Playstation Official Magazine Australia's Scores

  • Games
For 1,188 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1188 game reviews
    • 88 Metascore
    • 95 Critic Score
    Hereditary sins aside, the core experience of Assassin's Creed IV is one hell of a thirty-cannon salute that has so many tantalising distractions that we honestly can't wait to sail back into its world again. [December 2013, p70]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 95 Critic Score
    This is the definitive version of Diablo III, both content wise and platform. [October 2014, p68]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    It's like a 2D Dark Souls with randomising traps and crappy heroes. Funny, brutal, essential.. [October 2014, p76]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 90 Critic Score
    It's amazing this has been crammed on one UMD with little sacrifice. Essential. [Oct 2009, p.76]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    By the time the post-credits wrap, this long-delayed production will have earned a place in your heart of hearts, alongside its predecessors. [February 2016, p70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Unlike Super Street Fighter IV each character here is truly unique; no two fighters are the same as each other so you're guaranteed of an interesting battle, and also longevity. This just feels like a better game all round, and while it feels great it's not for everyone. The flavour is distinctly Japanese, so if you've weaned yourself on countless anime and manga, and don't mind some Engrish, then Continuum Shift should be on your shelf right now [December 2010 p81]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Call of Duty: Black Ops still represents one hell of a hefty package. It's bursting with hundreds of hours of entertainment that caters to every conceivable configuration of gamer out there, be they an adversarial gamer, a co-op connoisseur or a staunch offline soloist. [January 2011 p60]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    F1 2010 is Codemasters doing what it does best. Unadulterated, realistic racing. It doesn't lose its way with a trailer full of empty energy drink cans and promo girl panties; it focuses on the job at hand. That job is to make you feel like an F1 driver and, in this department, F1 2010 far exceeds our expectations. [November 2010 p64]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    We suspect that last year's excellent Shift didn't make as much of an impact as EA anticipated. That semi-serious sim has given way to a positively Burnout inspired iteration that liberally takes the better bits of old NFS titles and makes this gorgeous fast paced treat. [January 2011 p70]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    If we had the technology, we’d force all of you to lurch up out of your chairs and go buy this. [November 2016, p64]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Yes, we have a deeply romantic view of FIFA 11. After our initial concerns it would be too sim-like, EA have rounded the edges and made a representation of the world game that rings true. Every soccer fan will be playing this for the next 12 months. Acquire on sight. [November 2010 p68]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    As a standalone game it's the best music game available, even though it arguably has the weaker soundtrack compared to Rock Band and Rock Band 2. But it feels a little hollow as a standalone game; it needs you to build a massive library to fully exploit it. [January 2011 p76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    The story, on call dialogue and expansive world make its most recent rival for parkour champ, "Mirror's Edge," look poorly executed. [Summer 2009, p.56]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    The game designers at Insomniac have treated their series with some respect, but if you’re meeting these heroes for the first time you certainly won’t feel lost at sea. Ratchet & Clank’s latest adventure isn’t a revolution in platform-jumping, just a solid game that can suck up time like a black hole. [Christmas 2009, p.69]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    Chains of Olympus was a pretty title, but even it stands as nothing compared to this graphical juggernaut. While there's no denying that the scenes depicted within can't compare with the exercise in colossal that was God of War III, the amazingly high fidelity of the graphics are guaranteed knock your sandals off in other ways. Don't let the seemingly diminutive size of the PSP fool you, this is one of the best games in the GOW series. [January 2011 p80]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 90 Critic Score
    Dead Rising 2 is what you wanted it to be, but it unfortunately suffers on a technical level with too many loading screens and bogus screen tearing. Despite these minor setbacks this is one of 2010's best games. [November 2010 p77]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    A fantastic fighting title that will ensure your thumbs are well ready for SFIV. [Mar 2009, p.85]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    The list of faults we've found during our time with GT5 is surprisingly long. And yet, we just keep playing it, and playing it. For all its foibles the profoundly realistic handling keeps drawing us back. The desire to tune up competitive cars from old pusbuckets keeps us fiddling with air filters and extractors. We'll criticise the final product, but that doesn't stop us drooling over the supersexeriffic premium car models, lavished with the kind a detail that we just did not anticipate seeing this generation. [February 2011 p72]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    It helps that the graphics have been revamped, and they bloom into widescreen HD. It's a given that they look better than the PS2 originals, but even more importantly they don't betray your memory of how good they looked. [February 2011 p 78]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    Do you have a job? Book holidays immediately. Girlfriend, boyfriend? Dump them, or tell them not to call for the next few weeks. We've found one of the most addictive and accessible PSN titles ever. [November 2010 p80]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Championship Edition DX is superbly balanced. It rewards skilled players with a great challenge and extremely frantic gameplay, while those that initially struggle won't feel unfairly punished when the game speed knocks itself down every time Paccers dies. You will crave to beat your highscore on the litany of tables, and every time you complete a round something new opens up. [February 2011 p80]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    A total package. Intriguing without being obtuse, epic without making you feel lost. [June 2009, p.54]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    Who'd have thought the guys behind Far Cry 3 could show JRPGs how it's done? [June 2014, p70]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    A worthy sequel to one of the best RPGs ever made. Noobs and casual gamers, it’s time to level up. [April 2014, p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 90 Critic Score
    Right from the start, you feel like a demigod, dispatching enemies with ease thanks to an overpowered arsenal and a whole bunch of 'breaching' powers that let you slow time, enhance damage and decrease ouchies from incoming bullets. [April 2012, p65]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Short, but brilliantly executed. [Christmas 2008, p.74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 90 Critic Score
    Streamlined and pretty, this is an example of a simple idea being the best idea. [Jan 2010, p.84]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    All combined, you’re looking at the biggest and one of the most enjoyable Tomb Raiders yet. Here’s to 20 more years. [Christmas 2016, p62]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    While it’s a shade short of perfect, there is no comparison: you will find no finer strategy game on PS4. [Christmas 2016, p64]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    In a world full of shooters tackling real-world problems, it’s a refreshing palate cleanser when a game decides to give dinosaurs lasers for eyes, just because it can. Can ya dig it? [June 2013, p75]
    • Playstation Official Magazine Australia

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