Playstation Official Magazine Australia's Scores

  • Games
For 776 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 56 out of 776
776 game reviews
    • 77 Metascore
    • 80 Critic Score
    The formula's barely changed since Just Dance 3. Brightly coloured representations dance on screen, you follow with a Move controller in hand. Or you can do as we did towards the end and sit on the couch and wave it as convincingly and energetically as you can. This works just enough to keep the score counter ticking up, but you'll never hit the max number of stars or nail the new and tough sub challenges that way. These sub challenges ask you to achieve a certain rank in specific part of songs. We just want to let our aching arms recover. [December 2012, p81]
    • 78 Metascore
    • 80 Critic Score
    Joe Danger 2 is tough, especially in the exclusive-to-PS3 bonus levels. Tough, but not unfair. You'll need to memorise the courses as you fling your vehicle through the air, and each of machines feels beautifully weighted and satisfying to control. [December 2012, p83]
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • 72 Metascore
    • 80 Critic Score
    If you can ignore the eyesore low-res video feedback of the PlayStation Eye, the book itself and the creative crap it spawns looks sharp, well animated, and it grows in complexity. Likewise the interactive stories and narration are top-notch stuff. [Christmas 2012, p.76]
    • 73 Metascore
    • 80 Critic Score
    LBP Karting doesn't run a perfect race, but it definitely earns its podium finish thanks to a glorious track editor. It mashes together the approachability of ModNation's DIY editor with the overwhelming possibilities of LBP's 'if you can think it, you can create it' motto. [Christmas 2012, p.77]
    • 84 Metascore
    • 80 Critic Score
    Though Zero Escape comes with reams of text, it's all well written, thoroughly addictive stuff that encourages multiple playthroughs to see its 24 endings. Any Vita owner looking to try something different is advised to make the leap of faith and scoop this up immediately. [Christmas 2012, p.81]
    • 84 Metascore
    • 80 Critic Score
    Take Burnout Paradise's massive open world, strip out the wild, physics-defying, cabin-crushing crashes and insert a generous handful of the world's hottest or most iconic motors. This is Need for Speed that only Criterion could create. [Christmas 2012, p.83]
    • 79 Metascore
    • 80 Critic Score
    Could do with shorter 'mini-loads' between retries. But otherwise great. [Christmas 2012, p.83]
    • 82 Metascore
    • 80 Critic Score
    Though the formula hasn't exactly been built from the green ground piece up, Telltale has gone above and beyond our expectations. Take, for example, the fact that Middle-earth is one gigantic, seamless hub world that can be be trodden across (or fast traveled through) from one end to the other. [January 2013, p64]
    • 85 Metascore
    • 80 Critic Score
    As an interactive story it's one hell of a good piece of entertainment. Taking your first tentative steps into this seriously rich universe, planting the seeds for larger implications later in the series, and tangling with one of the best antagonists ever, Saren, is a trip well worth taking. There's a rich, colourful cast you'll want to meet for the first time (Urdnot Wrex in particular) and very poignant moments to be had (e.g. becoming a Spectre). These are watershed gaming moments that the ME2's 'introductory' comic book could never hope to encapsulate. [January 2013, p69]
    • 85 Metascore
    • 80 Critic Score
    By obliterating the worn exterior and souping up the interior, Ninja Theory has done the very difficult, and that is they've made Devil May Cry relevant again. Not only that, they've also made it accessible where previously it was definitely not, both aesthetically and mechanically, without ignoring the hardcore crowd who've been up most nights chewing their fingers into nubs ever since this surprise initiative was announced. [February 2013, p72]
    • 75 Metascore
    • 80 Critic Score
    Guardians of Middle Earth's early days are a bitch, and can be made bitchier by the fact it has no local matchmaking. Push through this brief difficult period, and you'll be hooked. It's almost loathsome how addictive this can be. You ever laugh at all those World of Warcraft Gollums? That's gonna be you. [February 2013, p78]
    • 85 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Sine Mora is for everyone. The fact is most of us simply don't have the time or patience necessary to properly appreciate a game that demands so much from the player. But for those who do: buy it. Buy it now. [February 2013, p79]
    • 73 Metascore
    • 80 Critic Score
    Nice one, Clever Beans – this is how you do "casual". [January 2013, p74]
    • 80 Metascore
    • 80 Critic Score
    In a decade, God of War: Ascension may very well be looked upon as that weird middle child that nobody really wants to talk to. But for now, it’s still a consistent, well-polished bundle of fun and really, that’s all that should count. [May 2013, p72]
    • 79 Metascore
    • 80 Critic Score
    Simple at first but your twitch skills will get a solid workout in the later stages. Bite-sized fun and quite fetching. [May 2013, p77]
    • 70 Metascore
    • 80 Critic Score
    Less of everything that marred Atelier Meruru. One of the best JRPGs of the year so far. [April 2013, p75]
    • 75 Metascore
    • 80 Critic Score
    Fans concerned about this being the first Sly game not made by Sucker Punch should worry no more. Developer Sanzaru Games ‘gets it’ and has brought a lot of great ideas to the table that show, without a doubt, that action platformers are still a massively entertaining genre. [April 2013, p76]
    • 76 Metascore
    • 80 Critic Score
    Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
    • 93 Metascore
    • 80 Critic Score
    Persona 4 Golden is a Tardis of a game. Initially, it seems cute and friendly and it hooks you with its murder mystery and time management focus. Once you get inside, it opens up exponentially, awing you with its scope. [March 2013, p76]
    • 83 Metascore
    • 80 Critic Score
    More than seven years on and Stranger’s Wrath is still fresh. Apart from some annoying pop-up tutorial boxes on PS Vita and some niggling issues when retrieving ammo, it’s still unabashedly brilliant. A must buy for sure. [March 2013, p80]
    • 80 Metascore
    • 80 Critic Score
    A very competent, atmospheric shooter that isn’t solely about blowing shit up. If you’re not afraid of the dark and need a change of pace, a ride with Metro: Last Light might be exactly what you need. [June 2013, p68]
    • 78 Metascore
    • 80 Critic Score
    For hardcore nerds, it’s a wet dream made real; for everyone else, it’s a spectacle like no other. [June 2013, p72]
    • 74 Metascore
    • 80 Critic Score
    If you’ve never played a golfing game before this would be a great place to start. It’s packed with a great introduction to the sport, dozens of hours of content, and there’s few things more satisfying than rocking up to the 18th one stroke behind, only to sink an astounding 35-metre chip for the tournament win. [June 2013, p79]
    • 75 Metascore
    • 80 Critic Score
    Basically, the same great PS3 title we reviewed a while back, but portable and with exemplary CrossPlay functionality. Being able to whip out your Vita and pick up from where you left off (by downloading a Cloud save) is an absolute godsend and the synching process is flawless. [June 2013, p80]
    • 81 Metascore
    • 80 Critic Score
    One of the most memorable indie games of the past decade. Best played with friends. [June 2013, p76]
    • 77 Metascore
    • 80 Critic Score
    Soul Sacrifice isn’t the deepest Action-RPG out there, but it’s certainly one of the most interesting, and it feels right at home on PS Vita. [July 2013, p78]
    • 78 Metascore
    • 80 Critic Score
    Muramasa is twenty hours well spent amongst some of the most breathtaking visuals and sound on PS Vita. Unsheath your wallet and ninjadash your way to the store now. [July 2013, p76]
    • 80 Metascore
    • 80 Critic Score
    Darkstalkers Resurrection is a well preserved piece of history of which no fighting game fan should be unaware. Go check it out. [July 2013, p80]
    • 70 Metascore
    • 80 Critic Score
    It’s just like being back in the arcades (with lots of Japanese kids kicking your arse). [August 2013, p79]