Playstation Official Magazine UK's Scores
- Games
For 1,478 reviews, this publication has graded:
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35% higher than the average critic
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6% same as the average critic
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59% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 489 out of 1478
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Mixed: 768 out of 1478
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Negative: 221 out of 1478
1,478
game reviews
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Critic Score 40
Pinball is awesome - this is just a massively unsatisfying version of it. [Dec 2009, p.18] -
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Critic Score 40
This might have seemed enjoyable 14 years ago, but then again so did MC Hammer. [Feb 2008, p.91] -
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Critic Score 40
There are thousands of programs, YouTube tutorials and teachers that do a more effective job of teaching, and an army of clicky peripheral-based games that nail the fun element better.- Posted Sep 27, 2012
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Critic Score 30
This mess somehow gets worse with every play...It's like buying a Ferrari only for it to fall to pieces as you drive out of the dealership. [May 2007, p.118] -
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Critic Score 30
Few things are as disappointing as shoot-'em up Alien Zombie Death. [May 2010, p.104] -
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Critic Score 40
Sometimes you'll want to hit yourself hard in the head with your controller, jus to break up the monotony. [Christmas 2011, p.105]Posted Dec 3, 2011 -
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Critic Score 40
Special moves are simply executed but look feeble, so you never get the sense that you're shellacking the snot out of your opponent. [Aug 2007, p.114] -
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Critic Score 40
If the tracking listing consisted of Lady Gaga and Crystal Castles, twiddling a little arrow around and hitting the face buttons might be more satisfying. [Sept 2010, p.117] -
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Critic Score 30
I'd have happily raved about this clever Bejeweled-style puzzler were it not for its utterly outrageous price. [Sept 2009, p.107] -
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Critic Score 40
A technical marvel this is not, but beneath the detritus lie some good ideas, at least. Open-world survival horror is a scintillating concept, conjuring images of casing out suspects at will, perhaps stumbling upon situations that blow the mystery wide open by chance. The reality’s much grimmer, of course – with so little to do between missions except tedious driving challenges, you often find yourself sleeping through the day to hurry it along.- Posted Apr 26, 2013
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Critic Score 40
Next-gen? It's barely present-gen. The Godfather has no business calling itself a PS3 game. [May 2007, p.108] -
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Critic Score 20
There's not enough room here to say how much I hate this game. I could write a novel about why Two Worlds II is the worst thing to happen to the fantasy RPG genre since encumbrance systems. [Apr 2011, p.114]Posted Mar 24, 2011 -
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Critic Score 40
It's a solid enough bit of brain training, but there's nothing new here, nor anything more fun than a face full of yellow snow. [May 2011, p.113]Posted Apr 20, 2011 -
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Critic Score 40
Like olden days Command & Conquer. Only minus the combat, the war, and the fun. [Sept 2011, p.116]Posted Aug 14, 2011 -
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Critic Score 40
As far as being an actioner that's worthy of your time, this is not up to the standard we'd expect. In fact, it's nowhere Nier. [June 2010, p.105] -
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Posted Dec 24, 2010
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Critic Score 40
There's a sense of satisfaction to slogging through each challenge in normal mode, but with only six levels to beat even this proves to be a hollow victory. [Aug 2007, p.109] -
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Critic Score 40
It's a nauseating barrage of flattery, hand-wringing commiseration, and toothlessly apologetic joshing. [June 2009, p.103] -
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Critic Score 40
Just to add insult to injury, Inferno Pool started out as an iPhone app - costing a paltry 59p. Boo. [July 2009, p.97] -
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Critic Score 40
It's basically an 8-bit knock-off of Wipeout, without all the fun destructive bits like mines or rockets. [June 2010, p.113] -
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Critic Score 40
It's not entirely awful. Scaling buildings with your previously mentioned rocket feet gives proceedings an enjoyable verticality. Smashing houses, tanks and 'copters is also empowering like breaking fine china with a giant smashy mallet. But with the most annoying AI this side of Johnny 5 and one-note combat, ACV is repetitive robot rubbish.- Posted Mar 20, 2012
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Critic Score 40
Play time is kept to a minimum, with most of the development effort put into designing reams of menus for you to navigate...ensuring that you never start to have actual fun. [Issue#51, p.118]Posted Dec 25, 2010 -
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Posted Oct 11, 2011
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Critic Score 30
Another below-par racer that makes turning left every five seconds exactly as exhilarating as it sounds. [Sept 2008, p.103] -