Playstation: The Official Magazine (US)'s Scores

  • Games
For 952 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect 2
Lowest review score: 20 Aqua Teen Hunger Force Zombie Ninja Pro-Am
Score distribution:
  1. Negative: 89 out of 952
952 game reviews
    • 45 Metascore
    • 40 Critic Score
    Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    But while all the action is there, the action still feels as soulless and bland as its stock-badass protagonist. [Dec 2010, p.77]
    • Playstation: The Official Magazine (US)
    • 32 Metascore
    • 40 Critic Score
    Unfortunately, this niche sport has spawned a niche game that lacks the more obvious draw of the beach variant, and will interest only the hardest hardcore fans. [Nov 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 59 Metascore
    • 40 Critic Score
    To be clear, new battles, weapons, and character moves are present, as expected, but they feel obligatory at best. [Apr 2008, p.72]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 40 Critic Score
    Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two-part and cliche-addled boss fight against a giant statue complete with respawning zombie minions, quick-time events, and enough hamartia to choke mighty Zeus himself. [June 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 68 Metascore
    • 40 Critic Score
    Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 62 Metascore
    • 40 Critic Score
    Take a game meant for a handheld and put it on the PS2, and all of a sudden every flaw is magnified. [June 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 40 Critic Score
    A major fail. [Feb 2010, p.77]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 40 Critic Score
    Chaos Wars might draw in some--like fans of the obscure games it's based on, especially those who long for the days of hand-drawn characters and tiny battlefields--but its old-school aesthetic isn't enough to make up for the lackluster production values and uninspired game play. [Aug 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 39 Metascore
    • 40 Critic Score
    Best leave this one out in the wilderness. [Mar 2009, p.75]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 40 Critic Score
    One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    We appreciated specific parts of the game--such as the leveling, animations, and Followers--but it's still the bottom of the JRPG barrel. [Sept 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Ixnay on the X-Blades. [Apr 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    For mech-loving masochists only. [Jan 2010, p.86]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Army Corps is Pikmin in hell. [May 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 40 Critic Score
    We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 40 Critic Score
    As a game, it's abo - game ever, please try again. [Jan 2012, p.86]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    This quick-and-dirty movie game lures fans in with the promise of another quality Transformers adventure; sadly, Moon offers much less than meets the eye. [Sept 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    Either way, there's more titillation than fun in Qoga. [April 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Think twice before exploring this planet. [Jan 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 75 Metascore
    • 40 Critic Score
    It's an adventure best left in our (forgettable) past. [April 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 72 Metascore
    • 40 Critic Score
    The jump mechanic is frustratingly finicky. [May 2009, p.85]
    • Playstation: The Official Magazine (US)
    • 60 Metascore
    • 40 Critic Score
    The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 40 Critic Score
    The game might shoot for the stars, but it really only succeeds in being a drone. [July 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 38 Metascore
    • 40 Critic Score
    Thumb-numbing repetitiveness. [Feb 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 70 Metascore
    • 40 Critic Score
    However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Falls short of its price point - the only difference between this and the $5 app version is the playlist. [Apr 2012, p.56]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 65 Metascore
    • 40 Critic Score
    The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 40 Metascore
    • 40 Critic Score
    Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 40 Critic Score
    Merely a shadow of its console-based self. [Mar 2010, p.72]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 40 Critic Score
    Structurally it's a mess. [Mar 2009, p.77]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 40 Critic Score
    Stick to LEGO games, Traveler's Tales. [Aug 2008, p.75]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    Republic Heroes has none of the fun or maturity of its source, the cartoon Star Wars: The Clone Wars. [Holiday 2009, p.75]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    Though is succeeds in streamlining and simplifying the basic mechanics, it fails in most every other area. [June 2012, p.79]
    • Playstation: The Official Magazine (US)
    • 66 Metascore
    • 40 Critic Score
    It's not an unplayable wreck--it just isn't worth the time and effort it takes to slog through. [Jan 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 60 Metascore
    • 40 Critic Score
    With repetitive gameplay, annoying music, and an overall "fans only" attitude, Dragon Ball: Raging Blast 2 proves creatively spent force is never quite spent, as long as the fans keep spending. [Jan 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 48 Metascore
    • 40 Critic Score
    Lights out, indeed. [Jan 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    This is a bargain-bin title. [June 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    Arcana, save for a few inventive designs, looks like every other fantasy adventure that didn't go to the trouble, which is the root of its problems. [March 2011, p.79]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Add in a dull audio track, glitches, and game freezes and Rush 'N Attack had us wishing it had stayed covert for a few more decades. [June 2011, p.80]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Factor in frequent freezing issues and dialogue-tree selections that don't seem to correspond with the resulting actions and Venetica doesn't stand up to current-day RPG standards. [March 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 33 Metascore
    • 40 Critic Score
    AMY
    Unfortunately, it doesn't get the basics right. [Mar 2012, p.80]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    No, Turning Point has the overall feel of another bad WWII shooter with a fresh--albeit fascinating--coat of paint. Our advice? Turn away. [May 2008, p.86]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 30 Critic Score
    A shallow, repetitive rhythm game. [Oct 2008, p.86]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 30 Critic Score
    There are better games out there, even for the youngest sprogs. [Jan 2010, p.87]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 30 Critic Score
    Though not technically broken, the ill-conceived Prison Break should be considered cruel and unusual punishment. [Jun 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 31 Metascore
    • 30 Critic Score
    The kindest observation that can be made about Panda 2 is that it looks reasonably attractive...when nothing is moving. [Aug 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 30 Critic Score
    We see the appeal in sitting down with a son or daughter and playing through a level or two, but it's likely that children will lose interest even before the parents' owned feigned attention lapses. [Aug 2010, p.87]
    • Playstation: The Official Magazine (US)
    • 75 Metascore
    • 30 Critic Score
    This mega quiz is a mega bore. [Holiday 2007, p.78]
    • Playstation: The Official Magazine (US)
    • 41 Metascore
    • 30 Critic Score
    After only a four-hour playthrough of the campaign and every poorly rendered suit unlocked, there was nothing left but to try deleting the experience from our memory bank. [July 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 30 Critic Score
    The gameplay, inferior graphics, and "kill all aliens" story hover so staunchly between terrible and mediocre that we couldn't recommend Battleship even if it were a $15 download. [Aug 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 30 Critic Score
    If that wasn't bad enough, the glitchy, jerky graphics are further ravaged by a spastic camera that literally had me woozy at times. [Holiday 2008, p.84]
    • Playstation: The Official Magazine (US)
    • 65 Metascore
    • 30 Critic Score
    Frustrating. Unbalanced. Dull. [June 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 36 Metascore
    • 30 Critic Score
    The whole game screams "last-gen." [Aug 2009, p.72]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 30 Critic Score
    Forever eschews any hope for a decent story or interesting gameplay in favor of shoving as many boobs in our face as possible. As a result, the game comes up short in every way possible.
    • Playstation: The Official Magazine (US)
    • 60 Metascore
    • 30 Critic Score
    As of launch, though, I can't recommend Quake Wars to anyone but the most dedicated masochist. [Aug 2008, p.68]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 30 Critic Score
    As diehard Ghostbusters fans, we can honestly say this is the first time that busting absolutely did not make us feel good. [July 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 30 Critic Score
    Niche-dwelling masochists will thrive on mastering the murky depths of Heroes, but everyone else should throw a smoke bomb and run away. [July 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 59 Metascore
    • 30 Critic Score
    Everything about this game seems to be a loud, obnoxious effort to suck out the fun with a bloody straw made from an empty sausage casing. [Feb 2010, p.84]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 30 Critic Score
    Most everyone else can pass this one by and spare their teeth some trauma. [April 2011, p.79]
    • Playstation: The Official Magazine (US)
    • tbd Metascore
    • 30 Critic Score
    Deep Black stands out in all the wrong ways, and despite its unique aquatic focus, it still manages to be completely forgettable. [Dec 2012, p.83]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 30 Critic Score
    We love the idea of controlling defeated enemies' minds and using these subservient souls as combat partners or diversionary sitting ducks, but the execution here is simply irredeemable. [April 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 37 Metascore
    • 30 Critic Score
    All in all, we found the experience totally unsatisfying. [Mar 2008, p.85]
    • Playstation: The Official Magazine (US)
    • 58 Metascore
    • 30 Critic Score
    Just a hack with a medium-hot license - play the real thing instead. [Feb 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 30 Critic Score
    How the hell is this considered good enough on a system that just got Gran Turismo? [Dec 2009, p.81]
    • Playstation: The Official Magazine (US)
    • 27 Metascore
    • 30 Critic Score
    None of this will ever be worth $50. [Feb 2010, p.81]
    • Playstation: The Official Magazine (US)
    • tbd Metascore
    • 30 Critic Score
    The PSP version of this third-person actioner, in which you play as lightsaber-wielding Jedi and blaster-packing clone troopers, is worse than the already broken next-gen title. [Holiday 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 30 Critic Score
    Even for a budget title the combat system is nothing short of a clunky mess, with slow animations and unsatisfying combos. [Holiday 2011, p.83]
    • Playstation: The Official Magazine (US)
    • tbd Metascore
    • 30 Critic Score
    Ultimately, Deadly Warrior may not be deadly dull, but it's not terribly exciting either. [June 2012, p.81]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 30 Critic Score
    Factor in the semi-frequent bugs and Iron Man 2 bears the all-too-familiar mark of a game rushed to meet its tie-in movie's release date. [Aug 2010, p.85]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 30 Critic Score
    In fact, a character in the game even tells you that while you may not like all the mini-games, you have to play them all to get through the game. [Mar 2008, p.89]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 30 Critic Score
    Worst of all, any "fun" inherent in teddy bear-offing only lasts as long as it takes to commit every heinous act in the game: about an hour-and-a-half. [Oct 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 28 Metascore
    • 30 Critic Score
    Utterly unneeded. [May 2009, p.85]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 20 Critic Score
    Take our advice, vote with your dollars and buy a used copy of "NFL Street 2" instead. [Apr 2008, p.76]
    • Playstation: The Official Magazine (US)
    • 39 Metascore
    • 20 Critic Score
    Thor: God of Thunder sins often and hugely, but its primary offense to man is its indifference to the subject matter. [July 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 20 Critic Score
    That it costs money is criminal. [Feb 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 37 Metascore
    • 20 Critic Score
    Even diehard fans of the Adult Swim cartoon will have an extremely hard time jjustifying a $30 novelty purchase, because that's the best this game could hope to be. [Jan 2008, p.86]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 20 Critic Score
    Bad game design is bad game design. [Feb 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 41 Metascore
    • 20 Critic Score
    Clash of the Titans is the worst kind of bad: ill-conceived, poorly executed, and depressingly uninventive. [Oct 2010, p.81]
    • Playstation: The Official Magazine (US)