Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 63 Metascore
    • 69 Critic Score
    Spider-Man 3 is very much a game of two halves, the conventional game elements with their inherent problems actually get in the way of the fun you can have just 'being' Spider-Man.
    • 63 Metascore
    • 68 Critic Score
    Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path.
    • 69 Metascore
    • 68 Critic Score
    The whole thing feels like something of a work in progress, full of interesting and potentially brilliant ideas that somehow just fail to live up to their billing.
    • 80 Metascore
    • 68 Critic Score
    It certainly provides a fun portable footballing experience with regards to the actual simulation, but there is still a lot of room for improvement, and I feel that the PSP is still not being used to its full capacity.
    • 60 Metascore
    • 68 Critic Score
    Ultimately, Beijing 2008's sporadic hits are swamped by its all-too frequent misses, which only serves to highlight just how potentially good the overall game could have been had SEGA and Eurocom opted for interactive simplicity across the board.
    • 73 Metascore
    • 68 Critic Score
    I just plain old got bored with the game. The occasional clunkiness of both the presentation and the interface didn't bother me, but when the thrill of getting new items began to diminish under the realisation that the developers had little else up their sleeve other than to keep heaping monsters and loot onto me then I just gave up.
    • 66 Metascore
    • 68 Critic Score
    Just don't expect too much from it. It likes to give with one hand and take away with the other.
    • 64 Metascore
    • 68 Critic Score
    When it's all added up, Uprising is a generous package. Not as extensive as Kane's Wrath, but released at half the price, it offers you about a third of the original game. It's not remarkable, by any means, and though it's never dull it also never escapes the feeling of being an expansion by numbers.
    • 64 Metascore
    • 68 Critic Score
    Those who've always wanted a portable slice of Phantasy Star will find hours of content to enjoy, especially if they have a like minded friend or two. The rest of the world however may find it more of an acquired taste.
    • 70 Metascore
    • 68 Critic Score
    Maybe EA just need a few more sequels and a brand new console to perfect the series, but this writer has a sneaky suspicion that EA knows that a brand name and a few famous faces will be enough to encourage strong sales.
    • 74 Metascore
    • 68 Critic Score
    A game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals.
    • 65 Metascore
    • 68 Critic Score
    There is nothing next-gen about the title in the least; only slightly improved graphics.
    • 70 Metascore
    • 68 Critic Score
    This is a glorious, wonderful world to explore, a painterly land bristling with character and emotion. It pains me that I can't recommend it wholeheartedly.
    • 84 Metascore
    • 68 Critic Score
    It is worth a glance, but if you bore easily you may find this doesn't have the 'wow' gameplay factor to hold your interest for long, and would probably be better off looking elsewhere ultimately.
    • 63 Metascore
    • 68 Critic Score
    Even with this solid track list, and the sensible step away from Simon Cowell, Karaoke Revolution still fails to answer what makes it unique.
    • 62 Metascore
    • 68 Critic Score
    It's most definitely a sink or swim title, but for those eager to take to the seas they could do a lot worse.
    • 62 Metascore
    • 68 Critic Score
    The game is in fact at its best in the opening tutorial levels where your only purpose is to gather and grow and wreak splendid havoc on the scenery, before any of the fire sprite collection, bonus objectives or special moves are added to the mix, bogging down the gameplay.
    • 72 Metascore
    • 68 Critic Score
    Taking it as a whole its blatantly not perfect, in fact it's almost shoddy at times, but there's a nugget of gold inside SOCOM: U.S. Navy SEALs Tactical Strike that shines through bright enough to almost make up for the numerous problems.
    • 73 Metascore
    • 68 Critic Score
    The camera, AI and dreadful respawning conspire to cause great damage to an otherwise enjoyable yarn.
    • 61 Metascore
    • 68 Critic Score
    Not even the addition of 8-player online and system link multiplayer can help inject the lacklustre race proceedings with any tangible worth in the face of shoddy track design and worryingly slack vehicle controls.
    • 69 Metascore
    • 68 Critic Score
    If only it had received the sort of touch generation's look and feel recently applied to titles such as Picross DS or Puzzle League, then this could have eclipsed even the PC title.
    • 76 Metascore
    • 68 Critic Score
    All in all, considering that the overall gameplay mechanic is a rinse and repeat exercise of duck and cover shooting coupled with a partially fractured command interface, it's hard to recommend Brothers In Arms: Hell's Highway to anyone other than hardened series fanatics.
    • 68 Metascore
    • 67 Critic Score
    Much like those random late night films you know nothing about before you watch them and end up enjoying, Galactic Assault is more fun that you'd expect although it never really ever comes close to being great.
    • 61 Metascore
    • 67 Critic Score
    Shaun White Skateboarding attempts to do something fresh and interesting with the skate genre, but ultimately fails with fudged controls and glacially-paced gameplay.
    • 52 Metascore
    • 67 Critic Score
    Overall the game just has a very mediocre feel about it. It seems a bit like someone just got the basic elements of a point and click adventure game from 10 years ago and assumed that this would do fine.
    • 58 Metascore
    • 67 Critic Score
    Early bosses can be defeated by simply standing right in front of them and persistently pressing of the x button.
    • 68 Metascore
    • 67 Critic Score
    It doesn't skimp on the imagination or level design, and while it might feel a little patronising to some in terms of constantly telling you what buttons to press, it still offers some very enjoyable fun.
    • 61 Metascore
    • 67 Critic Score
    Aside from the basic RPG elements and decent storylines, Ninety Nine Nights remains a shallow game with little to make it stand out.
    • 66 Metascore
    • 67 Critic Score
    If Starship Troopers is your favourite film and you're looking for a new game to play for a couple of days and then use it only to prove to friends that the abilities of your brand new PC are beyond those of their next-gen consoles, then this is a suitable choice. If, however, you are looking for something more, I would look elsewhere.
    • 60 Metascore
    • 67 Critic Score
    This is a game that certainly joins the dots, but ultimately has the feel of a 'design by committee' delivery. Although it does have its moments, it rarely shines as much as it could. Although this is no doubt the first in a series of releases from EA, it is fair to say they could have made a bigger splash with its first outing on the DS.
    • 54 Metascore
    • 66 Critic Score
    Taking it on its own merits it's a generally fun but rather un-ambitious and far too short arcade brawler that certainly isn't going to change the world but will happily provide a few hours of solid fun for anyone willing to give it a go.
    • 83 Metascore
    • 66 Critic Score
    The opponents seem to always outclass you, with the AI coming across as simplistic, relying instead on superior stats as opposed to any kind of impressive fighting prowess.
    • 71 Metascore
    • 66 Critic Score
    And while the title's misgivings are obstacles that anyone interested enough in the sport will learn over time to overcome, as a beacon towards accessibility to gaming for non-games players, they'll no doubt serve to hinder rather than endear their experiences.
    • 75 Metascore
    • 66 Critic Score
    If you're not fussed either way or Transformers don't especially tickle your fancy, then you'll still find a competent action adventure that whilst incredibly linear and lacking variation, is still essentially sound.
    • 59 Metascore
    • 66 Critic Score
    Whilst it doesn't have the depth of play of The Godfather, or the violence of Scarface it does a good job of playing to its strengths and delivering a highly enjoyable game.
    • 65 Metascore
    • 65 Critic Score
    Crash Bandicoot is one of the all-time great platforming characters, not a brawler, so let's keep it that way.
    • 77 Metascore
    • 65 Critic Score
    Testing out the new additions and playing around with the new options is more than mildly diverting. However, after a while the tediousness of the city-scape and the simplicity of the driving model conspire to make one think of the other things that could be done with the time.
    • 65 Metascore
    • 65 Critic Score
    If you're an RTS or Warhammer fan you will probably still enjoy it, it's just lacking a certain something that would make it a good game regardless of whether you normally love RTS games or not.
    • 71 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 59 Metascore
    • 65 Critic Score
    Overall, this game will hit the mark for its target audience, so if you know someone who is a fan it will be perfect. It might be a pleasant diversion for the older gamer, if slightly simplistic.
    • 69 Metascore
    • 65 Critic Score
    Here again we find a third-party suffering next to the high bar set by Nintendo with the likes of Wii Sports - a game that no doubt had a much larger budget and longer gestation. At least in NiGHTS: Journey of Dreams we have a passable distraction until the day comes when we find out what exactly the Wii is capable of.
    • 60 Metascore
    • 65 Critic Score
    It's a simplistic run and gun gameplay requires less of the spatial awareness and mental agility that the more refined games can dishearten youngsters with.
    • 74 Metascore
    • 65 Critic Score
    While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
    • 70 Metascore
    • 65 Critic Score
    Despite the undeniable quality of the games themselves, for everyone else who's probably played these exact games various times before, the motivation to put your hand in your pocket is probably a lot weaker.
    • 72 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 79 Metascore
    • 65 Critic Score
    Clunky physical combat, lifelessly linear level design, horridly ill-fitting segue animations, a bland narrative, shallow characters, and an unforgiving first-person viewpoint all conspire to shatter the game's wafer thin novelty value, which all-too quickly reveals Mirror's Edge to be a fabulously innovative concept mired by the old 'all style and no substance' adage.
    • 69 Metascore
    • 65 Critic Score
    Wet
    Ultimately, WET only occasionally transcends average status, its brand of excessive action marred by a lack of depth, unrelenting repetition and a dearth of imagination. Strangely likeable, those seeking straightforward, uncomplicated shooting thrills may happily overlook the game's issues and enjoy a solid, fun-filled blast for a good few hours or so.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately the package is let down by the genuinely poor enemy AI and missions that never really offer any variety beyond repetitive killing.
    • 80 Metascore
    • 65 Critic Score
    With a game like FFTA2 it's not really about the why as the how, only it's a bit too simplistic and uninteresting to make a winning formula.
    • 75 Metascore
    • 65 Critic Score
    There's a lot of competition in the DS market, and Monster Lab doesn't quite have the raw talent to go up against that. But, there's a good amount of fun in there that a player could eke out if they were so inclined, and I'm certainly glad I got to play it. It's fun atmosphere can't ultimately redeem the fact it's too confused by its own design.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, I enjoyed Silent Hill: Homecoming a great deal. Probably more than the game itself deserved. Its main problems are not related to any initial suspicions that the series would be weaker due to its westernization, and whilst its approach is clearly more striking and shocking than the tense subtleties of its forebears, its engaging storyline and well thought out settings help allay any frustrations towards games shortcomings.
    • 68 Metascore
    • 65 Critic Score
    Playing through the missions is an experience filled with spectacular highs stunted by lows which unstoppably avert your attention from a title that, by rights, deserves to have turned out better than it has.
    • 64 Metascore
    • 65 Critic Score
    Graphically it's certainly a next-gen title, but graphics alone don't make a game worth buying. There are very few additions in terms of gameplay and the lack of a Franchise mode really does hurt its lifespan.
    • 60 Metascore
    • 65 Critic Score
    Only the truly dedicated RPG player will persist through to the bitter end of Risen, as there's a great deal of perseverance required to even make it through the first section without tearing your hair out. The combat really lets the side down and the 360 visuals leave a lot to be desired, but stick with it and Risen will eventually suck you inexorably into its uniquely absorbing fantasy world.
    • 60 Metascore
    • 65 Critic Score
    Ultimately, any truly dedicated Ben 10 fan is going to love grappling with Vilgax's evil forces and taking on infamous bosses from the TV show - conveniently ignoring the game's obvious shortcomings in favour of 'becoming' Ben and his portable armoury of alien heroes.
    • 60 Metascore
    • 65 Critic Score
    Its problems come far more from having not much else to show once you get behind the mask, no depth to engross you or rewards to entice you than through any real technical fault with the game that's actually on display.
    • 68 Metascore
    • 65 Critic Score
    If you are a parent who is looking for a game to play with their child that both of you can enjoy: this succeeds quite admirably. It even offers a multiplayer mode if you want to compete together, although this consists solely of mini-games rather than any co-operative sections within the game.
    • 75 Metascore
    • 65 Critic Score
    Overlord II is solid enough, but it doesn't go quite as 'over-the-top' as we'd have liked.
    • 71 Metascore
    • 65 Critic Score
    Overall this game just screams 'middle of the road': a good opportunity that hasn't been fully taken advantage of. Having said that, if you have a spare weekend free and fancy a game that doesn't involve too much brain power and won't take you long to complete, then this is the ideal rental, but nothing more.
    • 68 Metascore
    • 65 Critic Score
    The core mechanics are solid, but the challenges of putting out a licensed product - and starting with a company as fussy as the FIA probably wasn't a good idea - have clearly got the better of them. Though I imagine if you're a devout F1 nut you can add 10% to the score.
    • 65 Metascore
    • 65 Critic Score
    Overall, this is certainly a game that will get the family playing together this yuletide, but it is unlikely to see very much action on into the New Year.
    • 72 Metascore
    • 65 Critic Score
    This is a game (famed for its capturing of a hardcore following) that has been made much less palatable for its key demographic. What's worse is that the changes are entirely unsuccessful in convincing anyone but fans of the show that any of this really matters.
    • 80 Metascore
    • 65 Critic Score
    The problem is that while to the existing fan base the retro design and gameplay are all part of the experience newer gamers will probably view those same qualities in a far more negative light.
    • 55 Metascore
    • 65 Critic Score
    As a family game with a really low barrier of entry this game is a reasonable success. It does a great job of involving everyone in the room, as a part of the scenery if not in a starring role. Hopefully this isn't a flash in the pan and is a sign of a more healthy supply of games using the 360's previously dusty camera peripheral.
    • 58 Metascore
    • 65 Critic Score
    Unless you are a gymnastic puzzles enthusiast with sharp reflexes it's hardly worth the bother, but it beats playing on your mobile whilst sitting in a waiting room.
    • 55 Metascore
    • 65 Critic Score
    The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill-fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic ["WarioWare"].
    • 69 Metascore
    • 65 Critic Score
    To use a musical analogy, rather than a true third album from a great band Guitar Hero Rocks the 80s feels far more like an unnecessary b-side compilation pushed out to fulfil a record company contract.
    • 68 Metascore
    • 64 Critic Score
    Ultimately though, Lost Planet 2 leaves a sour taste in the mouth as an immense disappointment, because it really should have been one of the year's biggest blockbuster action titles, yet it sadly falls some way short.
    • 75 Metascore
    • 64 Critic Score
    Folklore is a game that has extremely high aspirations both in terms of storytelling and ethical engagement. Although it is certainly a valiant attempt, I felt it never quite hit the nail on the head.
    • 53 Metascore
    • 64 Critic Score
    What's more maddening for this particular reviewer is that Japanese gamers seem to think the Western market is saturated with little more than banal first-person shooters, but then they flock in droves to the likes of Dynasty Warriors and Samurai Warriors, lovingly embracing perhaps the most unrewarding and unchallenging gameplay mechanic ever created.
    • 64 Metascore
    • 64 Critic Score
    It succeeds in tracing classic-but now dated-gameplay structure while offering an instantly accessible social online aspect that may well offer an avenue into MMO not usually accepted by those with more of a penchant for more immediate titles. However, it fails monumentally to accept the next-gen baton handed up hopefully by its Dreamcast predecessor.
    • 70 Metascore
    • 64 Critic Score
    An underwhelming experience.
    • 73 Metascore
    • 64 Critic Score
    The basic gameplay appeal lives on in City Folk, but Nintendo's laziness is there for all to see.
    • 55 Metascore
    • 64 Critic Score
    It's not as bad as Shadow the Hedgehog (thank god) and is hopefully a step in the right direction for a character that continues to be stuck in a bit of a rut.
    • 51 Metascore
    • 64 Critic Score
    A resoundingly flat adventure that fails to inspire more than fleeting moments of touch-screen enjoyment that are never expanded upon. Running backwards and forwards across Hogwarts may admirably show the level of detail EA has invested in the game's environments, but it also clearly exposes the overall lack of content unfolding within it.
    • 67 Metascore
    • 63 Critic Score
    Untrustworthy artificial intelligence, hit and miss land plots for resources and graphics, though charming, that we're no longer all that impressed with are all quite substantial disappointments. There's enough here for authentic Roman wanabees, but for everyone else it's a case of been there, done that, bought and outgrown the t-shirt.
    • 55 Metascore
    • 63 Critic Score
    At times, you'll be fighting enemies who are off-screen behind the camera - or worse again, trying to clear jumps and obstacles you can't even see.
    • 68 Metascore
    • 63 Critic Score
    It does not do anything wrong but then it does not really do anything right, or to a noticeable degree. What could have been a killer IP for the DS, one that could have possibly rivalled Nintendo's own for some big sales, is not really flying or even "falling with style". It simply falls.
    • 59 Metascore
    • 63 Critic Score
    Even though I was astonished by the terrible controls, infuriated by gameplay and dismayed at the barrenness of game modes I did find myself playing this game more than was necessary to write this review. It did have a certain pull over me which I am somewhat ashamed to admit, considering the slapdash and cynical nature of the title.
    • 68 Metascore
    • 63 Critic Score
    As always, players who do find themselves trapped in an age of nostalgia when 2D gaming is concerned should give this game a try but they will find that it sadly does not live up to the original.
    • 68 Metascore
    • 63 Critic Score
    There are two types of people who will enjoy this game. People who like very accessible and simple to pick-up games, and people under the age of 18.
    • 68 Metascore
    • 62 Critic Score
    Space Empires V is a strange game, bursting with a massive expansiveness in terms of play, but let down by an unsupportive structure that newcomers to the series are likely to find off putting.
    • 53 Metascore
    • 62 Critic Score
    Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
    • 58 Metascore
    • 62 Critic Score
    For all the work that's gone into Drakengard 2, it really isn't a great leap over its predecessor which is perhaps the most disappointing aspect of the game.
    • 71 Metascore
    • 62 Critic Score
    The lack of courses really hurts this title and their usual 'next gen' approach of upgrading the graphics and presentation slightly from the current gen versions and skimping on the content is hard to swallow considering the price tag.
    • 53 Metascore
    • 62 Critic Score
    Super Monkey Ball, it seems, just doesn't work as an adventure game.
    • 56 Metascore
    • 62 Critic Score
    A hackneyed title with a series of touch screen controls tacked-on. It feels like there's only one thing left to say: better luck next time, Rayman.
    • 55 Metascore
    • 62 Critic Score
    The gameplay itself doesn't really offer anything new but it is a refreshing change to have a futuristic shooter against humans rather than aliens.
    • 71 Metascore
    • 62 Critic Score
    Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment.
    • 71 Metascore
    • 62 Critic Score
    Scarface is a great technical achievement on the Wii. It looks the part and provides all the required controls via the Wiimote and nunchuck. However, it doesn't seem able to do what all great games in this genre need to do, it never becomes more than the sum of its parts.
    • 59 Metascore
    • 62 Critic Score
    What Airtight Games needed was more confidence: their pedigree with the flight sim genre would have probably been better served if they'd kept their game in the skies. Gears of War might be a popular game, but a sloppy imitation with tacked-on flight bits isn't going to win anybody over. Dark Void might want to soar, but it never finds a way to get its feet permanently off the ground.
    • 57 Metascore
    • 61 Critic Score
    The separate elements of the game each work well in their own right, although we were left wondering if they would ever come together to make sense of the game as a whole.
    • 59 Metascore
    • 61 Critic Score
    It's a shame that Playboy relies so heavily on such repetitive gameplay tasks. The setting is interesting even if you have a social life and have seen an actual naked woman.
    • 51 Metascore
    • 61 Critic Score
    I always new that it would never live up to expectations but I had hoped for something that would have a bit more character than just being an average shooter with Duke's face and humour plastered over it. Still, I can't bring myself to hate it or bash it vociferously. It could never be anything other than what it has been and actually, that's fine.
    • 59 Metascore
    • 61 Critic Score
    It's a shame that Playboy relies so heavily on such repetitive gameplay tasks. The setting is interesting even if you have a social life and have seen an actual naked woman.
    • 57 Metascore
    • 61 Critic Score
    Possibly the second most disappointing title on the PS2 to "Angel of Darkness," and I'm sure that's not the last time you'll hear the two mentioned together.
    • 61 Metascore
    • 61 Critic Score
    It does seem that the lower retail price of Dynasty Warriors 5: Empires is definitely necessary considering the lack of innovation and advancement in the series.
    • 61 Metascore
    • 60 Critic Score
    There's also been a lot of confusion in the gymnastics events where obscure controls seem to have alienated less experienced competitors from taking part at all.
    • 67 Metascore
    • 60 Critic Score
    If you find it cheap somewhere or fancy renting it then you'll doubtless have some fun with it. But can I hand on heart recommend anyone paying full price for it? Nope, not in the slightest, but I kind of wish I could.
    • 72 Metascore
    • 60 Critic Score
    If you are a gamer that still sheds a little tear for the long lost "Streets of Rage" or "Final Fight" days then this game might please you by bringing back some fond memories. My verdict would be that it delivers nothing new despite the claims and just becomes a little boring and repetitive too quickly.