Playstation Official Magazine UK's Scores

  • Games
For 1,659 reviews, this publication has graded:
  • 35% higher than the average critic
  • 6% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 MLB 12: The Show
Lowest review score: 10 MENA Speed
Score distribution:
1,659 game reviews
    • 81 Metascore
    • 40 Critic Score
    Pinball is awesome - this is just a massively unsatisfying version of it. [Dec 2009, p.18]
    • 80 Metascore
    • 40 Critic Score
    This might have seemed enjoyable 14 years ago, but then again so did MC Hammer. [Feb 2008, p.91]
    • 80 Metascore
    • 40 Critic Score
    There are thousands of programs, YouTube tutorials and teachers that do a more effective job of teaching, and an army of clicky peripheral-based games that nail the fun element better.
    • 76 Metascore
    • 30 Critic Score
    This mess somehow gets worse with every play...It's like buying a Ferrari only for it to fall to pieces as you drive out of the dealership. [May 2007, p.118]
    • 76 Metascore
    • 30 Critic Score
    Few things are as disappointing as shoot-'em up Alien Zombie Death. [May 2010, p.104]
    • 76 Metascore
    • 40 Critic Score
    Sometimes you'll want to hit yourself hard in the head with your controller, jus to break up the monotony. [Christmas 2011, p.105]
    • 75 Metascore
    • 40 Critic Score
    Special moves are simply executed but look feeble, so you never get the sense that you're shellacking the snot out of your opponent. [Aug 2007, p.114]
    • 72 Metascore
    • 30 Critic Score
    The warfare is as dull as the characters. [June 2007, p.101]
    • 72 Metascore
    • 40 Critic Score
    If the tracking listing consisted of Lady Gaga and Crystal Castles, twiddling a little arrow around and hitting the face buttons might be more satisfying. [Sept 2010, p.117]
    • 72 Metascore
    • 30 Critic Score
    I'd have happily raved about this clever Bejeweled-style puzzler were it not for its utterly outrageous price. [Sept 2009, p.107]
    • 70 Metascore
    • 40 Critic Score
    A technical marvel this is not, but beneath the detritus lie some good ideas, at least. Open-world survival horror is a scintillating concept, conjuring images of casing out suspects at will, perhaps stumbling upon situations that blow the mystery wide open by chance. The reality’s much grimmer, of course – with so little to do between missions except tedious driving challenges, you often find yourself sleeping through the day to hurry it along.
    • 70 Metascore
    • 40 Critic Score
    Next-gen? It's barely present-gen. The Godfather has no business calling itself a PS3 game. [May 2007, p.108]
    • 70 Metascore
    • 40 Critic Score
    Wet
    It's barely a game. [Nov 2009, p.130]
    • 70 Metascore
    • 20 Critic Score
    There's not enough room here to say how much I hate this game. I could write a novel about why Two Worlds II is the worst thing to happen to the fantasy RPG genre since encumbrance systems. [Apr 2011, p.114]
    • 69 Metascore
    • 40 Critic Score
    It's a solid enough bit of brain training, but there's nothing new here, nor anything more fun than a face full of yellow snow. [May 2011, p.113]
    • 69 Metascore
    • 40 Critic Score
    Like olden days Command & Conquer. Only minus the combat, the war, and the fun. [Sept 2011, p.116]
    • 68 Metascore
    • 40 Critic Score
    As far as being an actioner that's worthy of your time, this is not up to the standard we'd expect. In fact, it's nowhere Nier. [June 2010, p.105]
    • 68 Metascore
    • 40 Critic Score
    The wrestling element has been butchered. [May 2007, p.90]
    • 68 Metascore
    • 40 Critic Score
    Placing your shots feels random. [July 2007, p.109]
    • 68 Metascore
    • 40 Critic Score
    There's some mild appeal. [Christmas 2010]
    • 67 Metascore
    • 40 Critic Score
    Half-arsed superhero rubbish. [Christmas 2008, p.119]
    • 67 Metascore
    • 40 Critic Score
    There's a sense of satisfaction to slogging through each challenge in normal mode, but with only six levels to beat even this proves to be a hollow victory. [Aug 2007, p.109]
    • 66 Metascore
    • 40 Critic Score
    Basic gameplay, a by-the-numbers story, and graphics from a bygone era leave this PSP port stuck between a rock and a really outdated place. [July 2013, p.100]
    • 66 Metascore
    • 40 Critic Score
    It's a nauseating barrage of flattery, hand-wringing commiseration, and toothlessly apologetic joshing. [June 2009, p.103]
    • 66 Metascore
    • 40 Critic Score
    Just to add insult to injury, Inferno Pool started out as an iPhone app - costing a paltry 59p. Boo. [July 2009, p.97]
    • 66 Metascore
    • 40 Critic Score
    No innovation, no fun, no thanks. [May 2010, p.113]
    • 65 Metascore
    • 40 Critic Score
    It's basically an 8-bit knock-off of Wipeout, without all the fun destructive bits like mines or rockets. [June 2010, p.113]
    • 65 Metascore
    • 40 Critic Score
    It's not entirely awful. Scaling buildings with your previously mentioned rocket feet gives proceedings an enjoyable verticality. Smashing houses, tanks and 'copters is also empowering like breaking fine china with a giant smashy mallet. But with the most annoying AI this side of Johnny 5 and one-note combat, ACV is repetitive robot rubbish.
    • 65 Metascore
    • 40 Critic Score
    Play time is kept to a minimum, with most of the development effort put into designing reams of menus for you to navigate...ensuring that you never start to have actual fun. [Issue#51, p.118]
    • 65 Metascore
    • 40 Critic Score
    Yawn. [Nov 2011, p.115]