Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 BioShock
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 80 Metascore
    • 70 Critic Score
    It would have been nice if staying on a slippery metal pole without falling off was rewarded via points like in the Tony Hawk games but I guess you can't have everything. Enjoy the delights of this delicious winter warmer now.
    • 75 Metascore
    • 70 Critic Score
    You have an accomplished, if a little generic, arcade aerial fighter that will please those already in love with the franchise. Equally here's a game that doesn't move the genre forward or in anyway justify the full price tag when you can buy Ace Combat 5: The Unsung War for cheaper - essentially what you get is a new narrative.
    • 56 Metascore
    • 70 Critic Score
    It does progress into an average platformer and a good attempt at a new direction for the series, but average it still is. There are better PSP titles to be bought and played first.
    • 63 Metascore
    • 70 Critic Score
    An enjoyable game, if a little shallow. It is nothing particularly innovative and almost feels like a portable game, owing to the lack of real depth. However it is an exciting and fun diversion, and definitely worth the budget online price for a racer with something a little different to offer.
    • 57 Metascore
    • 70 Critic Score
    Sure, a challenge mode, time attack and many more bells and whistles would have been welcome, but like the endless waves of retro compilations out there at the moment, there's something endearingly simple about Neowave that everybody can enjoy.
    • 85 Metascore
    • 70 Critic Score
    When push leads inexorably to shove, there are probably two good games here. The problem is that you have to play them both at the same time. Those of us that would have preferred a pure platformer, or indeed a pure RPG experience, will suffer the most. Those that are happy to live with the combination will find a compelling experience, with well written dialogue, innovative play dynamics and bucket loads of Nintendo charm.
    • 63 Metascore
    • 70 Critic Score
    Ultimately, considering the overwhelming strength of recent FPS arrivals, Clive Barker's Jericho is likely to sink into the gaming Abyss with God's diabolical Firstborn... never to be seen again.
    • 56 Metascore
    • 70 Critic Score
    Is it better than "Call of Duty 3"? From my point of view, no. Simply because of its style-over-substance approach, inherent in the beautiful presentation overlaying slightly above average gameplay and not-quite-right controls.
    • 68 Metascore
    • 70 Critic Score
    What it does provide is a gaming experience that's the closest you're able to get to truly feeling part of the magical Harry Potter universe. For that harmless escapism alone it deserves praise, especially from anyone who wishes their childhood was just a little bit closer in the rear view mirror.
    • 63 Metascore
    • 70 Critic Score
    If the creative forces behind Fracture had been willing to truly believe in its inventive gameplay mechanic then the end result could have reached well into the gaming industry's higher echelons. As it is, the rather languid presentation, rinse and repeat battle formula, and lack of A.I. variety mean that the appealing deformation elements come off as cobbled gimmickry designed to add a little gloss to a solid but staid third-person shooter.
    • 70 Metascore
    • 70 Critic Score
    It's not that Dark Mirror is a bad game; it's not. It's just that it's not as good as the PSP version that's been sitting on shelves for over a year now, which begs the question: why bother bringing it to the PS2 at all? The whole thing has a real air of pointlessness about it.
    • 72 Metascore
    • 70 Critic Score
    A strange double edged sword of a game, as a collection of mini games it's probably the best on the PSP, so good in fact that the theme park management elements you're forced to keep an eye on actually become an irritation after a while.
    • 72 Metascore
    • 70 Critic Score
    Deadly Creatures is an interesting concept that is commendable from a technical point of view, and is only let down by a few niggles.
    • 69 Metascore
    • 70 Critic Score
    Cities XL lacks any notable innovations, though, and those additions it does have are under-developed and certainly over-priced, insufficient to differentiate itself or to make its mark on the genre made by SimCity. Yikes - someone hold her hair, would they?
    • 68 Metascore
    • 70 Critic Score
    Overall this is not a game to take too seriously - but in a good way. Go with the carnival atmosphere, get some friends over, add some snacks and drinks and you are well on your way to a great evening in.
    • 70 Metascore
    • 70 Critic Score
    It's blatantly not for everyone, and you need to be conditioned to even begin to enjoy it, but there's certainly something deep and rewarding underneath all the layers of trifling bureaucracy.
    • 65 Metascore
    • 70 Critic Score
    Its playable, its easy, its simple, its entertaining, and its got a bit of good multiplayer; but it wouldn't challenge an amateur gamer and it'll most likely be back in the box and filed away as "done with" faster than a day in the office.
    • 68 Metascore
    • 70 Critic Score
    Much like its PS2 and PS3 siblings Buzz Master Quiz isn't going to appeal if you don't like quiz games and played on your own it becomes dull quickly. But, the enjoyable multiplayer modes make it the ideal travel game and while it's not the ultimate handheld quiz it does the job well enough while we wait for something better.
    • 71 Metascore
    • 70 Critic Score
    It's a real shame that Legends of WrestleMania turns out to be such a slight affair as otherwise it's quite possibly the best wrestling game that developer Yuke's has made in a long time. The control system is a genuine improvement over previous efforts and the strong roster of legends is highly appealing. Had Yuke's fleshed out the WrestleMania Tour portion of the game into a fully-fledged story mode, this could have been something pretty special. As it stands however, Legends simply feels like an incomplete experience, which is a real shame and a major missed opportunity.
    • 74 Metascore
    • 70 Critic Score
    This game has graphical beauty but in many other areas it fails to excel. On the other hand, it is still a good game, but it's just a few levels below where it really needs to be to compete with the reborn version of "FIFA."
    • 84 Metascore
    • 70 Critic Score
    In some areas (like the moveable furniture) it adds interesting enhancements, whilst less successful innovations can simply be ignored. But what it fails to do is to keep the momentum of the first game.
    • 72 Metascore
    • 70 Critic Score
    It might not add anything new to the genre but it's still reasonably entertaining, especially if you're keen on the period it's set in.
    • 79 Metascore
    • 70 Critic Score
    If you've always fancied the idea of having the genuine OutRun arcade cabinet experience with added online support then OutRun Online Arcade does exactly what it says on the tin while managing to be a lot of fun to boot.
    • 74 Metascore
    • 70 Critic Score
    While it remains very much an acquired taste, Forever is ideal for newcomers to the series, but perhaps a roll too far for Katamari veterans. As fun now as ever, we still think that only truly dedicated rollers or Katamari newbies need apply.
    • 72 Metascore
    • 70 Critic Score
    Champions Online holds a lot of promise and is the type of game that brings a smile to your face as you play despite its flaws, but it does still need some work.
    • 70 Metascore
    • 70 Critic Score
    Still, when it all clicks in place it's quite easily the fluffiest, most lovable experience you're going to get on Sony's black monolith.
    • 82 Metascore
    • 70 Critic Score
    It's a gigantic, beautiful game, but it's one that irreparably hurts itself with an unforgivably slow introduction.
    • 78 Metascore
    • 70 Critic Score
    The additional material in Venice gives the impression that it should have been part of really great enhancement patch, rather than a fully featured and fully priced expansion.
    • 82 Metascore
    • 70 Critic Score
    We'd get rid of power-ups completely, or at least, implement them so they don't murder the flow of each race.
    • 75 Metascore
    • 70 Critic Score
    Medal of Honor certainly has some great elements and ideas but they aren't brought together in the most convincing way. The campaign lacks widespread appeal due to aspects of its realistic setup and narrative, and the multiplayer is too focused to draw a substantial crowd from the established shooters already out there.
    • 72 Metascore
    • 70 Critic Score
    The game still feels a bit light on content at $10, but Sonic fans will still find it a worthy investment.
    • 81 Metascore
    • 70 Critic Score
    GoldenEye doesn't tarnish the original and doesn't try to be a carbon copy either, but it is hindered by problems which were always going to be hard to surmount. If you're panging for a bit of Bond and something to play with friends round, you could do a lot worse than what is a fine revival of a classic.
    • 73 Metascore
    • 70 Critic Score
    PES 2011 3D is a great first attempt on the 3DS, with the slick controls carrying over swimmingly. For next year's inevitable release, we're hoping to see some online features, single-cart local play, some stat-tracking and a few extra modes that use the 3D capabilities to their fullest.
    • 66 Metascore
    • 69 Critic Score
    In the end though you have to consider that when it's good its very very good and when its bad... its just a bit rough, never terrible.
    • 75 Metascore
    • 69 Critic Score
    Black & White 2, while enjoyable for a while, just isn't full of enough gaming nutrients to make it taste as appealing as it looks in the picture over the counter.
    • 79 Metascore
    • 69 Critic Score
    The Combat Mission games are not for the faint-hearted or action RTS fan. If the prospect of flipping back and forth between the game and Acrobat for a few hours doesn't phase you, then Combat Mission could be right up your alley.
    • 69 Metascore
    • 69 Critic Score
    It demonstrates a welcome change of direction for the now infamous series and definite inroads into future potential for the future of similar racers on Wii. No, it's not without its faults (the less said about the unfulfilling multiplayer, the better), but viewed as a shamelessly simple arcade racer, it offers a surprising amount of longevity and fun.
    • 73 Metascore
    • 69 Critic Score
    Mark of Chaos is disappointing. More disappointing that the game itself really deserves, as it is a perfectly respectable RTS that has nothing to be ashamed of on your local game stores shelf next to its peers.
    • 63 Metascore
    • 69 Critic Score
    Spider-Man 3 is very much a game of two halves, the conventional game elements with their inherent problems actually get in the way of the fun you can have just 'being' Spider-Man.
    • 67 Metascore
    • 69 Critic Score
    This is more of a distraction until a proper Wii Sports game appears on the scene. There just isn't enough substance here to keep the committed player coming back for more.
    • 69 Metascore
    • 69 Critic Score
    Arcade nuts that simply cannot live without Ghost Squad in their collection should be prepared to receive nothing but a strictly shallow gaming experience, while everyone else would be well advised to consider spending their hard-earned cash on Capcom's far superior Resident Evil: The Umbrella Chronicles.
    • 81 Metascore
    • 69 Critic Score
    Mirror's Edge is an impressive feat as a realistic first-person simulation of parkour across the towering roof-tops of a dystopian future. Unfortunately it's also fairly dull and frequently doesn't do enough to motivate the player to continue, this is not a game I was thinking about when I wasn't playing it.
    • 73 Metascore
    • 69 Critic Score
    Medal of Honor Heroes 2 is not a bad game in the way that Midway's Hour of Victory is a bad game, but it is most definitely bland, dull, uninteresting, and yet further proof (if any was needed) that EA is still reticent to relinquish its grip on the profit-turning safety of established franchise titles in order to expand upon those mainstay releases with a much-needed infusion of invention and ambition.
    • 67 Metascore
    • 69 Critic Score
    I guess at the end of the day, the new Beetle just served as a reminder of what a good car the Golf is. Content over style is the decider again for me.
    • 51 Metascore
    • 69 Critic Score
    The result of this attention to detail and commitment to develop an ongoing Wii version of the game is a great little experience. If you have even a slight inkling towards darts and a smattering of patience to persevere for a few hours with the controls you will find a lot of fun here.
    • 69 Metascore
    • 69 Critic Score
    There's little reason anyone but a NASCAR fan will buy this game when there's things like GRID, Forza, Gran Tourismo and so forth flying about.
    • 74 Metascore
    • 69 Critic Score
    This game could only really be suitable for Sonic fans and younger gamers. Sonic aficionados will love a change of pace and a slight return to form for the blue spikey wonder. It also forms a fantastic introduction to the RPG world for kids as it is lightweight enough that they won't get bogged down by statistics yet it'll still introduce them to the basic concepts of RPGs before they move onto some of the true favourites on the DS (such as the Final Fantasys and the forthcoming Chrono Trigger).
    • 62 Metascore
    • 69 Critic Score
    The truth is that as a result of Splatterhouse design, its real strength is the combat and the humour lose their appeal with repetition. And the platforming sections... well, it's hard to be kind about them. Not without appeal, Splatterhouse is a disappointment.
    • 67 Metascore
    • 69 Critic Score
    This is a decent online shooter with a fairly bland and mildly repetitive single-player component added on.
    • 73 Metascore
    • 68 Critic Score
    I just plain old got bored with the game. The occasional clunkiness of both the presentation and the interface didn't bother me, but when the thrill of getting new items began to diminish under the realisation that the developers had little else up their sleeve other than to keep heaping monsters and loot onto me then I just gave up.
    • 84 Metascore
    • 68 Critic Score
    It is worth a glance, but if you bore easily you may find this doesn't have the 'wow' gameplay factor to hold your interest for long, and would probably be better off looking elsewhere ultimately.
    • 73 Metascore
    • 68 Critic Score
    The camera, AI and dreadful respawning conspire to cause great damage to an otherwise enjoyable yarn.
    • 74 Metascore
    • 68 Critic Score
    A game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals.
    • 76 Metascore
    • 68 Critic Score
    All in all, considering that the overall gameplay mechanic is a rinse and repeat exercise of duck and cover shooting coupled with a partially fractured command interface, it's hard to recommend Brothers In Arms: Hell's Highway to anyone other than hardened series fanatics.
    • 70 Metascore
    • 68 Critic Score
    Maybe EA just need a few more sequels and a brand new console to perfect the series, but this writer has a sneaky suspicion that EA knows that a brand name and a few famous faces will be enough to encourage strong sales.
    • 65 Metascore
    • 68 Critic Score
    There is nothing next-gen about the title in the least; only slightly improved graphics.
    • 69 Metascore
    • 68 Critic Score
    The whole thing feels like something of a work in progress, full of interesting and potentially brilliant ideas that somehow just fail to live up to their billing.
    • 61 Metascore
    • 68 Critic Score
    Not even the addition of 8-player online and system link multiplayer can help inject the lacklustre race proceedings with any tangible worth in the face of shoddy track design and worryingly slack vehicle controls.
    • 69 Metascore
    • 68 Critic Score
    If only it had received the sort of touch generation's look and feel recently applied to titles such as Picross DS or Puzzle League, then this could have eclipsed even the PC title.
    • 66 Metascore
    • 68 Critic Score
    Just don't expect too much from it. It likes to give with one hand and take away with the other.
    • 62 Metascore
    • 68 Critic Score
    It's most definitely a sink or swim title, but for those eager to take to the seas they could do a lot worse.
    • 80 Metascore
    • 68 Critic Score
    It certainly provides a fun portable footballing experience with regards to the actual simulation, but there is still a lot of room for improvement, and I feel that the PSP is still not being used to its full capacity.
    • 72 Metascore
    • 68 Critic Score
    Taking it as a whole its blatantly not perfect, in fact it's almost shoddy at times, but there's a nugget of gold inside SOCOM: U.S. Navy SEALs Tactical Strike that shines through bright enough to almost make up for the numerous problems.
    • 63 Metascore
    • 68 Critic Score
    Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path.
    • 60 Metascore
    • 68 Critic Score
    Ultimately, Beijing 2008's sporadic hits are swamped by its all-too frequent misses, which only serves to highlight just how potentially good the overall game could have been had SEGA and Eurocom opted for interactive simplicity across the board.
    • 64 Metascore
    • 68 Critic Score
    When it's all added up, Uprising is a generous package. Not as extensive as Kane's Wrath, but released at half the price, it offers you about a third of the original game. It's not remarkable, by any means, and though it's never dull it also never escapes the feeling of being an expansion by numbers.
    • 64 Metascore
    • 68 Critic Score
    Those who've always wanted a portable slice of Phantasy Star will find hours of content to enjoy, especially if they have a like minded friend or two. The rest of the world however may find it more of an acquired taste.
    • 63 Metascore
    • 68 Critic Score
    Even with this solid track list, and the sensible step away from Simon Cowell, Karaoke Revolution still fails to answer what makes it unique.
    • 62 Metascore
    • 68 Critic Score
    The game is in fact at its best in the opening tutorial levels where your only purpose is to gather and grow and wreak splendid havoc on the scenery, before any of the fire sprite collection, bonus objectives or special moves are added to the mix, bogging down the gameplay.
    • 70 Metascore
    • 68 Critic Score
    This is a glorious, wonderful world to explore, a painterly land bristling with character and emotion. It pains me that I can't recommend it wholeheartedly.
    • 58 Metascore
    • 67 Critic Score
    Early bosses can be defeated by simply standing right in front of them and persistently pressing of the x button.
    • 61 Metascore
    • 67 Critic Score
    Aside from the basic RPG elements and decent storylines, Ninety Nine Nights remains a shallow game with little to make it stand out.
    • 66 Metascore
    • 67 Critic Score
    If Starship Troopers is your favourite film and you're looking for a new game to play for a couple of days and then use it only to prove to friends that the abilities of your brand new PC are beyond those of their next-gen consoles, then this is a suitable choice. If, however, you are looking for something more, I would look elsewhere.
    • 68 Metascore
    • 67 Critic Score
    Much like those random late night films you know nothing about before you watch them and end up enjoying, Galactic Assault is more fun that you'd expect although it never really ever comes close to being great.
    • 60 Metascore
    • 67 Critic Score
    This is a game that certainly joins the dots, but ultimately has the feel of a 'design by committee' delivery. Although it does have its moments, it rarely shines as much as it could. Although this is no doubt the first in a series of releases from EA, it is fair to say they could have made a bigger splash with its first outing on the DS.
    • 52 Metascore
    • 67 Critic Score
    Overall the game just has a very mediocre feel about it. It seems a bit like someone just got the basic elements of a point and click adventure game from 10 years ago and assumed that this would do fine.
    • 61 Metascore
    • 67 Critic Score
    Shaun White Skateboarding attempts to do something fresh and interesting with the skate genre, but ultimately fails with fudged controls and glacially-paced gameplay.
    • 68 Metascore
    • 67 Critic Score
    It doesn't skimp on the imagination or level design, and while it might feel a little patronising to some in terms of constantly telling you what buttons to press, it still offers some very enjoyable fun.
    • 75 Metascore
    • 66 Critic Score
    If you're not fussed either way or Transformers don't especially tickle your fancy, then you'll still find a competent action adventure that whilst incredibly linear and lacking variation, is still essentially sound.
    • 83 Metascore
    • 66 Critic Score
    The opponents seem to always outclass you, with the AI coming across as simplistic, relying instead on superior stats as opposed to any kind of impressive fighting prowess.
    • 54 Metascore
    • 66 Critic Score
    Taking it on its own merits it's a generally fun but rather un-ambitious and far too short arcade brawler that certainly isn't going to change the world but will happily provide a few hours of solid fun for anyone willing to give it a go.
    • 71 Metascore
    • 66 Critic Score
    And while the title's misgivings are obstacles that anyone interested enough in the sport will learn over time to overcome, as a beacon towards accessibility to gaming for non-games players, they'll no doubt serve to hinder rather than endear their experiences.
    • 59 Metascore
    • 66 Critic Score
    Whilst it doesn't have the depth of play of The Godfather, or the violence of Scarface it does a good job of playing to its strengths and delivering a highly enjoyable game.
    • 60 Metascore
    • 65 Critic Score
    It's a simplistic run and gun gameplay requires less of the spatial awareness and mental agility that the more refined games can dishearten youngsters with.
    • 71 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 72 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 64 Metascore
    • 65 Critic Score
    Graphically it's certainly a next-gen title, but graphics alone don't make a game worth buying. There are very few additions in terms of gameplay and the lack of a Franchise mode really does hurt its lifespan.
    • 55 Metascore
    • 65 Critic Score
    The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill-fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic ["WarioWare"].
    • 68 Metascore
    • 65 Critic Score
    Playing through the missions is an experience filled with spectacular highs stunted by lows which unstoppably avert your attention from a title that, by rights, deserves to have turned out better than it has.
    • 77 Metascore
    • 65 Critic Score
    Testing out the new additions and playing around with the new options is more than mildly diverting. However, after a while the tediousness of the city-scape and the simplicity of the driving model conspire to make one think of the other things that could be done with the time.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately the package is let down by the genuinely poor enemy AI and missions that never really offer any variety beyond repetitive killing.
    • 74 Metascore
    • 65 Critic Score
    While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
    • 60 Metascore
    • 65 Critic Score
    Its problems come far more from having not much else to show once you get behind the mask, no depth to engross you or rewards to entice you than through any real technical fault with the game that's actually on display.
    • 80 Metascore
    • 65 Critic Score
    The problem is that while to the existing fan base the retro design and gameplay are all part of the experience newer gamers will probably view those same qualities in a far more negative light.
    • 69 Metascore
    • 65 Critic Score
    Here again we find a third-party suffering next to the high bar set by Nintendo with the likes of Wii Sports - a game that no doubt had a much larger budget and longer gestation. At least in NiGHTS: Journey of Dreams we have a passable distraction until the day comes when we find out what exactly the Wii is capable of.
    • 60 Metascore
    • 65 Critic Score
    Ultimately, any truly dedicated Ben 10 fan is going to love grappling with Vilgax's evil forces and taking on infamous bosses from the TV show - conveniently ignoring the game's obvious shortcomings in favour of 'becoming' Ben and his portable armoury of alien heroes.
    • 69 Metascore
    • 65 Critic Score
    To use a musical analogy, rather than a true third album from a great band Guitar Hero Rocks the 80s feels far more like an unnecessary b-side compilation pushed out to fulfil a record company contract.
    • 72 Metascore
    • 65 Critic Score
    This is a game (famed for its capturing of a hardcore following) that has been made much less palatable for its key demographic. What's worse is that the changes are entirely unsuccessful in convincing anyone but fans of the show that any of this really matters.
    • 65 Metascore
    • 65 Critic Score
    Crash Bandicoot is one of the all-time great platforming characters, not a brawler, so let's keep it that way.
    • 71 Metascore
    • 65 Critic Score
    Overall this game just screams 'middle of the road': a good opportunity that hasn't been fully taken advantage of. Having said that, if you have a spare weekend free and fancy a game that doesn't involve too much brain power and won't take you long to complete, then this is the ideal rental, but nothing more.