Playstation Official Magazine Australia's Scores

  • Games
For 945 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Call of Duty: World at War
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
  1. Negative: 68 out of 945
945 game reviews
    • 79 Metascore
    • 80 Critic Score
    A labour of one man's love that'll melt your heart, while satisfying your bloodlust. [Christmas 2014, p72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    There's not even the slightest whiff of cash-in here. Greatly expanded and built upon. Ultimax indeed. [Christmas 2014, p73]
    • Playstation Official Magazine Australia
    • 47 Metascore
    • 80 Critic Score
    Have this – plus a HDD full of DLC tracks– and your next shindig is going to make the papers. [Christmas 2014, p75]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    At the end of the day, though, Splinter Cell Blacklist is all about thwarting evil doers within the veil of shadows and in that it excels exponentially. With an enjoyable globe-trotting campaign and a robust multiplayer offering, we’re glad Sam has re-entered the Sony spotlight. [October 2013, p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    While Saints Row IV might be crass, stupid and a bit ugly in places, it’s a lot of fun. Expect to lose yourself ‘til the early hours with this. [October 2013, p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Brimming with fan-service, unlockable content, and freeform ‘create, share, play’ fun. A must for the young and young-at-heart. [October 2013, p75]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    The now-gen survival horror revolution's here – and it only took 8 bits to get us there. [Christmas 2014, p77]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Horribly frustrating to begin with, but more than worth it in the long run. [Christmas 2014, p78]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    In the end you have a sequel that improves upon its predecessor. It's a better game in terms of presentation and content, and if you didn't play the original then you're going to rip through this with a silly smile on your face. We're not sure that it's going to hold your attention though, and that's a shame as Heller's brutal adventures are amongst the best you'll have. [June 2012, p72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A title that needed another couple of months in the oven. [Christmas 2008, p.68]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Being a Japanese attempt at Skyrim, Dragon's Dogma gets a bit overly ambitious in places. Exploration is not a case of 'if you see it, you can go there'. Firstly, because seeing the horizon is difficult; Dogma's graphics engine renders vistas with all the detail of a waterpainting. Secondly, you're held back by locked border towns, or high level enemy mobs, until you have some hours and major quests under your belt. Just as irking is the lack of authenticity to the towns and the NPCs within. You can ransack a house and sell the crap back to the homeowner (while happily stabbing them), or you can score XP by killing their pets. [June 2012, p74]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    Starts slow then builds into a time sink, and each victory feels like a monumental win. Tacticians and action fans finally have something in common to obsess over. [October 2013, p80]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Never before has a game so gruesomely represented the impact that 9.3 grams of lead travelling at almost one kilometre per second has on the human body. Thanks to this game's disturbing X-Ray Killcam, players are treated (subjected?) to a clinical view of each bullet passing through their target's vital organs whenever they pull off an especially good shot – and by 'good' we mean 'life-ending'. It's brutal, it's disturbing, and we're not quite sure how it got past Australia's over-eager censors. [June 2012, p76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Absorbing, personable, and a lot cleverer than it initially lets on. The wildcard Tales series continues to impress. [October 2013, p81]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    Beyond the addictive action, where RCR really shines is with its irreverent comedy and fan-service references. Expect to snort milk out of your nose when The Player randomly codecs a Solid Snake wannabe who responds in broken English. Even if you weren't gaming back then you'll get a grin when you're given a DeLorean and asked to run over 88 people to fill your Flax Combobulator. [December 2012, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    There’s a wealth of new content here, and it’s all been given the love and care this beloved franchise deserves. Whether you’re a veteran, or somebody who doesn’t know the business end of a keyblade, give this a shot. [October 2013, p81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Coupled with a stronger focus on the sound and feel of gunplay, gamers are granted the chance to pull off memorable robberies worthy of Ocean’s Eleven, with shoot-outs as intense as Three Kings, unfortunately minus the Clooney. [October 2013, p82]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The single player mode is quite challenging at any difficulty level as the momentum of any battle frequently shifts. There are some balancing issues (particularly on the easier difficulties), which may make going it alone less appealing. Versus and online, however, is where Skullgirls really shines and will keep you equally entertained and frustrated. [June 2012, p80]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    Thankfully, Sega's made some tweaks to its Sonic 4-mula that manage to both advance the platforming while bringing the 'feel' of things closer in line with the series' halycon days on the Mega Drive. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Far and away the best flight game we've played - a huge surprise and thoroughly recommended. [Oct 2009, p.68]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Stupidly charming visuals add to the sense of weight of your floating cloud god as he rains blasts of energy on the demons who are impeding your pilgrims' progress. Damn tricky, too. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    The formula's barely changed since Just Dance 3. Brightly coloured representations dance on screen, you follow with a Move controller in hand. Or you can do as we did towards the end and sit on the couch and wave it as convincingly and energetically as you can. This works just enough to keep the score counter ticking up, but you'll never hit the max number of stars or nail the new and tough sub challenges that way. These sub challenges ask you to achieve a certain rank in specific part of songs. We just want to let our aching arms recover. [December 2012, p81]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    There are a bunch of new modes from previous versions to challenge your timing and they're insanely addictive. It won't just be your gems that'll disappear, it'll be your life. Our (life-crippling) highlight is the Poker mode. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Joe Danger 2 is tough, especially in the exclusive-to-PS3 bonus levels. Tough, but not unfair. You'll need to memorise the courses as you fling your vehicle through the air, and each of machines feels beautifully weighted and satisfying to control. [December 2012, p83]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A wild ride, and worth the price of admission, but you've been on this one before. [December 2010 p71]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Sine Mora is for everyone. The fact is most of us simply don't have the time or patience necessary to properly appreciate a game that demands so much from the player. But for those who do: buy it. Buy it now. [February 2013, p79]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    A polished collection that every Sony fan should have in their... collection. [September 2014, p81]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Nice one, Clever Beans – this is how you do "casual". [January 2013, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Though the formula hasn't exactly been built from the green ground piece up, Telltale has gone above and beyond our expectations. Take, for example, the fact that Middle-earth is one gigantic, seamless hub world that can be be trodden across (or fast traveled through) from one end to the other. [January 2013, p64]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    The top seed of tennis games made even better. [July 2009, p.83]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    As an interactive story it's one hell of a good piece of entertainment. Taking your first tentative steps into this seriously rich universe, planting the seeds for larger implications later in the series, and tangling with one of the best antagonists ever, Saren, is a trip well worth taking. There's a rich, colourful cast you'll want to meet for the first time (Urdnot Wrex in particular) and very poignant moments to be had (e.g. becoming a Spectre). These are watershed gaming moments that the ME2's 'introductory' comic book could never hope to encapsulate. [January 2013, p69]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    For the money you're laying down, Deathspank is like the glittering bags of swag it depicts. Highly-amusing and addictive as all hell. [September 2010 p78]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 80 Critic Score
    And while 2K make up for this downgrade via added content, this isn't as extensive as we had hoped. [December 2008, p.64]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Simple without being simplistic, this is a gem. It requires a bit of patience though. [September 2010 p79]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Although many stages are re-hashed from other games in the series, there’s enough here to tempt veterans back for more. Newcomers should not hesitate to jump in. [Nov 2009, p.71]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The sad reality, though, is that most will probably dismiss LEGO Batman 2: DC Super Heroes as just another block-based kids' game. Don't be one of those chumps, because it's a valiant shot at the stars, built upon a solid brick foundation, which should be applauded. Is it simple? Yes, but often devilishly so, and that doesn't stop it from simultaneously becoming one of the best superhero outings and the definitive LEGO game thus far. [August 2012, p77]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The fact is that having flawless portable versions of Sons of Liberty and Snake Eater (plus the two MSX originals) in a box is worth an exclamation point and a purchase if you're patrolling past it in your local games shop. [August 2012, p79]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Still the best basketball franchise out there. Avoids greatness due to a smattering of visual bugbears. [December 2013, p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    In real-life, dog fighting is an elite, Darwinian art form. Here it's often the digital equivalent of school kids running in circles with paper planes, screeching "Nuh uh! I shot you!" [Dec 2011, p72]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    By obliterating the worn exterior and souping up the interior, Ninja Theory has done the very difficult, and that is they've made Devil May Cry relevant again. Not only that, they've also made it accessible where previously it was definitely not, both aesthetically and mechanically, without ignoring the hardcore crowd who've been up most nights chewing their fingers into nubs ever since this surprise initiative was announced. [February 2013, p72]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    So that's Pro Evo 12 – not massively different to Pro Evo 11, but enough of an improvement to warrant the upgrade. So far as comparisons to FIFA go, our view is that it is neither better nor worse, but simply... different. And that's just fine with us. [Dec 2011, p73]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Dark Souls is a game for everyone. It's perfect at what it does, but a big part of what it does is make you suffer for your mistakes. It is a harsh, uncompromising task master and you will have to work to win its approval, because it certainly won't work to win yours. [Dec 2011, p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    The Nippon Ichi crew are masters of turn-based strategy so there was no guarantee that they could do an action game, any more than Madonna was guaranteed any success in her acting career. But succeed they have; gamers can dive into their wicked anime universe with pick-up-and-play accessibility [Aug 2009, p.78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Guardians of Middle Earth's early days are a bitch, and can be made bitchier by the fact it has no local matchmaking. Push through this brief difficult period, and you'll be hooked. It's almost loathsome how addictive this can be. You ever laugh at all those World of Warcraft Gollums? That's gonna be you. [February 2013, p78]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    On Fire is a substantial update to an already excellent game, adding a considerable selection of new features, modes, and unlockables that – taken as a whole – make this the definitive version of NBA Jam. [Dec 2011, p79]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    A three-hour experience that is equally touching, haunting and well worth your time. [December 2013, p82]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    While this version of Crysis comes sans multiplayer, it's also available for a budget price, and the single-player campaign alone is easily worth the price of admission. [Dec 2011, p79]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Less of everything that marred Atelier Meruru. One of the best JRPGs of the year so far. [April 2013, p75]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    It’s simple really. If you’re not into Green Day – and honestly, we’re surprised you’ve read this far – you’ll likely feel it’s a load of dookie. If you are, however, welcome to paradise. [August 2010 p75]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Fans concerned about this being the first Sly game not made by Sucker Punch should worry no more. Developer Sanzaru Games ‘gets it’ and has brought a lot of great ideas to the table that show, without a doubt, that action platformers are still a massively entertaining genre. [April 2013, p76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    UFC Undisputed 2010 may not have made leaps and bounds over its already excellent predecessor, but it is a straight jab in the right direction. [June 2010, p.68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    It's all very fast-paced too, and rewards players who opt for the highest difficulty, but then it's just a fun knockabout when you drop it down to 'casual'. Soloists always have the highscore to keep them hooked, and it's surprisingly addictive. A winner all round, really. [Dec 2011, p81]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Strategy and RPG heads alike cannot miss this gem. [Summer 2009, p.82]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Soul Sacrifice isn’t the deepest Action-RPG out there, but it’s certainly one of the most interesting, and it feels right at home on PS Vita. [July 2013, p78]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    This is Resi at its peak. Shame that it's a straight port, though. [Dec 2011, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Muramasa is twenty hours well spent amongst some of the most breathtaking visuals and sound on PS Vita. Unsheath your wallet and ninjadash your way to the store now. [July 2013, p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    With a few more tracks this could've been exceptional. [Dec 2011, p82]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    A tidy PS Mobile title who’s only crime is repetition. Loads of fun. [April 2013, p78]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Darkstalkers Resurrection is a well preserved piece of history of which no fighting game fan should be unaware. Go check it out. [July 2013, p80]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Has its tongue so far in its cheek its poking through to the other side. [Dec 2011, p82]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Aesthetics aside, this is a feast for SRPG wonks. [May 2009, p.66]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 80 Critic Score
    If you have all the accessories to play this game as it is meant to be digested (Move, Sharp Shooter, a decent online connection and four non-idiotic mates on standby for co-op) it's one heck of a good game. Lack even two of those prerequisites though and SOCOM: Special Forces will come across like a fairly standard operation that takes a bit too much liberty with the descriptor 'special'. [June 2011 p68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    In a decade, God of War: Ascension may very well be looked upon as that weird middle child that nobody really wants to talk to. But for now, it’s still a consistent, well-polished bundle of fun and really, that’s all that should count. [May 2013, p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Split/Second does a lot well. The key component is the environmental destruction. Each track is littered with dangerous traps and shortcuts that can be triggered by you or your A.I. opponents. [June 2010 p74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Visually it’s a real treat, and the animations are top drawer. It’s a massive step-up from last year and precisely what the series has needed with the long-time critical dominance of the 2K franchise [Christmas 2009, p.77]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 80 Critic Score
    Persona 4 Golden is a Tardis of a game. Initially, it seems cute and friendly and it hooks you with its murder mystery and time management focus. Once you get inside, it opens up exponentially, awing you with its scope. [March 2013, p76]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    It’s just like being back in the arcades (with lots of Japanese kids kicking your arse). [August 2013, p79]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 80 Critic Score
    As fun as it can be, Neptunia is an extremely niche title. If the only game you ever play is Black Ops, avoid this like a spinning-up death machine. If, however, you really miss the JRPG heydays of the PSone and PS2, you need this. Now. [June 2011 p76]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    As with the rest of Virtua Tennis' shtick it's a simple system that hides its complexity well. Along with an addictive, board game-style World Tour mode,it's hard not to recommend Virtua Tennis 4. Perhaps the stellar motion controls are relegated to throwaway mini-game, rather than being fully integrated. [June 2011 p 79]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    This formula may be 20-years-old but Chronicles’ gameplay is still razor sharp and the visuals are oddly endearing. To quote one of its Engrish quest-givers: please investigate into it. [August 2013, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    More than seven years on and Stranger’s Wrath is still fresh. Apart from some annoying pop-up tutorial boxes on PS Vita and some niggling issues when retrieving ammo, it’s still unabashedly brilliant. A must buy for sure. [March 2013, p80]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Simple at first but your twitch skills will get a solid workout in the later stages. Bite-sized fun and quite fetching. [May 2013, p77]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    Keep an eye on Thomas Hopper, he’s the digital devil. His latest platformer will put a serious dent in your free time and leave your scalp with pockets of bald patches. [May 2013, p77]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    By not taking itself seriously and focusing on the exaggerated swagger of old folk legends, Gunslinger manages to be the best game in the series. [August 2013, p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    If you can ignore the eyesore low-res video feedback of the PlayStation Eye, the book itself and the creative crap it spawns looks sharp, well animated, and it grows in complexity. Likewise the interactive stories and narration are top-notch stuff. [Christmas 2012, p.76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    PES still isn’t ‘better’ than FIFA, but by the golden boot of Beckham it’s the best one yet. [November 2013, p78]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Arguably the best Guitar Hero game since "Guitar Hero III." [June 2009, p.66]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    More Borderlands. Fans will doubtlessly love this, but casuals may find it too samey. [December 2014, p72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A solid entry into the FIFA family, but not a necessary upgrade if you're happy to stick with last year's offering. [December 2014, p74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    LBP Karting doesn't run a perfect race, but it definitely earns its podium finish thanks to a glorious track editor. It mashes together the approachability of ModNation's DIY editor with the overwhelming possibilities of LBP's 'if you can think it, you can create it' motto. [Christmas 2012, p.77]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    If you’ve waited until now to give this series a shot, Skate 3 is as good a place to begin as are. It’s more of the same in some ways, but certainly better in others. We just haven’t fallen in love with the city. [July 2010 p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The graphics are as strong as the combat. While everything's very simple it all runs smoothly and everything's nicely animated. Cutscenes tend to drag, though, and some of the voice acting will have you cringing, but we're truly impressed by the size of the game and the direction. [Oct 2010 p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    The best basketball you can buy, and a great effort for 2K’s 10-year bash. [Christmas 2009, p.77]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    When everything is laid out in the debriefing, it's clear that H.A.W.X. 2 has made worthy improvements on an already solid concept. True, the adversarial multiplayer still won't ignite many people's afterburners, but almost everything else about the game has been tweaked as per player feedback. If you enjoyed the first title, you should definitely engage. If you were on the fence, we think there's enough new stuff here to make you bank over. [Oct 2010 p.72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A solid introduction to Telltale's darkest world yet that looks to keep Thrones fans happy. [Feb 2015, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    All you really need to know is that this is a very capable port of one of the most celebrated games of 2012. Prepare to be drawn into a superbly written apocalyptic tale that will hook you in completely and aim for your feels. [November 2013, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Though Zero Escape comes with reams of text, it's all well written, thoroughly addictive stuff that encourages multiple playthroughs to see its 24 endings. Any Vita owner looking to try something different is advised to make the leap of faith and scoop this up immediately. [Christmas 2012, p.81]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Wet
    The atmosphere is top notch, and the game bristles with a raw energy that is a joy to behold. The art direction is excellent, particularly in Rage Mode, and the soundtrack is one of the best we’ve heard. It’s unfortunate the gameplay can be a little repetitive and dying is just plain annoying. [Nov 2009, p.78]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Compelling, different, addictive - Heavy Rain is all of these things. Will appeal to gamers and non-gamers alike. [Mar 2010, p.70]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A solid update to this apex icecapade. Feels like EA's holding back for the next-gen though. [November 2013, p83]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Enough has changed here to warrant a lazy capture. [December 2014, p81]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Despite the flaws this'll be on your mind well after the credits roll. The plot is engrossing enough to make any techno freak froth at the mouth with lust. Human Revolution is a truly authentic Deus Ex game, and a great gaming experience in its own right. [October 2011 p74]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Take Burnout Paradise's massive open world, strip out the wild, physics-defying, cabin-crushing crashes and insert a generous handful of the world's hottest or most iconic motors. This is Need for Speed that only Criterion could create. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Could do with shorter 'mini-loads' between retries. But otherwise great. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    You're missing the point if you barrel through this trying to complete the chapters like a workman ticking off his list of tasks. For better or worse, Mafia II sometimes feels like more of a guided experience than a game but then you'll be totally engrossed some of the most epic firefights ever seen, and the sound design is amazing. [Oct 2010 p.68]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    As an RTS game R.U.S.E. succeeds. It's tough and it's tight. As an RTS game, however, it's destined to only be embraced by a small, hardcore community. [Oct 2010 p.75]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Shank is one of those games that sums itself up in its own title. It's also a game wears its influences proudly on its arm like a 'mum' tattoo. You're looking at a 2D brawler that nods at classic beat 'em ups and pretty much every arcade game released in the late '80s. Aesthetically it's a beautifully animated homage to the greatest graphic novels and golden-age comics. [Oct 2010 p.75]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    When the dust settles and the credits have rolled, Resistance 3 stands as a very solid shooter, even though it is a slightly disappointing conclusion to the series. Resistance 3's single-player may be at a slightly lower point in the franchise, the multiplayer offerings have never been this much fun. Either way, this is an apocalypse trip that every sci-fi fan out to saddle up for. [November 2011 p68]
    • Playstation Official Magazine Australia