Playstation Official Magazine Australia's Scores

  • Games
For 920 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Spelunky
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 67 out of 920
920 game reviews
    • 82 Metascore
    • 80 Critic Score
    A surprisingly deep and addictive golfing experience. [December 2008, p.82]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 80 Critic Score
    And while 2K make up for this downgrade via added content, this isn't as extensive as we had hoped. [December 2008, p.64]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Aesthetics aside, this is a feast for SRPG wonks. [May 2009, p.66]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Well built with minor flaws, this is definitely one to get hold of. [May 2009, p.70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A title that needed another couple of months in the oven. [Christmas 2008, p.68]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Exceptionally presented, additively brutal. [June 2009, p.62]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    A step in the right direction for the franchise. [Christmas 2008, p.84]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 80 Critic Score
    It probably could have been a bit longer. [Oct 2009, p.64]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    A technical bell ringer, FC2 is set to be a cult favourite. [Christmas 2008, p.72]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    The Nippon Ichi crew are masters of turn-based strategy so there was no guarantee that they could do an action game, any more than Madonna was guaranteed any success in her acting career. But succeed they have; gamers can dive into their wicked anime universe with pick-up-and-play accessibility [Aug 2009, p.78]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Arguably the best Guitar Hero game since "Guitar Hero III." [June 2009, p.66]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    Will the multiplayer be enough to prise flocks of fans from Modern Warfare 2’s steely grasp? Possibly, because it’s really quite good. It’s primarily the use of destruction that distinguishes it from Modern Warfare 2, because in many other ways it’s very similar. The destruction, however, and its dynamic impact on the maps is a massive point of difference. In almost every way Bad Company 2 technically outclasses the original, but that’s to be expected. We just miss the mischief. [Apr 2010 p.68]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    The top seed of tennis games made even better. [July 2009, p.83]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Take away the (great) LEGO visuals and chuck a few extra songs in there and there’d be no reason you wouldn’t be able to pass this off as Rock Band 3. [Christmas 2009, p.76]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 80 Critic Score
    The defining moment came when, having spied a particularly rare class of collectible, we sent the Overlord in to smash the crate that held it. Before he could reach it, a little pointy-hat-wearing gnome, not even a foot high, darted in and nicked it, gibbering all the way back to its grubby little warren. Our clichéd expectations of fantasy gaming had been shattered. [Aug 2009, p.72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Although many stages are re-hashed from other games in the series, there’s enough here to tempt veterans back for more. Newcomers should not hesitate to jump in. [Nov 2009, p.71]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Where PES trumps FIFA is in its tactical depth. This year it's bordering on ludicrous just how in-depth you can manipulate the way your team plays. [Dec 2009, p.80]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Where Street Fighter IV feels like a measured and calculated game of chess, BlazBlue feels more like a game of basketball: it’s easy to get the basics, but once you’ve got to grips with its intricacies you’ll feel be slam-dunking and showing off. [Apr 2010, p.74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Far and away the best flight game we've played - a huge surprise and thoroughly recommended. [Oct 2009, p.68]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Even though the lashings of blood have been removed, it’s still a sexy and rock-hard title. [Dec 2009, p.79]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The amount of content you’ll reap from the create-a-wrestler alone will astound. If WWE’s your thing, welcome to nirvana. [Dec 2009, p.76]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Compelling, different, addictive - Heavy Rain is all of these things. Will appeal to gamers and non-gamers alike. [Mar 2010, p.70]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Visually it’s a real treat, and the animations are top drawer. It’s a massive step-up from last year and precisely what the series has needed with the long-time critical dominance of the 2K franchise [Christmas 2009, p.77]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    It might not take you that long to run through and the amount of skeletons you’ll take to pieces might rack up like a Geiger counter, but this is a charming game. [Dec 2009, p.87]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Derivative and simple, but well-produced and very playable. Please, just go to Hell. [Mar 2010, p.68]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    The best basketball you can buy, and a great effort for 2K’s 10-year bash. [Christmas 2009, p.77]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    If you’ve waited until now to give this series a shot, Skate 3 is as good a place to begin as are. It’s more of the same in some ways, but certainly better in others. We just haven’t fallen in love with the city. [July 2010 p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    It's a slow burning experience. Your first couple of hours feel a bit ho-hum but stick with it. Forgive the disappearing corpses and the occasional odd animation and you'll be hooked all over again. [July 2010 p72]
    • Playstation Official Magazine Australia