Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 74 Metascore
    • 65 Critic Score
    While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
    • 70 Metascore
    • 65 Critic Score
    Despite the undeniable quality of the games themselves, for everyone else who's probably played these exact games various times before, the motivation to put your hand in your pocket is probably a lot weaker.
    • 72 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 79 Metascore
    • 65 Critic Score
    Clunky physical combat, lifelessly linear level design, horridly ill-fitting segue animations, a bland narrative, shallow characters, and an unforgiving first-person viewpoint all conspire to shatter the game's wafer thin novelty value, which all-too quickly reveals Mirror's Edge to be a fabulously innovative concept mired by the old 'all style and no substance' adage.
    • 69 Metascore
    • 65 Critic Score
    Wet
    Ultimately, WET only occasionally transcends average status, its brand of excessive action marred by a lack of depth, unrelenting repetition and a dearth of imagination. Strangely likeable, those seeking straightforward, uncomplicated shooting thrills may happily overlook the game's issues and enjoy a solid, fun-filled blast for a good few hours or so.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately the package is let down by the genuinely poor enemy AI and missions that never really offer any variety beyond repetitive killing.
    • 80 Metascore
    • 65 Critic Score
    With a game like FFTA2 it's not really about the why as the how, only it's a bit too simplistic and uninteresting to make a winning formula.
    • 75 Metascore
    • 65 Critic Score
    There's a lot of competition in the DS market, and Monster Lab doesn't quite have the raw talent to go up against that. But, there's a good amount of fun in there that a player could eke out if they were so inclined, and I'm certainly glad I got to play it. It's fun atmosphere can't ultimately redeem the fact it's too confused by its own design.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, I enjoyed Silent Hill: Homecoming a great deal. Probably more than the game itself deserved. Its main problems are not related to any initial suspicions that the series would be weaker due to its westernization, and whilst its approach is clearly more striking and shocking than the tense subtleties of its forebears, its engaging storyline and well thought out settings help allay any frustrations towards games shortcomings.
    • 68 Metascore
    • 65 Critic Score
    Playing through the missions is an experience filled with spectacular highs stunted by lows which unstoppably avert your attention from a title that, by rights, deserves to have turned out better than it has.
    • 64 Metascore
    • 65 Critic Score
    Graphically it's certainly a next-gen title, but graphics alone don't make a game worth buying. There are very few additions in terms of gameplay and the lack of a Franchise mode really does hurt its lifespan.
    • 60 Metascore
    • 65 Critic Score
    Only the truly dedicated RPG player will persist through to the bitter end of Risen, as there's a great deal of perseverance required to even make it through the first section without tearing your hair out. The combat really lets the side down and the 360 visuals leave a lot to be desired, but stick with it and Risen will eventually suck you inexorably into its uniquely absorbing fantasy world.
    • 60 Metascore
    • 65 Critic Score
    Ultimately, any truly dedicated Ben 10 fan is going to love grappling with Vilgax's evil forces and taking on infamous bosses from the TV show - conveniently ignoring the game's obvious shortcomings in favour of 'becoming' Ben and his portable armoury of alien heroes.
    • 60 Metascore
    • 65 Critic Score
    Its problems come far more from having not much else to show once you get behind the mask, no depth to engross you or rewards to entice you than through any real technical fault with the game that's actually on display.
    • 68 Metascore
    • 65 Critic Score
    If you are a parent who is looking for a game to play with their child that both of you can enjoy: this succeeds quite admirably. It even offers a multiplayer mode if you want to compete together, although this consists solely of mini-games rather than any co-operative sections within the game.
    • 75 Metascore
    • 65 Critic Score
    Overlord II is solid enough, but it doesn't go quite as 'over-the-top' as we'd have liked.
    • 71 Metascore
    • 65 Critic Score
    Overall this game just screams 'middle of the road': a good opportunity that hasn't been fully taken advantage of. Having said that, if you have a spare weekend free and fancy a game that doesn't involve too much brain power and won't take you long to complete, then this is the ideal rental, but nothing more.
    • 68 Metascore
    • 65 Critic Score
    The core mechanics are solid, but the challenges of putting out a licensed product - and starting with a company as fussy as the FIA probably wasn't a good idea - have clearly got the better of them. Though I imagine if you're a devout F1 nut you can add 10% to the score.
    • 65 Metascore
    • 65 Critic Score
    Overall, this is certainly a game that will get the family playing together this yuletide, but it is unlikely to see very much action on into the New Year.
    • 72 Metascore
    • 65 Critic Score
    This is a game (famed for its capturing of a hardcore following) that has been made much less palatable for its key demographic. What's worse is that the changes are entirely unsuccessful in convincing anyone but fans of the show that any of this really matters.
    • 80 Metascore
    • 65 Critic Score
    The problem is that while to the existing fan base the retro design and gameplay are all part of the experience newer gamers will probably view those same qualities in a far more negative light.
    • 55 Metascore
    • 65 Critic Score
    As a family game with a really low barrier of entry this game is a reasonable success. It does a great job of involving everyone in the room, as a part of the scenery if not in a starring role. Hopefully this isn't a flash in the pan and is a sign of a more healthy supply of games using the 360's previously dusty camera peripheral.
    • 58 Metascore
    • 65 Critic Score
    Unless you are a gymnastic puzzles enthusiast with sharp reflexes it's hardly worth the bother, but it beats playing on your mobile whilst sitting in a waiting room.
    • 55 Metascore
    • 65 Critic Score
    The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill-fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic ["WarioWare"].
    • 69 Metascore
    • 65 Critic Score
    To use a musical analogy, rather than a true third album from a great band Guitar Hero Rocks the 80s feels far more like an unnecessary b-side compilation pushed out to fulfil a record company contract.
    • 68 Metascore
    • 64 Critic Score
    Ultimately though, Lost Planet 2 leaves a sour taste in the mouth as an immense disappointment, because it really should have been one of the year's biggest blockbuster action titles, yet it sadly falls some way short.
    • 75 Metascore
    • 64 Critic Score
    Folklore is a game that has extremely high aspirations both in terms of storytelling and ethical engagement. Although it is certainly a valiant attempt, I felt it never quite hit the nail on the head.
    • 53 Metascore
    • 64 Critic Score
    What's more maddening for this particular reviewer is that Japanese gamers seem to think the Western market is saturated with little more than banal first-person shooters, but then they flock in droves to the likes of Dynasty Warriors and Samurai Warriors, lovingly embracing perhaps the most unrewarding and unchallenging gameplay mechanic ever created.
    • 64 Metascore
    • 64 Critic Score
    It succeeds in tracing classic-but now dated-gameplay structure while offering an instantly accessible social online aspect that may well offer an avenue into MMO not usually accepted by those with more of a penchant for more immediate titles. However, it fails monumentally to accept the next-gen baton handed up hopefully by its Dreamcast predecessor.
    • 70 Metascore
    • 64 Critic Score
    An underwhelming experience.