Playstation Official Magazine Australia's Scores

  • Games
For 1,142 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Destiny
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
1142 game reviews
    • 83 Metascore
    • 80 Critic Score
    The time you spend playing the game – when you're on the field – isn't as rewarding as all the stuff that goes on around it. Scouting is a dream, and the commentary on each player in this mode adds a sense of realism and character, backed by a stream of social media feeds. So, yeah, it's still good, but next year ought to be even better. [October 2012, p76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Combat is both satisfyingly bloody and bloody satisfying. [November 2010 p80]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    But for every archaic design choice that's needlessly re-trodden for the sake of sticking to 'the blueprint', Sonic 4 introduces other new features that help to replace the nostalgia with a bit more substance. Just the simple ability to quick-jump to any zone, act or special stage in any order (and to compete with your mates scores and times) makes this instantly better than its predecessors. Long-suffering Sonic fans rejoice; the magic is back. [February 2011 p80]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Where Street Fighter IV feels like a measured and calculated game of chess, BlazBlue feels more like a game of basketball: it’s easy to get the basics, but once you’ve got to grips with its intricacies you’ll feel be slam-dunking and showing off. [Apr 2010, p.74]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    Trey Parker and Matt Stone mercilessly tear RPGs a new one while making quite a decent one of their own. [April 2014, p70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    It'll test your patience, but persevere and your sense of self-satisfaction will swell. [Jan 2009, p.64]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    A big hitter, but not quite a home run due to unfixed bugs and a lack of evolution. [June 2014, p76]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    A very competent, atmospheric shooter that isn’t solely about blowing shit up. If you’re not afraid of the dark and need a change of pace, a ride with Metro: Last Light might be exactly what you need. [June 2013, p68]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Without a doubt the best GT in the series thus far, but held back by aging game design and time-delayed DLC features. [January 2014, p70]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    It’s not perfect, but Outlast still succeeds at scaring the pants off you. [April 2014, p80]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A solid follow-up that although enjoyable, doesn’t quite reach the same heights of its debut. [April 2014, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    For hardcore nerds, it’s a wet dream made real; for everyone else, it’s a spectacle like no other. [June 2013, p72]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    An addictive precision racer that only has two speeds: easy, or brutal. [June 2014, p80]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    The dialogue choices aren’t exactly Mass-Effect-calibre, but it’s a welcome means of disrupting the match-match-match routine. And of finding new ways to insult Reigns every week, should you so desire. [Christmas 2016, p65]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    The niche this mad gun’s aimed at should get this immediately. Everyone else: run. [April 2014, p81]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    It may not have any competitors, but it's one that is sure to impress fans. [May 2014, p.80]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Slick brawling, charming visual design, vibrant set-pieces and that glittering guest star mean it’s still well worth crashing this kids’ party. [Christmas 2016, p66]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Ironically, those who overindulged on Minecraft will appreciate it most of all – its structure turns out to be exactly the fresh spin on the genre we’ve been waiting for. [Christmas 2016, p67]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Redeems Infinity Ward, but is uninspiring. In the face of DICE’s efforts over the fence, this wasn’t the year to stick to the old formula. [Christmas 2016, p69]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Fast, refreshing and full of tactical nuance; these are the ingredients in the Twisted Metal cocktail, but it isn't without an odd aftertaste. Disappointingly, the single-player covers three fiends, rather than a bunch of dedicated mini-campaigns for the full menagerie of maniacs. It's live-action mixed with CGI stuff that gets a bit cheeseball in spots, but is quite engaging. The solo is decent aside from a few checkpointing oddities, but if you're a soloist we'd suggest the budget buy. [April 2012, p67]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    While its visual splendours cannot be denied, a few fumbled design decisions hold this back from true greatness. [May 2014, p73]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    A technical bell ringer, FC2 is set to be a cult favourite. [Christmas 2008, p.72]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 80 Critic Score
    Thankfully, PlayStation VR Worlds is a crowd-pleaser solution. It’s essentially the Wii Sports of Sony’s PS VR. [Christmas 2016, p73]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    It's not perfect, but Dying Light is last, brutal and most importantly, fun. [April 2015, p74]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    If you’ve never played a golfing game before this would be a great place to start. It’s packed with a great introduction to the sport, dozens of hours of content, and there’s few things more satisfying than rocking up to the 18th one stroke behind, only to sink an astounding 35-metre chip for the tournament win. [June 2013, p79]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    One of the most memorable indie games of the past decade. Best played with friends. [June 2013, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Solid but also a HD collection that has no remarkable improvements. [June 2014, p83]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    A compelling companion piece for the Arkham franchise, and an impressive PS VR proof of concept. Held back by a high asking price for not a lot of content. [Christmas 2016, p74]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 80 Critic Score
    It lacks the bells and whistles, but give Blacklight a chance and you'll be pleasantly surprised. [January 2014, p79]
    • Playstation Official Magazine Australia