Playstation Official Magazine Australia's Scores

  • Games
For 873 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Last of Us Remastered
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 64 out of 873
873 game reviews
    • 77 Metascore
    • 75 Critic Score
    There's definitely fun to be had here for the F1 faithful, but we can't shake the feeling that Codies is taking the foot off in preparation for the inevitable next-gen follow-up. [December 2013, p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    A stellar addition to any local social gathering. Decent competitive online components, too. [December 2013, p83]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 75 Critic Score
    Infinity Ward has taken its foot off the accelerator here. The marketing department might as well have called it Call of Duty: Coasts. [Christmas 2013, p68]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 75 Critic Score
    The visuals may be as appetizing as earwax, but this is still inexplicably fun, especially with a cohort. [March 2014, p79]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 75 Critic Score
    The one and only PS4 difference – camera-only dancing –intermittently works. Woo. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 75 Critic Score
    It's still not quite perfect, but Awesomenauts Assemble is certainly a noticeable step up from its PS3 older brother. [May 2014, p75]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 75 Critic Score
    Improves the JRPG rigmarole with one or two great ideas. Is a letdown in the writing department. [June 2014, p79]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 75 Critic Score
    Challenging, with a massive variety of gun customisation, held back by unfortunate bugs. [June 2014, p81]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 75 Critic Score
    Mechanically, a step up from Assault Horizon, but has barebones solo and is F2P. A nice substitute while we wait for a PS4 Ace Combat. [August 2014, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 75 Critic Score
    Sets a respectable pace for two-wheeled racing on the new gen. That said, the graphical horsepower of the PS4 is still underutilised. [September 2014, p78]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 75 Critic Score
    A respectable take on the Gundam metaseries that's sure to please the faithful. Not particularly approachable for anybody else though. [September 2014, p80]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 75 Critic Score
    For once a musou game that doesn't take the slash. A must for genre fans who missed the original's release. [November 2014, p74]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    A Force bonanza that plays a good game of Sith but fails to use its idea to max effect. [Nov 2008, p.90]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    We’re looking forward to the kind of stuff people are going to come up with here, and as the software is designed with different entry points there should be no limit to the type of content that comes out of this game. [Christmas 2009, p.79]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Multiplayer pushed the score up, but the overall experience left us wanting. [December 2008, p.84]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Visually weak, but delivers in other aspects. [Christmas 2008, p.90]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    As visions of the future go, EndWar is stuck in the '80s. [Christmas 2008, p.96]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    The main reason you will enjoy it is because the twin analogue stick controls are as simple as they are rewarding and each tackle is a cacophony of limbs that is extremely visceral. [July 2010 p73]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    An above average shooter that suffers from a lack of imagination. [Mar 2009, p.74]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 70 Critic Score
    Although multiplayer rocks, the single player loses its shine rather quickly. [December 2008, p.78]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    So dumb it's dangerously good. [Apr 2009, p.72]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    A genuine improvement over previous titles. [Christmas 2008, p.85]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Solid, but not quite what we expected. [Apr 2009, p.70]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fighting section is good...RPG section is problematic. [Summer 2009, p.74]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    While it won't satisfy technical fight-fiends, it's definitely a sterling lounge room fixture for a crowded night in of mashing each other into opposing franchise paste. [Summer 2009, p.68]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A tidy little game that will please comic book fans. [Christmas 2008, p.88]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    A jazzy, jiving b-ball package, but too similar to 2K8. [Christmas 2008, p.82]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Novelty and genius are not the same thing, and after a weekend with Wolfenstein you will most likely have seen enough. It’s fun, corny action, but it’s not a keeper. [Nov 2009, p.76]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    It plays like Bond, feels like Bond and sounds like Bond, if only it moved a wee bit faster and was as smooth as Bond. [Summer 2009, p.66]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fans of Batman will love it, others may want to wait until the next LEGO title. [December 2008, p.79]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    There are some great moments, but they're few and far between. [July 2009, p.80]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Great synthesis of styles. [Feb 2009, p.78]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    Rev-heads will adore it, others will struggle. [Christmas 2008, p.93]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    Only for those desperate for a winter escape! [Jan 2009, p.80]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    If you're into old-school RPGs, then its dose of sci-fi fantasy is good enough to bring a smile to a Klingon's face. [May 2009, p.69]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    A lacking update from the 2007 collection. Not sure it's needed. [Apr 2009, p.76]
    • Playstation Official Magazine Australia
    • 60 Metascore
    • 70 Critic Score
    Bare-bones stuff, really, but the music makes it worth it. [Mar 2009, p.76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    There’s no co-op, which is odd (there are cooperative modes in multiplayer though) – but there are some truly memorable moments, like your first shootout at high noon. Horse mounted battles and even stagecoaches get a look in. [Aug 2009, p.70]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A nice little curiosity, but seriously, Street Fighter V is out. [Mar 2009, p.78]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Above-average Rogue-like space RPG action. More-ish. [June 2009, p.71]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Nothing new, but add enough throatal lubrication and it's a hoot. [June 2009, p.65]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    It's still dumb but a lot tighter and more fun than the original. Just make sure you play it in co-op, okay? [Mar 2010, p.74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    It's a head-slicin', chest beater of a slash 'em up. It's derivative though. [June 2009, p.58]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    A shade under 50 tracks feature on the disc itself and they’re pretty passable. It boasts a better hit/miss ratio than Guitar Hero World Tour to be honest, even though career mode is a bit nobbled (and not entirely crucial considering every track is unlocked the moment you boot up the game). [Sept 2009, p.68]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    It’s very punishing due to the random roaming nature of your monsters and the lack of a timer between levels. It takes a lot of effort to get right. When you do it is very rewarding, a real lightbulb moment, but getting there might prove too frustrating for many. [Christmas 2009, p.79]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    Pre-canned cutscenes suddenly give way to in-engine sections where the characters continue to converse, only silently – via slabs of text you need to click through instead of pre-recorded speech. There doesn't appear to be any real rhyme or reason as to when this will happen – it just seems like a cheap way of extending the cutscenes. All it does it undermine the atmosphere – the game goes from a modern, cinematic action-drama to a static, dusty old RPG in the blink of an eye. [Apr 2010 p.70]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Beyond a party game with a crowd, there’s very little in the way of a compelling single-player mode here. Instrument-based games do a great job of making playing solo fun. Karaoke Revolution does not. [May 2010 p.79]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 70 Critic Score
    Guitar Hero 5 is proof Neversoft is getting the hang of this caper, but it could've benefited a lot from a more proven tracklist. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    Maddening at times this rock-hard puzzler demands a ton of practice to reach perfection. [July 2009, p.89]
    • Playstation Official Magazine Australia
    • 60 Metascore
    • 70 Critic Score
    If you've got a 3D TV, buy it. [Jan 2010, p.74]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    The graphics are solid, the level design more than adequate and the game itself surprisingly fun. Plus it’s AU$15.95 – so unless you loathe tournament shooters you might want to grab this one. [Sept 2009, p.79]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Unimpressive graphics and animation make this an experience that is better than average, but really not much more than that. [Nov 2009, p.71]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 70 Critic Score
    A solid racing experience being far too "extreme" for its own good. [Oct 2009, p.72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    Just as robust as we’ve come to expect, although the over-zealous censorship grates a lot. [Feb. 2010, p.74]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    MUA 2 is a compelling superhero romp, though the button mashing nature of play needs updating. Still, it’s an absolute hoot and beautiful to look at. [Dec 2009, p.78]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    It just needs a little more zest and content. [Feb 2010, p.72]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    There are moments of brilliance, in particular the Riviera track where the barriers zip by as you zig around the corners and fly along the straights, though there’s just not enough charm here to keep us engaged. [Nov 2009]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    But despite the bland storyline there's no denying that Star Ocean: The Last Hope excels in other areas, most notably with its intense and satisfying combat system and a lively and engaging level progression which gives the proceedings a good pace. While certainly not a classic, this JRPG is fun enough and shouldn't disappoint Japanophiles. [May 2010 p77]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    It’s very simple to get in to, and although there are challenges you don’t ever lose, making it more of a toy than a competition. It’s still largely irrelevant for adults, though. [Christmas 2009, p.76]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 70 Critic Score
    Reading about it in abstract, one could be forgiven for thinking that Fairytale Fights is a game for deviants and sickos, created to corrupt the young. This is not the case; everything is far too cute to be offensive. While it may sound sinister that the Naked Emperor character has visibly erect nipples, or that the Mother Goose Gun has an inflamed, purple ringpiece, in reality these flourishes are too stylised to make one bat an eye. It’s like the difference between ‘#@%&!!’ and a proper swear word. [p74 Christmas 2009]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 70 Critic Score
    It all feels a bit sterile, too, and the weird floating pool cue doesn’t do much to alter that. Solid, but hardly exciting. [Feb 2010, p.77]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Essentially, Dot Game is a next-gen homage to early NES RPGs. This is a 23-year-old game design with a 3D graphic 'overhaul' - no more, no less. If you pine for the past, this should keep you entertained, but it may frustrate new gamers. [July 2010 p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    The gameplay is ageless and timeless – probably because it’s a shameless copy of a certain plumber’s racing adventures on another console. There are weapons and powerups for both offensive and defensive manoeuvres, powerslides mean turbo boosts, and while the racing’s a bit bland in single player there are missions that earn money in order to unlock more of the cast, music and courses to race on. [Apr 2010, p.76]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Chronicles runs smoothly, but we just wish we had more room to see what was going on in the gem-filled half of the screen. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    After Burner is pretty simple kind of game, though that’s not a bad thing at all. Like Outrun, this is an exercise in getting better and better by looking for paterns and refining your skill in twitch gameplay, but the arcade thrills wear off pretty fast due to repetitive gameplay. [July 2010 p76]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 70 Critic Score
    Things get better with faster cars but too often it feels like you’re trying to guide a brick through thick porridge. Drifting just shouldn’t this much of a chore, and we constantly crave more momentum when we’re loosening up the rear wheels. Online’s more attractive as these problems are masked by the thrill of the chase. [August 2010 p73]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 70 Critic Score
    21st Century standards such as midlevel checkpoints and an inventory system that halts the action so you can equip yourself are eschewed in favour of, well, death. You can't even pause the game, so if you're in for this you're in it for the long haul, hours at a time. [August 2010 p76]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Production wise, there's little reason why this couldn't have been on PS2. With a little patience and a lot of forgiveness, you will have fun with Nier and it's very easy to get into, but there are far richer experiences elsewhere. [June 2010 p79]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Less about providing an expansive footballing buffet of content and more about being authentic Cup paraphernalia, it features no club leagues but instead focuses on guiding one’s preferred international squad through qualification to a virtual World Cup Final. [June 2010 p76]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 70 Critic Score
    The biggest problem with Naughty Bear is, while it's subversive, unique and wildly imaginative, it's flawed in a few crucial areas. The camera is the worse offender. It isn't beyond managing, but it could've been more cooperative. [August 2010 p74]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Ostensibly, Lost Planet 2 has been built with multiplayer in mind. As a single player experience is competent but slightly underwhelming. [June 2010 p72]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    Toybox mode is where the game hits its peak, offering open-world style gameplay packed with mini challenges geared towards a generation of kids far too young to be powersliding buses through parked cars and prostitutes in Liberty City. [August 2010 p77]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    What LEGO Harry Potter is, then, is most probably exactly what you're expecting. A robust yet simple homage to an international phenomenon unleashed upon the world via the medium of coloured, plastic bricks. It's not going to give your PS3 an aneurysm, but it may cause children to spontaneously combust in excitement. [August 2010 p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Far from mindless but further from brilliance, War for Cyberton is fun without being engaging, ideal for an undemanding audience. [September 2010 p.76]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Our biggest gripe is it's just too cheap and mean, leaving you very alone and swamped in single player against the hordes of enemies and overpowered bosses. Foes come thick and fast and players who charge at the edge of the screen whilst it's scrolling will get a sudden foot to the face for their eagerness [Oct 2010 p.76]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    The other main problems with Dog Days (besides the limitations of its ambitious visual style) are its length, its threadbare story and its realism identity crisis. Dog Days is a decent game by a talented developer, but it's still weighed down by these flaws. [Oct 2010 p.74]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    This series is no longer for football puritans. Its for Pro Evolution puritans, and has the same strengths and weaknesses as its last few iterations. The animation and player models are brilliant, but there's still an oppressive, drab tone that could suck the fun out of a happy meal. [November 2010 p70]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    What it doesn't do, however, is evolve the series in any truly beneficial way. Rather than make meaningful improvements to the game itself, Neversoft has focused on the more immediate gimmicks. [November 2010 p77]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    Evolved's fun but you'll feel little attachment to it and once the campaign's over you won't ache to go back through. [November 2010 p78]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    So while you'll be unconvinced by the visuals and voices behind the boy and his beast, when the Majin goes harumphing into battle to save you from the latest onslaught of sinister humanoid ooze, stopping only to breathe his healing gingivitis all over your battered body, you'll find yourself wondering; why this has done for you what the massive production of Enslaved could not. The answer? Heart, baby. Kid's got heart. [January 2011 p72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    It's also a problem that punches and kicks don't usually feel as powerful as you'd like. In Fight Night haymakers sounded like truck accidents. Here they kind of feel like slightly over-zealous high-fives. [January 2011 p75]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    Splatterhouse's aesthetic is little bit late '80s and a little bit late '90s, like it started development a lot longer than a few years ago. From Rick's baggy nu-metal shorts to the crusty thrash riffage that occasionally paraphrases a good beat-down, it's all curiously dated in a cool kind of way – just like the license it seeks to re-imagine. While it lacks the production values and fluidity of God of War III, it does ultimately champion excessive carnage for excessive carnage's sake. [January 2011 p78]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    While the learning curve is a little steep, the combat and weaponry has an extremely different feel and is well worth a look for the bargain price of 20 bucks. [February 2011 p81]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    It's hard to imagine casual types persisting with Apache for too long. It's certainly good enough for a game of its ilk but, once the novelty of pounding the ground wears thin, that's it. With just a single type of helicopter available it lacks the variety you get in most other air combat sims. [March 2011, p78]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    Each time it wows you with a neat touch it dashes your enthusiasm with something else. For instance, we get working convertibles but we don't get working windscreen wipers (odd in a game with cabin view and wet weather effects). Just when you're getting into the driving an unskippable cutscene full of people who share more in common with trust-fund babies and hotel heiresses than actual racing drivers yanks you away from the open road. And why is everyone on Ibiza American, including the police? It's jarring and cringe worthy. [April 2011, p.74]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    The fighting component, however, is where the game hits a stumbling block. More depth to the combat could have really made this a winner, as you really only have a dozen or so regular attacks and "specials" (and that's when you level cap out at 30) combined, so it can get old after a while. SOE may be hard pressed to sustain interest. [April 2011, p.76]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 70 Critic Score
    The biggest problem Bulletstorm has is that it's at odds with itself. It wants you to have a blast killing imaginatively, but gives you limited ammunition, uses cheap tactics and saves the best toys until way too late in the game. It wants you to revel in the wonderfully hackneyed story, but then suddenly gets all touchy feely, serious and humourless for no reason. [May 2011 p.75]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 70 Critic Score
    Movie karaoke isn't a new phenomenon but Yoostar 2 has brought it into the videogame space with some digital wizardry. Yoostar 2, in that case, is to movie karaoke what Rock Band is to drumming along to the radio on your steering wheel. There are some technical imperfections; we found the lights in our office played hell with the camera and resulted in elements of the kitchen behind us popping up during gameplay as on-screen artefacts. Dimming the lights mostly fixed this but it remained a little grainy... Yoostar 2 is far from perfect but it is very different. [May 2011 p.76]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Fun in small doses... it's a good knockabout title. [June 2011 p.74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    It's a bit rough here and there but it can also deliver a lot of good times. If you have co-op on your mind, leveling up with mates has its moments but it quickly devolves into a frustrating group training mode. Single-player gamers? Jog on elsewhere. [July 2011 p.82]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    We're not entirely sure who's going to play this game, or even who it's ultimately suited for. People who are fans of Mikami and Suda will no doubt snap it up without a thought, and so will those who are tired of the 'usual' slew of action games. Sure, Shadows of the Damned has character and shows of incredible, grotesque and inventive beats, but as a game it's left lacking. [August 2011 p70]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    Madness Returns is in a tricky position. It could never offer pistol-quick mechanics because of the character design and it often feels like a chore to finish a stage. You'll also probably get pretty tired of finding and shooting switches to reveal a hidden platform, or slogging through another round of five or six enemies. Yet it dares to be different, so if you're happy to admire it for is own sake then you should find some fun amongst the insanity. [August 2011 p74]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Armageddon is by no means a bad game, it's just a completely different one to what series fans will expect, or possibly want. Unfortunately, in returning to its underground roots, Volition has forgotten to capitalise on what their series does best: geo-modding the crap out of everything in sight - minimum restrictions. [August 2011 p80]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    While a bit old fashioned, Tekken Tag Tournament succeeds as an HD update and a cheerfully robust brawler. [January 2012, p.70]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 70 Critic Score
    When you take into account the bargain basement price and what benefits you'll reap from it (assuming regular use), Move Fitness could be one of the wisest game purchases you ever make. [January 2012, p.81]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Plays great, looks great, and there's enough in here to keep you entertained 'til next year but the lack of online multiplayer is a real blow. [March 2012, p62]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Not without problems but surprisingly addictive once you get the rhythm down pat. [March 2012, p75]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Shines where it ought to, but much too soggy around the edges. [March 2012, p76]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    The bot is pretty special as their outer flies off, and you need to be tactical at times to get the best of them. Not bad, but not great either. [March 2012, p78]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    It's hard to genuinely dislike a game like All 4 One. While it's obviously and quite severely flawed in a lot of ways, it's also possessed of a certain irreverent charm that – while derivative – is often enough to keep you playing irrespective of the fact that you're not really having a great deal of fun. [Dec 2011, p69]
    • Playstation Official Magazine Australia