Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 65 Metascore
    • 71 Critic Score
    It delivers a solid gaming experience that will at no point blow you away but will chug along nicely for about ten hours, and so will probably deliver your moneys worth.
    • 64 Metascore
    • 68 Critic Score
    Those who've always wanted a portable slice of Phantasy Star will find hours of content to enjoy, especially if they have a like minded friend or two. The rest of the world however may find it more of an acquired taste.
    • 64 Metascore
    • 60 Critic Score
    The bottom line with Aliens vs. Predator is that its worth as a dependable first-person shooter is inexplicably linked to the fear and foreboding running through its Marine campaign, which leaves the Alien and Predator missions as surprisingly flat additions that quickly drain the fun meter by granting the player far too much power.
    • 64 Metascore
    • 50 Critic Score
    Pretty visuals and in-depth character evolution fail to gloss over the disappointment caused by a hackneyed story, an annoyingly flawed real-time battle system, and a shocking lack of difficulty.
    • 64 Metascore
    • 65 Critic Score
    Graphically it's certainly a next-gen title, but graphics alone don't make a game worth buying. There are very few additions in terms of gameplay and the lack of a Franchise mode really does hurt its lifespan.
    • 64 Metascore
    • 68 Critic Score
    When it's all added up, Uprising is a generous package. Not as extensive as Kane's Wrath, but released at half the price, it offers you about a third of the original game. It's not remarkable, by any means, and though it's never dull it also never escapes the feeling of being an expansion by numbers.
    • 64 Metascore
    • 60 Critic Score
    It's a sparse game, and after you've sunk about ten hours into it you'll feel suitably empty, too. It's not rewarding, satisfying or endearing.
    • 64 Metascore
    • 64 Critic Score
    It succeeds in tracing classic-but now dated-gameplay structure while offering an instantly accessible social online aspect that may well offer an avenue into MMO not usually accepted by those with more of a penchant for more immediate titles. However, it fails monumentally to accept the next-gen baton handed up hopefully by its Dreamcast predecessor.
    • 63 Metascore
    • 68 Critic Score
    Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path.
    • 63 Metascore
    • 68 Critic Score
    Even with this solid track list, and the sensible step away from Simon Cowell, Karaoke Revolution still fails to answer what makes it unique.
    • 63 Metascore
    • 60 Critic Score
    This kind of open-ended, creative gameplay is theoretically what people want "these days", but I think many gamers will be disappointed and not really know what to do with the game. Wii Music has been crippled by a disappointing song selection (mostly nursery rhymes or Nintendo theme tunes) and will probably only appeal to much younger gamers or really musical types.
    • 63 Metascore
    • 69 Critic Score
    Spider-Man 3 is very much a game of two halves, the conventional game elements with their inherent problems actually get in the way of the fun you can have just 'being' Spider-Man.
    • 63 Metascore
    • 60 Critic Score
    SOCOM Confrontation is a game that will get a select few very excited indeed; the unforgiving nature of its hardcore multiplayer action will prove to be exactly what they've been looking forward to. The rest of the gaming masses however can cite the near vertical learning curve, lack of any real multiplayer originality, drab visuals and unfriendly interface as reason not to join the party.
    • 63 Metascore
    • 70 Critic Score
    Ultimately, considering the overwhelming strength of recent FPS arrivals, Clive Barker's Jericho is likely to sink into the gaming Abyss with God's diabolical Firstborn... never to be seen again.
    • 63 Metascore
    • 55 Critic Score
    It often feels half-finished. The basic premise and idea is often better than its inelegant execution, and the game exhausts its pool of ideas by the end of the third level. There's a good concept resting within Undead Knights, but Tecmo have completely failed at bringing it to life.
    • 63 Metascore
    • 70 Critic Score
    An enjoyable game, if a little shallow. It is nothing particularly innovative and almost feels like a portable game, owing to the lack of real depth. However it is an exciting and fun diversion, and definitely worth the budget online price for a racer with something a little different to offer.
    • 63 Metascore
    • 73 Critic Score
    Despite these few niggles, if you can overlook the moderate repetitiveness of the missions in Bladestorm, and conquer its slightly confusing initial battles, it's an extremely rewarding and fun game.
    • 63 Metascore
    • 70 Critic Score
    If the creative forces behind Fracture had been willing to truly believe in its inventive gameplay mechanic then the end result could have reached well into the gaming industry's higher echelons. As it is, the rather languid presentation, rinse and repeat battle formula, and lack of A.I. variety mean that the appealing deformation elements come off as cobbled gimmickry designed to add a little gloss to a solid but staid third-person shooter.
    • 62 Metascore
    • 59 Critic Score
    Laid bare, Broken World isn't much to phone home about. If anything it casts a dreary shadow over Dungeon Siege II, a game that while far from perfection was solidly put together and worth recommending. This expansion on the other hand doesn't really offer enough either in terms of single-player, or the unchanged multiplayer features.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately the package is let down by the genuinely poor enemy AI and missions that never really offer any variety beyond repetitive killing.
    • 62 Metascore
    • 74 Critic Score
    For those with the patience to stick it out and practice, practice, practice, there is a good single player game behind this. Biking fans and purists alike will find plenty to enjoy and keep them busy through the winter months while it's a bit too cold to go out biking for real.
    • 62 Metascore
    • 68 Critic Score
    It's most definitely a sink or swim title, but for those eager to take to the seas they could do a lot worse.
    • 62 Metascore
    • 60 Critic Score
    By making the start of the game so poorly balanced and infusing the whole experience with the control scheme from hell, Monte Cristo ensured that it took a certain amount of will power to play through far enough to get to the good bits which surely isn't good enough.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, size does matter - but only to the point where bigger is not always better and certainly no substitute for convincing gameplay.
    • 62 Metascore
    • 68 Critic Score
    The game is in fact at its best in the opening tutorial levels where your only purpose is to gather and grow and wreak splendid havoc on the scenery, before any of the fire sprite collection, bonus objectives or special moves are added to the mix, bogging down the gameplay.
    • 62 Metascore
    • 60 Critic Score
    Eventually the grind is going to get you.
    • 62 Metascore
    • 69 Critic Score
    The truth is that as a result of Splatterhouse design, its real strength is the combat and the humour lose their appeal with repetition. And the platforming sections... well, it's hard to be kind about them. Not without appeal, Splatterhouse is a disappointment.
    • 62 Metascore
    • 55 Critic Score
    It's such a shame Blood Stone is so average and lacking impact because it does do some things right.
    • 61 Metascore
    • 60 Critic Score
    There's also been a lot of confusion in the gymnastics events where obscure controls seem to have alienated less experienced competitors from taking part at all.
    • 61 Metascore
    • 55 Critic Score
    It all feels a bit like the fun has been sucked out of this, and a paint-by-numbers rendition of a F.E.A.R game has been put in its place.