Playstation Official Magazine Australia's Scores

  • Games
For 847 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Braid
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
  1. Negative: 63 out of 847
847 game reviews
    • 97 Metascore
    • 100 Critic Score
    This year isn’t over yet – let alone the generation – so it’d be foolish and premature for us to throw acronyms like ‘GOTY’ or ‘GOTG’ at you just yet. Even still, we simply cannot see anything out on that horizon which looks like it’s up to the task of toppling this titan – and we don’t say such things lightly. Acquire this game at all costs. Thieve it in a heist if you have to. [November 2013, p74]
    • Playstation Official Magazine Australia
    • 96 Metascore
    • 100 Critic Score
    The spectacular combination of generation-defining visuals, high adventure and cinematic intensity makes Uncharted 2 absolutely essential. There aren't any reasons not to own this game. [Nov 2009, p.64]
    • Playstation Official Magazine Australia
    • 96 Metascore
    • 100 Critic Score
    Just so there's no confusion, let's state it plain: Batman: Arkham City is not only the best superhero game ever made, it's one of the best games ever made full-stop. Batman: Arkham City takes the already superlative original and gloriously expands on it. It's a deeper game, more complex, more inventive, more mature. In our view it brings the caped crusader's world to life better than any comic, movie, or television show before it ... To say it one last time: this is what it means to be Batman. And when it comes down to it, who the hell doesn't want to be Batman? [Nov 2011, p.62]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 100 Critic Score
    I think the fact that you can go to sleep dreaming of a game, thinking of not just gaming but creation, breeds new life into an industry that is already known for its creativity. [Christmas 2008, p.62]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 100 Critic Score
    If you’re for the West, you will latch onto Redemption like an ornery rattlesnake. If the old West is of no particular interest to you, you still ought to find it difficult not to appreciate the incredible level of workmanship and depth on display here. It is a true opus. [July 2010 p.69]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 100 Critic Score
    As a game, The Last of Us will occasionally falter. Imperfect underwater mechanics and careless friendly AI that insists on blocking your path or causing unnecessary firefights can irk, but they are very minor niggles and should be treated as such. Because as an experience, The Last of Us is powerful, emotionally draining and absolutely one of the finest games of this generation. [August 2013, p70]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 90 Critic Score
    That Valve has been able to imbue so much depth to what is, at its heart, a sophisticated puzzle game proves once again it's not the genre that counts. It's the talent. Combine it with a superb physics-based game mechanic and you've got an experience that defies easy categorisation and can be recommended without reservation. [June 2011 p.67]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    Ultimately, Infinite will linger in your memory for a long time after the credits have rolled. Irrational Games, through its own turmoil of lead staff departing, a multiplayer mode that started late in the piece only to be canned (a wise move) have proved that excellence takes time. This is a genre-defining game, and it deserves to be played by anyone who’s ready for a brilliant story, engaging gun-play and a real challenge. [May 2013, p68]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    "History is written by the victors" says one character. Infinity Ward has just written history. Modern Warfare 2 is fast paced, deep, flexible and utterly, totally belongs in your console. [Christmas 2009, p.64]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 80 Critic Score
    And while 2K make up for this downgrade via added content, this isn't as extensive as we had hoped. [December 2008, p.64]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    Yes, ME2 isn't perhaps the most technical RPG ever created, but it's easily one of the slickest, bearing the unmistakable master craftsmanship of RPG luminaries, BioWare. Not only is this supersized Sony edition of ME2 outstanding value for money – it also represents a sound long-term investment. If the Mass Effect 3 reveals are anything to go by, the conclusion of this saga will be similarly unmissable and the galactic apocalypse will be decided in our own backyard: Earth. [March 2011, p70]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    A tight-fisted gut blow of wow! Must own. [Mar 2009, p.70]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 90 Critic Score
    If you’re an absolute newcomer to this series, this is must-buy material as it’s the best value PS3 bundle since the Orange Box. Each title has been lovingly remastered and every entry included pushed the boundaries back in the day to be the best titles of their release year, if not their entire generation. No serious PlayStation gamer should be without these. [September 2013, p78]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 80 Critic Score
    Persona 4 Golden is a Tardis of a game. Initially, it seems cute and friendly and it hooks you with its murder mystery and time management focus. Once you get inside, it opens up exponentially, awing you with its scope. [March 2013, p76]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 100 Critic Score
    Braid deserves success for being bold, original, and brilliant. Get it as soon as you can. [Jan 2010, p.83]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 100 Critic Score
    Mass Effect 3 is an amazing experience in and of itself. It's also the perfect capstone to a true AAA franchise, offering a poignant conclusion that'll stick long after the credits have rolled. You're standing on the precipice of one of the best games Earth money can buy. [April 2012, p.60]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 100 Critic Score
    This game earns our highest accolade because it is a thoroughly entertaining ride from go to death throe. It finds a perfect balance between taxing platforming, cerebral puzzles, and glorious set-piece battles that loosen the bowel when you realise they're in-game graphics. Top that off with masterful camera work – that makes us totally rethink our hatred of fixed-camera action games – and you have a sequel that easily eclipses anything out there and reclaims it's rightful place at the pinnacle of its genre. [April 2010, p.61]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 90 Critic Score
    The characterisations by the actors is second to none and even though this tall-tale takes you to fantastical places and events, the script is never once unbelievable. You never feel like an outsider. If anything, you'll feel right at home, ensconced in the constant drama of this loveable cast of returning reprobates and reprehensible villains. [Dec 2011, p60]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 100 Critic Score
    Amazing value for the money. This isn't so much SF5 as it is "Street Fighter 4.9". [May 2010, p.76]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 90 Critic Score
    Even under duress, it's easy to lose yourself in this strange, enchanting world. Sadly, it's all too brief. We felt we'd barely scratched the surface when the credits rolled. Sure, there was a suitably enigmatic ending, but we wanted more. Much more. [April 2012, p69]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Championship Edition DX is superbly balanced. It rewards skilled players with a great challenge and extremely frantic gameplay, while those that initially struggle won't feel unfairly punished when the game speed knocks itself down every time Paccers dies. You will crave to beat your highscore on the litany of tables, and every time you complete a round something new opens up. [February 2011 p80]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 100 Critic Score
    The best music game currently available. [Feb 2010, p.72]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Lush, beautifully rendered graphics with amazing particle physics. You'll not see a demonic custard tart explode more realistically... LBP2 is already a contender for game of the year. [March 2011, p74]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    As a standalone game it's the best music game available, even though it arguably has the weaker soundtrack compared to Rock Band and Rock Band 2. But it feels a little hollow as a standalone game; it needs you to build a massive library to fully exploit it. [January 2011 p76]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Football fans who go to sleep with their laces on and foam at the mouth at the prospect of creating a virtual team ... should tattoo this title’s release on their hand and sell their copy of FIFA 09 to the blind kid around the block. [Nov 2009, p.74]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    In short, this sequel is a worthy heir. If Assassin’s Creed II was a cart full of hay, and the process of buying it represented an epic leap of faith from a tower, we would have no hesitation in telling you to dive right in. Hell, we’d push your arse into it. [Christmas 2009, p.90]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Borderlands 2 is smarter, sharper, bigger and funnier than the game it supersedes. Everything that made the 2009 title so memorable has been improved upon, designed for you to sink your life into. These coming months are going to be packed with excellent titles, but Borderlands 2 has enough potential and sheer stuff to keep you going well into 2013. You need this. [November 2012, p62]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Collection is a title that you ought to play even if you played God of War and II back in 2005 and 2007. You ought to play it so you can marvel at the technical achievement, and to see how the games have shaped so many of those that we play today. [June 2010 p79]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 100 Critic Score
    I'll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it'll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 80 Critic Score
    It probably could have been a bit longer. [Oct 2009, p.64]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    If you don’t have others to play with, that doesn’t mean you should miss out on the fun, though, because have no doubt about it, Rayman Legends is one of the best platformers we’ve played in years. [October 2013, p79]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    A worthy sequel to one of the best RPGs ever made. Noobs and casual gamers, it’s time to level up. [April 2014, p74]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    A truly evergreen title that looks and handles noticeably better on your next-gen system. [February 2014, p79]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    More than an update, this is an overhaul. If you have even a passing interest in basketball, or love sports games, get this now. [Dec 2011, p82]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    Brilliant in concept, truly great in execution despite a few stumbles. A must own title. [January 2013, p68]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    While FIFA 12 is certainly solid, there's a big part of us that prefers FIFA 11. The tackling might have been brainless, but compared with the almost-there Tactical Defence it's almost the better devil. Last year's game might not have required the extra skill, but it was less frustrating. While FIFA 12 has fixed a lot of annoying bugs and introduced some great new features, at our next football gathering we'll still be kicking around with last year's champion. [November 2011 p72]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    Fez
    Mind-bending and impossible to put down, Fez will have you thinking outside the box. [May 2014, p79]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    A flawed masterpice for the ages. [Summer 2009, p.76]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 100 Critic Score
    Assassin's Creed Brotherhood is a more than a worthy addition to the series canon. The similar setting of renaissance Italy will trick folks into assuming this is a half-arsed expansion, but honestly, this feels like Assassin's Creed 2.99. Don't be fooled by Brotherhood's cunningly familiar disguise. Mark it as a fresh target, pounce and take it down. [January 2011 p66]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    Compared to GTAIV’s paint-by-numbers mission design, the average job in Chinatown Wars is more of a left-field, mayhem-filled shenanigan. This even extends to the wanted system; Huang doesn’t skulk away and hide from the heat like Nico – he prefers to utterly destroy pursuing cop cars in a crazy Blues Brothers-esque escape. [Christmas 2009, p.78]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 80 Critic Score
    The 2008 original was dubbed 'the PlayStation's Zelda' and received wide critical acclaim. Despite that, Okami was criminally underplayed and its shallow sales triggered the collapse of a great developer. It'd be an absolute sin to see that history repeated here. So buy this classic. Wolf it down. [Christmas 2012, p.74]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    Controls have been upgraded to include a more intuitive feel, with the right stick now used for ball control as well as shooting. The old button controls are still applicable, it just depends if you want to keep up with the times, as well as how much flare you want to add to your floor game. [December 2012, p80]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Any PlayStation gamer looking to broaden his horizons really ought to take a chance on this. If you're like us, and you figured 'turn-based' was longhand for 'boring', you'll be shocked when your 1000th (sissy) save reads: 40 hours played. [November 2012, p68]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 70 Critic Score
    21st Century standards such as midlevel checkpoints and an inventory system that halts the action so you can equip yourself are eschewed in favour of, well, death. You can't even pause the game, so if you're in for this you're in it for the long haul, hours at a time. [August 2010 p76]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    We suspect that last year's excellent Shift didn't make as much of an impact as EA anticipated. That semi-serious sim has given way to a positively Burnout inspired iteration that liberally takes the better bits of old NFS titles and makes this gorgeous fast paced treat. [January 2011 p70]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Yes, we have a deeply romantic view of FIFA 11. After our initial concerns it would be too sim-like, EA have rounded the edges and made a representation of the world game that rings true. Every soccer fan will be playing this for the next 12 months. Acquire on sight. [November 2010 p68]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Despite the flaws this'll be on your mind well after the credits roll. The plot is engrossing enough to make any techno freak froth at the mouth with lust. Human Revolution is a truly authentic Deus Ex game, and a great gaming experience in its own right. [October 2011 p74]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 100 Critic Score
    It's a game world that makes you feel like a tourist, like anything and everything is worth looking at. If Team Bondi's Los Angeles was a skirt she'd be a blonde. A blonde to make a bishop kick a hole in a stained-glass window... Combining slow-paced adventure gaming with well-executed open-world action was an audacious experiment. Infusing it with state-of-the-art animation tech that pits you in a game of wits against virtual liars was equally bold. Staging all of that in the most richly detailed videogame environment we've ever seen was outrageous. Not only does it work, it works extraordinarily well. It's the evolution of the adventure game, merging slow-burning discovery with the freedom associated with an open-world backdrop. It's the Concorde of its category, rendering fondly-remembered classics like Police Quest akin to simply flapping your arms. [July 2011 p.78]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    While the world may be a tad derivative, Corvo's powers more than make up for it. Blink becomes second nature, and it's obviously informed the level design's go-anywhere approach. There's just enough inventiveness here to elevate Dishonored above its numerous competitors, and it's quite hard to imagine going back to games where you can't teleport to the rooftops, or possess fish to access buildings' cellars. [November 2012, p74]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Metal Gear Solid HD Collection is a no brainer purchase. [January 2012, p.72]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Well worth the price of admission to earn yourself a seat. But you'll only really need the edge of it. [Mar 2011, p77]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Buy this game immediately – and a PSP if you must. As well as unfurling the Metal Gear Solid story just that little bit more, and spending more quality time with Snake, it's a truly excellent game in its own right. Engaging and rewarding, this is a solid package no gamer should miss. [August 2010 p68]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Hardcore lovers of the sport will relish the challenge, enjoy every throttling by the AI, and take their skills online. But there'll only be so many times basketball punters will endure this level of difficulty without reverting to Tourette-like hysterics. So yes, it's complex. And yes, the experience oscillates between sublime and diabolical between each game, but basketball is a complex sport. With such unparalleled presentation and unapologetic gameplay, this is likely the best basketball game ever. [December 2010 p76]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    It would be foolish of us to pretend that Dark Souls is a game for everyone. It's perfect at what it does, but a big part of what it does is make you suffer for your mistakes. It is a harsh, uncompromising task master and you will have to work to win its approval, because it certainly won't work to win yours. [Dec 2011, p74]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    The visuals themselves, from the evolving avatars and costumes to the stages, sets and recording booths, are beautiful. The gameplay is typically right on the button. The mixes are great. It’s all close to faultless. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 100 Critic Score
    Combining the depth and difficulty of a rogue-like with the thrill of a platformer, it's an elegant and endlessly replayable gem of a game that is perfectly suited to a portable format. Co-op multiplayer over WAN (no netplay – boo!) is especially rewarding.[November 2013, p83]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Short, but brilliantly executed. [Christmas 2008, p.74]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    All of the augmentations do not unbalance what was already a near-perfect formula. Do yourself a favour, step out of your genre-rut and buy this gem today. [Christmas 2013, p74]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 95 Critic Score
    Hereditary sins aside, the core experience of Assassin's Creed IV is one hell of a thirty-cannon salute that has so many tantalising distractions that we honestly can't wait to sail back into its world again. [December 2013, p70]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    Will the multiplayer be enough to prise flocks of fans from Modern Warfare 2’s steely grasp? Possibly, because it’s really quite good. It’s primarily the use of destruction that distinguishes it from Modern Warfare 2, because in many other ways it’s very similar. The destruction, however, and its dynamic impact on the maps is a massive point of difference. In almost every way Bad Company 2 technically outclasses the original, but that’s to be expected. We just miss the mischief. [Apr 2010 p.68]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    The omission of four-player cooperative play (as seen in its PS3 counterpart) hurts and seems a bit of an oversight but that doesn't stop it from being a damned fine platformer. Rayman Origins looks a treat, plays pretty sweet and walks its own beat. [April 2012, p75]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Call of Duty: Black Ops still represents one hell of a hefty package. It's bursting with hundreds of hours of entertainment that caters to every conceivable configuration of gamer out there, be they an adversarial gamer, a co-op connoisseur or a staunch offline soloist. [January 2011 p60]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Plot-wise, this doesn't match the original. However, the combat has been spliced to near-perfection. [Mar 2010, p.64]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    It looks a treat, plays a treat and you can beat the crap out of Anthony Mundine, and unless Kyle Sandilands or Uwe Boll decide to lace up their gloves, it just doesn’t get much better than that. [Aug 2009, p.66]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 70 Critic Score
    Taking your hands off the traditional controls to manipulate a touchscreen wider than the Nullabor isn't fun. And yet a lot of puzzles in LBP, timed and otherwise, revolve around doing exactly that. You're forever tapping blue blocks to create solid ground, or you're dragging them to solve environmental puzzles. At best, it's disruptive to classic platforming, at worst it'll be the bane of any no-deaths run. [November 2012, p78]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    On the surface it may look the same but underneath and in your hands this is complex and wonderful. With a wealth of updates and the impressive inclusion of the training mini-games, FIFA 13 is for anyone who either wants a friendly kick-about or be completely and utterly immersed in the world of football. [November 2012, p64]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    A fantastic fighting title that will ensure your thumbs are well ready for SFIV. [Mar 2009, p.85]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Where Street Fighter IV feels like a measured and calculated game of chess, BlazBlue feels more like a game of basketball: it’s easy to get the basics, but once you’ve got to grips with its intricacies you’ll feel be slam-dunking and showing off. [Apr 2010, p.74]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 85 Critic Score
    Packed with added content and smart mechanical revisions. This PS4 version is worth revisiting, even if the original was nacho thing. [September 2014, p77]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    The best soccer game on the market. [December 2008, p.74]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Easily one of the best downloadable titles on the Vita. Grab it pronto. [June 2013, p80]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Codemasters has a record of making its racing games shine visually and aurally and DiRT 3 is no different... Each vehicle has its own timbre, and with the inclusion of the riotous Group B cars and bespoke Gymkhana terriers the soundscape has been pushed further than ever before. Revving them out to redline and listening to the motor screaming and straining the bolts is a primordial joy where noise and fury fuel your desire to push these things harder. [July 2011 p.80]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    There are also some breathtakingly elegant scene shifts where you play stints of classic, NYPD detective Max. Punchy script and Max's metaphor-ridden inner monologues are milked for all they're worth via action-text and motion comics. Some may find the constant artefacting effects distracting – but we found it accentuated emotional beats nicely, and suited Max's boozehound view of the world. Whichever way you look at it, Max Payne 3 is slicker than owl crap on an iceberg. [June 2012, p68]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Compelling, different, addictive - Heavy Rain is all of these things. Will appeal to gamers and non-gamers alike. [Mar 2010, p.70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    There’s no denying Tomb Raider is a heavily influenced work, both mechanically and aesthetically (its nods to Neil Marshall’s The Descent are so happy to be there at one point Lara even re-enacts the “girlrising-out-of-sea-of-blood” scene). While it offers nothing wholly original, its salvaged parts combine to produce an experience that is consistently better than anything its own heroes have produced. [April 2013, p70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Okay in solo, but offers must-own 4-person multiplayer madness. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 85 Critic Score
    At its best, Tearaway is a wonderful celebration of Vita's creative potential. [January 2014, p74]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    2013’s The Show is the complete package: amazing visuals with the capacity to fool unsuspecting relatives that you’ve temporarily forgot what country you woke up in and are watching televised baseball, and incredibly nuanced gameplay that’ll sprout a Louisville Slugger in the trousers of ardent fans of what’s allegedly America’s favourite pastime. [May 2013, p76]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    FIFA 14 on PS4 is a worthy upgrade, but by and large is the same game you probably already own. If you’re still waiting for a complete overhaul... well let’s see what EA does next year. [Christmas 2013, p.81]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    All you really need to know is that Hotline Miami is one of the best, and hardest to master, indie games to ever grace a PlayStation. That said, Hotline Miami still needs to be a permanent fixture on your PS3, and the Vita version executes train trips without mercy. [September 2013, p70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Unlike Super Street Fighter IV each character here is truly unique; no two fighters are the same as each other so you're guaranteed of an interesting battle, and also longevity. This just feels like a better game all round, and while it feels great it's not for everyone. The flavour is distinctly Japanese, so if you've weaned yourself on countless anime and manga, and don't mind some Engrish, then Continuum Shift should be on your shelf right now [December 2010 p81]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 70 Critic Score
    A solid racing experience being far too "extreme" for its own good. [Oct 2009, p.72]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Impenetrable for twitch gamers, essential for patience imbued fantasy fans. [Jan 2010, p.72]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    While the controls are a bit too sensitive making some levels torturous (especially the bonus stages where touching the environment means instant death), Velocity ends up being one of the most addictive and rewarding games ever made. We honestly can't get enough. [August 2012, p81]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    If this game could be summarised with one image, it would be walking out of a bunker and seeing the city of San Francisco being torn apart by hundreds of Chimera ships - large and small. [Summer 2009, p.52]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Got a Vita and never played the original? Then get this. [August 2013, p77]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    A mostly delightful platform experience, and the creation tools mean this is a time sink. [Jan 2010, p.76]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Extremely well made. [Feb 2010, p.76]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Chaotic, violent, and deliriously detailed. Only a handful of technical quirks and its cocky nihilism mar the experience. [Jan 2010, p.68]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    The game designers at Insomniac have treated their series with some respect, but if you’re meeting these heroes for the first time you certainly won’t feel lost at sea. Ratchet & Clank’s latest adventure isn’t a revolution in platform-jumping, just a solid game that can suck up time like a black hole. [Christmas 2009, p.69]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    As always, the music and the mixes make or break this package. The reuse of tracks is nowhere near as abusive this time around and, honestly, if you can't appreciate the overwhelming majority of tunes here then you're probably squarer than Spongebob. Drop these morbidly obese beats into some new multiplayer modes (that are actually worth playing this time), or let them run forever in the GH5-inspired jukebox mode to create one hell of a party apparatus. [December 2010 p72]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    The truest expression of digital combat around. Amazing. [March 2012, p74]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Strategy and RPG heads alike cannot miss this gem. [Summer 2009, p.82]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Arguably the best Guitar Hero game since "Guitar Hero III." [June 2009, p.66]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    Chains of Olympus was a pretty title, but even it stands as nothing compared to this graphical juggernaut. While there's no denying that the scenes depicted within can't compare with the exercise in colossal that was God of War III, the amazingly high fidelity of the graphics are guaranteed knock your sandals off in other ways. Don't let the seemingly diminutive size of the PSP fool you, this is one of the best games in the GOW series. [January 2011 p80]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    It’s taken a while, but Minecraft has arrived in all its creative, daunting and addictive glory. [March 2014, p76]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Simple without being simplistic, this is a gem. It requires a bit of patience though. [September 2010 p79]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    Thank the gods Blizzard not only ported its baby over, but refined it, tweaked it and spiked it specifically for console. We feel all warm and gooey inside. [October 2013, p78]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 80 Critic Score
    Great value despite its brevity and funny too. More charming than Michael Parkinson. [April 2012, p79]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    A surprise package, impossible to write-off as a gimmick: utterly and totally addictive. [Dec 2009, p.68]
    • Playstation Official Magazine Australia