Playstation Official Magazine UK's Scores

  • Games
For 1,780 reviews, this publication has graded:
  • 35% higher than the average critic
  • 6% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 7.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 LittleBigPlanet 2
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
1,780 game reviews
    • 91 Metascore
    • 100 Critic Score
    Like the Mega Drive Maddens of the early '90s, it's a game absolutely worth learning a new sport for. [May 2010, p.108]
    • Playstation Official Magazine UK
    • 92 Metascore
    • 100 Critic Score
    It's one of the few games you'll genuinely reflect on after completion, and an object lesson in how less can be more when it comes to crafting narrative and eliciting investment. This is a game about which I would change nothing, and I can't remember having said that too many times before.
    • 91 Metascore
    • 100 Critic Score
    Massively replayable. [Apr 2008, p.92]
    • Playstation Official Magazine UK
    • 90 Metascore
    • 100 Critic Score
    Once you've fallen into the arms of The Show, no other sports game you own will ever feel quite the same again. [May 2009, p.106]
    • Playstation Official Magazine UK
    • 96 Metascore
    • 100 Critic Score
    Beautifully polished and endlessly exciting, Rocksteady's latest take on Batman is finally the hero that PS3 truly deserves. [Dec 2011]
    • 95 Metascore
    • 100 Critic Score
    When such a talented developer hits these creative, narrative and technical heights, the result is a game that wouldn’t look out of place smuggled into PS4’s launch lineup. The acting is more believable than LA Noire’s hi-tech gurning. There are sneaky set-piece excursions that outdo even Metal Gear Solid 4 at its best. And tying it all together is an utterly mesmerising world instilled with a seamless sense of time and place. This is a work of art in which amazing sights and sounds fuel an emotionally draining, constantly compelling end of days adventure.
    • 81 Metascore
    • 100 Critic Score
    It's fun, it's frenzied. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 92 Metascore
    • 100 Critic Score
    For the second time in succession, Naughty Dog has created a game that can claim to not only be the best on PS3, but also one of the best in gaming history...A visual, technical and narrative tour de force that takes the sky-high expectations of an entire community and blows them out the back of a jumbo jet, replacing them with more show-stopping moments than you could hope to find in a dozen other games combined. [Dec 2011]
    • 95 Metascore
    • 100 Critic Score
    It was a world I was gutted to leave, and as such stands among the best that PS3 has to offer. [June 2010, p.107]
    • Playstation Official Magazine UK
    • 97 Metascore
    • 100 Critic Score
    There’s simply more here than in any game before, and yet quality is never sacrificed for quantity. Personal favourites will persist, but it’s hard to put anything else on top of the pile. Everything you’ve ever wanted a GTA game to be, and a whole lot more. Consistently hilarious, constantly compelling and combining never-before-seen scale and ambition. This is going to make next-gen look bad for a long time to come.
    • 85 Metascore
    • 100 Critic Score
    An essential purchase for anyone with two thumbs. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 94 Metascore
    • 100 Critic Score
    Guns of the Patriots is almost intimidating in the consistent quality of its ideas, invention, and execution...Even by the series' stratospheric standards, MGS4 is a remarkable high point. [June 2008]
    • Playstation Official Magazine UK
    • 89 Metascore
    • 100 Critic Score
    "Quotation Forthcoming"
    • Playstation Official Magazine UK
    • 95 Metascore
    • 100 Critic Score
    A great example of mould-breaking gaming at its best. [June 2011, p.100]
    • Playstation Official Magazine UK
    • 95 Metascore
    • 100 Critic Score
    A refreshed classic that remains as vital as ever thanks to a beautifully crafted port. [Sept 2014, p.99]
    • Playstation Official Magazine UK
    • 88 Metascore
    • 100 Critic Score
    An absolute masterpiece. [Nov 2007, p.104]
    • Playstation Official Magazine UK
    • 94 Metascore
    • 100 Critic Score
    It's a triple lightning strike of character, freedom and sound. [Dec 2008, p.90]
    • Playstation Official Magazine UK
    • 93 Metascore
    • 100 Critic Score
    I've never encountered a game that so completely captivated my attention for this long. I've clocked 180 hours in total and I'm still playing. [May 2007, p.78]
    • Playstation Official Magazine UK
    • 95 Metascore
    • 100 Critic Score
    There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand. [Nov 2008, p.92]
    • Playstation Official Magazine UK
    • 92 Metascore
    • 100 Critic Score
    Enduring masterpieces. [Nov 2011, p.108]
    • Playstation Official Magazine UK
    • 91 Metascore
    • 100 Critic Score
    Full of simple-to-grasp tools, all with huge potential - and you could easily lose more time to LBP2 than any other game released in 2011. [Jan 2011, p.104]
    • Playstation Official Magazine UK
    • 94 Metascore
    • 100 Critic Score
    It's so good that it ruins you for other games. Once you've played it you'll be spoiled, expecting everything to be as stylish, immersive and balls-out brilliant as Modern Warfare. Whether you're creeping through a forest at twilight, slotting unsuspecting militia with silenced weapons or pounding war-torn streets as all hell breaks loose around you, it's an experience that never dips below astonishing. [Dec 2007, p.82]
    • Playstation Official Magazine UK
    • 90 Metascore
    • 100 Critic Score
    Lord knows how long the San Diego boys can continue trumping themselves year after year, but for now their golden touch shows no sign of fading. [June 2011, p.106]
    • Playstation Official Magazine UK
    • 94 Metascore
    • 100 Critic Score
    If Half-Life and the original Deus Ex stand as the apotheosis of the narrative-driven shooter, and Bioshock brought the genre to PS3, then Infinite is the latest game to join these hallowed ranks. This is a masterpiece that will be discussed for years to come, and praise doesn’t come much higher than that.
    • 97 Metascore
    • 100 Critic Score
    The best game on PS3 is now the best thing on PS4. A loving, comprehensive remaster of such quality, it's damn near as essential as oxygen. But it. Yesterday. [Jan 2015, p.91]
    • Playstation Official Magazine UK
    • 96 Metascore
    • 100 Critic Score
    Unless you're born without thumbs, eyes or a sense of humour, it's obvious that Uncharted 2 is a 10/10 game after two minutes of the first level...It's the most complete, polished and fun adventure game - and maybe just game - on PS3, and it's absolutely essential. [Nov 2009, p.101]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 100 Critic Score
    Up-'til-3am immersive. [May 2012, p.108]
    • Playstation Official Magazine UK
    • 93 Metascore
    • 100 Critic Score
    Not a lot of games – almost no games, in fact – manage to establish the kind of white-hot emotional connection between player, cast and setting that Mass Effect 3 somehow conjures. That's the reason this story of Earth, the galaxy and Shepard's last stand is so harrowing, and why people will be talking about it for years to come.
    • 94 Metascore
    • 100 Critic Score
    The quality hits you like a tank - the visuals, the set-pieces, the detail. [Christmas 2009, p.100]
    • Playstation Official Magazine UK
    • 98 Metascore
    • 100 Critic Score
    GTA IV is richer, deeper and more involving than its predecessors. By the time the story threads start to tie up, the mission trees shake out, you're totally invested in the characters and their world. I'm actually jealous of everyone about to experience it for the first time. The greatest testament to GTA IV's brilliance is that I haven't been able to stop thinking about it since putting the pad down. [May 2008, p.88]
    • Playstation Official Magazine UK
    • 94 Metascore
    • 100 Critic Score
    The sort of thing you dreamed about while you ate your tea and watched Star Trek. [Feb 2011, p.107]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 90 Critic Score
    Unless you’re anti-games lawyer Jack Thompson, you’ll enjoy Hotline Miami for what it is: an impossibly stylish indie tour de force about playing with your food. With its incredible soundtrack in your ears, neon flashes in your peripheral vision and endlessly, shamefully gratifying combat in your hands, you’ll learn to stop worrying and love the wrong.
    • 87 Metascore
    • 90 Critic Score
    A compulsive bite-sized gaming chunk.
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    Whatever happens you'll believe it's a real world and a fantastic setting for the action. It's not as dense or as varied as, say, Oblivion - you'll go somewhere, kill everyone, every mission - but it's utterly convincing and engrossing. [Dec 2008, p.98]
    • Playstation Official Magazine UK
    • 89 Metascore
    • 90 Critic Score
    Odds on, you'll finish the ride exhilarated. [Dec 2007, p.92]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    Unique, dripping in detail, and well worth rediscovering. [Oct 2014, p.83]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    This is a fantastic package - a dark, witty tale of death and retribution that can be whatever you want it to. It captures the ebb and flow of tension that stealth games forgot about years ago, but presents it in a way that feels utterly contemporary. [Dec 2012, p.88]
    • 90 Metascore
    • 90 Critic Score
    The addition of Reaper of Souls content makes this an essential upgrade for veterans, while the power of PS4 ensures it's smoother than a dolphin's back. [Oct 2014, p.87]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 90 Critic Score
    An experience that's less like playing a game and more like setting up residence in the best Pixar movie you can imagine. [Dec 2009, p.118]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    A brilliantly put together game, ambitious but not over-extended, lovingly crafted and devilishly designed. [June 2007, p.96]
    • Playstation Official Magazine UK
    • 91 Metascore
    • 90 Critic Score
    The whole game is a class act. The fighting is sophisticated but arcade-addictive, the visuals are stylish, and the Lara-like exploration is smartly done. Plus the DC heritage feels all-encompassing like a big blanket. Arkham Asylum is comfortably the best comic book game that PlayStation's ever had, and is up there with the system's best actioners, full stop. [Sept 2009, p.95]
    • Playstation Official Magazine UK
    • 84 Metascore
    • 90 Critic Score
    From one angle, you've seen much of it before, but it's never looked so searingly brilliant, or felt so surging. [Mar 2008, p.94]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 90 Critic Score
    Thus far the standout episode this season. [Oct 2014, p.93]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    From the first bounce, it feels like a genuinely new generation of sports game has arrived. All the depth, drama and longevity you take for granted by now, and even some new ideas to match its next-gen looks.
    • 70 Metascore
    • 90 Critic Score
    In terms of doing what it says on the box, SingStar Abba simply can't be faulted. [Jan 2009, p.99]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    It stands out as the most complete version of one of the greatest fighting games of all time. [July 2014, p.90]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 90 Critic Score
    An impressively huge game. [Apr 2010, p.111]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 90 Critic Score
    A vintage slice of survival horror. [Apr 2010, p.116]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    If you own Sony's handheld but haven't bought this yet, then quite simply you're doing Vita wrong.
    • 91 Metascore
    • 90 Critic Score
    The seamless integration of its previous content is a massive boon for Rock Band 2 that gives it depth "Guitar Hero" can't offer yet. [Christmas 2008, p.112]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 90 Critic Score
    The brilliant core gameplay remains deep like the Mariana Trench. Go get. [Jan 2009, p.90]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    "Quotation Forthcoming"
    • Playstation Official Magazine UK
    • 90 Metascore
    • 90 Critic Score
    Far Cry 3's real triumph is blending so many elements into a cohesive whole without any feeling extraneous or tacked-on. Every element works and has its place, and contributes to a narrative that may not be class-leading but certainly exceeds expectations. It also possesses the perfect balance between steadily empowering you, yet never allowing you to feel overwhelmed by the sheer magnitude of what's on offer – something even a game as great as Arkham City couldn't manage.
    • 87 Metascore
    • 90 Critic Score
    It actually works quite beautifully. [Feb 2010, p.112]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 90 Critic Score
    Both beautiful and chaotic - a bit like Cheryl Cole's bed hair. [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Hit your stride and the confluence of hard-won experience, favourite ride and the unmistakable kick of nitrous will see you threading through rush-hour traffic at speeds bystanders will scarcely believe possible. [Dec 2008, p.102]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    One of the best games on PSP. [JPN Import; Apr 2010, p.110]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    Ten hours in you might have doubts, but stay with it and you'll be smitten right through to the frankly unbelievable end. [Apr 2010, p.104]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    I'm saying this deserves to be picked up by so many more people than the niche of role-players and Studio Ghibli fans it immediately appeals to. I'm saying it's so finely crafted it could warm the heart of an Army Of Two player and soothe the perpetual anger of a FIFA-phile… if they'd only let it.
    • 80 Metascore
    • 90 Critic Score
    This is - at pretty much all times - entertaining, stylish and hugely enjoyable. There are tightly scripted blasts of action one minute, more open, pensive situations the next...There are individual parts of Metro: Last Light that are easily the equal of Bioshock Infinite, and sections that are better than COD. [June 2013, p.95]
    • 62 Metascore
    • 90 Critic Score
    As ever, the platforming pair shine especially brightly durding combat. [May 2008, p.115]
    • Playstation Official Magazine UK
    • 89 Metascore
    • 90 Critic Score
    With every element of Xcom's complex yet utterly accessible systems – from meaningful combat tactics, to budget balancing, to life-or-death diplomatic decisions – feeding directly into every other aspect of the game, this is as compelling a world as any in recent memory.
    • 88 Metascore
    • 90 Critic Score
    Sensational storytelling. [Christmas 2007, p.84]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 90 Critic Score
    You've never played anything like Mirror's Edge. It's a genuine original. When it's good - like when you're soaring between two rooftop cranes, pigeons scattering and traffic thrumming below, or dashing between roaming sniper laser sights, breaking into an enormous needle-shaped skyscraper - it's a total rush. And even when it's not quite so good, when you can't work out how to get through a particularly tricky section, the compulsion to keep trying remains strong. [Dec 2008, p.84]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 90 Critic Score
    Creator Matt Thorson has achieved a ludicrous standard of gameplay in Towerfall Ascension, one that seduces you instantly and jettisons all thoughts of million-poly character models and full-performance capture from your gaming consciousness.
    • 88 Metascore
    • 90 Critic Score
    The big surprise isn't that it serves up another great campaign, but that its take on Modern Warfare's world-conquering multiplayer may be the best yet. With Spec Ops and Survival mode, this is one hell of a package, and sees off the trilogy with a bang: not much has changed, but this is as big and beautiful a game as ever.
    • 84 Metascore
    • 90 Critic Score
    It's a great example of how sports games should be done - both as a simulation that teases ever greater skill from all comers, and as a service to fans. [June 2009, p.88]
    • Playstation Official Magazine UK
    • 91 Metascore
    • 90 Critic Score
    A brilliant must-buy. [Jan 2010, p.104]
    • Playstation Official Magazine UK
    • 84 Metascore
    • 90 Critic Score
    For once, it's a brilliant update of a genuine classic. [Sept 2008, p.104]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 90 Critic Score
    Stacking is utterly individual and cat-in-clown-shoes crackers. [Spring 2011, p.112]
    • Playstation Official Magazine UK
    • 90 Metascore
    • 90 Critic Score
    A game I love like a brother. [Apr 2014, p.87]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 90 Critic Score
    Learning is half the fun and even the smallest victory makes you feel like you’re winning with a capital FU.
    • 75 Metascore
    • 90 Critic Score
    Places the emphasis back on racing over contrived storylines - and leaves its peers eating its dust in the process. [Aug 2014, p.88]
    • Playstation Official Magazine UK
    • 93 Metascore
    • 90 Critic Score
    It's equally confusing and brilliant. [Feb 2010, p.106]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 90 Critic Score
    Compelling and respectful in a way few games can match. [Aug 2014, p.90]
    • Playstation Official Magazine UK
    • 90 Metascore
    • 90 Critic Score
    A polished labour of love, Velocity 2X is addictive in both its top-down and platforming sections and visually astonishing to boot. A truly triumphant must-have title. [Oct 2014, p.86]
    • Playstation Official Magazine UK
    • 91 Metascore
    • 90 Critic Score
    Visually it's so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it's truly capable of and delivering a landmark piece of explosive entertainment you can't afford to miss. [Feb 2009, p.88]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 90 Critic Score
    An online environment boasting razor-sharp hooks even in its infancy. [Dec 2014, p.77]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 90 Critic Score
    So much has been improved, and with a tightly scripted plot where a gun known as the Destructor makes a perfect weapon for a Lego Joker, cinematic camera shots and a clear love for the series, TT Games has surpassed its previous titles. This is a huge game, with a world fans won't want to leave.
    • 77 Metascore
    • 90 Critic Score
    An infuriating test of trajectory skills and patience that will have you swearing, strooping and (perhaps most unbelievably of all) bloody well enjoying it. [Spring 2011, p.113]
    • Playstation Official Magazine UK
    • 91 Metascore
    • 90 Critic Score
    Closing your eyes and softly whispering Space Oddity: brilliant. [Christmas 2010]
    • Playstation Official Magazine UK
    • 88 Metascore
    • 90 Critic Score
    This is punishingly, mercilessly, remorselessly ferocious. You will never, ever finish it. Until you learn to block. [July 2007, p.98]
    • Playstation Official Magazine UK
    • 89 Metascore
    • 90 Critic Score
    As an overall package, the quality and quantity on offer here is irresistible. Slightly smudgy textures and some framerate issues mean these HD upgrades don't match the lofty restoration work seen in the Ico/Shadow Of The Colossus HD combo – yet when it comes to supreme stealthy fun, Snake's collection remains Solid gold.
    • 83 Metascore
    • 90 Critic Score
    A playground of destruction like nothing else you can buy. [Apr 2011, p.108]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 90 Critic Score
    Helping you keep that momentum is a masterful handling model. [June 2011, p.96]
    • Playstation Official Magazine UK
    • 86 Metascore
    • 90 Critic Score
    Huge, diverse and thronging with life. [June 2014, p.81]
    • Playstation Official Magazine UK
    • 88 Metascore
    • 90 Critic Score
    It's a slice of gleefully inventive oddness that's certainly sated our appetite for sackboy on handheld – and it's very nearly perfect.
    • 90 Metascore
    • 90 Critic Score
    A creative, compelling experience. [May 2009, p.100]
    • Playstation Official Magazine UK
    • 86 Metascore
    • 90 Critic Score
    If the songs, utterly charming design and frenzied drumming don't win you over, if the strategy leaves you cold and the battles don't crack a smile, you might want to check that your heart is still beating out <I>its</I> rhythm. [Mar 2008, p.114]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 90 Critic Score
    For those who loved the last game, it's a brilliant treat; a chance for one last blast while we wait for a full-blown sequel. For newcomers it's an inexpensive way to discover what they've been missing out on. [Oct 2008, p.88]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 90 Critic Score
    As ever, what it comes down to is the track list - and Vol 2 is a belter. [July 2008, p.99]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    Makes the sport feel like it should: sometimes laconic, often dangerous and always, really, really hard. Which, of course, is what makes it such fun. [Nov 2007, p.96]
    • Playstation Official Magazine UK
    • 91 Metascore
    • 90 Critic Score
    Fez
    Few puzzles offer the complexity and design smarts that are on show here. [June 2014, p.88]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Unless you're the sort of misanthrope who never invites people over to your place, new Singstar is essential to the PS3 experience. [Oct 2007, p.90]
    • Playstation Official Magazine UK
    • 84 Metascore
    • 90 Critic Score
    In a year of shining PSN goodness, Guardian of Light draws its guns against DeathSpank, Shank and Scott Pilgrim and shoots them like endagered animals. [Issue#51, p.102]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 90 Critic Score
    The most well-rounded Rock Band on PS3. [Jan 2010, p.115]
    • Playstation Official Magazine UK
    • 84 Metascore
    • 90 Critic Score
    A great solo experience; an extraordinary multiplayer one. [Dec 2014, p.95]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 90 Critic Score
    The animations and interaction of on-screen elements ooze character, and add a good dash of humour. [Jan 2010, p.113]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 90 Critic Score
    As a means of getting both your head and hands around Vita and its multitude of interfaces, there's nothing better. Forget the pre-loaded Welcome Park – within a few minutes of loading Frobisher Says, you feel at home stabbing, smudging and shaking away at the handheld.
    • 89 Metascore
    • 90 Critic Score
    Well worth the upgrade. [Nov 2014, p.88]
    • Playstation Official Magazine UK