Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 BioShock
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 78 Metascore
    • 70 Critic Score
    It has the players, the courses, the intuitive control system, the amusing commentary and loads and loads and loads of options. But, to put it in simple terms, "Hot Shots Golf" is better.
    • 78 Metascore
    • 72 Critic Score
    Now more than ever if you haven't already started to look at "Pro Evo" perhaps you should, it plays much better and feels like more a game of football than FIFA 06 ever will.
    • 78 Metascore
    • 74 Critic Score
    Despite their continued lack of charm the Wii version of Rabbids Go Home is by far the fluffy maniac's best game.
    • 78 Metascore
    • 70 Critic Score
    The additional material in Venice gives the impression that it should have been part of really great enhancement patch, rather than a fully featured and fully priced expansion.
    • 77 Metascore
    • 73 Critic Score
    If however you are considering what should be your first folly into World War action, then consider looking elsewhere.
    • 77 Metascore
    • 74 Critic Score
    Perhaps it's time that developers Neversoft go away for longer than twelve months and come back with something other than a glorified extension of a series that seems to be short on innovation.
    • 77 Metascore
    • 65 Critic Score
    Testing out the new additions and playing around with the new options is more than mildly diverting. However, after a while the tediousness of the city-scape and the simplicity of the driving model conspire to make one think of the other things that could be done with the time.
    • 77 Metascore
    • 57 Critic Score
    Yet another example of the dangers of one publishing company gaining a monopoly over a particular genre. The experience becomes homogenised and the resulting games become soulless products devoid of any indication.
    • 76 Metascore
    • 73 Critic Score
    As for what was actually made, Transformers: War for Cybertron is a solid but unremarkable effort that occasionally shows glimpses of its true potential. It provides a complete, if a little too short, package of modes and features in a genuinely interesting setting. It just needed a little more spark.
    • 76 Metascore
    • 73 Critic Score
    It's definitely worth a look, if only to have something on the shelf that's gently mesmerising and a very nice break from the norm.
    • 76 Metascore
    • 68 Critic Score
    All in all, considering that the overall gameplay mechanic is a rinse and repeat exercise of duck and cover shooting coupled with a partially fractured command interface, it's hard to recommend Brothers In Arms: Hell's Highway to anyone other than hardened series fanatics.
    • 76 Metascore
    • 50 Critic Score
    The RTS foundations are in place and there are plenty of core and online missions to test player mettle (and patience), but, as with Battlestations: Midway, the control interface is still unwieldy, the action is still stodgy and unfulfilling, and the aesthetics are still hampered by distinctly last-gen failings.
    • 75 Metascore
    • 71 Critic Score
    It's just a case of proportions - too much storyline and too much random battling - and if we're going down the route of size comparison, hands and shoulders need attention too.
    • 75 Metascore
    • 65 Critic Score
    Overlord II is solid enough, but it doesn't go quite as 'over-the-top' as we'd have liked.
    • 75 Metascore
    • 72 Critic Score
    While there's no denying it looks great and there's huge fun to be had with it at least to start with, there will be those that fall in love with its ultra repetitive just-one-more-go high score setting nature while others will find the need for such continual repetition too off putting enough on its own.
    • 75 Metascore
    • 70 Critic Score
    Medal of Honor certainly has some great elements and ideas but they aren't brought together in the most convincing way. The campaign lacks widespread appeal due to aspects of its realistic setup and narrative, and the multiplayer is too focused to draw a substantial crowd from the established shooters already out there.
    • 75 Metascore
    • 69 Critic Score
    Black & White 2, while enjoyable for a while, just isn't full of enough gaming nutrients to make it taste as appealing as it looks in the picture over the counter.
    • 75 Metascore
    • 72 Critic Score
    The main criticism though is that there simply isn't enough of it. You almost get the impression that Sonic Team ran out of ideas toward the end, so they repeated some of the boss battles again and then went home.
    • 75 Metascore
    • 70 Critic Score
    You have an accomplished, if a little generic, arcade aerial fighter that will please those already in love with the franchise. Equally here's a game that doesn't move the genre forward or in anyway justify the full price tag when you can buy Ace Combat 5: The Unsung War for cheaper - essentially what you get is a new narrative.
    • 75 Metascore
    • 73 Critic Score
    I still enjoyed playing Immortal Cities a good deal, yet I was content to help the Pharaohs out for a far shorter period of time than I would have given them in the past.
    • 75 Metascore
    • 64 Critic Score
    Folklore is a game that has extremely high aspirations both in terms of storytelling and ethical engagement. Although it is certainly a valiant attempt, I felt it never quite hit the nail on the head.
    • 75 Metascore
    • 66 Critic Score
    If you're not fussed either way or Transformers don't especially tickle your fancy, then you'll still find a competent action adventure that whilst incredibly linear and lacking variation, is still essentially sound.
    • 75 Metascore
    • 65 Critic Score
    There's a lot of competition in the DS market, and Monster Lab doesn't quite have the raw talent to go up against that. But, there's a good amount of fun in there that a player could eke out if they were so inclined, and I'm certainly glad I got to play it. It's fun atmosphere can't ultimately redeem the fact it's too confused by its own design.
    • 75 Metascore
    • 72 Critic Score
    The problem is it's a one trick pony. The shock of the violence and the speed of the gameplay initially grabs your attention, but it lacks the spectacle to keep itself feeling fresh and inventive, then before long a sense of banal repetition sets in. And you're not even a third of the way through the game. I can't deny that it gives you quite a lot of game for your money, but it also outstays its welcome.
    • 74 Metascore
    • 74 Critic Score
    An accomplished and well-crafted battle-axe wielding warrior of a game. Just don't expect anything classic, historically speaking.
    • 74 Metascore
    • 72 Critic Score
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
    • 74 Metascore
    • 74 Critic Score
    Championship Edition is super-realistic. Perhaps too much so for its own good. For F1 buffs it is ideal, but if you want an adrenaline-pumping ride on PS3, there's another game, with a big desert and mad vehicles, which does it all much better I'm afraid. One for the fanatics, then.
    • 74 Metascore
    • 65 Critic Score
    While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
    • 74 Metascore
    • 59 Critic Score
    A largely unremarkable point-and-click offering that's unlikely to spawn a radical revival for the genre or lure PC gamers away from the (still) superior mouse controller. Wii owners looking for a richer, more modern gaming experience that comes packed with charm and convincingly tests grey matter would be well advised to seek out the criminally unappreciated Zack & Wiki: Quest for Barbaros' Treasure.
    • 74 Metascore
    • 70 Critic Score
    While it remains very much an acquired taste, Forever is ideal for newcomers to the series, but perhaps a roll too far for Katamari veterans. As fun now as ever, we still think that only truly dedicated rollers or Katamari newbies need apply.