Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 BioShock
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 58 Metascore
    • 60 Critic Score
    It's got some nice touches, like the tiny d-pad mini-games used when tackling booby traps and the authentic 1967 soundtrack, but with the likes of "Call of Duty" and "Day of Defeat" out there, Shellshock is simply too easily forgotten.
    • 70 Metascore
    • 60 Critic Score
    It ticks a number of very basic and previously-defined boxes with unbending efficiency, throwing in a few commendable moments of surprising fun, drenched in the usual superficial fineries (the visuals, recognisable characters, plotlines, set-pieces, et al) with which many an EA game has plied its trade in the past.
    • 67 Metascore
    • 60 Critic Score
    It ticks a number of very basic and previously-defined boxes with unbending efficiency, throwing in a few commendable moments of surprising fun, drenched in the usual superficial fineries (the visuals, recognisable characters, plotlines, set-pieces, et al) with which many an EA game has plied its trade in the past.
    • 61 Metascore
    • 60 Critic Score
    There's also been a lot of confusion in the gymnastics events where obscure controls seem to have alienated less experienced competitors from taking part at all.
    • 68 Metascore
    • 60 Critic Score
    Despite a genuinely well designed central character and a delightfully surreal sense of humour it's now two failures out of two for the Death Jr series.
    • 72 Metascore
    • 60 Critic Score
    You can see the core of a decent game in here if you ignore the problems, albeit one that would be let down by uninspired mission design and a dodgy plot.
    • 72 Metascore
    • 60 Critic Score
    The gameplay has its strengths, but as a whole it's hard not to be irritated by the ineptitude on display at times.
    • 52 Metascore
    • 60 Critic Score
    The models and textures are very low rate, the enemy AI knows only to attack or run and the gameplay - despite having added a couple of additions - is very stale.
    • 62 Metascore
    • 60 Critic Score
    By making the start of the game so poorly balanced and infusing the whole experience with the control scheme from hell, Monte Cristo ensured that it took a certain amount of will power to play through far enough to get to the good bits which surely isn't good enough.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, Frontline: Fields of Thunder offers little in the way of diversity. Not only with it's own linear-nay-similar gameplay, but from the tried and test formula of RTS games of old.
    • 65 Metascore
    • 60 Critic Score
    The whole package fails to do the actually racing justice. You'll be bored of the small number of courses within the first few hours and, unless you have a decent number of friends who own copies, the multiplayer mode won't ever get enough use to make it worthwhile.
    • 73 Metascore
    • 60 Critic Score
    The Saboteur could have been excellent. It has presentation, usually solid mechanics, characters that you are at least interested in if not actually engaged by, and things look pretty when they explode. However, the simply unforgivable control and climbing mechanic is justtoo hard to get past - constantly interfering with your game to the point of swearing and projectile gamepads.
    • 67 Metascore
    • 60 Critic Score
    Ultimately, what we have here is collection of mini games that range from the dull to the sublime with unfortunately slightly more emphasis on the former.
    • 63 Metascore
    • 60 Critic Score
    SOCOM Confrontation is a game that will get a select few very excited indeed; the unforgiving nature of its hardcore multiplayer action will prove to be exactly what they've been looking forward to. The rest of the gaming masses however can cite the near vertical learning curve, lack of any real multiplayer originality, drab visuals and unfriendly interface as reason not to join the party.
    • 67 Metascore
    • 60 Critic Score
    If you find it cheap somewhere or fancy renting it then you'll doubtless have some fun with it. But can I hand on heart recommend anyone paying full price for it? Nope, not in the slightest, but I kind of wish I could.
    • 65 Metascore
    • 60 Critic Score
    Overall, the game is good for a quick blast of stealth action on the go, but the game is not really deep enough for anything much more.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, size does matter - but only to the point where bigger is not always better and certainly no substitute for convincing gameplay.
    • 71 Metascore
    • 60 Critic Score
    At the end of it all, Dragon Ball Z has a solid fighting mechanic behind it. The controls make sense and are responsive. However, I always felt that I was missing out by not being a fan of the show.
    • 60 Metascore
    • 60 Critic Score
    Sadly the lack of variety and repetitive nature of what's there does little more than throw the half hearted story telling and horrible voice acting into even sharper relief.
    • 60 Metascore
    • 60 Critic Score
    Impressive visuals and physics don't make up for frustrating controls and a sense that the game is lacking a certain congruency. I'd rather be playing one of the old SSX games to be honest.
    • 69 Metascore
    • 60 Critic Score
    Superb controls aside, when properly assessed by the FPS genre's merciless yardstick of quality, The Conduit echoes the same linear design disappointments as Resistance: Fall of Man and finds itself languishing uncomfortably close to Turning Point: Fall of Liberty in terms of dour quality.
    • 54 Metascore
    • 60 Critic Score
    As it stands this is an interesting development in the struggle to divine a way forward for the blue hedgehog. But unfortunately it's an experience that isn't nearly as much fun as it sounds.
    • 64 Metascore
    • 60 Critic Score
    It's a sparse game, and after you've sunk about ten hours into it you'll feel suitably empty, too. It's not rewarding, satisfying or endearing.
    • 63 Metascore
    • 60 Critic Score
    This kind of open-ended, creative gameplay is theoretically what people want "these days", but I think many gamers will be disappointed and not really know what to do with the game. Wii Music has been crippled by a disappointing song selection (mostly nursery rhymes or Nintendo theme tunes) and will probably only appeal to much younger gamers or really musical types.
    • 61 Metascore
    • 60 Critic Score
    Weapons of Fate does a perfectly serviceable job in continuing the film's story, delivering decent enough in-game likenesses and equally accomplished voice acting, but the end product just doesn't boast the level of polish we had hoped for.
    • 67 Metascore
    • 60 Critic Score
    It just lacks passion for me. It all feels very, very functional; much like a slice of white bread in fact. You may eat a slice of white bread and there is nothing wrong with it but you would never think it was the best food you had ever eaten; it'd just fill you up until something better came along. Codename: Panzers - Cold War is the white bread of the RTS world. It is perfectly adequate, it'll keep you occupied while there's nothing better to do, but you'd never choose it over the chocolate of the RTS world, Dawn of War 2, or the cake: Empire: Total War.
    • 71 Metascore
    • 60 Critic Score
    The sad thing is that Guitar Hero has actually done more than enough over the last few years to deserve some kind of back slapping celebration of it's success, it's just a shame Activision have decided this quick and easy cash in is the best way forward.
    • 64 Metascore
    • 60 Critic Score
    The bottom line with Aliens vs. Predator is that its worth as a dependable first-person shooter is inexplicably linked to the fear and foreboding running through its Marine campaign, which leaves the Alien and Predator missions as surprisingly flat additions that quickly drain the fun meter by granting the player far too much power.
    • 73 Metascore
    • 60 Critic Score
    As a full-price purchase Mini Ninjas is hard to recommend to anyone other than those keen to snap up some easy Achievement Points by rushing headlong and unimpeded through its lacklustre adventure - for which a rental would be best advised.
    • 61 Metascore
    • 60 Critic Score
    Completists might get a kick out of collecting every last item and Pandorapedia article, but everyone else might find themselves getting very bored, very quickly. Still, as far as movie titles go, you could certainly do a lot worse.