Playstation Official Magazine Australia's Scores

  • Games
For 830 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Monster Hunter Freedom Unite
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
  1. Negative: 59 out of 830
830 game reviews
    • 82 Metascore
    • 80 Critic Score
    Clever, colourful and enchanting. You'll be hypnotised from the start. [September 2012, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Transformers newcomers will be sated by the solid shooting and platforming on offer, provided they don't expect anything revolutionary. But if you are a fan, the many fan favourite cameos conspire to make the stock-standard feel special. [October 2012, p.72]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes' ready-made content is refreshing, creative and fun – but it's also in very short supply. That said, there's a more than capable platformer waiting for you here, and it's backed up by a versatile level editor that's pregnant with possibilities. Queasy has laid one heck of a good egg, and we honestly can't wait to see how many ways the community will cook this up. [October 2012, p74]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    The time you spend playing the game – when you're on the field – isn't as rewarding as all the stuff that goes on around it. Scouting is a dream, and the commentary on each player in this mode adds a sense of realism and character, backed by a stream of social media feeds. So, yeah, it's still good, but next year ought to be even better. [October 2012, p76]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    While the world may be a tad derivative, Corvo's powers more than make up for it. Blink becomes second nature, and it's obviously informed the level design's go-anywhere approach. There's just enough inventiveness here to elevate Dishonored above its numerous competitors, and it's quite hard to imagine going back to games where you can't teleport to the rooftops, or possess fish to access buildings' cellars. [November 2012, p74]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    The bulk of Resident Evil 6 is highly polished, AAA blockbuster stuff. Capcom has bet big here and delivered a tonne of content that not only delivers extreme value for money, but also gameplay to suit every Resident Evil fan type. As impressive as that feat is, one can't help but feel that this sequel is more of a catch-up to other games, rather than a bold zombie into bold new territory. [November 2012, p66]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Any PlayStation gamer looking to broaden his horizons really ought to take a chance on this. If you're like us, and you figured 'turn-based' was longhand for 'boring', you'll be shocked when your 1000th (sissy) save reads: 40 hours played. [November 2012, p68]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    TTT2 succeeds on a number of levels. It innovates within the series itself, the genre as a whole, while simultaneously appealing to hardcore fans and those who have only casually played Tekken since it debuted in the mid '90s. The game you get on your PS3 is based on the 'Ultimate' version of the arcade game with a few added characters thrown in, making the already chunky roster even plumper with 50-odd fighters. [November 2012, p70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The presentation still bites. Players and stadiums look drab, and PES 2013's overall physics can't compete with EA's replication of momentum, but at least Konami's offering is doing some things differently than FIFA, and doing them bloody well. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The game captures the excitement of the sport, forces you to concentrate for laps on end, and can be as much of a time-sink as you choose, either with a full career or bite-sized challenges, and a smart middle ground where you need to beat a roster of chosen rivals for their contracts. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Truth is, Tokyo Jungle is addictive as hell, and there's a heap of pride to be felt from outwitting enemies like a Solid Snake gazelle. And you'll positively beam when you defy commonsense by using a beagle to tear the throat out of a sleeping lion. Throw in rad co-op multiplayer, and this simple-looking PSN title will have you shagging, mauling, or "graduating from bovine university" for ages to come. [November 2012, p76]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Smartphone owners may be familiar with the basic premise, but it's been remixed and added to, essentially making the PS3 release a different game that's worth buying. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    The rhythm genre isn't dead, it just got better with lasers. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 80 Critic Score
    Beyond the addictive action, where RCR really shines is with its irreverent comedy and fan-service references. Expect to snort milk out of your nose when The Player randomly codecs a Solid Snake wannabe who responds in broken English. Even if you weren't gaming back then you'll get a grin when you're given a DeLorean and asked to run over 88 people to fill your Flax Combobulator. [December 2012, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    The formula's barely changed since Just Dance 3. Brightly coloured representations dance on screen, you follow with a Move controller in hand. Or you can do as we did towards the end and sit on the couch and wave it as convincingly and energetically as you can. This works just enough to keep the score counter ticking up, but you'll never hit the max number of stars or nail the new and tough sub challenges that way. These sub challenges ask you to achieve a certain rank in specific part of songs. We just want to let our aching arms recover. [December 2012, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Joe Danger 2 is tough, especially in the exclusive-to-PS3 bonus levels. Tough, but not unfair. You'll need to memorise the courses as you fling your vehicle through the air, and each of machines feels beautifully weighted and satisfying to control. [December 2012, p83]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    If you can ignore the eyesore low-res video feedback of the PlayStation Eye, the book itself and the creative crap it spawns looks sharp, well animated, and it grows in complexity. Likewise the interactive stories and narration are top-notch stuff. [Christmas 2012, p.76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    LBP Karting doesn't run a perfect race, but it definitely earns its podium finish thanks to a glorious track editor. It mashes together the approachability of ModNation's DIY editor with the overwhelming possibilities of LBP's 'if you can think it, you can create it' motto. [Christmas 2012, p.77]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Though Zero Escape comes with reams of text, it's all well written, thoroughly addictive stuff that encourages multiple playthroughs to see its 24 endings. Any Vita owner looking to try something different is advised to make the leap of faith and scoop this up immediately. [Christmas 2012, p.81]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Take Burnout Paradise's massive open world, strip out the wild, physics-defying, cabin-crushing crashes and insert a generous handful of the world's hottest or most iconic motors. This is Need for Speed that only Criterion could create. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Could do with shorter 'mini-loads' between retries. But otherwise great. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Though the formula hasn't exactly been built from the green ground piece up, Telltale has gone above and beyond our expectations. Take, for example, the fact that Middle-earth is one gigantic, seamless hub world that can be be trodden across (or fast traveled through) from one end to the other. [January 2013, p64]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    As an interactive story it's one hell of a good piece of entertainment. Taking your first tentative steps into this seriously rich universe, planting the seeds for larger implications later in the series, and tangling with one of the best antagonists ever, Saren, is a trip well worth taking. There's a rich, colourful cast you'll want to meet for the first time (Urdnot Wrex in particular) and very poignant moments to be had (e.g. becoming a Spectre). These are watershed gaming moments that the ME2's 'introductory' comic book could never hope to encapsulate. [January 2013, p69]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    By obliterating the worn exterior and souping up the interior, Ninja Theory has done the very difficult, and that is they've made Devil May Cry relevant again. Not only that, they've also made it accessible where previously it was definitely not, both aesthetically and mechanically, without ignoring the hardcore crowd who've been up most nights chewing their fingers into nubs ever since this surprise initiative was announced. [February 2013, p72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Guardians of Middle Earth's early days are a bitch, and can be made bitchier by the fact it has no local matchmaking. Push through this brief difficult period, and you'll be hooked. It's almost loathsome how addictive this can be. You ever laugh at all those World of Warcraft Gollums? That's gonna be you. [February 2013, p78]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Sine Mora is for everyone. The fact is most of us simply don't have the time or patience necessary to properly appreciate a game that demands so much from the player. But for those who do: buy it. Buy it now. [February 2013, p79]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Nice one, Clever Beans – this is how you do "casual". [January 2013, p74]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    In a decade, God of War: Ascension may very well be looked upon as that weird middle child that nobody really wants to talk to. But for now, it’s still a consistent, well-polished bundle of fun and really, that’s all that should count. [May 2013, p72]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Simple at first but your twitch skills will get a solid workout in the later stages. Bite-sized fun and quite fetching. [May 2013, p77]
    • Playstation Official Magazine Australia