Playstation Official Magazine Australia's Scores

  • Games
For 1,136 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LittleBigPlanet
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1136 game reviews
    • 52 Metascore
    • 70 Critic Score
    [Y]ou're only allowed to customise and upgrade the character you're controlling. You can determine who'll be in your squad, but you can't tell them what guns and abilities to use. In fact, AI-controlled squadmates don't even have abilities. They're just grunts with guns and act with all the intelligence of tactical awareness of action movie cannon-fodder, and it affects your offensive options. [April 2012, p.62]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    It’s very punishing due to the random roaming nature of your monsters and the lack of a timer between levels. It takes a lot of effort to get right. When you do it is very rewarding, a real lightbulb moment, but getting there might prove too frustrating for many. [Christmas 2009, p.79]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    A head-on collision of Dynasty Warriors’ combat and Monster Hunter taxidermy. Shines in co-op. [April 2014, p73]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    For those expecting a Tarantino-like exploration of the consequences of being a bad person, you're looking at the wrong series. It didn't take long for us to realise that Ninja Gaiden 3 has more cheese than a fondue party, but it works in the favour of this frantic over-the-top hack-and-slash title. [April 2012, p64]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 70 Critic Score
    Guitar Hero 5 is proof Neversoft is getting the hang of this caper, but it could've benefited a lot from a more proven tracklist. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A nail-biting experience needing a few more coats of polish to stand out. [April 2014, p76]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    A pretty spesh experience that asks a lot of your time and, yeah, sometimes your patience, too. [April 2014, p79]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    If Defiance were purely offline you wouldn’t look at it twice. Objects wink out of existence, characters have little weight, and unless you’re in a team the enemies are tough. But it will get under your skin. [June 2013, p74]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Not bad, just disappointing. The best combat in the series spoiled by subpar plot and too-often-iffy visuals. [March 2014, p74]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Ostensibly, Lost Planet 2 has been built with multiplayer in mind. As a single player experience is competent but slightly underwhelming. [June 2010 p72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Essentially, Dot Game is a next-gen homage to early NES RPGs. This is a 23-year-old game design with a 3D graphic 'overhaul' - no more, no less. If you pine for the past, this should keep you entertained, but it may frustrate new gamers. [July 2010 p75]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    A highly addictive platformer whose shine is marred by a few control issues. [April 2014, p83]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    You’ll not find a prettier AAA game on PS4. Unfortunately, you'll probably not find a shorter one either. Doesn't reinvent the wheel, just affixes the blingest steampunk spinner rims you can imagine. [April 2015, p70]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    Stupid, emergent fun that's unlike any game you've ever play before. Two hour run-time hurts the package if you aren't a local co-op person. [June 2014, p83]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Visually weak, but delivers in other aspects. [Christmas 2008, p.90]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 70 Critic Score
    Reading about it in abstract, one could be forgiven for thinking that Fairytale Fights is a game for deviants and sickos, created to corrupt the young. This is not the case; everything is far too cute to be offensive. While it may sound sinister that the Naked Emperor character has visibly erect nipples, or that the Mother Goose Gun has an inflamed, purple ringpiece, in reality these flourishes are too stylised to make one bat an eye. It’s like the difference between ‘#@%&!!’ and a proper swear word. [p74 Christmas 2009]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 70 Critic Score
    SSX
    [P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    Until Dawn doesn’t exactly reinvent the wheel, but the sense of immersion is real, as are the heart palpitations. [Christmas 2016, p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    While the predecessor was a solid albeit short outing with optional co-op, this sequel seems less polished. The backgrounds lack the eye-catching finish, the plot is just a discombobulated mess strewn together and while Klei Entertainment has evened out the difficulty spikes it lacks the charm of the original. [April 2012, p71]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Warframe is an enjoyable free-to-play co-op shooter that's held back by confusing interface. [January 2014, p81]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    If you dig it up, expect some noticeable rot. 10 years made these a bit brainless and they only stand up okay. [December 2016, p75]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    [G]ripes aside, Gotham City Impostors is a surprisingly solid shooter and with the sizeable first DLC drop, Warner Bros. is promising improvements across the board. If they deliver on that, consider upgrading this score to must-buy status, rather than a nice-to-have. [April 2012, p72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    While Codemasters have made this look the goods from the glossy cars to the vibrant environments, the edge-of-your-seat events are few and far between, and the carnage is limited due to a small field of competitors. You'll either feel indifferent to its attitude or loathe it outright, and your gut reaction will tip you either way. We, and we suppose many others, will be curious to see how this sideshow influences DiRT 4. [July 2012, p76]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    At its core this is Konami's Ninja Turtles beat 'em up re-skinned for Matt Groening's cash. But whereas everybody gets a rad turtle in TMNT, one poor bastard in every four player posse gets stuck with Marge and a vacuum. [April 2012, p80]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Goes well, but lazily 'remastered' and made redundant by its sequels. [January 2014, p83]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    As a single-player thing, Sorcery is just okay. You run, you stick your shimmering shield up if things get hairy, you wave spells at shambling horrors, and a lot of the time our boy Finn does something completely mental because the control scheme is a very delicate thing indeedily. It's simple but frenetic, with some surprisingly nutty moments and even nuttier boss battles. [July 2012, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    A genuine improvement over previous titles. [Christmas 2008, p.85]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Think: a cheaper, slightly nastier version of 2008's Pure, and you're not too far off the track. [July 2012, p83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    Pre-canned cutscenes suddenly give way to in-engine sections where the characters continue to converse, only silently – via slabs of text you need to click through instead of pre-recorded speech. There doesn't appear to be any real rhyme or reason as to when this will happen – it just seems like a cheap way of extending the cutscenes. All it does it undermine the atmosphere – the game goes from a modern, cinematic action-drama to a static, dusty old RPG in the blink of an eye. [Apr 2010 p.70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Despite its age, VF5 is still as solid as a palmfist to the midsection from a karateka. This is fast, technical and bereft of 'super technique bollocks' seen in other fighters. If you've never ventured beyond DOA or Tekken try this. [July 2012, p83]
    • Playstation Official Magazine Australia