Playstation Official Magazine Australia's Scores

  • Games
For 1,075 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 L.A. Noire
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1075 game reviews
    • 80 Metascore
    • 80 Critic Score
    Darkstalkers Resurrection is a well preserved piece of history of which no fighting game fan should be unaware. Go check it out. [July 2013, p80]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Has its tongue so far in its cheek its poking through to the other side. [Dec 2011, p82]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Aesthetics aside, this is a feast for SRPG wonks. [May 2009, p.66]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 80 Critic Score
    If you have all the accessories to play this game as it is meant to be digested (Move, Sharp Shooter, a decent online connection and four non-idiotic mates on standby for co-op) it's one heck of a good game. Lack even two of those prerequisites though and SOCOM: Special Forces will come across like a fairly standard operation that takes a bit too much liberty with the descriptor 'special'. [June 2011 p68]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Go in expecting a “next-gen” evolution of Rock Band 3, and you'll wind up booing. Expect a slick, party-in-a-box, and you'll be wolf -whistling. [Christmas 2015, p65]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    In a decade, God of War: Ascension may very well be looked upon as that weird middle child that nobody really wants to talk to. But for now, it’s still a consistent, well-polished bundle of fun and really, that’s all that should count. [May 2013, p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Split/Second does a lot well. The key component is the environmental destruction. Each track is littered with dangerous traps and shortcuts that can be triggered by you or your A.I. opponents. [June 2010 p74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Visually it’s a real treat, and the animations are top drawer. It’s a massive step-up from last year and precisely what the series has needed with the long-time critical dominance of the 2K franchise [Christmas 2009, p.77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Aside from a few isolated visual bugs we spotted, Syndicate seems to fix the technical bugbears that haunted Unity. Its likeable dual protagonists and fascinating setting are offset by little mechanical evolution and a few unfortunate cuts (co-op mainly). [Christmas 2015, p67]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 80 Critic Score
    Persona 4 Golden is a Tardis of a game. Initially, it seems cute and friendly and it hooks you with its murder mystery and time management focus. Once you get inside, it opens up exponentially, awing you with its scope. [March 2013, p76]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    It’s just like being back in the arcades (with lots of Japanese kids kicking your arse). [August 2013, p79]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 80 Critic Score
    As fun as it can be, Neptunia is an extremely niche title. If the only game you ever play is Black Ops, avoid this like a spinning-up death machine. If, however, you really miss the JRPG heydays of the PSone and PS2, you need this. Now. [June 2011 p76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Look past the lop-sided multiplayer, and Doom is still one helluva reboot. It’s a must for any modern FPS fan looking to taste the ultra-violence of yesteryear. Your Nana will hate it. [August 2016, p71]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    As with the rest of Virtua Tennis' shtick it's a simple system that hides its complexity well. Along with an addictive, board game-style World Tour mode,it's hard not to recommend Virtua Tennis 4. Perhaps the stellar motion controls are relegated to throwaway mini-game, rather than being fully integrated. [June 2011 p 79]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    This formula may be 20-years-old but Chronicles’ gameplay is still razor sharp and the visuals are oddly endearing. To quote one of its Engrish quest-givers: please investigate into it. [August 2013, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    More than seven years on and Stranger’s Wrath is still fresh. Apart from some annoying pop-up tutorial boxes on PS Vita and some niggling issues when retrieving ammo, it’s still unabashedly brilliant. A must buy for sure. [March 2013, p80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Don't let your natural wariness of licensed games steer you clear, because there's more than meets the eye here. [Christmas 2015, p75]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Simple at first but your twitch skills will get a solid workout in the later stages. Bite-sized fun and quite fetching. [May 2013, p77]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    Keep an eye on Thomas Hopper, he’s the digital devil. His latest platformer will put a serious dent in your free time and leave your scalp with pockets of bald patches. [May 2013, p77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    The last sections of The Magic Circle are some of the best “no WAY!” twists you’re likely to play this year. [August 2016, p.76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    By not taking itself seriously and focusing on the exaggerated swagger of old folk legends, Gunslinger manages to be the best game in the series. [August 2013, p74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Folks who have a single-minded, fashionable dislike of the series will recognise a handful of meaningful changes to the formula, but nothing that will keep them jacked in for long. Being in the middle-ground of the love-hate CoD spectrum, we’ll happily play this for months. [January 2015, p62]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Disarmingly simple and consciously limited, Push Me Pull You’s longevity is questionable, but this isn’t designed to be played for days on end. Stick it on when friends and family are round, secure yourself a festive amount of booze and snacks, and you’re all but guaranteed yuks of both kinds. [August 2016, p77]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Basically, Battlefront is like the second Death Star in Return of the Jedi. It’s as visually impressive as it is, well, kinda barebones. That said, it is not to be underestimated. Diehard Star Wars fans should still stay on target, because it has the potential to set your world on fire. [January 2015, p69]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    If you can ignore the eyesore low-res video feedback of the PlayStation Eye, the book itself and the creative crap it spawns looks sharp, well animated, and it grows in complexity. Likewise the interactive stories and narration are top-notch stuff. [Christmas 2012, p.76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    PES still isn’t ‘better’ than FIFA, but by the golden boot of Beckham it’s the best one yet. [November 2013, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Its blend of brutality and sentimentality won’t be for everyone, but this is a dense, absorbing game. [January 2015, p72]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Arguably the best Guitar Hero game since "Guitar Hero III." [June 2009, p.66]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    More Borderlands. Fans will doubtlessly love this, but casuals may find it too samey. [December 2014, p72]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    Unusually for an RPG, this is a game led more by its systems than its storytelling. Its intricate yet accessible mechanics make it a unique modern classic. [January 2015, p73]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A solid entry into the FIFA family, but not a necessary upgrade if you're happy to stick with last year's offering. [December 2014, p74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    The strides made in-ring make this an essential play, but [the] missed [outside ring] opportunities sting harder than a Big Show turnbuckle chop. [January 2015, p74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    LBP Karting doesn't run a perfect race, but it definitely earns its podium finish thanks to a glorious track editor. It mashes together the approachability of ModNation's DIY editor with the overwhelming possibilities of LBP's 'if you can think it, you can create it' motto. [Christmas 2012, p.77]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    If you’ve waited until now to give this series a shot, Skate 3 is as good a place to begin as are. It’s more of the same in some ways, but certainly better in others. We just haven’t fallen in love with the city. [July 2010 p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The graphics are as strong as the combat. While everything's very simple it all runs smoothly and everything's nicely animated. Cutscenes tend to drag, though, and some of the voice acting will have you cringing, but we're truly impressed by the size of the game and the direction. [Oct 2010 p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    The best basketball you can buy, and a great effort for 2K’s 10-year bash. [Christmas 2009, p.77]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    When everything is laid out in the debriefing, it's clear that H.A.W.X. 2 has made worthy improvements on an already solid concept. True, the adversarial multiplayer still won't ignite many people's afterburners, but almost everything else about the game has been tweaked as per player feedback. If you enjoyed the first title, you should definitely engage. If you were on the fence, we think there's enough new stuff here to make you bank over. [Oct 2010 p.72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A solid introduction to Telltale's darkest world yet that looks to keep Thrones fans happy. [Feb 2015, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    All you really need to know is that this is a very capable port of one of the most celebrated games of 2012. Prepare to be drawn into a superbly written apocalyptic tale that will hook you in completely and aim for your feels. [November 2013, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Though Zero Escape comes with reams of text, it's all well written, thoroughly addictive stuff that encourages multiple playthroughs to see its 24 endings. Any Vita owner looking to try something different is advised to make the leap of faith and scoop this up immediately. [Christmas 2012, p.81]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Wet
    The atmosphere is top notch, and the game bristles with a raw energy that is a joy to behold. The art direction is excellent, particularly in Rage Mode, and the soundtrack is one of the best we’ve heard. It’s unfortunate the gameplay can be a little repetitive and dying is just plain annoying. [Nov 2009, p.78]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Compelling, different, addictive - Heavy Rain is all of these things. Will appeal to gamers and non-gamers alike. [Mar 2010, p.70]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A solid update to this apex icecapade. Feels like EA's holding back for the next-gen though. [November 2013, p83]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Enough has changed here to warrant a lazy capture. [December 2014, p81]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Despite the flaws this'll be on your mind well after the credits roll. The plot is engrossing enough to make any techno freak froth at the mouth with lust. Human Revolution is a truly authentic Deus Ex game, and a great gaming experience in its own right. [October 2011 p74]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Take Burnout Paradise's massive open world, strip out the wild, physics-defying, cabin-crushing crashes and insert a generous handful of the world's hottest or most iconic motors. This is Need for Speed that only Criterion could create. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Could do with shorter 'mini-loads' between retries. But otherwise great. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    You're missing the point if you barrel through this trying to complete the chapters like a workman ticking off his list of tasks. For better or worse, Mafia II sometimes feels like more of a guided experience than a game but then you'll be totally engrossed some of the most epic firefights ever seen, and the sound design is amazing. [Oct 2010 p.68]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    As an RTS game R.U.S.E. succeeds. It's tough and it's tight. As an RTS game, however, it's destined to only be embraced by a small, hardcore community. [Oct 2010 p.75]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Overflowing with new content, offers much more for soloists, and is just as hilarious as ever. Garden Warfare 2 is not to be underestimated. [May 2016, p77]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Shank is one of those games that sums itself up in its own title. It's also a game wears its influences proudly on its arm like a 'mum' tattoo. You're looking at a 2D brawler that nods at classic beat 'em ups and pretty much every arcade game released in the late '80s. Aesthetically it's a beautifully animated homage to the greatest graphic novels and golden-age comics. [Oct 2010 p.75]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    When the dust settles and the credits have rolled, Resistance 3 stands as a very solid shooter, even though it is a slightly disappointing conclusion to the series. Resistance 3's single-player may be at a slightly lower point in the franchise, the multiplayer offerings have never been this much fun. Either way, this is an apocalypse trip that every sci-fi fan out to saddle up for. [November 2011 p68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Addictive platforming is rarely this sweet. [Feb 2015, p80]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    The gameplay stutters slightly in minor ways, and the visuals in major ways; but we still found this to be irresistible to put down. If you're the type of level-headed gamer who values fun over graphics,or you nd some mates are looking for a great co-op game, then we'd say the bludgeontastic Dead Island is a bash well worth your cash. [November 2011 p70]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Three games in, this series is now a full-armed and operational destroyer of wallets. Combat and creation have been greatly improved. Use Force-buy. [December 2015, p78]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    While FIFA 12 is certainly solid, there's a big part of us that prefers FIFA 11. The tackling might have been brainless, but compared with the almost-there Tactical Defence it's almost the better devil. Last year's game might not have required the extra skill, but it was less frustrating. While FIFA 12 has fixed a lot of annoying bugs and introduced some great new features, at our next football gathering we'll still be kicking around with last year's champion. [November 2011 p72]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    The trail is quite compelling; well-written enough to hook-drag most gamers to the end. The pay off? It’s definitely worth all the brain abuse. [December 2015, p79]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Gameplay-wise, not exactly a killer app, but anybody who looks at those visuals will be dead impressed. Short, but plenty of reasons to replay, and it’s the spookiest game since Alien: Isolation. [November 2015, p72]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Taken as a whole, El Shaddai is a remarkable achievement, as beautiful as it is baffling. While its quirks prevent us from recommending it wholesale, for those of you who crave innovation and imagination in your gaming diet, this is something you simply cannot afford to miss. [November 2011 p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    No-brainer for ardent fans. Everybody else should wait for a price drop. [May 2015, p75]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Fun. It's three little letters that seem to have been lost - Mercs 2 has it in spades! [Nov 2008, p.98]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    The most authentic WWII shooter yet, but often at the expense of fun. [December 2008, p.72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    It looks lovely and the frantic combat is delightfully nuanced, but be warned: it’s brutal. [November 2015, p78]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A little tomb raiding may sound fun. But there's nobody here to hold your hand, you dig? [May 2015, p77]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    This would be a great deal if it was packed with a $4.25 happy meal, but at almost full retail it's a thieving shamburger. [May 2015, p76]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The environment’s naturalism and splendour make the core of the game feel more exotic than it really is. [November 2015, p79]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Will you do YOUR part, citizen? You should. [May 2015, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Still pretty niche as far as JRPGs go, but well presented and packed with multiple paths and replayability. [May 2015, p80]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    It’s the game hardly anybody played, remade in such a way as to demand every respectable gamer's attention. Take the plunge. [April 2016, p70]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    Played as intended, with three mates in one room, Screencheat is the most fun you can have in a local multiplayer setting. Worth owning, just to have on your HDD for parties. [April 2016, p71]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A step in the right direction for the franchise. [Christmas 2008, p.84]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    We reckon it holds its own. It doesn’t even look that bad after a quick 720p makeover. Why would anybody buy Rogue Warrior when you can get something like this for a quarter of the cost? [Feb 2010, p.77]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Those of you expecting instant gratification best move along to another playground. Yakuza 4 is a slow burn and there's absolutely nothing wrong with that. The balance between intense brawling, wacky distractions and convoluted exposition is deep and detailed and guarantees you endless hours of enjoyment [April 2011, p72]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Despite the fact that series has (arguably) successfully made the leap to new-gen systems, there’s still a lot to like with Assassins Creed Rogue as you gallivant about the globe. You’ve played it all before, but finding out if the grass really is greener on the other side helps breathe new life into the Creed. [January 2015, p60]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A truckload of guilty fun, Prototype offers a lot of freedom. Beneath it all it's a simple kill-fest, but it works well. [July 2009, p.72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    What you have is a game that feels like it only has 85 per cent of its content, and a few fighters are horrendously overpowered or have spam-tastic attacks – Phoenix and Sentinel are prime offenders. However, if it was a choice between something that looks and plays as well as this, or had tonnes in it but felt as rough as a $3 steak, we know which one we'd pick. And it looks like we got it. [Apr 2011, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Wonderfully unique and truly intoxicating. Double Fine strikes again. [April 2011, p.80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Like Test Drive Unlimited 2 before it the cutscenes in Apocalypse are universally terrible. The obviously deliberate digital comic approach feels cheap too, making the sequences feel like placeholders for real animation that never eventuated. It's all a bit childish, really, and features the worst approximation of a foreign accent since Christopher Lambert tried to sound like a Scotsman in Highlander. You'll know it when you hear it. We do question why Evolution bothered devoting manpower to the story mode and we'd be happy not to see it again. Fortunately, players will spend far more time playing Apocalypse than they will do with awful cutscenes. The racing is still furious and fun – and that's always the main thing. [May 2011 p.74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Telltale has absolutely nailed the feel of the franchise and the charming visuals are a treat. Christopher Lloyd is great as Doc Brown and newcomer A.J. LoCascio's impersonation of Michael J. Fox's Marty has to be heard to be believed. The music, a blend of cues from Alan Silvestri's memorable original score with a hint of Huey Lewis, is near perfect. [April 2011, p.81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Who says couch based co-op is dead? Gear up, team up and plunder. [January 2015, p66]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Has aged remarkably well, and is polished enough to draw in curious newbies. Veterans should be well chuffed with all the DLC thrown in. [July 2016, p71]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    What cannot be understated here is how enchanting these titles remain. We don’t care if you’re a newbie or a returning fan, Yoko Shimomura’s lovingly reproduced score, combined with the absorbing in-game universe it envelops, will hook in many an RPGist. The old magic persists here, folks. Reclaim this kingdom. [January 2015, p68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Watch Dogs comes close to earning Best in Show, but falters on some critical open-world elements. Bring on the sequel! [July 2014, p74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Even the odd spiteful stage can’t dull the boisterous appeal, and for every frustrated ragequit it inspires, there’s an hour or more of big dumb grins in this flamboyant bundle of unabashed fun. [July 2016, p73]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Unfortunately the Move controls have turned out to be a real flop. Rather than the same sort of control over your racquet as, say, the ping pong in Sports Champions, Top Spin 4's controls feel significantly dumbed down. There really doesn't appear to be any connection between your player's arm and your actual arm – backhands you perform in your living room will be regularly interpreted as forehands by the game and there doesn't appear to be much difference between a spirited slog and a apathetic wiggle of the wrist. [May 2011 p.77]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Severed is an unusual game that remains compulsively fascinating, making full use of PS Vita’s strengths – feeling like it couldn’t exist anywhere else – to craft a quietly moving tale. [July 2016, p77]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Never Alone delivers something different. It’s often frustrating, but hey, it’s windy out, Inuit? [January 2015, p69]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    It's a pleasure to be given so much freedom in a shooter to go where we want, solve problems and bag bosses with any concoction of stealth/gung-ho/entrapment tactics. [February 2012, p.74]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    Probably should have kept to the arcades, but worth a look if you've got the extra coin. [July 2014, p82]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    After a slow start it builds to a thundering crescendo and slaps on the action thick and fast, and you'll find a city that's yours for a good time, but not necessarily a long time. Dodgy vehicles aside, this has a belter of a combat system and is a lot of fun while it lasts. Get it. [Sept 2012, p.66]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Ultimately Dragon Age II feels like a one step past, and two steps back from Origins. It has been specced purely with us console gamers in mind and now has a low barrier of entry that will rally new fans to the Dragon Age banner. That's admirable, but fans who did get into Origins will lament the less masterful storytelling and the noticeably uneven visual presentation. [May 2011 p.78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    You wouldn't play this on your own. It's not quite the new SingStar or Guitar Hero, but it is good simple fun. You can even cheat a bit, like we did, by only moving your hand that grasps the Move controller. Do that, though, and you're cheating yourself. [February 2012, p.78]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Local co-op lives on thanks to the unbelievably enjoyable Sportsfriends. [July 2014, p83]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    It might not take you that long to run through and the amount of skeletons you’ll take to pieces might rack up like a Geiger counter, but this is a charming game. [Dec 2009, p.87]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 80 Critic Score
    Red River stands out as the more intelligent but vaguely scruffier cousin amongst the likes of Call of Duty, Homefront and Crysis 2. What you have is a thinking man's game that begs to be played in co-op. PS3 owners have been screaming for a great game to play with mates who will work towards the same goal, and this is it. [June 2011 p.73]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Depending on how brave you are (or your peripheral set up) the handling model can be altered from reasonably forgiving to brow-mopping stressful. Knuckle down and learn the nuances and you'll lose yourself in some glorious moments, recreating key battles and moments, swopping through the air and perfecting the art of dogfighting. [May 2012, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Minute attention to detail proves that slow and precise can still mean tense and exciting. [Dec 2009, p.81]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The amount of content you’ll reap from the create-a-wrestler alone will astound. If WWE’s your thing, welcome to nirvana. [Dec 2009, p.76]
    • Playstation Official Magazine Australia