Playstation Official Magazine Australia's Scores

  • Games
For 819 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
  1. Negative: 59 out of 819
819 game reviews
    • 71 Metascore
    • 70 Critic Score
    The robust character progression is your first clue that Disney isn't dumbing down the formula, the second arrives with the puzzle sections. Some of them are fairly taxing, as they require a lot of doo-dad flicking and switching between the three 'solver' bears at your disposal. Kids may get annoyed. [September 2012, p72]
    • 62 Metascore
    • 70 Critic Score
    Persevere past the tail-happy nightmares from Ferrari's silver age and there's a wealth of content here to play with. To the average gamer, looking for something to tide them over until DiRT 4 arrives, this will be seen as a barebones experience that only gives up the goods after a very long courtship period. This is more geared towards the people who remember Richard [Ball Busting] Burns' Rally on the PS2, or the diehards who will do anything to have a sado-masochistic relationship with all things Ferrari. [October 2012, p75]
    • 72 Metascore
    • 70 Critic Score
    If you're looking for an ethereal, Limboesque puzzler that will challenge your intellect, this isn't it. What's required of you is always obvious, thanks to a predictable mish-mash of platforming and box puzzles. [October 2012, p76]
    • 77 Metascore
    • 70 Critic Score
    While it feels a bit old fashioned with a lot of story to get through, Tales of Graces f is a decent translation. If you've shied away from JRPGs in the past this is as good a point of re-entry as any. [October 2012, p78]
    • 79 Metascore
    • 70 Critic Score
    Its inventiveness means there's a lot to like, and the price is definitely right. [October 2012, p79]
    • 74 Metascore
    • 70 Critic Score
    DOA 5 is a slick, beautiful mash of fighting polish and icky sleaze. There's a mountain of fun to be had with its characters, combos, and counter system, but it often degenerates into a confusing high-speed mess. [November 2012, p71]
    • 88 Metascore
    • 70 Critic Score
    Taking your hands off the traditional controls to manipulate a touchscreen wider than the Nullabor isn't fun. And yet a lot of puzzles in LBP, timed and otherwise, revolve around doing exactly that. You're forever tapping blue blocks to create solid ground, or you're dragging them to solve environmental puzzles. At best, it's disruptive to classic platforming, at worst it'll be the bane of any no-deaths run. [November 2012, p78]
    • 79 Metascore
    • 70 Critic Score
    Yeah, the puzzles are moderately difficult, and (we think) the levels are linear, but there's simply no denying childlike wonder Unfinished Swan engenders, nor the indelible mark it leaves upon your heart. [December 2012, p70]
    • 66 Metascore
    • 70 Critic Score
    Gone are the wide beams and lovely safety fences around the edges of levels that we'd grown used to. They're replaced with a brand of fiendishness that'll have you tearing your hair out, punching objects and hurling your Vita across the room. Only to pick it up and have another, begrudging, go. [December 2012, p74]
    • 65 Metascore
    • 70 Critic Score
    Being Sherlock Holmes is a welcome of pace. He's no Downey Jr., but this videogame version is still an amoral prick who 's totally down with poisoning plebs, breaking and entering, prodding corpses, and threatening some of the ugliest children ever rendered digitally. Aside from explosions, QTEs and loot, more could you want from a game? [December 2012, p76]
    • 68 Metascore
    • 70 Critic Score
    Great design and syrupy animation. Busy without being chaotic, and humourous too. [December 2012, p81]
    • 74 Metascore
    • 70 Critic Score
    The multiple inescapable tutorials that open Worms Revolution's campaign are an ill portent: for series veterans they're insulting, and the new mechanics introduced don't seem like anything special. It's not until you've played a few games and dipped into the campaign proper that the merits of Revolution become clear. [December 2012, p82]
    • 78 Metascore
    • 70 Critic Score
    If you have an existing library of Rock Band tracks you'll dig this. [December 2012, p83]
    • 74 Metascore
    • 70 Critic Score
    Battle Royale is an otherwise tightly designed and technically accomplished fighting game. Consulting our crystal balls – not a euphemism – we see it acquiring a small but dedicated following on the tournament scene. It'll never be as big as Street Fighter or Tekken, but it'll always be present on the periphery. [Christmas 2012, p.70]
    • 73 Metascore
    • 70 Critic Score
    Though neither of these games can eclipse the love and attention lavished upon other Kojima projects, they're still decent examples of their genre. [Christmas 2012, p.74]
    • 66 Metascore
    • 70 Critic Score
    There's no faulting the quality and content. But yeah, wait for a serious price drop. [Christmas 2012, p.75]
    • 77 Metascore
    • 70 Critic Score
    Like its forebear Skylanders Giants won't tax the skills of the mature hardcore gamer. But it is a worthy expansion that'll keep the youngins amused on the TV, and in the schoolyard, for hours. [Christmas 2012, p76]
    • 57 Metascore
    • 70 Critic Score
    Orcs is unrefined in spots, but Cyanide punches massively above its weight in terms of production values and thought-provoking storytelling. Go in expecting some rough edges, but also expect to be surprised. [Christmas 2012, p.78]
    • 71 Metascore
    • 70 Critic Score
    [T]here are people playing Anarchy Reigns – but there's not a lot of them, and they're all a million times better than you. The terrible shame of it – and the dilemma for us – is that it's pretty obvious Anarchy Reigns would be incredible if only it could only attract more players. Battling it out with the bots, we often saw glimpses of what could've been, and were always left wanting more. [January 2013, p66]
    • 75 Metascore
    • 70 Critic Score
    While this PS Vita version does nothing wrong, the PS3 version's split-screen option makes that the one to get. [February 2013, p81]
    • 58 Metascore
    • 70 Critic Score
    WayForward seems to have saved its 'A Game' for their own IP. Book of Memories feels odd, as though a Diablo has murdered a Silent Hill, and is traipsing about wearing its skin. [January 2013, p70]
    • 75 Metascore
    • 70 Critic Score
    The game feels right at home here. While it may not exactly push the PS3 to its limits, seeing it run on the PS Vita's 5 inch OLED screen is still extremely impressive. The camera keeps track of the frantic action perfectly, and although a little impact is lost the fidelity of the whole package makes up for it. [January 2013, p77]
    • 67 Metascore
    • 70 Critic Score
    An affordable little gem that will merrily kill your time. [February 2013, p80]
    • 80 Metascore
    • 70 Critic Score
    Let’s not pull any punches. This PS Vita version features the exact same pugilism, panty-service and pendulous paired appendages of Dead or Alive 5 on PS3, just in the palm of your questionably-callused hands. [May 2013, p75]
    • 77 Metascore
    • 70 Critic Score
    Unfortunately Ninja Storm 3 doesn’t really do anything to distinguish itself from its predecessors utilising the ‘bigger is better’ formula, and while novel in the short term, the huge character list isn’t enough to hide the glaring simplicity of its combat. [April 2013, p77]
    • 80 Metascore
    • 70 Critic Score
    Fact is, when Revengeance is firing on all cylinders it’s a great, albeit short (six hours, tops) action game. [April 2013, p78]
    • 73 Metascore
    • 70 Critic Score
    It might look simple but prepare to have your brain tickled and tested. [March 2013, p78]
    • 72 Metascore
    • 70 Critic Score
    It’s a pity the backtracking mars an otherwise clever title. [March 2013, p78]
    • 71 Metascore
    • 70 Critic Score
    Sadly, not a lot of love has gone into cleaning up these remakes. The time capsule is rusty, but there’s enough old school challenge and timeless dark humour to justify a buy. [March 2013, p79]
    • 59 Metascore
    • 70 Critic Score
    If Defiance were purely offline you wouldn’t look at it twice. Objects wink out of existence, characters have little weight, and unless you’re in a team the enemies are tough. But it will get under your skin. [June 2013, p74]
    • 72 Metascore
    • 70 Critic Score
    There’s so much potential at play in Remember Me that we feel compelled to belabour the cons to emphasise what could have been with the abundance of strong ideas, well-paced narrative beats and an intuitive game soundtrack. It gets more right than it gets wrong though, and it leaves us yearning for a sequel that addresses its unfortunate shortcomings. [July 2013, p72]
    • 80 Metascore
    • 70 Critic Score
    Thomas Was Alone comes together into something more than the sum of its multiple simplistic parts. [July 2013, p79]
    • 73 Metascore
    • 70 Critic Score
    Milestone hasn’t lived up to its name with this release – MotoGP 13 isn’t a landmark event in motorcycle racing games. It is, however, a noticeable veer back on track for this otherwise out-of control franchise. [August 2013, p79]
    • 76 Metascore
    • 70 Critic Score
    It sucks then that getting Diggs out of the frying pan takes a scant three hours, tops. Do that and you’ll unlock the option to replay and use the Move as a virtual camera to scour the augmented environments for hidden objects and other goodies – but that gets old pretty damn quick. While it lasts, Diggs Nightcrawler is full of surprises. If you’re looking for what Wonderbook can do it’s the best eggs-ample out there. [September 2013, p75]
    • 80 Metascore
    • 70 Critic Score
    Magic 2014 has a perfect UI system but its tutorials aren’t particularly gentle with Magic virgins. Veterans know what to expect, buy with confidence. [September 2013, p80]
    • 75 Metascore
    • 70 Critic Score
    Fun and frustrating in equal measure, Cloudberry Kingdom is both as delicious and ugly as a Picnic bar. [October 2013, p82]
    • 75 Metascore
    • 70 Critic Score
    A HD remake created with TLC, but it’s still brutally difficult. Argh! [October 2013, p83]
    • 78 Metascore
    • 70 Critic Score
    Mercenary is a big budget FPS on a handheld, done as right as it can be, but it’s still not quite good enough. [November 2013, p80]
    • 76 Metascore
    • 70 Critic Score
    All-in-all the features add up to a game that is one of the best replications of the real thing thus far, especially with some top notch presentation. Just watch out for those damn ghosts. [November 2013, p83]
    • 78 Metascore
    • 70 Critic Score
    It’s still far from perfect – main menu freezes abound and the EU and NA servers will frequently fail to even show up, so you’ll probs find yourself on a JP one – but when it works, it really works. Finally. [November 2013, p84]
    • 64 Metascore
    • 70 Critic Score
    While the narrative is bonkers, Killer Is Dead iterates on tired gameplay to make a gorgeous game playable. [November 2013, p84]
    • 74 Metascore
    • 70 Critic Score
    It’s more WWE – packing a presentation which, despite being in need of a next-gen overhaul, does a fantastic job of replicating the exhilaration of real-life fights. It’ll satisfy your bodyslamming desires – just don’t expect perfection. [Christmas 2013, p78]
    • 69 Metascore
    • 70 Critic Score
    The Vita’s augmented reality answer to Pokémon. [Christmas 2013, p81]
    • 70 Metascore
    • 70 Critic Score
    It’s not Symphony of the Night, but if you’re a long-time fan, you must whip it. [Christmas 2013, p82]
    • 66 Metascore
    • 70 Critic Score
    Not bad, just disappointing. The best combat in the series spoiled by subpar plot and too-often-iffy visuals. [March 2014, p74]
    • 64 Metascore
    • 70 Critic Score
    Warframe is an enjoyable free-to-play co-op shooter that's held back by confusing interface. [January 2014, p81]
    • 73 Metascore
    • 70 Critic Score
    Goes well, but lazily 'remastered' and made redundant by its sequels. [January 2014, p83]
    • 76 Metascore
    • 70 Critic Score
    Easy to get into, difficult to master, and free as a bird. Definitely sample-worthy. [February 2014, p79]
    • 71 Metascore
    • 70 Critic Score
    Bursting with personality and cuteness. Challenge anorexic. [February 2014, p83]
    • 71 Metascore
    • 70 Critic Score
    A head-on collision of Dynasty Warriors’ combat and Monster Hunter taxidermy. Shines in co-op. [April 2014, p73]
    • 67 Metascore
    • 70 Critic Score
    A nail-biting experience needing a few more coats of polish to stand out. [April 2014, p76]
    • 77 Metascore
    • 70 Critic Score
    A pretty spesh experience that asks a lot of your time and, yeah, sometimes your patience, too. [April 2014, p79]
    • 70 Metascore
    • 70 Critic Score
    A highly addictive platformer whose shine is marred by a few control issues. [April 2014, p83]
    • 69 Metascore
    • 70 Critic Score
    Stupid, emergent fun that's unlike any game you've ever play before. Two hour run-time hurts the package if you aren't a local co-op person. [June 2014, p83]
    • 72 Metascore
    • 65 Critic Score
    In almost all other respects Castle of Illusion pales in comparison to the Rayman Legends of the world. We’d also recommend Duck Tales Remastered over this in a heartbeat, too. But if you prefer your platformers easy and protagonists in pants, Castle of Illusion is still worth the price. [November 2013, p85]
    • 74 Metascore
    • 65 Critic Score
    A noticeable decrease in hilarity turns Brighter Darkness into the series' first sin in a long time. Only the most dedicated will forgive it. [December 2013, p83]
    • 63 Metascore
    • 65 Critic Score
    A worthy entry that cannot escape being pinned down by some crucial flaws. [Christmas 2013, p82]
    • 64 Metascore
    • 65 Critic Score
    Liberation has plenty of interesting things going for it, but is only essential for completionists. [March 2014, p80]
    • 59 Metascore
    • 65 Critic Score
    Great idea, not so great execution. Contrast's really only suited for the hardcore puzzle lover. [January 2014, p82]
    • 65 Metascore
    • 65 Critic Score
    An unpolished gem that dug deep for fun, but came up with repetitiveness. [January 2014, p83]
    • 71 Metascore
    • 65 Critic Score
    Shorter than your average LEGO adventure, doesn't build upon the formula in meaningful ways. [May 2014, p81]
    • 80 Metascore
    • 65 Critic Score
    Load times are an issue, but this tap-dancer proves to be pretty, and pretty taxing. [May 2014, p83]
    • 72 Metascore
    • 65 Critic Score
    Only Hobbit-sized improvements to the formula. May as well wait for the inevitable re-release that includes the third movie DLC. [June 2014, p77]
    • 68 Metascore
    • 65 Critic Score
    Technically solid and fun to engage with. Its bland narrative and iffy UI will cause genre newbies to eject prematurely. [June 2014, p82]
    • 67 Metascore
    • 65 Critic Score
    MXGP isn't without its flaws, but if you're a motocross fan, you don't have a lot of options. [July 2014, p80]
    • 71 Metascore
    • 65 Critic Score
    All-star Battle is strictly for fans, unless you want Japanese culture to slap you in the face. [July 2014, p80]
    • 47 Metascore
    • 60 Critic Score
    Completely average. [Nov 2008, p.102]
    • 69 Metascore
    • 60 Critic Score
    Post-"Dead Space," this just doesn't cut the mustard. [Summer 2009, p.72]
    • 63 Metascore
    • 60 Critic Score
    A sturdy, dependable effort that fails to excite. If it was a colour, it would be beige. [June 2009, p.64]
    • 71 Metascore
    • 60 Critic Score
    Konami will want to get Team Silent back for Silent Hill 7, we think. [Apr 2009, p.74]
    • 64 Metascore
    • 60 Critic Score
    We're happy with the decent foundations that TNA Impact! has laid out, but the content - which is a big deal in wrestling games - is paltry. [December 2008, p.80]
    • 61 Metascore
    • 60 Critic Score
    A brave competitor to Sony's mud king, but it's all a bit too bland to get revved up over. [Nov 2008, p.96]
    • 54 Metascore
    • 60 Critic Score
    The least awful Sonic game in years. [Jan 2009, p.74]
    • 65 Metascore
    • 60 Critic Score
    Does the job, but will disappoint even fans of the anime. [Apr 2009, p.80]
    • 66 Metascore
    • 60 Critic Score
    It was a worthwhile dig, but it just isn't a patch on genre leaders. [May 2009, p.64]
    • 59 Metascore
    • 60 Critic Score
    Better than most kids games, but has issues. [Summer 2009, p.80]
    • 66 Metascore
    • 60 Critic Score
    Each time you start [a minigame] it feels like you're forcing yourself to drink your own urine whilst frying in the desert: you don’t want to do it, but must to make it to the end. [Sept 2009, p.66]
    • 59 Metascore
    • 60 Critic Score
    Someone forgot to add "fun" to the jetpack. [Mar 2010, p.75]
    • 63 Metascore
    • 60 Critic Score
    Fanging through the snow just gets old far too quickly. [Summer 2009, p.79]
    • 70 Metascore
    • 60 Critic Score
    Feels positively ancient, gets by on retro charm. [May 2009, p.65]
    • 67 Metascore
    • 60 Critic Score
    The Godfather II starts off as a robust crime caper, but it alienates fans of the film and confuses those who haven't seen it. [June 2009, p.67]
    • 77 Metascore
    • 60 Critic Score
    Not bad, but it's something of an acquired taste. Best to try it before you fork out. [Nov 2008, p.103]
    • 51 Metascore
    • 60 Critic Score
    After a weekend with Hazard, you may want to return him. [Apr 2009, p.77]
    • 70 Metascore
    • 60 Critic Score
    Just follow the quest arrows, and spank everyone in your path. Rinse and repeat. Mental patients weave baskets because it’s calming - this is the same deal. [Sept 2009, p.70]
    • 63 Metascore
    • 60 Critic Score
    ROTF is a snack to finish - expect to knock the whole thing, both Autobot and Decepticon campaigns, over in a day - yet there's a perverse sense of accomplishment when the credits roll, despite the hit-and-miss graphics, awful music and weak sound effects. [Sept 2009, p.69]
    • 68 Metascore
    • 60 Critic Score
    Tenchu's in a dire need to go back to its roots. [June 2009, p.70]
    • 71 Metascore
    • 60 Critic Score
    There’s depth here – you can tool about with settings, text chat to your engineers and view race telemetry – but it will frustrate some. The racing itself, though, is good. SBK fans will likely have a lot of time for this title. Solid, but not for everyone. [Aug 2009, p.68]
    • 69 Metascore
    • 60 Critic Score
    Few differences from last year. [Feb 2010, p.75]
    • 59 Metascore
    • 60 Critic Score
    Like him or otherwise, Eddie Van Halen is a guitar hero, no doubt. This game just doesn't reflect that. [Mar 2010, p.76]
    • 73 Metascore
    • 60 Critic Score
    Newbies should check the originals, whilst veterans will find this frustrating. [Jan 2010, p.82]
    • 56 Metascore
    • 60 Critic Score
    The handful of events last for about one afternoon. [Mar 2010, p.77]
    • 63 Metascore
    • 60 Critic Score
    A shade too workmanlike in most areas. [Feb 2010, p.75]
    • 64 Metascore
    • 60 Critic Score
    You can go online and play with your mates, but it doesn’t do enough to be exciting or even pretty to look at. Diagnosis: take one dose of Final Fantasy XIII and start another of Valkyria Chronicles. [May 2010 p.79]
    • 72 Metascore
    • 60 Critic Score
    Battles are random. You’re dumped in at the deep end with little indication of how to do what you’re meant to, and when compared to FFXIII everything feels so last century. The characters have the same emotion as a corpse. It’s not at all streamlined, and graphics are washed out and low-res; it’ll take the most hardcore JRPG fan – and we’re emphasizing the ‘J’ – to accept this. A pity, as the townships and world are intricately designed. [Apr 2010, p.76]
    • 70 Metascore
    • 60 Critic Score
    It really seems as though Monumental Games focused more on flashy presentation and cheap thrills rather than handling and physics with any true depth. That said, it is a much more fun and accessible racing game that will attract new fans without hitting them over the head with a super-hard technicality. MotoGP 09/10 stands as the antithesis of racing sims like SBK-08 Superbike whose superior track-side feel was marred by bare bones presentation. There’s eye candy and pizazz here now, but it comes at the expense of handling purity. [May 2010 p.78]
    • 60 Metascore
    • 60 Critic Score
    The cinematics, while cobbled together from a ‘90s cop movie handbook, are more polished than most. If you were starving, you could lick this dish clean and be satisfied. But it wouldn’t taste like anything you hadn’t eaten before. [June 2010 p74]
    • 55 Metascore
    • 60 Critic Score
    Start the Party! is great for younger kids, but the young at heart will find the fun is spread pretty thinly. The game also doesn't completely live up to its title as a 'party starter', or its exclamation point for that matter. This mainly because 'multiplayer' is a missed opportunity thanks to it relying upon a pass-and-play style rather than head-to head. [November 2010 p67]
    • 58 Metascore
    • 60 Critic Score
    Time Crisis isn't exactly gaming's Hamlet, but Razing Storm is actually a lot more dumbed down than Time Crisis 4. Deadstorm Pirates is the third game and requires a big install. It's Time Crisis with pirates. Pirates armed with laser targeting fully-automatic flintlock pistols. We'll let that description hang [December 2010 p73]
    • 61 Metascore
    • 60 Critic Score
    Shaun White Skateboarding just feels a bit limp. The skating itself is competent but not tactile, and trekking back to a skate shop, rather than just an in game menu, to buy moves wears thin after a short while. Kudos for finding a way of distinguishing the game from its competitors, but Skate 2 is still chairman of the board. [December 2010 p75]
    • 45 Metascore
    • 60 Critic Score
    As a cerebral challenge SAW II is refreshing, fares noticeably better than the rushed original and is bloodier than an abattoir killing floor. That said, if you buy it expecting action that feels as visceral as the subject matter, you'll soon feel trapped with no way out. [December 2010 p76]