Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 BioShock
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 66 Metascore
    • 60 Critic Score
    It's inferior to developer Cing's own Hotel Dusk and occasionally rather dull, but as far as Wii titles of this ilk are concerned, Code: R is your best bet.
    • 65 Metascore
    • 68 Critic Score
    There is nothing next-gen about the title in the least; only slightly improved graphics.
    • 65 Metascore
    • 88 Critic Score
    Those who hate it will throw down the controller a long time before the ass-serving and seemingly shallow controls give way to fulfilling battles and a truly awesome character; while those who love it will stubbornly plough forward from death to death, ever-reaching for the next level, and the next level, in order to experience the sheer visceral pleasure of directing Baldur in his almost invincible dance of death.
    • 65 Metascore
    • 60 Critic Score
    Overall, the game is good for a quick blast of stealth action on the go, but the game is not really deep enough for anything much more.
    • 65 Metascore
    • 70 Critic Score
    Its playable, its easy, its simple, its entertaining, and its got a bit of good multiplayer; but it wouldn't challenge an amateur gamer and it'll most likely be back in the box and filed away as "done with" faster than a day in the office.
    • 65 Metascore
    • 75 Critic Score
    A well-crafted and ultimately huge slice of video gaming.
    • 65 Metascore
    • 65 Critic Score
    Overall, this is certainly a game that will get the family playing together this yuletide, but it is unlikely to see very much action on into the New Year.
    • 65 Metascore
    • 58 Critic Score
    As it stands it offers pretty good value. But when put alongside other games, it starts to look pretty tired.
    • 65 Metascore
    • 49 Critic Score
    Despite the pedigree of the licence, very little of the movie's quality has made its way into the game. The characters are bland and the presentation of the narrative is decidedly uninspiring. It feels like a half-finished game and, whilst the idea has a lot of potential, is decidedly lacking in quality in its current form.
    • 65 Metascore
    • 55 Critic Score
    It's an average at best fighting game hiding behind a love or hate it licence marketed firmly at children.
    • 65 Metascore
    • 58 Critic Score
    As it is - in this unfinished state - Kane & Lynch's all-too obvious lack of Q&A follow through makes it impossible to recommend for anyone other than hardcore shooter fans willing to trawl through hours of mediocrity in return for minutes of unfulfilled promise.
    • 65 Metascore
    • 50 Critic Score
    Beyond its intriguing battle system, Opoona is simply a monotonous trawl through futuristic cities that never impress, luscious exteriors that are never allowed to impress, gameplay that makes Crazy Frog Racer 2 look impressive, and an anorexic storyline that only succeeds in impressing on the player that the 30 hours required to drag themselves over the finish line will be lost in the pits of gaming hell forever.
    • 65 Metascore
    • 50 Critic Score
    It's all well and good banging on about games that defined childhood gaming experiences, but essentially what does an 80s kid from North London know when he's horribly sunburnt and tipsy from a few sips of Sangria? That was then, and sadly for Capcom Puzzle World, this is now.
    • 65 Metascore
    • 65 Critic Score
    Crash Bandicoot is one of the all-time great platforming characters, not a brawler, so let's keep it that way.
    • 65 Metascore
    • 65 Critic Score
    If you're an RTS or Warhammer fan you will probably still enjoy it, it's just lacking a certain something that would make it a good game regardless of whether you normally love RTS games or not.
    • 65 Metascore
    • 60 Critic Score
    It is cheap and cheerful but it ultimately fails to do itself justice on the PS2.
    • 65 Metascore
    • 73 Critic Score
    Accessibility is SingStar Dance's biggest drawback, in fact it's arguable its only one, as it's an otherwise fun and engaging package and at the very least it offers additional songs for SingStar fans.
    • 65 Metascore
    • 60 Critic Score
    There is a lot of potential in Resident Evil The Mercenaries 3D. The actual concept and implementation of the mercenaries mode is great, but, as it stands, only as an addition to a more complex game. It simply didn't make the transition from mini-game to full game successfully; more attention was needed to bring it up to the high standards players expect.
    • 65 Metascore
    • 60 Critic Score
    The whole package fails to do the actually racing justice. You'll be bored of the small number of courses within the first few hours and, unless you have a decent number of friends who own copies, the multiplayer mode won't ever get enough use to make it worthwhile.
    • 65 Metascore
    • 73 Critic Score
    One of the best poker games of the year on PSP.
    • 65 Metascore
    • 71 Critic Score
    It delivers a solid gaming experience that will at no point blow you away but will chug along nicely for about ten hours, and so will probably deliver your moneys worth.
    • 64 Metascore
    • 68 Critic Score
    Those who've always wanted a portable slice of Phantasy Star will find hours of content to enjoy, especially if they have a like minded friend or two. The rest of the world however may find it more of an acquired taste.
    • 64 Metascore
    • 60 Critic Score
    The bottom line with Aliens vs. Predator is that its worth as a dependable first-person shooter is inexplicably linked to the fear and foreboding running through its Marine campaign, which leaves the Alien and Predator missions as surprisingly flat additions that quickly drain the fun meter by granting the player far too much power.
    • 64 Metascore
    • 78 Critic Score
    While the Wii version undoubtedly ends up a slightly less ambitious game, the overall package across both DS and Wii more than makes up for this shortfall.
    • 64 Metascore
    • 50 Critic Score
    Pretty visuals and in-depth character evolution fail to gloss over the disappointment caused by a hackneyed story, an annoyingly flawed real-time battle system, and a shocking lack of difficulty.
    • 64 Metascore
    • 65 Critic Score
    Graphically it's certainly a next-gen title, but graphics alone don't make a game worth buying. There are very few additions in terms of gameplay and the lack of a Franchise mode really does hurt its lifespan.
    • 64 Metascore
    • 68 Critic Score
    When it's all added up, Uprising is a generous package. Not as extensive as Kane's Wrath, but released at half the price, it offers you about a third of the original game. It's not remarkable, by any means, and though it's never dull it also never escapes the feeling of being an expansion by numbers.
    • 64 Metascore
    • 82 Critic Score
    Much like a lot of the leading mans films, Wheelman is brainless entertainment without any pesky delusions of grandeur to trip over. Yes the plot is daft and the action as unrealistic as it comes but crucially it's also, for the most part, thoroughly enjoyable.
    • 64 Metascore
    • 82 Critic Score
    An extensive multiplayer mode, a track editor and the ability to trade vehicles online ensure almost infinite longevity and top off a title which is a micro masterpiece in its own right.
    • 64 Metascore
    • 75 Critic Score
    It's clear that EA are onto something with their new-age C&C formula but, as it stands, the core needs a little work. The series, once the most explosive game of the medium, looks like it's going out with a whimper.
    • 64 Metascore
    • 60 Critic Score
    It's a sparse game, and after you've sunk about ten hours into it you'll feel suitably empty, too. It's not rewarding, satisfying or endearing.
    • 64 Metascore
    • 64 Critic Score
    It succeeds in tracing classic-but now dated-gameplay structure while offering an instantly accessible social online aspect that may well offer an avenue into MMO not usually accepted by those with more of a penchant for more immediate titles. However, it fails monumentally to accept the next-gen baton handed up hopefully by its Dreamcast predecessor.
    • 63 Metascore
    • 68 Critic Score
    Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path.
    • 63 Metascore
    • 85 Critic Score
    If you want a gripping adventure about the perils of a young monkey trapped in a quarantine bubble then this is probably not the game for you.
    • 63 Metascore
    • 68 Critic Score
    Even with this solid track list, and the sensible step away from Simon Cowell, Karaoke Revolution still fails to answer what makes it unique.
    • 63 Metascore
    • 60 Critic Score
    This kind of open-ended, creative gameplay is theoretically what people want "these days", but I think many gamers will be disappointed and not really know what to do with the game. Wii Music has been crippled by a disappointing song selection (mostly nursery rhymes or Nintendo theme tunes) and will probably only appeal to much younger gamers or really musical types.
    • 63 Metascore
    • 69 Critic Score
    Spider-Man 3 is very much a game of two halves, the conventional game elements with their inherent problems actually get in the way of the fun you can have just 'being' Spider-Man.
    • 63 Metascore
    • 60 Critic Score
    SOCOM Confrontation is a game that will get a select few very excited indeed; the unforgiving nature of its hardcore multiplayer action will prove to be exactly what they've been looking forward to. The rest of the gaming masses however can cite the near vertical learning curve, lack of any real multiplayer originality, drab visuals and unfriendly interface as reason not to join the party.
    • 63 Metascore
    • 70 Critic Score
    Ultimately, considering the overwhelming strength of recent FPS arrivals, Clive Barker's Jericho is likely to sink into the gaming Abyss with God's diabolical Firstborn... never to be seen again.
    • 63 Metascore
    • 45 Critic Score
    It is just SimCity Lite, and really provides no new challenge or choices. Of course, I did still enjoy raining a meteor shower on my metropolis - probably a little too much, thanks to the frustration I had built up while playing.
    • 63 Metascore
    • 55 Critic Score
    It often feels half-finished. The basic premise and idea is often better than its inelegant execution, and the game exhausts its pool of ideas by the end of the third level. There's a good concept resting within Undead Knights, but Tecmo have completely failed at bringing it to life.
    • 63 Metascore
    • 70 Critic Score
    An enjoyable game, if a little shallow. It is nothing particularly innovative and almost feels like a portable game, owing to the lack of real depth. However it is an exciting and fun diversion, and definitely worth the budget online price for a racer with something a little different to offer.
    • 63 Metascore
    • 84 Critic Score
    Ultimately, IO Interactive deserves a big pat on the pack for recognising the shortcomings of the first Kane & Lynch, going back to the drawing board to create something that's not only infinitely better, but also hugely entertaining and enjoyable in spite of its flaws.
    • 63 Metascore
    • 73 Critic Score
    Despite these few niggles, if you can overlook the moderate repetitiveness of the missions in Bladestorm, and conquer its slightly confusing initial battles, it's an extremely rewarding and fun game.
    • 63 Metascore
    • 70 Critic Score
    If the creative forces behind Fracture had been willing to truly believe in its inventive gameplay mechanic then the end result could have reached well into the gaming industry's higher echelons. As it is, the rather languid presentation, rinse and repeat battle formula, and lack of A.I. variety mean that the appealing deformation elements come off as cobbled gimmickry designed to add a little gloss to a solid but staid third-person shooter.
    • 63 Metascore
    • 45 Critic Score
    Family Game Night Volume 2 is an awkward one to recommend when bearing in mind the costs of the physical board games.
    • 63 Metascore
    • 48 Critic Score
    Drakengard is not shockingly bad, just unadventurous and frankly quite dated.
    • 62 Metascore
    • 40 Critic Score
    If I haven't already made it blisteringly clear, I'd advise avoiding Heroes over Europe.
    • 62 Metascore
    • 59 Critic Score
    Laid bare, Broken World isn't much to phone home about. If anything it casts a dreary shadow over Dungeon Siege II, a game that while far from perfection was solidly put together and worth recommending. This expansion on the other hand doesn't really offer enough either in terms of single-player, or the unchanged multiplayer features.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately the package is let down by the genuinely poor enemy AI and missions that never really offer any variety beyond repetitive killing.
    • 62 Metascore
    • 74 Critic Score
    For those with the patience to stick it out and practice, practice, practice, there is a good single player game behind this. Biking fans and purists alike will find plenty to enjoy and keep them busy through the winter months while it's a bit too cold to go out biking for real.
    • 62 Metascore
    • 68 Critic Score
    It's most definitely a sink or swim title, but for those eager to take to the seas they could do a lot worse.
    • 62 Metascore
    • 60 Critic Score
    By making the start of the game so poorly balanced and infusing the whole experience with the control scheme from hell, Monte Cristo ensured that it took a certain amount of will power to play through far enough to get to the good bits which surely isn't good enough.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, size does matter - but only to the point where bigger is not always better and certainly no substitute for convincing gameplay.
    • 62 Metascore
    • 68 Critic Score
    The game is in fact at its best in the opening tutorial levels where your only purpose is to gather and grow and wreak splendid havoc on the scenery, before any of the fire sprite collection, bonus objectives or special moves are added to the mix, bogging down the gameplay.
    • 62 Metascore
    • 60 Critic Score
    Eventually the grind is going to get you.
    • 62 Metascore
    • 85 Critic Score
    In actual fact I found this, while admittedly less spectacular, as enjoyable as anything else I've played on the 360. BlackSite never attempts to be innovative, but knows what it does best. A well-oiled working game is ridiculously hard to find these days and, if nothing else, BlackSite is certainly that.
    • 62 Metascore
    • 69 Critic Score
    The truth is that as a result of Splatterhouse design, its real strength is the combat and the humour lose their appeal with repetition. And the platforming sections... well, it's hard to be kind about them. Not without appeal, Splatterhouse is a disappointment.
    • 62 Metascore
    • 55 Critic Score
    It's such a shame Blood Stone is so average and lacking impact because it does do some things right.
    • 61 Metascore
    • 60 Critic Score
    There's also been a lot of confusion in the gymnastics events where obscure controls seem to have alienated less experienced competitors from taking part at all.
    • 61 Metascore
    • 55 Critic Score
    It all feels a bit like the fun has been sucked out of this, and a paint-by-numbers rendition of a F.E.A.R game has been put in its place.
    • 61 Metascore
    • 81 Critic Score
    The triple-A quality graphics and slick, speedy multiplayer action brings a new level of polish to Xbox Live Arcade.
    • 61 Metascore
    • 74 Critic Score
    A confident film-to-game delivery. Although, as we hinted at the start, there is not an awful lot for the more mature gamer, there is a lot of fun to be had if you are willing to dig in and get your hands dirty.
    • 61 Metascore
    • 61 Critic Score
    It does seem that the lower retail price of Dynasty Warriors 5: Empires is definitely necessary considering the lack of innovation and advancement in the series.
    • 61 Metascore
    • 67 Critic Score
    Aside from the basic RPG elements and decent storylines, Ninety Nine Nights remains a shallow game with little to make it stand out.
    • 61 Metascore
    • 82 Critic Score
    An extensive multiplayer mode, a track editor and the ability to trade vehicles online ensure almost infinite longevity and top off a title which is a micro masterpiece in its own right.
    • 61 Metascore
    • 67 Critic Score
    Shaun White Skateboarding attempts to do something fresh and interesting with the skate genre, but ultimately fails with fudged controls and glacially-paced gameplay.
    • 61 Metascore
    • 60 Critic Score
    Weapons of Fate does a perfectly serviceable job in continuing the film's story, delivering decent enough in-game likenesses and equally accomplished voice acting, but the end product just doesn't boast the level of polish we had hoped for.
    • 61 Metascore
    • 54 Critic Score
    Consider this reviewer's naïve attitude and eternally hopeful gullibility well and truly slaughtered and replaced by a seething and consuming hatred of anything that gets unceremoniously squeezed out of Hollywood's all-profit-no-quality bunghole.
    • 61 Metascore
    • 55 Critic Score
    Revenge of the Fallen is exactly what we were expecting. No more, no less.
    • 61 Metascore
    • 75 Critic Score
    Packed to the rafters with 14 magnificent games from the heyday of arcade history, Namco Museum: 50th Anniversary is an equal parts assault of entertaining variety and challenging frustration.
    • 61 Metascore
    • 40 Critic Score
    By losing the open city nature of previous games and restricting you to organised events the series has lost a large part of what was fun about it in the first place. Add to that the fact that the driving itself seems to have become horribly broken since last year and suddenly you're left with a game that's relying solely on its image to shift copies.
    • 61 Metascore
    • 60 Critic Score
    Completists might get a kick out of collecting every last item and Pandorapedia article, but everyone else might find themselves getting very bored, very quickly. Still, as far as movie titles go, you could certainly do a lot worse.
    • 61 Metascore
    • 55 Critic Score
    Graphics aside Infernal is a pretty mediocre third-person shooter in a genre already boasting Resident Evil 4 and Gears of War: given this, and Gears' inevitable arrival on the PC, it's difficult to recommend Infernal.
    • 61 Metascore
    • 68 Critic Score
    Not even the addition of 8-player online and system link multiplayer can help inject the lacklustre race proceedings with any tangible worth in the face of shoddy track design and worryingly slack vehicle controls.
    • 60 Metascore
    • 65 Critic Score
    Only the truly dedicated RPG player will persist through to the bitter end of Risen, as there's a great deal of perseverance required to even make it through the first section without tearing your hair out. The combat really lets the side down and the 360 visuals leave a lot to be desired, but stick with it and Risen will eventually suck you inexorably into its uniquely absorbing fantasy world.
    • 60 Metascore
    • 50 Critic Score
    Silent Hill is consistently creepy, Resident Evil is absolutely action packed, while Obscure is undeniably unsure of itself.
    • 60 Metascore
    • 60 Critic Score
    Impressive visuals and physics don't make up for frustrating controls and a sense that the game is lacking a certain congruency. I'd rather be playing one of the old SSX games to be honest.
    • 60 Metascore
    • 65 Critic Score
    It's a simplistic run and gun gameplay requires less of the spatial awareness and mental agility that the more refined games can dishearten youngsters with.
    • 60 Metascore
    • 39 Critic Score
    In the end The Shoot provides the occasional bout of enjoyment for a single player but almost none for multi. It's not all bad but its design choices get in the way and forsaken the experience. It gets some use out of your Move controllers at least but don't expect anything of any substance.
    • 60 Metascore
    • 48 Critic Score
    It's too fiddly and obtuse to appeal to children, and too generic and tacky to cater towards the discerning taste of a gaming adult. The only possible reason you'd have for wanting this game is because it's cheap.
    • 60 Metascore
    • 68 Critic Score
    Ultimately, Beijing 2008's sporadic hits are swamped by its all-too frequent misses, which only serves to highlight just how potentially good the overall game could have been had SEGA and Eurocom opted for interactive simplicity across the board.
    • 60 Metascore
    • 67 Critic Score
    This is a game that certainly joins the dots, but ultimately has the feel of a 'design by committee' delivery. Although it does have its moments, it rarely shines as much as it could. Although this is no doubt the first in a series of releases from EA, it is fair to say they could have made a bigger splash with its first outing on the DS.
    • 60 Metascore
    • 46 Critic Score
    I'm sure no one deliberately went out to create such a boring experience with depressing backdrops and uninteresting characters, but that's exactly what has happened.
    • 60 Metascore
    • 75 Critic Score
    And considering that the cost of the game is so low, it's hard not to recommend this to people just for nostalgia's sake. Just remember how old the games are when you start playing them, and you'll have a blast.
    • 60 Metascore
    • 42 Critic Score
    A surprisingly poor product considering all that the developers needed to do was effortlessly copy someone else's character design onto someone else's game design.
    • 60 Metascore
    • 60 Critic Score
    Sadly the lack of variety and repetitive nature of what's there does little more than throw the half hearted story telling and horrible voice acting into even sharper relief.
    • 60 Metascore
    • 45 Critic Score
    For committed (good one - Ed) fans of this rather niche genre, Time Crisis 4 might appeal, and it does offer flashes of high-quality entertainment, but frankly most of what Namco have delivered is largely uninspired, and the GunCon 3 controller is certainly no mould-breaker.
    • 60 Metascore
    • 65 Critic Score
    Its problems come far more from having not much else to show once you get behind the mask, no depth to engross you or rewards to entice you than through any real technical fault with the game that's actually on display.
    • 60 Metascore
    • 65 Critic Score
    Ultimately, any truly dedicated Ben 10 fan is going to love grappling with Vilgax's evil forces and taking on infamous bosses from the TV show - conveniently ignoring the game's obvious shortcomings in favour of 'becoming' Ben and his portable armoury of alien heroes.
    • 59 Metascore
    • 62 Critic Score
    What Airtight Games needed was more confidence: their pedigree with the flight sim genre would have probably been better served if they'd kept their game in the skies. Gears of War might be a popular game, but a sloppy imitation with tacked-on flight bits isn't going to win anybody over. Dark Void might want to soar, but it never finds a way to get its feet permanently off the ground.
    • 59 Metascore
    • 60 Critic Score
    Saw
    With the exception of the combat nearly every part of Saw the Game works in isolation. The visual styling is an excellent reiteration of the sets, and the recreation of the movie ordeals is handled well, including such classics as bobbing for a key in a toilet full for syringes or going swimming in vats of liquefied pigs guts. However, as soon as the player is forced to repeat the trials and traps over and over, down identical grimy corridors, pestered by identical combat instances, the excellent head start is blown and what started as a smartly made, genuinely scary experience degenerates into unimaginative straight-to-DVD splatter, gorily painting by its own repeated numbers.
    • 59 Metascore
    • 50 Critic Score
    Given the intriguing nature of the narrative and the potential for development in such a plot, it's surprising to see such a bland title. 300 offered a glimpse of what could have been created with a little imagination and it is a shame that Ancient Wars - Sparta, despite the innovative unit management system, fails to deliver overall.
    • 59 Metascore
    • 63 Critic Score
    Even though I was astonished by the terrible controls, infuriated by gameplay and dismayed at the barrenness of game modes I did find myself playing this game more than was necessary to write this review. It did have a certain pull over me which I am somewhat ashamed to admit, considering the slapdash and cynical nature of the title.
    • 59 Metascore
    • 50 Critic Score
    The truly frustrating thing however is that with some rather elementary things fixed (AI that isn't so terminally stupid, environments that don't look like they were made out of papier-mache, an involving combat mechanic) DW games would become not only more enjoyable for the mainstream but also surely more enjoyable for their fan base too. Until then however this is, and will continue to be, an experience to excite the devoted few rather than tempt the masses.
    • 59 Metascore
    • 65 Critic Score
    Overall, this game will hit the mark for its target audience, so if you know someone who is a fan it will be perfect. It might be a pleasant diversion for the older gamer, if slightly simplistic.
    • 59 Metascore
    • 61 Critic Score
    It's a shame that Playboy relies so heavily on such repetitive gameplay tasks. The setting is interesting even if you have a social life and have seen an actual naked woman.
    • 59 Metascore
    • 55 Critic Score
    The fact remains that, as cutely appealing as Step & Roll can be, it essentially equates to yet another Wii offering that works in some ways but fails to make the grade because of an inability to fulfil the promise of the console's innovative controls.
    • 59 Metascore
    • 50 Critic Score
    It is not that the game doesn't have its fun moments, because it can be that, it is just that they are very short-lived and don't really go any further than the first level. Disappointing.
    • 59 Metascore
    • 61 Critic Score
    It's a shame that Playboy relies so heavily on such repetitive gameplay tasks. The setting is interesting even if you have a social life and have seen an actual naked woman.