Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 71 Metascore
    • 77 Critic Score
    Surprisingly good. It may lack some of the fine polish and epic sense of scale found in the triple-A titles it so obviously borrows from, but that's no reason to ignore it completely. It is a game that revels in its absurdity never taking itself seriously, an attitude that breeds a certain amount of forgiveness for its shortcomings.
    • 82 Metascore
    • 77 Critic Score
    The only thing stopping it achieving a better score are the aforementioned niggles coupled with some below par AI. Their computer-controlled abilities switch from laughably amateur to 'one mistake and its race over' Terminator-style brutality in a matter of moments which seems more than a little unfair.
    • 77 Metascore
    • 77 Critic Score
    It would have been forgivable to exaggerate the gameplay in places in order to make it more entertaining. But The Godfather is a game for the purists and in order to please it has to feel genuine, The Godfather certainly is.
    • 82 Metascore
    • 77 Critic Score
    The only thing stopping it achieving a better score are the aforementioned niggles coupled with some below par AI. Their computer-controlled abilities switch from laughably amateur to 'one mistake and its race over' Terminator-style brutality in a matter of moments which seems more than a little unfair.
    • 76 Metascore
    • 77 Critic Score
    "Underwhelming" is a word to describe Heroes of the Pacific as a whole. It's a game that is definitely competent but it just doesn't do anything special.
    • 59 Metascore
    • 77 Critic Score
    What might initially seem like a real prospective borefest actually turns into a kind of innocent, compelling and surprisingly gratifying experience.
    • 82 Metascore
    • 77 Critic Score
    But it is the simplicity of the gameplay that is both a boon and a curse. For while BfME will appeal to many causal gamers or LOTR/RTS fans looking for some light entertainment it will seriously disappoint all those people who have been patiently waiting for the chance to lead the forces of light against the hordes of evil in a satisfyingly deep and engaging strategy game.
    • 68 Metascore
    • 76 Critic Score
    SBK-07 would seem to have all the necessary ingredients to keep both casual gamers and hardcore Superbike fans happy. With the variable difficulty and realism settings you should be able to find the perfect balance to suit your needs.
    • 84 Metascore
    • 76 Critic Score
    Was it worth the wait, yes, it did keep drawing me back but through the final missions auto-pilot mode had taken over. Regrettably, for a new game, it already feels dated.
    • 67 Metascore
    • 76 Critic Score
    A solid shooter. Its visual style at times is stunning, and coupled with the Godzilla-sized enemies remains a challenge throughout. With a control system akin to superior combat games like Rainbow Six the title could have been more enjoyable but if you like your games with Rambo-esque body counts then you will see plenty of enjoyment here.
    • 68 Metascore
    • 76 Critic Score
    If a few niggles had been corrected such as the slightly dull fighting and vague directions, or the off/on voice acting that makes you wonder if the sound has suddenly cut out (it hasn't, for some reason, only bits of conversations have voice acting), this game really could have been something a bit special.
    • 88 Metascore
    • 76 Critic Score
    This is a good game, unquestionably, but I want more and have come to expect more, it is as simple as that.
    • 77 Metascore
    • 76 Critic Score
    It's still got some dodgy AI moments (mafia members running non-stop into walls, anyone?) and occasionally the Wii controls are a little unresponsive, but for 20 plus hours of gameplay, you could certainly spend your money on worse during what seems to be a somewhat worryingly slow period for game releases on Wii.
    • 85 Metascore
    • 75 Critic Score
    The game play can be tedious to the point of frustration at times, but it is novel and interesting. The game fails to create a convincing, "hook-the-player" atmosphere and only those seasoned puzzle solvers out there will come back for more time and time again.
    • 72 Metascore
    • 75 Critic Score
    Ultimately, if it weren't for an oddly skewed sense of gameplay delivery that offers two separate genre types (action and puzzle) rather than a comfortable mixture of both, Overlord: Raising Hell would be the thoroughly refreshing genre experience that the Xbox 360 version couldn't quite become. As it is, despite the game's platform-specific tweaks and its plush design, genuine humour, and intuitive minion controls, the game still doesn't lend itself to being anything other than a smile-inducing distraction... that is already available for a far smaller asking price on the Xbox 360 and PC.
    • 64 Metascore
    • 75 Critic Score
    It's clear that EA are onto something with their new-age C&C formula but, as it stands, the core needs a little work. The series, once the most explosive game of the medium, looks like it's going out with a whimper.
    • 71 Metascore
    • 75 Critic Score
    LEGO Indiana Jones 2 is much more than a simple stop-gap, bringing a wealth of content, some tweaks and even open-world concepts to the table, but ultimately I can't help but feel more excited about how these features will be implemented into next year's offering.
    • 69 Metascore
    • 75 Critic Score
    A great game if all you want is a man with a gun shooting some bad guys. But if you want a Bond game, stick with "Everything or Nothing."
    • 60 Metascore
    • 75 Critic Score
    And considering that the cost of the game is so low, it's hard not to recommend this to people just for nostalgia's sake. Just remember how old the games are when you start playing them, and you'll have a blast.
    • 70 Metascore
    • 75 Critic Score
    There's no doubting the single band formula is a solid road for Guitar Hero to venture down, it will obviously shrink the market as it narrows the appeal a tad but if you love the band in question it'll pretty much be a dream come true. Me? I'd be more excited about a Queen or Guns 'n' Roses version but this is a decent first go.
    • 73 Metascore
    • 75 Critic Score
    God Hand will be shunned by a lot of people who'll cite the poor graphics, alarmingly retro game design and what appears on the surface simplistic combat. But for the select few who 'get it' and have a soft spot for such things or are willing to take a chance God Hand will be loved unashamedly and held up as an example of what can be made of an aging genre when refined to its purest form by skilled developers.
    • 75 Metascore
    • 75 Critic Score
    Some might still feel that this is severely lacking in the challenge department though, so approach with caution.
    • 70 Metascore
    • 75 Critic Score
    Virtua Tennis 2009 plays a better, more compelling game than any other tennis game around, but it is still fundamentally more of the same. Nonetheless, if you're in the market for a new set of balls, then this is certainly a game that you'll love.
    • 82 Metascore
    • 75 Critic Score
    Ultimately, Vigil Games and Joe Madureira have spread themselves too thin with Darksiders, which is, though I'm loathed to say it, largely style and scant little substance.
    • 85 Metascore
    • 75 Critic Score
    So, on one hand you've got a splendidly jazzed up version of one of the most defining Japanese RPG's ever created, and it's a good forty hours to boot. On the other you've still just got Final Fantasy IV.
    • 61 Metascore
    • 75 Critic Score
    Packed to the rafters with 14 magnificent games from the heyday of arcade history, Namco Museum: 50th Anniversary is an equal parts assault of entertaining variety and challenging frustration.
    • 76 Metascore
    • 75 Critic Score
    Ambiguity aside this is a fairly middle of the road follow-on to an ace series that'll still amuse endlessly.
    • 79 Metascore
    • 75 Critic Score
    Tekken 6 is undeniably a solid fighter; it makes for better local versus play than the recent KOFXII, and a very nice change of pace from Street Fighter IV. The arcade port is satisfactory until it dawns on you that, instead of creating a decent online mode, Namco instead chose to make the horrendous scenario mode. And that's a horrible thing for them to do.
    • 76 Metascore
    • 75 Critic Score
    As current gen platform games go this is still one of the best even in a bite-sized package. As a Ratchet and Clank game however you're left yearning for all the bits they've left out. If you're a fan then there's enough platforming fun here to warrant its purchase just don't be expecting Tools of Destruction 2.
    • 77 Metascore
    • 75 Critic Score
    There's nothing inherently wrong with Kane's Wrath - it is a very slick, stable and polished package - and as long as you feel the allure of the C&C universe is strong enough to warrant yet another visit then this purchase will not disappoint.
    • 77 Metascore
    • 75 Critic Score
    It's a game, then, that so far stops just short of being excellent.
    • 89 Metascore
    • 75 Critic Score
    The problem comes when you factor in the strong focus on the pleasant but unrewarding co-op mode, and start realising how the game never really makes up its mind on whether it's a traditional single-player adventure or a serious contender for the next Monster Hunter.
    • 84 Metascore
    • 75 Critic Score
    Bulletstorm may be a sick, filthy game that you may not want to show to everyone, but at least it knows it is and simply doesn't care. It's much more interested in whether or not you can slam three shotgun shots into that guy you just flung into the air.
    • 65 Metascore
    • 75 Critic Score
    A well-crafted and ultimately huge slice of video gaming.
    • 73 Metascore
    • 75 Critic Score
    Both an enjoyable flash in the pan, and a memorable and officially approved Star Wars story. The general cinematic quality of the game is very high, and for enthusiasts it is a must just for that.
    • 70 Metascore
    • 75 Critic Score
    GRIN have successfully created the right tools, but failed to provide the proper playground to make you want to play with them.
    • 77 Metascore
    • 75 Critic Score
    A dynamic cover system makes shootouts enjoyably tactical and the action remains quick and consistent throughout. What's more, it's a massive improvement over the comparatively rough first game, especially where the visuals are concerned.
    • 66 Metascore
    • 75 Critic Score
    The visuals, music and effects aren't going to break the bank, but certainly do everything that's asked of them.
    • 81 Metascore
    • 75 Critic Score
    It more than holds its own against the perceived heavyweights of the genre.
    • 69 Metascore
    • 75 Critic Score
    Certainly, it is far from perfect, and misses out on lessons learnt elsewhere. But what it does do is bring some genuinely new ideas to the genre, while creating a game that is a lot of fun to play.
    • 74 Metascore
    • 75 Critic Score
    With a fairly engaging storyline and compelling gameplay, Prince of Persia: The Forgotten Sands is a worthy addition to the series. It is nonetheless dragged down by short-lived narrative with few extras and the nagging feeling that the franchise is taking a backwards step rather than a stride forward with this instalment.
    • 76 Metascore
    • 75 Critic Score
    For all the enhanced visuals, it's the activities that really make use of Move's location technology that make sense and are the most fun to play.
    • 75 Metascore
    • 75 Critic Score
    All in all this is essentially a game for fans of the series. Its innovations will mostly go unnoticed by the masses and rightly so as they have been primarily designed to titillate the faithful.
    • 85 Metascore
    • 75 Critic Score
    The game play can be tedious to the point of frustration at times, but it is novel and interesting. The game fails to create a convincing, "hook-the-player" atmosphere and only those seasoned puzzle solvers out there will come back for more time and time again.
    • 78 Metascore
    • 75 Critic Score
    It's still a beautiful, engaging title; it just might not be enough of a revolution. Because we've all seen it before, it doesn't quite have the sublime whizz of the original.
    • 81 Metascore
    • 75 Critic Score
    Despite cynically poking Prince of Persia in the ribs for a significant chunk of this review, there's little doubting that Ubisoft's latest offering is one of the year's most staggeringly beautiful releases.
    • 78 Metascore
    • 75 Critic Score
    This is one just for the blasting fans though, game objectives are clear at all times and there's no "pesky" things like immersive storyline or challenging puzzles to "get in the way" of mowing down enemies. Bizarrely enough, Colonies Edition is incompatible with the original game in online play so you can only play with other purchasers of the re-release; make what you will of that.
    • 89 Metascore
    • 75 Critic Score
    In attempting to ape the triumphs of another medium, it overlooks the triumphs of its own. The result is disappointing game, but an impressive interactive experience.
    • 82 Metascore
    • 74 Critic Score
    A decent package, only let down a little by its lack of ambition.
    • 74 Metascore
    • 74 Critic Score
    An accomplished and well-crafted battle-axe wielding warrior of a game. Just don't expect anything classic, historically speaking.
    • 73 Metascore
    • 74 Critic Score
    Potential is a key word for discussing HAWX. There's a lot of hope within the engine, and the core gameplay is competent enough to secure its position as an emerging IP. It's still a bit rough around the edges, though, and Ubisoft should perhaps be a little bit ashamed for not allowing its natural potential to shine through.
    • 79 Metascore
    • 74 Critic Score
    A great fighting game that proves the same excellent home console experience can be translated to handhelds. And whilst the 3D aspect is lacking and even compromises the experience at times and the narrative is flawed in delivery and presentation, the fighting is exemplary.
    • 72 Metascore
    • 74 Critic Score
    In some ways Prinny succeeds in spite of itself.
    • 61 Metascore
    • 74 Critic Score
    A confident film-to-game delivery. Although, as we hinted at the start, there is not an awful lot for the more mature gamer, there is a lot of fun to be had if you are willing to dig in and get your hands dirty.
    • 80 Metascore
    • 74 Critic Score
    My only real reservation with Gish is the simplicity of the gameplay and the fact that, despite the unique physical properties of the character it is still a 2D platform/puzzle game...But if you do like this style of game then Gish really is a superb piece of work, and the talented folk over at Chronologic will entertain you for a very reasonable sum of money.
    • 74 Metascore
    • 74 Critic Score
    Championship Edition is super-realistic. Perhaps too much so for its own good. For F1 buffs it is ideal, but if you want an adrenaline-pumping ride on PS3, there's another game, with a big desert and mad vehicles, which does it all much better I'm afraid. One for the fanatics, then.
    • 62 Metascore
    • 74 Critic Score
    For those with the patience to stick it out and practice, practice, practice, there is a good single player game behind this. Biking fans and purists alike will find plenty to enjoy and keep them busy through the winter months while it's a bit too cold to go out biking for real.
    • 77 Metascore
    • 74 Critic Score
    Perhaps it's time that developers Neversoft go away for longer than twelve months and come back with something other than a glorified extension of a series that seems to be short on innovation.
    • 78 Metascore
    • 74 Critic Score
    Despite their continued lack of charm the Wii version of Rabbids Go Home is by far the fluffy maniac's best game.
    • 84 Metascore
    • 74 Critic Score
    Technical faults such as difficultly seeing where you're going and suspect frame-rates are serious issues when it comes to games of such speed requiring cat like reflexes.
    • 76 Metascore
    • 73 Critic Score
    It's definitely worth a look, if only to have something on the shelf that's gently mesmerising and a very nice break from the norm.
    • 71 Metascore
    • 73 Critic Score
    Death Jr. Root of Evil manages to convincingly sidestep the bargain bucket graveyard thanks to its character appeal, solid platform action, amusing and inventive weaponry, and a control system that largely succeeds in papering over any emergent sense of creeping mediocrity.
    • 76 Metascore
    • 73 Critic Score
    As for what was actually made, Transformers: War for Cybertron is a solid but unremarkable effort that occasionally shows glimpses of its true potential. It provides a complete, if a little too short, package of modes and features in a genuinely interesting setting. It just needed a little more spark.
    • 73 Metascore
    • 73 Critic Score
    Silent Hill Shattered Memories will probably feel like a shallow version of the series to veteran players. But as a standalone title it represents a niche that is intelligent, thoughtful and meaningful.
    • 75 Metascore
    • 73 Critic Score
    I still enjoyed playing Immortal Cities a good deal, yet I was content to help the Pharaohs out for a far shorter period of time than I would have given them in the past.
    • 65 Metascore
    • 73 Critic Score
    One of the best poker games of the year on PSP.
    • 68 Metascore
    • 73 Critic Score
    Playing HAWX 2 is still as accessible and arcade-centric as ever, meaning that it's uncomplicated, if slightly throwaway fun. Settling in for a long session with the game can be interminable stuff though, so we'd recommend tackling HAWX 2 in small sittings.
    • 69 Metascore
    • 73 Critic Score
    Ultimately, you have to admire Red River for at least attempting something with such a unique sense of character.
    • 65 Metascore
    • 73 Critic Score
    Accessibility is SingStar Dance's biggest drawback, in fact it's arguable its only one, as it's an otherwise fun and engaging package and at the very least it offers additional songs for SingStar fans.
    • 63 Metascore
    • 73 Critic Score
    Despite these few niggles, if you can overlook the moderate repetitiveness of the missions in Bladestorm, and conquer its slightly confusing initial battles, it's an extremely rewarding and fun game.
    • 82 Metascore
    • 73 Critic Score
    Initially, Pirates! feels extremely open ended and multi-faceted, yet its varied gameplay features soon lapse into the uncomfortable realms of repetition and borderline monotony - there's nothing on offer by way of expansion over its PC and Xbox counterparts.
    • 77 Metascore
    • 73 Critic Score
    If however you are considering what should be your first folly into World War action, then consider looking elsewhere.
    • 70 Metascore
    • 73 Critic Score
    A solid shooter in many ways and has the seeds of success sown into it, there are simply too many undercooked elements peppered throughout the experience for it to ably thrust forward from the shadow of much bigger and much better FPS entrants that have graced 2007 with genuine 'Game of the Year' wow factor.
    • 72 Metascore
    • 72 Critic Score
    Its enjoyably lightweight game play combined with a tirade of sickeningly clich├ęd narrative twists, fit snugly together to demonstrate another indication in the development of The Sims as a whole - and one which EA, love them or hate them, have moulded and managed with an admirable level of expertise.
    • 80 Metascore
    • 72 Critic Score
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
    • 75 Metascore
    • 72 Critic Score
    The main criticism though is that there simply isn't enough of it. You almost get the impression that Sonic Team ran out of ideas toward the end, so they repeated some of the boss battles again and then went home.
    • 74 Metascore
    • 72 Critic Score
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
    • 68 Metascore
    • 72 Critic Score
    It has issues, sure, but it's an ambitious game with a character all of its own. My only hope is that next time Eden put a little more thought into that tasteless narrative.
    • 54 Metascore
    • 72 Critic Score
    Overall I became quite fond of the violet dude, probably more appealing to the younger audiences but nevertheless fans of the series should not be disappointed.
    • 80 Metascore
    • 72 Critic Score
    Ignoring the annoying so-called 'geographically appropriate' ads , Battlefield 2142 is a title bound to please fans of the series.
    • 75 Metascore
    • 72 Critic Score
    The problem is it's a one trick pony. The shock of the violence and the speed of the gameplay initially grabs your attention, but it lacks the spectacle to keep itself feeling fresh and inventive, then before long a sense of banal repetition sets in. And you're not even a third of the way through the game. I can't deny that it gives you quite a lot of game for your money, but it also outstays its welcome.
    • 75 Metascore
    • 72 Critic Score
    While there's no denying it looks great and there's huge fun to be had with it at least to start with, there will be those that fall in love with its ultra repetitive just-one-more-go high score setting nature while others will find the need for such continual repetition too off putting enough on its own.
    • 86 Metascore
    • 72 Critic Score
    The familiarity of Vice City Stories also breeds a clawing sense of stagnancy, and the lack of a second analogue stick - while patched - does leave a rent in the application of the gameplay control.
    • 82 Metascore
    • 72 Critic Score
    It's a saga that only insatiable hardcore genre addicts will garner any real fulfillment from.
    • 81 Metascore
    • 72 Critic Score
    Like a certain other sequel David Braben was involved in RCT 3 is a good game hidden underneath a fiddly interface and stricken by numerous minor flaws and bugs.
    • 80 Metascore
    • 72 Critic Score
    Now more than ever if you haven't already started to look at "Pro Evo" perhaps you should, it plays much better and feels like more a game of football than FIFA 06 ever will.
    • 78 Metascore
    • 72 Critic Score
    Now more than ever if you haven't already started to look at "Pro Evo" perhaps you should, it plays much better and feels like more a game of football than FIFA 06 ever will.
    • 71 Metascore
    • 71 Critic Score
    Children might not be too critical of the game's smaller blemishes such as the mind numbing collecting of coins and an often unfair camera that is completely fixed in position.
    • 68 Metascore
    • 71 Critic Score
    Ultimately, only true hardcore arcade fans prepared to look beyond the relative gameplay brevity and sporadic online hiccups are likely to revel in the revamped iteration of 1942: Joint Strike.
    • 74 Metascore
    • 71 Critic Score
    A good game but is flawed most garishly by its awful loading times. It is both more expansive and more entertaining than its closest competitor Need for Speed Underground Rivals but lacking the intense thrills both Ridge Racer and Burnout Legends offer.
    • 70 Metascore
    • 71 Critic Score
    It boasts much originality and despite the unimpressive sound and graphics, there is plenty of fun to be had with the game.
    • 73 Metascore
    • 71 Critic Score
    But why is Medal of Honor: Airborne so difficult and unforgiving? Well, that's a debatable point, but this reviewer would hazard a guess that the distinct lack of single-player mission content likely has some bearing on it.
    • 65 Metascore
    • 71 Critic Score
    It delivers a solid gaming experience that will at no point blow you away but will chug along nicely for about ten hours, and so will probably deliver your moneys worth.
    • 73 Metascore
    • 71 Critic Score
    Investment has been made on the aspects that really matter: control and gameplay. The resulting game is one that will stay with you for some time after you have finished playing.
    • 75 Metascore
    • 71 Critic Score
    It's just a case of proportions - too much storyline and too much random battling - and if we're going down the route of size comparison, hands and shoulders need attention too.
    • 51 Metascore
    • 71 Critic Score
    The Hustle had such an opportunity to finally bring something fresh to the sports genre, especially for pool, something to sink your teeth into, really get involved in. However, as is usually the case, developers seem to cock up, make hideous technical errors and destroy whatever amazing concept for the game that they first had. Waiting through horrendous loading times to play what seems to be a choppy, half-arsed experience is not worth the wait.
    • 68 Metascore
    • 71 Critic Score
    The sedate gameplay does not induce sleep but a feeling of tranquillity similar to the buzz from opium. The Case of the Silver Earring is not going to revitalise the adventure genre but it is well coded and written and acted with some flair and passion.
    • 80 Metascore
    • 71 Critic Score
    Ultimately Battlefield 2: Modern combat gives PC gamers another reason to feel smug. Despite their best efforts the current generation of consoles can't compete with the capabilities of today's high-end PCs.
    • 68 Metascore
    • 71 Critic Score
    Children might not be too critical of the game's smaller blemishes such as the mind numbing collecting of coins and an often unfair camera that is completely fixed in position.
    • 63 Metascore
    • 70 Critic Score
    If the creative forces behind Fracture had been willing to truly believe in its inventive gameplay mechanic then the end result could have reached well into the gaming industry's higher echelons. As it is, the rather languid presentation, rinse and repeat battle formula, and lack of A.I. variety mean that the appealing deformation elements come off as cobbled gimmickry designed to add a little gloss to a solid but staid third-person shooter.