Playstation Official Magazine Australia's Scores

  • Games
For 830 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Killzone 2
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
  1. Negative: 59 out of 830
830 game reviews
    • 95 Metascore
    • 100 Critic Score
    I think the fact that you can go to sleep dreaming of a game, thinking of not just gaming but creation, breeds new life into an industry that is already known for its creativity. [Christmas 2008, p.62]
    • 91 Metascore
    • 100 Critic Score
    I'll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it'll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]
    • 85 Metascore
    • 100 Critic Score
    The white-knuckle thrill ride of the year. [Summer 2009, p.60]
    • 91 Metascore
    • 100 Critic Score
    The best music game currently available. [Feb 2010, p.72]
    • 94 Metascore
    • 100 Critic Score
    A tight-fisted gut blow of wow! Must own. [Mar 2009, p.70]
    • 95 Metascore
    • 100 Critic Score
    If you’re for the West, you will latch onto Redemption like an ornery rattlesnake. If the old West is of no particular interest to you, you still ought to find it difficult not to appreciate the incredible level of workmanship and depth on display here. It is a true opus. [July 2010 p.69]
    • 96 Metascore
    • 100 Critic Score
    The spectacular combination of generation-defining visuals, high adventure and cinematic intensity makes Uncharted 2 absolutely essential. There aren't any reasons not to own this game. [Nov 2009, p.64]
    • 94 Metascore
    • 100 Critic Score
    "History is written by the victors" says one character. Infinity Ward has just written history. Modern Warfare 2 is fast paced, deep, flexible and utterly, totally belongs in your console. [Christmas 2009, p.64]
    • 81 Metascore
    • 100 Critic Score
    The graphics are utterly gorgeous, and the soundtrack is a wistful selection of haunting folk music. In a lot of ways, this game conjures up nostalgia for a time that never was; but this matters not. This is a game that single-handedly moves PSPs in Japan. Now we can see why. [Aug 2009, p.76]
    • 92 Metascore
    • 100 Critic Score
    Amazing value for the money. This isn't so much SF5 as it is "Street Fighter 4.9". [May 2010, p.76]
    • 93 Metascore
    • 100 Critic Score
    Braid deserves success for being bold, original, and brilliant. Get it as soon as you can. [Jan 2010, p.83]
    • 92 Metascore
    • 100 Critic Score
    This game earns our highest accolade because it is a thoroughly entertaining ride from go to death throe. It finds a perfect balance between taxing platforming, cerebral puzzles, and glorious set-piece battles that loosen the bowel when you realise they're in-game graphics. Top that off with masterful camera work – that makes us totally rethink our hatred of fixed-camera action games – and you have a sequel that easily eclipses anything out there and reclaims it's rightful place at the pinnacle of its genre. [April 2010, p.61]
    • 90 Metascore
    • 100 Critic Score
    Assassin's Creed Brotherhood is a more than a worthy addition to the series canon. The similar setting of renaissance Italy will trick folks into assuming this is a half-arsed expansion, but honestly, this feels like Assassin's Creed 2.99. Don't be fooled by Brotherhood's cunningly familiar disguise. Mark it as a fresh target, pounce and take it down. [January 2011 p66]
    • 94 Metascore
    • 100 Critic Score
    Yes, ME2 isn't perhaps the most technical RPG ever created, but it's easily one of the slickest, bearing the unmistakable master craftsmanship of RPG luminaries, BioWare. Not only is this supersized Sony edition of ME2 outstanding value for money – it also represents a sound long-term investment. If the Mass Effect 3 reveals are anything to go by, the conclusion of this saga will be similarly unmissable and the galactic apocalypse will be decided in our own backyard: Earth. [March 2011, p70]
    • 89 Metascore
    • 100 Critic Score
    It's a game world that makes you feel like a tourist, like anything and everything is worth looking at. If Team Bondi's Los Angeles was a skirt she'd be a blonde. A blonde to make a bishop kick a hole in a stained-glass window... Combining slow-paced adventure gaming with well-executed open-world action was an audacious experiment. Infusing it with state-of-the-art animation tech that pits you in a game of wits against virtual liars was equally bold. Staging all of that in the most richly detailed videogame environment we've ever seen was outrageous. Not only does it work, it works extraordinarily well. It's the evolution of the adventure game, merging slow-burning discovery with the freedom associated with an open-world backdrop. It's the Concorde of its category, rendering fondly-remembered classics like Police Quest akin to simply flapping your arms. [July 2011 p.78]
    • 96 Metascore
    • 100 Critic Score
    Just so there's no confusion, let's state it plain: Batman: Arkham City is not only the best superhero game ever made, it's one of the best games ever made full-stop. Batman: Arkham City takes the already superlative original and gloriously expands on it. It's a deeper game, more complex, more inventive, more mature. In our view it brings the caped crusader's world to life better than any comic, movie, or television show before it ... To say it one last time: this is what it means to be Batman. And when it comes down to it, who the hell doesn't want to be Batman? [Nov 2011, p.62]
    • 93 Metascore
    • 100 Critic Score
    Mass Effect 3 is an amazing experience in and of itself. It's also the perfect capstone to a true AAA franchise, offering a poignant conclusion that'll stick long after the credits have rolled. You're standing on the precipice of one of the best games Earth money can buy. [April 2012, p.60]
    • 94 Metascore
    • 100 Critic Score
    Ultimately, Infinite will linger in your memory for a long time after the credits have rolled. Irrational Games, through its own turmoil of lead staff departing, a multiplayer mode that started late in the piece only to be canned (a wise move) have proved that excellence takes time. This is a genre-defining game, and it deserves to be played by anyone who’s ready for a brilliant story, engaging gun-play and a real challenge. [May 2013, p68]
    • 95 Metascore
    • 100 Critic Score
    As a game, The Last of Us will occasionally falter. Imperfect underwater mechanics and careless friendly AI that insists on blocking your path or causing unnecessary firefights can irk, but they are very minor niggles and should be treated as such. Because as an experience, The Last of Us is powerful, emotionally draining and absolutely one of the finest games of this generation. [August 2013, p70]
    • 97 Metascore
    • 100 Critic Score
    This year isn’t over yet – let alone the generation – so it’d be foolish and premature for us to throw acronyms like ‘GOTY’ or ‘GOTG’ at you just yet. Even still, we simply cannot see anything out on that horizon which looks like it’s up to the task of toppling this titan – and we don’t say such things lightly. Acquire this game at all costs. Thieve it in a heist if you have to. [November 2013, p74]
    • 88 Metascore
    • 100 Critic Score
    Combining the depth and difficulty of a rogue-like with the thrill of a platformer, it's an elegant and endlessly replayable gem of a game that is perfectly suited to a portable format. Co-op multiplayer over WAN (no netplay – boo!) is especially rewarding.[November 2013, p83]
    • 88 Metascore
    • 95 Critic Score
    Hereditary sins aside, the core experience of Assassin's Creed IV is one hell of a thirty-cannon salute that has so many tantalising distractions that we honestly can't wait to sail back into its world again. [December 2013, p70]
    • 87 Metascore
    • 90 Critic Score
    A fantastic fighting title that will ensure your thumbs are well ready for SFIV. [Mar 2009, p.85]
    • 83 Metascore
    • 90 Critic Score
    Borderlands starts out great and only gets better from there. If you’re up for an epic, awesome and subversive good time, get your arse to Pandora and explore the Borderlands. [Dec 2009, p.72]
    • 82 Metascore
    • 90 Critic Score
    A one-finger salute right up the arse of the free-roaming crime genre. [December 2008, p.68]
    • 88 Metascore
    • 90 Critic Score
    Short, but brilliantly executed. [Christmas 2008, p.74]
    • 83 Metascore
    • 90 Critic Score
    If God gave rock ‘n roll to us then it is settled: Tim Schafer is God. A must play. [Dec 2009, p.62]
    • 78 Metascore
    • 90 Critic Score
    Robust, charming and impeccably presented. Impossible not to enjoy. [July 2009, p.79]
    • 83 Metascore
    • 90 Critic Score
    The best arcade racer on the market bar none. [December 2008, p.76]
    • 85 Metascore
    • 90 Critic Score
    A total package. Intriguing without being obtuse, epic without making you feel lost. [June 2009, p.54]