Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 72 Metascore
    • 60 Critic Score
    The gameplay has its strengths, but as a whole it's hard not to be irritated by the ineptitude on display at times.
    • 72 Metascore
    • 70 Critic Score
    A strange double edged sword of a game, as a collection of mini games it's probably the best on the PSP, so good in fact that the theme park management elements you're forced to keep an eye on actually become an irritation after a while.
    • 71 Metascore
    • 66 Critic Score
    And while the title's misgivings are obstacles that anyone interested enough in the sport will learn over time to overcome, as a beacon towards accessibility to gaming for non-games players, they'll no doubt serve to hinder rather than endear their experiences.
    • 71 Metascore
    • 62 Critic Score
    Scarface is a great technical achievement on the Wii. It looks the part and provides all the required controls via the Wiimote and nunchuck. However, it doesn't seem able to do what all great games in this genre need to do, it never becomes more than the sum of its parts.
    • 71 Metascore
    • 60 Critic Score
    At the end of it all, Dragon Ball Z has a solid fighting mechanic behind it. The controls make sense and are responsive. However, I always felt that I was missing out by not being a fan of the show.
    • 71 Metascore
    • 71 Critic Score
    Children might not be too critical of the game's smaller blemishes such as the mind numbing collecting of coins and an often unfair camera that is completely fixed in position.
    • 71 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 71 Metascore
    • 70 Critic Score
    It's a real shame that Legends of WrestleMania turns out to be such a slight affair as otherwise it's quite possibly the best wrestling game that developer Yuke's has made in a long time. The control system is a genuine improvement over previous efforts and the strong roster of legends is highly appealing. Had Yuke's fleshed out the WrestleMania Tour portion of the game into a fully-fledged story mode, this could have been something pretty special. As it stands however, Legends simply feels like an incomplete experience, which is a real shame and a major missed opportunity.
    • 71 Metascore
    • 60 Critic Score
    The sad thing is that Guitar Hero has actually done more than enough over the last few years to deserve some kind of back slapping celebration of it's success, it's just a shame Activision have decided this quick and easy cash in is the best way forward.
    • 71 Metascore
    • 65 Critic Score
    Overall this game just screams 'middle of the road': a good opportunity that hasn't been fully taken advantage of. Having said that, if you have a spare weekend free and fancy a game that doesn't involve too much brain power and won't take you long to complete, then this is the ideal rental, but nothing more.
    • 71 Metascore
    • 73 Critic Score
    Death Jr. Root of Evil manages to convincingly sidestep the bargain bucket graveyard thanks to its character appeal, solid platform action, amusing and inventive weaponry, and a control system that largely succeeds in papering over any emergent sense of creeping mediocrity.
    • 71 Metascore
    • 62 Critic Score
    Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment.
    • 71 Metascore
    • 62 Critic Score
    The lack of courses really hurts this title and their usual 'next gen' approach of upgrading the graphics and presentation slightly from the current gen versions and skimping on the content is hard to swallow considering the price tag.
    • 70 Metascore
    • 64 Critic Score
    An underwhelming experience.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, I enjoyed Silent Hill: Homecoming a great deal. Probably more than the game itself deserved. Its main problems are not related to any initial suspicions that the series would be weaker due to its westernization, and whilst its approach is clearly more striking and shocking than the tense subtleties of its forebears, its engaging storyline and well thought out settings help allay any frustrations towards games shortcomings.
    • 70 Metascore
    • 70 Critic Score
    It's blatantly not for everyone, and you need to be conditioned to even begin to enjoy it, but there's certainly something deep and rewarding underneath all the layers of trifling bureaucracy.
    • 70 Metascore
    • 73 Critic Score
    A solid shooter in many ways and has the seeds of success sown into it, there are simply too many undercooked elements peppered throughout the experience for it to ably thrust forward from the shadow of much bigger and much better FPS entrants that have graced 2007 with genuine 'Game of the Year' wow factor.
    • 70 Metascore
    • 60 Critic Score
    It ticks a number of very basic and previously-defined boxes with unbending efficiency, throwing in a few commendable moments of surprising fun, drenched in the usual superficial fineries (the visuals, recognisable characters, plotlines, set-pieces, et al) with which many an EA game has plied its trade in the past.
    • 70 Metascore
    • 70 Critic Score
    Still, when it all clicks in place it's quite easily the fluffiest, most lovable experience you're going to get on Sony's black monolith.
    • 70 Metascore
    • 71 Critic Score
    It boasts much originality and despite the unimpressive sound and graphics, there is plenty of fun to be had with the game.
    • 70 Metascore
    • 65 Critic Score
    Despite the undeniable quality of the games themselves, for everyone else who's probably played these exact games various times before, the motivation to put your hand in your pocket is probably a lot weaker.
    • 70 Metascore
    • 68 Critic Score
    Maybe EA just need a few more sequels and a brand new console to perfect the series, but this writer has a sneaky suspicion that EA knows that a brand name and a few famous faces will be enough to encourage strong sales.
    • 70 Metascore
    • 68 Critic Score
    This is a glorious, wonderful world to explore, a painterly land bristling with character and emotion. It pains me that I can't recommend it wholeheartedly.
    • 70 Metascore
    • 70 Critic Score
    It's not that Dark Mirror is a bad game; it's not. It's just that it's not as good as the PSP version that's been sitting on shelves for over a year now, which begs the question: why bother bringing it to the PS2 at all? The whole thing has a real air of pointlessness about it.
    • 69 Metascore
    • 68 Critic Score
    If only it had received the sort of touch generation's look and feel recently applied to titles such as Picross DS or Puzzle League, then this could have eclipsed even the PC title.
    • 69 Metascore
    • 65 Critic Score
    To use a musical analogy, rather than a true third album from a great band Guitar Hero Rocks the 80s feels far more like an unnecessary b-side compilation pushed out to fulfil a record company contract.
    • 69 Metascore
    • 65 Critic Score
    Wet
    Ultimately, WET only occasionally transcends average status, its brand of excessive action marred by a lack of depth, unrelenting repetition and a dearth of imagination. Strangely likeable, those seeking straightforward, uncomplicated shooting thrills may happily overlook the game's issues and enjoy a solid, fun-filled blast for a good few hours or so.
    • 69 Metascore
    • 60 Critic Score
    Superb controls aside, when properly assessed by the FPS genre's merciless yardstick of quality, The Conduit echoes the same linear design disappointments as Resistance: Fall of Man and finds itself languishing uncomfortably close to Turning Point: Fall of Liberty in terms of dour quality.
    • 69 Metascore
    • 60 Critic Score
    Ultimately though the shallow game play means that this is one present that, unlike the puppy, is just for Christmas.
    • 69 Metascore
    • 69 Critic Score
    There's little reason anyone but a NASCAR fan will buy this game when there's things like GRID, Forza, Gran Tourismo and so forth flying about.