Playstation Official Magazine Australia's Scores

  • Games
For 945 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Rock Band 2
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 68 out of 945
945 game reviews
    • 80 Metascore
    • 80 Critic Score
    Addictive platforming is rarely this sweet. [Feb 2015, p80]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    The gameplay stutters slightly in minor ways, and the visuals in major ways; but we still found this to be irresistible to put down. If you're the type of level-headed gamer who values fun over graphics,or you nd some mates are looking for a great co-op game, then we'd say the bludgeontastic Dead Island is a bash well worth your cash. [November 2011 p70]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    While FIFA 12 is certainly solid, there's a big part of us that prefers FIFA 11. The tackling might have been brainless, but compared with the almost-there Tactical Defence it's almost the better devil. Last year's game might not have required the extra skill, but it was less frustrating. While FIFA 12 has fixed a lot of annoying bugs and introduced some great new features, at our next football gathering we'll still be kicking around with last year's champion. [November 2011 p72]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Taken as a whole, El Shaddai is a remarkable achievement, as beautiful as it is baffling. While its quirks prevent us from recommending it wholesale, for those of you who crave innovation and imagination in your gaming diet, this is something you simply cannot afford to miss. [November 2011 p78]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Fun. It's three little letters that seem to have been lost - Mercs 2 has it in spades! [Nov 2008, p.98]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    The most authentic WWII shooter yet, but often at the expense of fun. [December 2008, p.72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A step in the right direction for the franchise. [Christmas 2008, p.84]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    We reckon it holds its own. It doesn’t even look that bad after a quick 720p makeover. Why would anybody buy Rogue Warrior when you can get something like this for a quarter of the cost? [Feb 2010, p.77]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Those of you expecting instant gratification best move along to another playground. Yakuza 4 is a slow burn and there's absolutely nothing wrong with that. The balance between intense brawling, wacky distractions and convoluted exposition is deep and detailed and guarantees you endless hours of enjoyment [April 2011, p72]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    Despite the fact that series has (arguably) successfully made the leap to new-gen systems, there’s still a lot to like with Assassins Creed Rogue as you gallivant about the globe. You’ve played it all before, but finding out if the grass really is greener on the other side helps breathe new life into the Creed. [January 2015, p60]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A truckload of guilty fun, Prototype offers a lot of freedom. Beneath it all it's a simple kill-fest, but it works well. [July 2009, p.72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    What you have is a game that feels like it only has 85 per cent of its content, and a few fighters are horrendously overpowered or have spam-tastic attacks – Phoenix and Sentinel are prime offenders. However, if it was a choice between something that looks and plays as well as this, or had tonnes in it but felt as rough as a $3 steak, we know which one we'd pick. And it looks like we got it. [Apr 2011, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Wonderfully unique and truly intoxicating. Double Fine strikes again. [April 2011, p.80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Like Test Drive Unlimited 2 before it the cutscenes in Apocalypse are universally terrible. The obviously deliberate digital comic approach feels cheap too, making the sequences feel like placeholders for real animation that never eventuated. It's all a bit childish, really, and features the worst approximation of a foreign accent since Christopher Lambert tried to sound like a Scotsman in Highlander. You'll know it when you hear it. We do question why Evolution bothered devoting manpower to the story mode and we'd be happy not to see it again. Fortunately, players will spend far more time playing Apocalypse than they will do with awful cutscenes. The racing is still furious and fun – and that's always the main thing. [May 2011 p.74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Telltale has absolutely nailed the feel of the franchise and the charming visuals are a treat. Christopher Lloyd is great as Doc Brown and newcomer A.J. LoCascio's impersonation of Michael J. Fox's Marty has to be heard to be believed. The music, a blend of cues from Alan Silvestri's memorable original score with a hint of Huey Lewis, is near perfect. [April 2011, p.81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Who says couch based co-op is dead? Gear up, team up and plunder. [January 2015, p66]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    What cannot be understated here is how enchanting these titles remain. We don’t care if you’re a newbie or a returning fan, Yoko Shimomura’s lovingly reproduced score, combined with the absorbing in-game universe it envelops, will hook in many an RPGist. The old magic persists here, folks. Reclaim this kingdom. [January 2015, p68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Watch Dogs comes close to earning Best in Show, but falters on some critical open-world elements. Bring on the sequel! [July 2014, p74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Unfortunately the Move controls have turned out to be a real flop. Rather than the same sort of control over your racquet as, say, the ping pong in Sports Champions, Top Spin 4's controls feel significantly dumbed down. There really doesn't appear to be any connection between your player's arm and your actual arm – backhands you perform in your living room will be regularly interpreted as forehands by the game and there doesn't appear to be much difference between a spirited slog and a apathetic wiggle of the wrist. [May 2011 p.77]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Never Alone delivers something different. It’s often frustrating, but hey, it’s windy out, Inuit? [January 2015, p69]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    It's a pleasure to be given so much freedom in a shooter to go where we want, solve problems and bag bosses with any concoction of stealth/gung-ho/entrapment tactics. [February 2012, p.74]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    Probably should have kept to the arcades, but worth a look if you've got the extra coin. [July 2014, p82]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    After a slow start it builds to a thundering crescendo and slaps on the action thick and fast, and you'll find a city that's yours for a good time, but not necessarily a long time. Dodgy vehicles aside, this has a belter of a combat system and is a lot of fun while it lasts. Get it. [Sept 2012, p.66]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Ultimately Dragon Age II feels like a one step past, and two steps back from Origins. It has been specced purely with us console gamers in mind and now has a low barrier of entry that will rally new fans to the Dragon Age banner. That's admirable, but fans who did get into Origins will lament the less masterful storytelling and the noticeably uneven visual presentation. [May 2011 p.78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    You wouldn't play this on your own. It's not quite the new SingStar or Guitar Hero, but it is good simple fun. You can even cheat a bit, like we did, by only moving your hand that grasps the Move controller. Do that, though, and you're cheating yourself. [February 2012, p.78]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Local co-op lives on thanks to the unbelievably enjoyable Sportsfriends. [July 2014, p83]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    It might not take you that long to run through and the amount of skeletons you’ll take to pieces might rack up like a Geiger counter, but this is a charming game. [Dec 2009, p.87]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 80 Critic Score
    Red River stands out as the more intelligent but vaguely scruffier cousin amongst the likes of Call of Duty, Homefront and Crysis 2. What you have is a thinking man's game that begs to be played in co-op. PS3 owners have been screaming for a great game to play with mates who will work towards the same goal, and this is it. [June 2011 p.73]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Depending on how brave you are (or your peripheral set up) the handling model can be altered from reasonably forgiving to brow-mopping stressful. Knuckle down and learn the nuances and you'll lose yourself in some glorious moments, recreating key battles and moments, swopping through the air and perfecting the art of dogfighting. [May 2012, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Minute attention to detail proves that slow and precise can still mean tense and exciting. [Dec 2009, p.81]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The amount of content you’ll reap from the create-a-wrestler alone will astound. If WWE’s your thing, welcome to nirvana. [Dec 2009, p.76]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    The way the series approaches DLC will continue to divide; Tiger Woods 12 features 16 courses on the disc but a further 20 are already available as DLC... The game needs a course creator; it's a feature PC golf games had last century. [June 2011 p.78]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    It’s a little short, but still manages to satisfy, is dirt cheap and sure to leave you a smile on your dial. [Christmas 2013, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Where PES trumps FIFA is in its tactical depth. This year it's bordering on ludicrous just how in-depth you can manipulate the way your team plays. [Dec 2009, p.80]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Codemasters has a record of making its racing games shine visually and aurally and DiRT 3 is no different... Each vehicle has its own timbre, and with the inclusion of the riotous Group B cars and bespoke Gymkhana terriers the soundscape has been pushed further than ever before. Revving them out to redline and listening to the motor screaming and straining the bolts is a primordial joy where noise and fury fuel your desire to push these things harder. [July 2011 p.80]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Great multiplayer. Quality, yet anorexic single-player. Knock [20] points off this score if you're an offline-only gamer. [April 2011, p.68]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    The defining moment came when, having spied a particularly rare class of collectible, we sent the Overlord in to smash the crate that held it. Before he could reach it, a little pointy-hat-wearing gnome, not even a foot high, darted in and nicked it, gibbering all the way back to its grubby little warren. Our clichéd expectations of fantasy gaming had been shattered. [Aug 2009, p.72]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Once you earn and understand how to flick between the dimensions (on all four shoulder buttons) Conundrum will have you calling people over to the TV to boast how "S-M-R-T" you are. That joy is offset, however, by Airtight Games' insistence on pinpoint first-person platforming, something that's a source of intermittent frustration. [September 2012, p74]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 80 Critic Score
    The camera work is tight on this rollercoaster, and the generous unlockable content makes this feel like much more of a love letter to fans. [September 2012, p75]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A hodgepodge of intergalactic hard arse, this is a must for those wanting something moody and fresh. [May 2009, p.60]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 75 Critic Score
    Improves the JRPG rigmarole with one or two great ideas. Is a letdown in the writing department. [June 2014, p79]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 75 Critic Score
    Challenging, with a massive variety of gun customisation, held back by unfortunate bugs. [June 2014, p81]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 75 Critic Score
    The visuals may be as appetizing as earwax, but this is still inexplicably fun, especially with a cohort. [March 2014, p79]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 75 Critic Score
    It's still not quite perfect, but Awesomenauts Assemble is certainly a noticeable step up from its PS3 older brother. [May 2014, p75]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 75 Critic Score
    Mechanically, a step up from Assault Horizon, but has barebones solo and is F2P. A nice substitute while we wait for a PS4 Ace Combat. [August 2014, p76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 75 Critic Score
    The one and only PS4 difference – camera-only dancing –intermittently works. Woo. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 75 Critic Score
    Shinji Mikami has managed to steer the survival horror genre back on course with an extremely tense and ridiculously bloody tale. [Christmas 2014, p64]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    Not to be missed a second time around. Definitive is mostly a joy to visit... even if there isn't a shred of new content to play. [Christmas 2014, p68]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    For once a musou game that doesn't take the slash. A must for genre fans who missed the original's release. [November 2014, p74]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 75 Critic Score
    Not the best in the series, but packed full of new exclusive extras that make a return visit well worth it. [March 2015, p80]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 75 Critic Score
    Sets a respectable pace for two-wheeled racing on the new gen. That said, the graphical horsepower of the PS4 is still underutilised. [September 2014, p78]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 75 Critic Score
    A respectable take on the Gundam metaseries that's sure to please the faithful. Not particularly approachable for anybody else though. [September 2014, p80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    There's definitely fun to be had here for the F1 faithful, but we can't shake the feeling that Codies is taking the foot off in preparation for the inevitable next-gen follow-up. [December 2013, p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    A stellar addition to any local social gathering. Decent competitive online components, too. [December 2013, p83]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 75 Critic Score
    A visual feast that won't sate you if you if you're a sim-leaning soloist. Offers social, arcade fun in spades, however. [December 2014, p68]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 75 Critic Score
    Utterly unique and reasonably enhanced since the last outing. This is still to die for. [December 2014, p77]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 75 Critic Score
    Could've been worse. It's blurst. [December 2014, p79]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 75 Critic Score
    EDF fans may “BFD” but it's beaut for bug blatters of a strategic bent. [Feb 2015, p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 75 Critic Score
    If you’re a fan of the franchise you’ll be getting this for new challengers Jacky Bryant, Rachel, Momiji, Leon and Ein. The Power Launcher move is about the only new mechanic addition. It looks hilarious, won’t rock worlds. [November 2013, p85]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 75 Critic Score
    Like a new wrestler getting a push, the fans will determine if 2K’s series succeeds or fails. [January 2015, p86]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 75 Critic Score
    Infinity Ward has taken its foot off the accelerator here. The marketing department might as well have called it Call of Duty: Coasts. [Christmas 2013, p68]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    The main reason you will enjoy it is because the twin analogue stick controls are as simple as they are rewarding and each tackle is a cacophony of limbs that is extremely visceral. [July 2010 p73]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Less about providing an expansive footballing buffet of content and more about being authentic Cup paraphernalia, it features no club leagues but instead focuses on guiding one’s preferred international squad through qualification to a virtual World Cup Final. [June 2010 p76]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    Doesn't push beat 'em ups forward with meaningful mechanical advancements. Worth a bash, though. [October 2014, p77]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    There are some great moments, but they're few and far between. [July 2009, p.80]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    The Golf Club is by no means a perfect game, but charm sure does go a long way. [October 2014, p78]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    An easyish “yes” to fans of the first. A total “no” to newbs. [October 2014, p80]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    What LEGO Harry Potter is, then, is most probably exactly what you're expecting. A robust yet simple homage to an international phenomenon unleashed upon the world via the medium of coloured, plastic bricks. It's not going to give your PS3 an aneurysm, but it may cause children to spontaneously combust in excitement. [August 2010 p75]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    A gorgeous explore 'n' experiment experience. Can be too directionless which can harsh one's buzz. [October 2014, p83]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A tidy little game that will please comic book fans. [Christmas 2008, p.88]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    A jazzy, jiving b-ball package, but too similar to 2K8. [Christmas 2008, p.82]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A nice little curiosity, but seriously, Street Fighter V is out. [Mar 2009, p.78]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    So while you'll be unconvinced by the visuals and voices behind the boy and his beast, when the Majin goes harumphing into battle to save you from the latest onslaught of sinister humanoid ooze, stopping only to breathe his healing gingivitis all over your battered body, you'll find yourself wondering; why this has done for you what the massive production of Enslaved could not. The answer? Heart, baby. Kid's got heart. [January 2011 p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    As visions of the future go, EndWar is stuck in the '80s. [Christmas 2008, p.96]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    It's also a problem that punches and kicks don't usually feel as powerful as you'd like. In Fight Night haymakers sounded like truck accidents. Here they kind of feel like slightly over-zealous high-fives. [January 2011 p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    This series is no longer for football puritans. Its for Pro Evolution puritans, and has the same strengths and weaknesses as its last few iterations. The animation and player models are brilliant, but there's still an oppressive, drab tone that could suck the fun out of a happy meal. [November 2010 p70]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    Splatterhouse's aesthetic is little bit late '80s and a little bit late '90s, like it started development a lot longer than a few years ago. From Rick's baggy nu-metal shorts to the crusty thrash riffage that occasionally paraphrases a good beat-down, it's all curiously dated in a cool kind of way – just like the license it seeks to re-imagine. While it lacks the production values and fluidity of God of War III, it does ultimately champion excessive carnage for excessive carnage's sake. [January 2011 p78]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Persevere past the tail-happy nightmares from Ferrari's silver age and there's a wealth of content here to play with. To the average gamer, looking for something to tide them over until DiRT 4 arrives, this will be seen as a barebones experience that only gives up the goods after a very long courtship period. This is more geared towards the people who remember Richard [Ball Busting] Burns' Rally on the PS2, or the diehards who will do anything to have a sado-masochistic relationship with all things Ferrari. [October 2012, p75]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    It just needs a little more zest and content. [Feb 2010, p.72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    What it doesn't do, however, is evolve the series in any truly beneficial way. Rather than make meaningful improvements to the game itself, Neversoft has focused on the more immediate gimmicks. [November 2010 p77]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    If you're looking for an ethereal, Limboesque puzzler that will challenge your intellect, this isn't it. What's required of you is always obvious, thanks to a predictable mish-mash of platforming and box puzzles. [October 2012, p76]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    Evolved's fun but you'll feel little attachment to it and once the campaign's over you won't ache to go back through. [November 2010 p78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fighting section is good...RPG section is problematic. [Summer 2009, p.74]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    While it feels a bit old fashioned with a lot of story to get through, Tales of Graces f is a decent translation. If you've shied away from JRPGs in the past this is as good a point of re-entry as any. [October 2012, p78]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    While the learning curve is a little steep, the combat and weaponry has an extremely different feel and is well worth a look for the bargain price of 20 bucks. [February 2011 p81]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 70 Critic Score
    The biggest problem with Naughty Bear is, while it's subversive, unique and wildly imaginative, it's flawed in a few crucial areas. The camera is the worse offender. It isn't beyond managing, but it could've been more cooperative. [August 2010 p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    Its inventiveness means there's a lot to like, and the price is definitely right. [October 2012, p79]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    A fun dexterity test deepened by its clever use of perspective. [March 2014, p81]
    • Playstation Official Magazine Australia
    • 52 Metascore
    • 70 Critic Score
    [Y]ou're only allowed to customise and upgrade the character you're controlling. You can determine who'll be in your squad, but you can't tell them what guns and abilities to use. In fact, AI-controlled squadmates don't even have abilities. They're just grunts with guns and act with all the intelligence of tactical awareness of action movie cannon-fodder, and it affects your offensive options. [April 2012, p.62]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    It’s very punishing due to the random roaming nature of your monsters and the lack of a timer between levels. It takes a lot of effort to get right. When you do it is very rewarding, a real lightbulb moment, but getting there might prove too frustrating for many. [Christmas 2009, p.79]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    A head-on collision of Dynasty Warriors’ combat and Monster Hunter taxidermy. Shines in co-op. [April 2014, p73]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    For those expecting a Tarantino-like exploration of the consequences of being a bad person, you're looking at the wrong series. It didn't take long for us to realise that Ninja Gaiden 3 has more cheese than a fondue party, but it works in the favour of this frantic over-the-top hack-and-slash title. [April 2012, p64]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 70 Critic Score
    Guitar Hero 5 is proof Neversoft is getting the hang of this caper, but it could've benefited a lot from a more proven tracklist. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A nail-biting experience needing a few more coats of polish to stand out. [April 2014, p76]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    A pretty spesh experience that asks a lot of your time and, yeah, sometimes your patience, too. [April 2014, p79]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    If Defiance were purely offline you wouldn’t look at it twice. Objects wink out of existence, characters have little weight, and unless you’re in a team the enemies are tough. But it will get under your skin. [June 2013, p74]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Not bad, just disappointing. The best combat in the series spoiled by subpar plot and too-often-iffy visuals. [March 2014, p74]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Ostensibly, Lost Planet 2 has been built with multiplayer in mind. As a single player experience is competent but slightly underwhelming. [June 2010 p72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Essentially, Dot Game is a next-gen homage to early NES RPGs. This is a 23-year-old game design with a 3D graphic 'overhaul' - no more, no less. If you pine for the past, this should keep you entertained, but it may frustrate new gamers. [July 2010 p75]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    A highly addictive platformer whose shine is marred by a few control issues. [April 2014, p83]
    • Playstation Official Magazine Australia