Playstation: The Official Magazine (US)'s Scores

  • Games
For 953 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
  1. Negative: 89 out of 953
953 game reviews
    • Metascore: 47
    • Critic Score 40
    Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]
    • Metascore: 40
    • Critic Score 40
    Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]
    • Metascore: 42
    • Critic Score 40
    No, Turning Point has the overall feel of another bad WWII shooter with a fresh--albeit fascinating--coat of paint. Our advice? Turn away. [May 2008, p.86]
    • Metascore: 50
    • Critic Score 40
    Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]
    • Metascore: 45
    • Critic Score 40
    Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]
    • Metascore: 70
    • Critic Score 40
    However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]
    • Metascore: 56
    • Critic Score 40
    One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]
    • Metascore: 59
    • Critic Score 40
    To be clear, new battles, weapons, and character moves are present, as expected, but they feel obligatory at best. [Apr 2008, p.72]
    • Metascore: 57
    • Critic Score 40
    Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]
    • Metascore: 56
    • Critic Score 40
    Stick to LEGO games, Traveler's Tales. [Aug 2008, p.75]
    • Metascore: 50
    • Critic Score 40
    Ixnay on the X-Blades. [Apr 2009, p.82]
    • Metascore: 62
    • Critic Score 40
    Take a game meant for a handheld and put it on the PS2, and all of a sudden every flaw is magnified. [June 2008, p.83]
    • Metascore: 42
    • Critic Score 40
    The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]
    • Metascore: 54
    • Critic Score 40
    Structurally it's a mess. [Mar 2009, p.77]
    • Metascore: 64
    • Critic Score 40
    Chaos Wars might draw in some--like fans of the obscure games it's based on, especially those who long for the days of hand-drawn characters and tiny battlefields--but its old-school aesthetic isn't enough to make up for the lackluster production values and uninspired game play. [Aug 2008, p.82]
    • Metascore: 61
    • Critic Score 40
    Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]
    • Metascore: 50
    • Critic Score 40
    Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]
    • Metascore: 32
    • Critic Score 40
    Unfortunately, this niche sport has spawned a niche game that lacks the more obvious draw of the beach variant, and will interest only the hardest hardcore fans. [Nov 2008, p.83]
    • Metascore: 42
    • Critic Score 40
    Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]
    • Metascore: 68
    • Critic Score 40
    Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]
    • Metascore: 39
    • Critic Score 40
    Best leave this one out in the wilderness. [Mar 2009, p.75]
    • Metascore: 72
    • Critic Score 40
    The jump mechanic is frustratingly finicky. [May 2009, p.85]
    • Metascore: 65
    • Critic Score 40
    The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]
    • Metascore: 60
    • Critic Score 40
    The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]
    • Metascore: 49
    • Critic Score 40
    Merely a shadow of its console-based self. [Mar 2010, p.72]
    • Metascore: 43
    • Critic Score 40
    Republic Heroes has none of the fun or maturity of its source, the cartoon Star Wars: The Clone Wars. [Holiday 2009, p.75]
    • Metascore: 44
    • Critic Score 40
    A major fail. [Feb 2010, p.77]
    • Metascore: 50
    • Critic Score 40
    Think twice before exploring this planet. [Jan 2010, p.83]
    • Metascore: 43
    • Critic Score 40
    For mech-loving masochists only. [Jan 2010, p.86]
    • Metascore: 52
    • Critic Score 40
    We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]