Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 73 Metascore
    • 54 Critic Score
    As things stand, unless you go rabid for Egypt or tired old adventure games then I would advise you pass up on this time travelling opportunity.
    • 61 Metascore
    • 54 Critic Score
    Consider this reviewer's naïve attitude and eternally hopeful gullibility well and truly slaughtered and replaced by a seething and consuming hatred of anything that gets unceremoniously squeezed out of Hollywood's all-profit-no-quality bunghole.
    • 54 Metascore
    • 53 Critic Score
    There's about ten hours of play, much of which is an explanation of the plot, while the rest is a pedestrian and pretty boring romp in terms of game play mechanics, meaning that in the end you'll probably just want to complete the game for completing its sake.
    • 50 Metascore
    • 53 Critic Score
    Unfortunately for Empire Earth III, some very bad AI coupled with terrible path finding, a watered down experience, frustrating battles and terrible use of character speech leads me to suggest that you spend your hard earned cash on one of the finer genre examples of late, such as "Age of Empires 3" or "Supreme Commander."
    • 56 Metascore
    • 52 Critic Score
    Ultimately, this game is really more of an interactive movie - the combat offers next to no challenge and there is very little replay value.
    • 58 Metascore
    • 51 Critic Score
    The hardcore strategy game fans amongst us will adore this. It's a true challenge and it will last a very, very long time. However if you're any less than a hardcore fan (and I mean the type of fan who will forego sleep for a week just to play networked Civilization) you might not like this at all.
    • 49 Metascore
    • 50 Critic Score
    AvP:R is an action game that fails spectacularly to doing anything exciting with a license built on the promise of exciting action. Instead it comes off feeling like a shell of a game waiting for someone to come along and add the ideas and fun.
    • 54 Metascore
    • 50 Critic Score
    Bottom line with Lord of the Rings: Conquest is that it fails on almost every level to re-create the breathtaking scale and impact of its source material. Generic at best, the game's poorly staged battles and uninspired set pieces drag the player on a plodding journey through a world of imagination and invention where both of those vitally important facets have clearly been lost in translation.
    • 58 Metascore
    • 50 Critic Score
    Battle of the Bands is lazy game-making based around a briefly amusing idea.
    • 65 Metascore
    • 50 Critic Score
    Beyond its intriguing battle system, Opoona is simply a monotonous trawl through futuristic cities that never impress, luscious exteriors that are never allowed to impress, gameplay that makes Crazy Frog Racer 2 look impressive, and an anorexic storyline that only succeeds in impressing on the player that the 30 hours required to drag themselves over the finish line will be lost in the pits of gaming hell forever.
    • 49 Metascore
    • 50 Critic Score
    Ninja Reflex, whilst being for the most part competently put together, will leave both solo gamers and party players at best cold, and at worst hot under the collar. Pass this title by, silently and unseen in your black pyjamas.
    • 65 Metascore
    • 50 Critic Score
    It's all well and good banging on about games that defined childhood gaming experiences, but essentially what does an 80s kid from North London know when he's horribly sunburnt and tipsy from a few sips of Sangria? That was then, and sadly for Capcom Puzzle World, this is now.
    • 57 Metascore
    • 50 Critic Score
    Pride, squabbling and calamitous design decisions have ultimately left the game a meagre shadow of its potential self. Its biggest problem, outside of its lacklustre design, is that you and the band have to ask yourselves, in the midst of a music game session, "shall we bother fumbling around the shelves looking for that copy of Guitar Hero: Van Halen?"
    • 67 Metascore
    • 50 Critic Score
    Fallout's strength has always been found in the moral decisions and branching pathways. There is simply none of that to be had in this episode - it is simply combat. While it can be fun, and possibly challenging with a lower-level character, it's not what Fallout is about. There is no real plot, either - it is background information to the Fallout universe, and that's all.
    • 58 Metascore
    • 50 Critic Score
    Somewhere under the flawed exterior there are some good or even great ideas buried inside but these are sadly let down by some unforgivable glitches in the most fundamental parts of the RTS mechanics, problems that are thrown into sharp contrast when experienced through the unforgivably dull campaign mode.
    • 60 Metascore
    • 50 Critic Score
    Silent Hill is consistently creepy, Resident Evil is absolutely action packed, while Obscure is undeniably unsure of itself.
    • 66 Metascore
    • 50 Critic Score
    The fact is there's nothing really here. The gameplay is too repetitive, the slow variation in what's asked of you is as minimal as it is uninteresting - you're asked to mix up the order of certain buttons are pressed in order to further progress your character's ability and score, but it simply begs the question...why? When I could be playing anything else, why would I bother with Prey the Stars?
    • 64 Metascore
    • 50 Critic Score
    Pretty visuals and in-depth character evolution fail to gloss over the disappointment caused by a hackneyed story, an annoyingly flawed real-time battle system, and a shocking lack of difficulty.
    • 54 Metascore
    • 50 Critic Score
    This kind of thing has been done so much better so many times before there's no reason to invest your time and money here, even if you've a hankering for ancient Greece.
    • 59 Metascore
    • 50 Critic Score
    It is not that the game doesn't have its fun moments, because it can be that, it is just that they are very short-lived and don't really go any further than the first level. Disappointing.
    • 83 Metascore
    • 50 Critic Score
    This game may be cheap but it often feels even cheaper. It's not just the simplistic mechanics at work but the rough edges which begin to cut once the initial lubrications of happiness at replaying a classic title have worn away. From icons that shift slots on the UI to redundant information screens being favored over the existence of useful ones, Colonization 2008 feels more like an intern project than a game that should be sold to the public.
    • 53 Metascore
    • 50 Critic Score
    The title completely lacks innovation, engagement, or for want of a more empirical term, soul. It does not even have the accolade of being actively bad, it is instead just utterly mediocre.
    • 51 Metascore
    • 50 Critic Score
    As the studio responsible for the ace Total War series, it's difficult to understand how they've managed to get this so very wrong. It's a real shame that what seems like a decent idea ultimately emerges as a visually unappealing, impenetrably tough and devastatingly unrefined sci-fi strategy title.
    • 59 Metascore
    • 50 Critic Score
    Given the intriguing nature of the narrative and the potential for development in such a plot, it's surprising to see such a bland title. 300 offered a glimpse of what could have been created with a little imagination and it is a shame that Ancient Wars - Sparta, despite the innovative unit management system, fails to deliver overall.
    • 55 Metascore
    • 50 Critic Score
    It is not that the game doesn't have its fun moments, because it can be that, it is just that they are very short-lived and don't really go any further than the first level. Disappointing.
    • 56 Metascore
    • 50 Critic Score
    It's not that Dungeon Maker does all these things in a bad way exactly, it just does it in an extremely uninspiring way that makes it instantly forgettable once you turn your DS off.
    • 76 Metascore
    • 50 Critic Score
    The RTS foundations are in place and there are plenty of core and online missions to test player mettle (and patience), but, as with Battlestations: Midway, the control interface is still unwieldy, the action is still stodgy and unfulfilling, and the aesthetics are still hampered by distinctly last-gen failings.
    • 55 Metascore
    • 50 Critic Score
    Considering the wealth of amazing movie content spawned by the creative powers at LucasFilm, it still boggles the mind that LucasArts is seemingly incapable of crafting a truly worthy gaming offshoot that encapsulates the wonder and excitement of Indiana Jones or the star-gazing imagination of Star Wars.
    • 59 Metascore
    • 50 Critic Score
    The truly frustrating thing however is that with some rather elementary things fixed (AI that isn't so terminally stupid, environments that don't look like they were made out of papier-mache, an involving combat mechanic) DW games would become not only more enjoyable for the mainstream but also surely more enjoyable for their fan base too. Until then however this is, and will continue to be, an experience to excite the devoted few rather than tempt the masses.

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