Playstation Official Magazine Australia's Scores

  • Games
For 1,188 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Street Fighter IV
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1188 game reviews
    • 65 Metascore
    • 70 Critic Score
    Being Sherlock Holmes is a welcome of pace. He's no Downey Jr., but this videogame version is still an amoral prick who 's totally down with poisoning plebs, breaking and entering, prodding corpses, and threatening some of the ugliest children ever rendered digitally. Aside from explosions, QTEs and loot, more could you want from a game? [December 2012, p76]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    A serviceable attempt at polishing up an antique. Controls are still wonky. Visual presentation is more up and down than that pesky zombie who just won’t die. [February 2015, p76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fun and frustrating in equal measure, Cloudberry Kingdom is both as delicious and ugly as a Picnic bar. [October 2013, p82]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    If you've been looking for an excuse to dust off your Move controller, this is it. [June 2012, p80]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    Has made big steps beyond V2, particularly in terms of level size and multiplayer options. Still requires polish. [September 2014, p68]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    A HD remake created with TLC, but it’s still brutally difficult. Argh! [October 2013, p83]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    It plays like Bond, feels like Bond and sounds like Bond, if only it moved a wee bit faster and was as smooth as Bond. [Summer 2009, p.66]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Great design and syrupy animation. Busy without being chaotic, and humourous too. [December 2012, p81]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    It'll put your reflexes and your memory to the test. Addictive. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    The multiple inescapable tutorials that open Worms Revolution's campaign are an ill portent: for series veterans they're insulting, and the new mechanics introduced don't seem like anything special. It's not until you've played a few games and dipped into the campaign proper that the merits of Revolution become clear. [December 2012, p82]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Your dyslexia serves you well, this should have been called 'Akiba Strip'. Par for the course brawling with lite-rpging, bewbs, but also some man-bulge, too. [September 2014, p75]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    If you have an existing library of Rock Band tracks you'll dig this. [December 2012, p83]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 70 Critic Score
    Brutally difficult and timelessly fun. Another World is an important game, but also overpriced. [September 2014, p77]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    It's hard to genuinely dislike a game like All 4 One. While it's obviously and quite severely flawed in a lot of ways, it's also possessed of a certain irreverent charm that – while derivative – is often enough to keep you playing irrespective of the fact that you're not really having a great deal of fun. [Dec 2011, p69]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    Not a cut above the main franchise, but a decent stab at a spin-off. [July 2015, p83]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 70 Critic Score
    A solid racing experience being far too "extreme" for its own good. [Oct 2009, p.72]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    [T]here are people playing Anarchy Reigns – but there's not a lot of them, and they're all a million times better than you. The terrible shame of it – and the dilemma for us – is that it's pretty obvious Anarchy Reigns would be incredible if only it could only attract more players. Battling it out with the bots, we often saw glimpses of what could've been, and were always left wanting more. [January 2013, p66]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    A chill platform puzzler whose dazzling production values aren’t matched by stable framerates or especially memorable moments. Rime’s only reasonable. [August 2017, p79] [August 2017, p81]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    We’re looking forward to the kind of stuff people are going to come up with here, and as the software is designed with different entry points there should be no limit to the type of content that comes out of this game. [Christmas 2009, p.79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Far from mindless but further from brilliance, War for Cyberton is fun without being engaging, ideal for an undemanding audience. [September 2010 p.76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    While this PS Vita version does nothing wrong, the PS3 version's split-screen option makes that the one to get. [February 2013, p81]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Where Spec Ops succeeds – just – is with its themes of the end justifying the means, the ravages of war on a man's psyche and its portrayal of extreme violence. This is simultaneously its downfall as the team haven't quite nailed the execution until the final moments, where the full extent of what's happened over the last eight or so hours dawns on the protagonists. We wish Yager had teased and fleshed out the concepts sooner than leaving it to the beguiling endings; we doubt many players will bother reaching the credits. A year and half ago we might have been more impressed with The Line, but its poor presentation and boring shootouts completely let it down. [August 2012, p70]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    WayForward seems to have saved its 'A Game' for their own IP. Book of Memories feels odd, as though a Diablo has murdered a Silent Hill, and is traipsing about wearing its skin. [January 2013, p70]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    Sword in the Darkness shouldn't be viewed as a bad episode, but it does lack the expected drama. [June 2015, p75]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Arkham City is arguably the best superhero game ever made, so it makes sense that Beenox would look to it for inspiration. And while The Amazing Spider-Man seldom succeeds entirely in emulating the accomplishments of its illustrious antecedent, it makes a pretty decent fist of it, for the most part. [August 2012, p72]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    Push beyond the first world and the erratic difficulty spike (thankfully you can skip stages and come back to them) and you'll have fun with Voodoo Dice. It's a welcome distraction from the currently slew of action titles, though not an essential one. [September 2010 p79]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 70 Critic Score
    21st Century standards such as midlevel checkpoints and an inventory system that halts the action so you can equip yourself are eschewed in favour of, well, death. You can't even pause the game, so if you're in for this you're in it for the long haul, hours at a time. [August 2010 p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    While it won't satisfy technical fight-fiends, it's definitely a sterling lounge room fixture for a crowded night in of mashing each other into opposing franchise paste. [Summer 2009, p.68]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Solid, but not quite what we expected. [Apr 2009, p.70]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    Perhaps one of the best things we can say about Sonic Generations is that it feels complete, and that it looks absolutely stunning. 20 years offers a lot of time to draw inspiration from, and Team Sonic's determination to show off everything that Sonic has accomplished is to be applauded. As an homage it's without peer. As a game in its own right it's flawed, but it'll leave you with more smiles than frowns. [Dec 2011, p70]
    • Playstation Official Magazine Australia

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