Playstation Official Magazine Australia's Scores
- Games
For 618 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 1.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 292 out of 618
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Mixed: 290 out of 618
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Negative: 36 out of 618
618
game reviews
- By critic score
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Critic Score 90
In a world full of shooters tackling real-world problems, it’s a refreshing palate cleanser when a game decides to give dinosaurs lasers for eyes, just because it can. Can ya dig it? [June 2013, p75]Posted May 20, 2013 -
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Critic Score 90
A kick-ass second chance at one of the best action RPGs released in the past decade. [June 2013, p77]Posted May 20, 2013 -
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Critic Score 90
Easily one of the best downloadable titles on the Vita. Grab it pronto. [June 2013, p80]Posted May 21, 2013 -
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Critic Score 80
The most authentic WWII shooter yet, but often at the expense of fun. [December 2008, p.72] -
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Critic Score 80
But the more changes they make to get in line with a faster-paced style of gameplay, the further away they drift from what made the franchise unique for so many years. The drudgery at the beginning may annoy the casual gamer with an investment of several hours before Paradigm Shift is available and a half-a-dozen more before the first summons. Fans, however, won’t care in the slightest. They’ll be well aware lead time before proceedings really kick off. [Apr 2010 p.64] -
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Critic Score 80
There’s nothing particularly wrong with Tekken 6, but the series is starting to age. Gorgeous graphics help, but this genre needs some fresh blood. [Dec 2009, p.66] -
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Critic Score 80
Fun. It's three little letters that seem to have been lost - Mercs 2 has it in spades! [Nov 2008, p.98] -
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Critic Score 80
A surprisingly fun title with a unique look. Flawed but charming. Well worth an attempt. [Feb 2010, p.70] -
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Critic Score 80
A hodgepodge of intergalactic hard arse, this is a must for those wanting something moody and fresh. [May 2009, p.60] -
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Critic Score 80
It'll test your patience, but persevere and your sense of self-satisfaction will swell. [Jan 2009, p.64] -
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Critic Score 80
One of the most original titles we've seen this gen. [Summer 2009, p.70] -
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Critic Score 80
A truckload of guilty fun, Prototype offers a lot of freedom. Beneath it all it's a simple kill-fest, but it works well. [July 2009, p.72] -
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Critic Score 80
The atmosphere is top notch, and the game bristles with a raw energy that is a joy to behold. The art direction is excellent, particularly in Rage Mode, and the soundtrack is one of the best we’ve heard. It’s unfortunate the gameplay can be a little repetitive and dying is just plain annoying. [Nov 2009, p.78] -
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Critic Score 80
Strategy and RPG heads alike cannot miss this gem. [Summer 2009, p.82] -
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Critic Score 80
A surprisingly deep and addictive golfing experience. [December 2008, p.82] -
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Critic Score 80
And while 2K make up for this downgrade via added content, this isn't as extensive as we had hoped. [December 2008, p.64] -
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Critic Score 80
Aesthetics aside, this is a feast for SRPG wonks. [May 2009, p.66] -
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Critic Score 80
Well built with minor flaws, this is definitely one to get hold of. [May 2009, p.70] -
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Critic Score 80
A title that needed another couple of months in the oven. [Christmas 2008, p.68] -
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Critic Score 80
A step in the right direction for the franchise. [Christmas 2008, p.84] -
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Critic Score 80
A technical bell ringer, FC2 is set to be a cult favourite. [Christmas 2008, p.72] -
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Critic Score 80
The Nippon Ichi crew are masters of turn-based strategy so there was no guarantee that they could do an action game, any more than Madonna was guaranteed any success in her acting career. But succeed they have; gamers can dive into their wicked anime universe with pick-up-and-play accessibility [Aug 2009, p.78] -
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Critic Score 80
Arguably the best Guitar Hero game since "Guitar Hero III." [June 2009, p.66] -
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Critic Score 80
Will the multiplayer be enough to prise flocks of fans from Modern Warfare 2’s steely grasp? Possibly, because it’s really quite good. It’s primarily the use of destruction that distinguishes it from Modern Warfare 2, because in many other ways it’s very similar. The destruction, however, and its dynamic impact on the maps is a massive point of difference. In almost every way Bad Company 2 technically outclasses the original, but that’s to be expected. We just miss the mischief. [Apr 2010 p.68] -
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Critic Score 80
Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77] -
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Critic Score 80
Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77] -
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Critic Score 80
Take away the (great) LEGO visuals and chuck a few extra songs in there and there’d be no reason you wouldn’t be able to pass this off as Rock Band 3. [Christmas 2009, p.76] -