Playstation: The Official Magazine (US)'s Scores

  • Games
For 952 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect 2
Lowest review score: 20 Aqua Teen Hunger Force Zombie Ninja Pro-Am
Score distribution:
  1. Negative: 89 out of 952
952 game reviews
    • 53 Metascore
    • 40 Critic Score
    What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 39 Metascore
    • 40 Critic Score
    Best leave this one out in the wilderness. [Mar 2009, p.75]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 40 Critic Score
    One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    We appreciated specific parts of the game--such as the leveling, animations, and Followers--but it's still the bottom of the JRPG barrel. [Sept 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Ixnay on the X-Blades. [Apr 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    For mech-loving masochists only. [Jan 2010, p.86]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Army Corps is Pikmin in hell. [May 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 40 Critic Score
    We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 40 Critic Score
    As a game, it's abo - game ever, please try again. [Jan 2012, p.86]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    This quick-and-dirty movie game lures fans in with the promise of another quality Transformers adventure; sadly, Moon offers much less than meets the eye. [Sept 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    Either way, there's more titillation than fun in Qoga. [April 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Think twice before exploring this planet. [Jan 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 75 Metascore
    • 40 Critic Score
    It's an adventure best left in our (forgettable) past. [April 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 72 Metascore
    • 40 Critic Score
    The jump mechanic is frustratingly finicky. [May 2009, p.85]
    • Playstation: The Official Magazine (US)
    • 60 Metascore
    • 40 Critic Score
    The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 40 Critic Score
    The game might shoot for the stars, but it really only succeeds in being a drone. [July 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 38 Metascore
    • 40 Critic Score
    Thumb-numbing repetitiveness. [Feb 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 70 Metascore
    • 40 Critic Score
    However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Falls short of its price point - the only difference between this and the $5 app version is the playlist. [Apr 2012, p.56]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 65 Metascore
    • 40 Critic Score
    The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 40 Metascore
    • 40 Critic Score
    Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]
    • Playstation: The Official Magazine (US)