Playstation Official Magazine Australia's Scores

  • Games
For 1,075 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
1075 game reviews
    • 82 Metascore
    • 80 Critic Score
    The presentation still bites. Players and stadiums look drab, and PES 2013's overall physics can't compete with EA's replication of momentum, but at least Konami's offering is doing some things differently than FIFA, and doing them bloody well. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The game captures the excitement of the sport, forces you to concentrate for laps on end, and can be as much of a time-sink as you choose, either with a full career or bite-sized challenges, and a smart middle ground where you need to beat a roster of chosen rivals for their contracts. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Truth is, Tokyo Jungle is addictive as hell, and there's a heap of pride to be felt from outwitting enemies like a Solid Snake gazelle. And you'll positively beam when you defy commonsense by using a beagle to tear the throat out of a sleeping lion. Throw in rad co-op multiplayer, and this simple-looking PSN title will have you shagging, mauling, or "graduating from bovine university" for ages to come. [November 2012, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 80 Critic Score
    A technically troubled, budget production that tries to compensate with gore and 'edgy' characters that are ultimately obnoxious. [August 2014, p79]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    A more than solid base to build a fuzzy franchise on. A bit thin on breeds, and the dog voices are rather annoying. [August 2014, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Smartphone owners may be familiar with the basic premise, but it's been remixed and added to, essentially making the PS3 release a different game that's worth buying. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    The rhythm genre isn't dead, it just got better with lasers. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    With its improved controls, Escape Plan is now criminally good value for money. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    In 400 Days, no single character comes across as quite right. It’s often tough to choose which line of dialogue to say at times. It’s a perfect setup for the second season, presenting a broad glance at diverse situations and tying them together deftly with a small amount of overlap. [September 2013, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    We love the fighting that is present in SoulCalibur V because it's fast, inventive and approachable; but those improvements are all but squandered on threadbare single-player that's basically a bootcamp for pushing players online. That transition is fine if you've got the mad skills. However, newcomers may find that SoulCalibur V will too soon limit them to either replaying quick battles ad infinitum (to unlock useless hairstyles and arse-less chaps), or going online to be thoroughly pantsed by the grandmasters. [February 2012, p.72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Take away the (great) LEGO visuals and chuck a few extra songs in there and there’d be no reason you wouldn’t be able to pass this off as Rock Band 3. [Christmas 2009, p.76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Derivative and simple, but well-produced and very playable. Please, just go to Hell. [Mar 2010, p.68]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Looks marginally better than the PS3 version. That's about it. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Minor control updates and all the DLC included. Looks gorgeous, still plays great. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    We found Catherine to be fairly enthralling, both in the old school challenge of its block-based conundrums and the addictive downward spiral of Vincent's narrative. Likewise, the quasi-RPG sections offer just enough exploration, offer endearing characters that are beautifully animated and lead to a variety of wacky endings to replay for. [January 2012, p.74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A surprisingly deep and addictive golfing experience. [December 2008, p.82]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    There’s nothing particularly wrong with Tekken 6, but the series is starting to age. Gorgeous graphics help, but this genre needs some fresh blood. [Dec 2009, p.66]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    The omission of four-player cooperative play (as seen in its PS3 counterpart) hurts and seems a bit of an oversight but that doesn't stop it from being a damned fine platformer. Rayman Origins looks a treat, plays pretty sweet and walks its own beat. [April 2012, p75]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    One of the most original titles we've seen this gen. [Summer 2009, p.70]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Amazing to look at, great to play. Forgive the tardy loading times and this is a winner. [March 2012, p63]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Very few games have the capacity to go from frustrating and infuriating to magical and sublime in the space of a few heartbeats (particularly when you get into a Zen state of mind and everything literally falls into place) but Lumines: Electronic Symphony walks that tightrope beautifully. [April 2012, p76]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Exceptionally presented, additively brutal. [June 2009, p.62]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    [I]t's the Vita-specific features that may well entice new players to the otherwise hardcore fighting series. The lower difficulty settings actually let you dominate in fights on the easy setting (and there's 'very easy', too), unlike easy on Street Fighter IV, while a wholly touchscreen fighting mode lets you finger your enemies to death. It's not the best way to play the game, but it means that even the greenest newbie can win a fight without having to remember increasingly complex combat commands. [April 2012, p77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    This sucker devours bus and train trips. [March 2012, p64]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Tough, frequently ingenious and amusing, Stealth Inc is full of surprises. [September 2013, p80]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    This isn't meant as a backhand, but Virtua Tennis 4 on PS Vita is virtually identical to the PS3 version, which which was quite good. Smashing, even. [March 2012, p65]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Surprisingly polished and great value for money. Touch controls work rather well, too. [April 2012, p78]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Has made some really solid steps forward in combat but needs a more readily digestible plot to entice newcomers. [March 2012, p68]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Reckoning is not about narrative. In this respect, it's a defiantly linear experience. What it is about is gameplay choice within the oft-rigid of an RPG. The way it accomplishes this is particularly fresh, and maybe even suggests a new precedent in the evolution of the genre. It's about time, right? Big Huge Games has clearly been paying a lot of attention to what's going on, and the result is that Reckoning is a patchwork of everything great that's been done to forward modern RPGs in recent times. [March 2012, p70]
    • Playstation Official Magazine Australia