on and Stranger’s Wrath is still fresh. Apart from some annoying pop-up tutorial boxes on PS Vita and some niggling issues when retrieving ammo, it’s still unabashedly brilliant. A must buy for sure. [March 2013, p80]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A very competent, atmospheric shooter that isn’t solely about blowing shit up. If you’re not afraid of the dark and need a change of pace, a ride with Metro: Last Light might be exactly what you need. [June 2013, p68]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    For hardcore nerds, it’s a wet dream made real; for everyone else, it’s a spectacle like no other. [June 2013, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    If you’ve never played a golfing game before this would be a great place to start. It’s packed with a great introduction to the sport, dozens of hours of content, and there’s few things more satisfying than rocking up to the 18th one stroke behind, only to sink an astounding 35-metre chip for the tournament win. [June 2013, p79]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Basically, the same great PS3 title we reviewed a while back, but portable and with exemplary CrossPlay functionality. Being able to whip out your Vita and pick up from where you left off (by downloading a Cloud save) is an absolute godsend and the synching process is flawless. [June 2013, p80]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    One of the most memorable indie games of the past decade. Best played with friends. [June 2013, p76]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Soul Sacrifice isn’t the deepest Action-RPG out there, but it’s certainly one of the most interesting, and it feels right at home on PS Vita. [July 2013, p78]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Muramasa is twenty hours well spent amongst some of the most breathtaking visuals and sound on PS Vita. Unsheath your wallet and ninjadash your way to the store now. [July 2013, p76]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Darkstalkers Resurrection is a well preserved piece of history of which no fighting game fan should be unaware. Go check it out. [July 2013, p80]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    It’s just like being back in the arcades (with lots of Japanese kids kicking your arse). [August 2013, p79]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    This formula may be 20-years-old but Chronicles’ gameplay is still razor sharp and the visuals are oddly endearing. To quote one of its Engrish quest-givers: please investigate into it. [August 2013, p78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    By not taking itself seriously and focusing on the exaggerated swagger of old folk legends, Gunslinger manages to be the best game in the series. [August 2013, p74]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    In 400 Days, no single character comes across as quite right. It’s often tough to choose which line of dialogue to say at times. It’s a perfect setup for the second season, presenting a broad glance at diverse situations and tying them together deftly with a small amount of overlap. [September 2013, p72]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Tough, frequently ingenious and amusing, Stealth Inc is full of surprises. [September 2013, p80]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    At the end of the day, though, Splinter Cell Blacklist is all about thwarting evil doers within the veil of shadows and in that it excels exponentially. With an enjoyable globe-trotting campaign and a robust multiplayer offering, we’re glad Sam has re-entered the Sony spotlight. [October 2013, p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    While Saints Row IV might be crass, stupid and a bit ugly in places, it’s a lot of fun. Expect to lose yourself ‘til the early hours with this. [October 2013, p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Brimming with fan-service, unlockable content, and freeform ‘create, share, play’ fun. A must for the young and young-at-heart. [October 2013, p75]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    Starts slow then builds into a time sink, and each victory feels like a monumental win. Tacticians and action fans finally have something in common to obsess over. [October 2013, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Absorbing, personable, and a lot cleverer than it initially lets on. The wildcard Tales series continues to impress. [October 2013, p81]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    There’s a wealth of new content here, and it’s all been given the love and care this beloved franchise deserves. Whether you’re a veteran, or somebody who doesn’t know the business end of a keyblade, give this a shot. [October 2013, p81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Coupled with a stronger focus on the sound and feel of gunplay, gamers are granted the chance to pull off memorable robberies worthy of Ocean’s Eleven, with shoot-outs as intense as Three Kings, unfortunately minus the Clooney. [October 2013, p82]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    PES still isn’t ‘better’ than FIFA, but by the golden boot of Beckham it’s the best one yet. [November 2013, p78]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    All you really need to know is that this is a very capable port of one of the most celebrated games of 2012. Prepare to be drawn into a superbly written apocalyptic tale that will hook you in completely and aim for your feels. [November 2013, p83]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A solid update to this apex icecapade. Feels like EA's holding back for the next-gen though. [November 2013, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Still the best basketball franchise out there. Avoids greatness due to a smattering of visual bugbears. [December 2013, p79]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    A three-hour experience that is equally touching, haunting and well worth your time. [December 2013, p82]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    It’s a little short, but still manages to satisfy, is dirt cheap and sure to leave you a smile on your dial. [Christmas 2013, p80]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Without a doubt the best GT in the series thus far, but held back by aging game design and time-delayed DLC features. [January 2014, p70]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 80 Critic Score
    It lacks the bells and whistles, but give Blacklight a chance and you'll be pleasantly surprised. [January 2014, p79]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Not worth the upgrade if you already own it on PS3. Definitely worth a next-gen late-adoption. [January 2014, p83]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    If you mooch for free off only one MMO this year, make it this one. [February 2014, p78]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    With its improved controls, Escape Plan is now criminally good value for money. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Looks marginally better than the PS3 version. That's about it. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Minor control updates and all the DLC included. Looks gorgeous, still plays great. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Trey Parker and Matt Stone mercilessly tear RPGs a new one while making quite a decent one of their own. [April 2014, p70]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    It’s not perfect, but Outlast still succeeds at scaring the pants off you. [April 2014, p80]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A solid follow-up that although enjoyable, doesn’t quite reach the same heights of its debut. [April 2014, p80]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    The niche this mad gun’s aimed at should get this immediately. Everyone else: run. [April 2014, p81]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    It may not have any competitors, but it's one that is sure to impress fans. [May 2014, p.80]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    While its visual splendours cannot be denied, a few fumbled design decisions hold this back from true greatness. [May 2014, p73]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Is (currently) free, looks better, and you can now be messed with by stream-watching gamers. What's not to love? [May 2014, p76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Short, but reasonably priced. Ground Zeroes is a striking entry in an evolving franchise. [May 2014, p78]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A host of small refinements add up to create the best game in the series. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Okay in solo, but offers must-own 4-person multiplayer madness. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    A big hitter, but not quite a home run due to unfixed bugs and a lack of evolution. [June 2014, p76]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    An addictive precision racer that only has two speeds: easy, or brutal. [June 2014, p80]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Solid but also a HD collection that has no remarkable improvements. [June 2014, p83]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Watch Dogs comes close to earning Best in Show, but falters on some critical open-world elements. Bring on the sequel! [July 2014, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Local co-op lives on thanks to the unbelievably enjoyable Sportsfriends. [July 2014, p83]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 80 Critic Score
    A technically troubled, budget production that tries to compensate with gore and 'edgy' characters that are ultimately obnoxious. [August 2014, p79]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    A more than solid base to build a fuzzy franchise on. A bit thin on breeds, and the dog voices are rather annoying. [August 2014, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    A polished collection that every Sony fan should have in their... collection. [September 2014, p81]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    If you’re a fan of the franchise you’ll be getting this for new challengers Jacky Bryant, Rachel, Momiji, Leon and Ein. The Power Launcher move is about the only new mechanic addition. It looks hilarious, won’t rock worlds. [November 2013, p85]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    There's definitely fun to be had here for the F1 faithful, but we can't shake the feeling that Codies is taking the foot off in preparation for the inevitable next-gen follow-up. [December 2013, p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    A stellar addition to any local social gathering. Decent competitive online components, too. [December 2013, p83]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 75 Critic Score
    Infinity Ward has taken its foot off the accelerator here. The marketing department might as well have called it Call of Duty: Coasts. [Christmas 2013, p68]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 75 Critic Score
    The visuals may be as appetizing as earwax, but this is still inexplicably fun, especially with a cohort. [March 2014, p79]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 75 Critic Score
    The one and only PS4 difference – camera-only dancing –intermittently works. Woo. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 75 Critic Score
    It's still not quite perfect, but Awesomenauts Assemble is certainly a noticeable step up from its PS3 older brother. [May 2014, p75]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 75 Critic Score
    Improves the JRPG rigmarole with one or two great ideas. Is a letdown in the writing department. [June 2014, p79]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 75 Critic Score
    Challenging, with a massive variety of gun customisation, held back by unfortunate bugs. [June 2014, p81]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 75 Critic Score
    Mechanically, a step up from Assault Horizon, but has barebones solo and is F2P. A nice substitute while we wait for a PS4 Ace Combat. [August 2014, p76]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 75 Critic Score
    Sets a respectable pace for two-wheeled racing on the new gen. That said, the graphical horsepower of the PS4 is still underutilised. [September 2014, p78]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 75 Critic Score
    A respectable take on the Gundam metaseries that's sure to please the faithful. Not particularly approachable for anybody else though. [September 2014, p80]
    • Playstation Official Magazine Australia