Playstation Official Magazine Australia's Scores

  • Games
For 1,075 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1075 game reviews
    • 80 Metascore
    • 80 Critic Score
    While its visual splendours cannot be denied, a few fumbled design decisions hold this back from true greatness. [May 2014, p73]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    A technical bell ringer, FC2 is set to be a cult favourite. [Christmas 2008, p.72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    It's not perfect, but Dying Light is last, brutal and most importantly, fun. [April 2015, p74]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    If you’ve never played a golfing game before this would be a great place to start. It’s packed with a great introduction to the sport, dozens of hours of content, and there’s few things more satisfying than rocking up to the 18th one stroke behind, only to sink an astounding 35-metre chip for the tournament win. [June 2013, p79]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    One of the most memorable indie games of the past decade. Best played with friends. [June 2013, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Solid but also a HD collection that has no remarkable improvements. [June 2014, p83]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 80 Critic Score
    It lacks the bells and whistles, but give Blacklight a chance and you'll be pleasantly surprised. [January 2014, p79]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    Monstrous fun, tactical and ludicrously replayable online with the right crew. Single-player provides you with great practice, but wants for narrative and reliable team AI. [April 2015, p76]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Is (currently) free, looks better, and you can now be messed with by stream-watching gamers. What's not to love? [May 2014, p76]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    When the dust from the dirty bomb settles, Ghost Recon: Future Soldier looks noticeably grimy and raw in a few spots, but its mission has still been achieved. The visuals can be iffy, but the feeling of being an elite soldier of the future has been faithfully rendered in other ways. The pace is fast, the gadgets are empowering, and your job can shift from shrewd predator puzzles, to battles of attrition fought on a knife's edge. [July 2012 p.72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 80 Critic Score
    Kudos to Santa Monica for the online code as it's top-notch. We were rarely looking for a match, and although there's only a handful of modes (Deathmatch, Team Deathmatch, Zones and Capture The Flag, with the latter responsible for many late nights) they're all tried and tested. If you're not online there's a pleasing if short-lived single player campaign and a co-op mode where you'll battle waves of enemies. While the purpose of the campaign is to make you familiar with each of the units in the IKEA-in-the-sky, it's still fun if ultimately forgettable. There's a tale of sibling rivalry, friendship and love lost, but we'd have to hit Google to find the name of the main character. [July 2012, p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Basically, the same great PS3 title we reviewed a while back, but portable and with exemplary CrossPlay functionality. Being able to whip out your Vita and pick up from where you left off (by downloading a Cloud save) is an absolute godsend and the synching process is flawless. [June 2013, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    While it won’t change your life it is full of surprises, and clever too. [April 2013, p78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Short, but reasonably priced. Ground Zeroes is a striking entry in an evolving franchise. [May 2014, p78]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Not worth the upgrade if you already own it on PS3. Definitely worth a next-gen late-adoption. [January 2014, p83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    No mulligans here – this is the real deal. [April 2015, p81]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    Not much effort has gone into this 'remastering' but Grim's an Adventure genre all-star. Test your noodle in this netherworld now. [April 2015, p82]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 80 Critic Score
    It's incredibly fast-paced and responsive. Nailing some of the intense combos may twist your fingers off as there are no touchscreen specials except for the X-ray moves that can be initiated once you have a full meter, but fatalities can be executed with finger swipes that match the d-pad inputs. Most of the extra modes, such as Test Your Slice, are gimmicks that either borrow heavily from smartphone games (let's just say you'll slice fruit whilst playing as a ninja) or rely on 'been there, done that' mechanics that use the Vita's hardware. Balancing a man on a beam is old hat, even if he's perilously dangling above a pit. [July 2012, p82]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    The definitive DOA for your PS4. Old content greatly outweighs the new. Still plays like a dream. [April 2015, p80]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    While the world may be a tad derivative, Corvo's powers more than make up for it. Blink becomes second nature, and it's obviously informed the level design's go-anywhere approach. There's just enough inventiveness here to elevate Dishonored above its numerous competitors, and it's quite hard to imagine going back to games where you can't teleport to the rooftops, or possess fish to access buildings' cellars. [November 2012, p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A host of small refinements add up to create the best game in the series. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Well built with minor flaws, this is definitely one to get hold of. [May 2009, p.70]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 80 Critic Score
    It probably could have been a bit longer. [Oct 2009, p.64]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    A riveting cerebral experience. Has that 'one more episode hook'. [July 2012, p83]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Okay in solo, but offers must-own 4-person multiplayer madness. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    The bulk of Resident Evil 6 is highly polished, AAA blockbuster stuff. Capcom has bet big here and delivered a tonne of content that not only delivers extreme value for money, but also gameplay to suit every Resident Evil fan type. As impressive as that feat is, one can't help but feel that this sequel is more of a catch-up to other games, rather than a bold zombie into bold new territory. [November 2012, p66]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    It's a slow burning experience. Your first couple of hours feel a bit ho-hum but stick with it. Forgive the disappearing corpses and the occasional odd animation and you'll be hooked all over again. [July 2010 p72]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Any PlayStation gamer looking to broaden his horizons really ought to take a chance on this. If you're like us, and you figured 'turn-based' was longhand for 'boring', you'll be shocked when your 1000th (sissy) save reads: 40 hours played. [November 2012, p68]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    TTT2 succeeds on a number of levels. It innovates within the series itself, the genre as a whole, while simultaneously appealing to hardcore fans and those who have only casually played Tekken since it debuted in the mid '90s. The game you get on your PS3 is based on the 'Ultimate' version of the arcade game with a few added characters thrown in, making the already chunky roster even plumper with 50-odd fighters. [November 2012, p70]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    If you mooch for free off only one MMO this year, make it this one. [February 2014, p78]
    • Playstation Official Magazine Australia