Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 BioShock
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 59 Metascore
    • 58 Critic Score
    As an extension to the Tony Hawk's brand it's an interesting novelty, an admirable attempt to try and broaden the market a little. But as an investment for your hard earned cash there's really nothing to recommend it ahead of the piles of other engine powered racing games on the PS2.
    • 59 Metascore
    • 77 Critic Score
    What might initially seem like a real prospective borefest actually turns into a kind of innocent, compelling and surprisingly gratifying experience.
    • 59 Metascore
    • 55 Critic Score
    The PS2 is still clearly still capable of impressing in the graphics department as games like Okami and God of War 2 have proved, TFatF by comparison looks like it's from a different generation entirely, one where blurry low detail was the norm.
    • 59 Metascore
    • 66 Critic Score
    Whilst it doesn't have the depth of play of The Godfather, or the violence of Scarface it does a good job of playing to its strengths and delivering a highly enjoyable game.
    • 58 Metascore
    • 42 Critic Score
    Time Crisis Razing storm provides a brief throwaway thrill before its true colours are laid bare. It's not utterly terrible but it's not far off.
    • 58 Metascore
    • 37 Critic Score
    Steel Diver fails to offer a lasting and enjoyable experience.
    • 58 Metascore
    • 50 Critic Score
    Battle of the Bands is lazy game-making based around a briefly amusing idea.
    • 58 Metascore
    • 45 Critic Score
    A strange game, its impenetrable combat will put off most D&D novices while the more experienced who are able to forgive (or simply understand) the lack of information will find its horrible interface minimises any enjoyment they may have.
    • 58 Metascore
    • 45 Critic Score
    While it's conceptually the game we were told it would be, every component is so underdeveloped, the game world so patently artificial. Only the customisation tools stand tall, but even they're of so little consequence that they're almost instantly forgotten.
    • 58 Metascore
    • 60 Critic Score
    It's got some nice touches, like the tiny d-pad mini-games used when tackling booby traps and the authentic 1967 soundtrack, but with the likes of "Call of Duty" and "Day of Defeat" out there, Shellshock is simply too easily forgotten.
    • 58 Metascore
    • 67 Critic Score
    Early bosses can be defeated by simply standing right in front of them and persistently pressing of the x button.
    • 58 Metascore
    • 62 Critic Score
    For all the work that's gone into Drakengard 2, it really isn't a great leap over its predecessor which is perhaps the most disappointing aspect of the game.
    • 58 Metascore
    • 65 Critic Score
    Unless you are a gymnastic puzzles enthusiast with sharp reflexes it's hardly worth the bother, but it beats playing on your mobile whilst sitting in a waiting room.
    • 58 Metascore
    • 51 Critic Score
    The hardcore strategy game fans amongst us will adore this. It's a true challenge and it will last a very, very long time. However if you're any less than a hardcore fan (and I mean the type of fan who will forego sleep for a week just to play networked Civilization) you might not like this at all.
    • 58 Metascore
    • 50 Critic Score
    Somewhere under the flawed exterior there are some good or even great ideas buried inside but these are sadly let down by some unforgivable glitches in the most fundamental parts of the RTS mechanics, problems that are thrown into sharp contrast when experienced through the unforgivably dull campaign mode.
    • 57 Metascore
    • 57 Critic Score
    The gameplay is too simple, the levels uninteresting and the repetitive music, annoying. In a sentence it's all right for a quick blast, but nothing that holds any major draw.
    • 57 Metascore
    • 70 Critic Score
    Sure, a challenge mode, time attack and many more bells and whistles would have been welcome, but like the endless waves of retro compilations out there at the moment, there's something endearingly simple about Neowave that everybody can enjoy.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, Frontline: Fields of Thunder offers little in the way of diversity. Not only with it's own linear-nay-similar gameplay, but from the tried and test formula of RTS games of old.
    • 57 Metascore
    • 82 Critic Score
    An extensive multiplayer mode, a track editor and the ability to trade vehicles online ensure almost infinite longevity and top off a title which is a micro masterpiece in its own right.
    • 57 Metascore
    • 61 Critic Score
    The separate elements of the game each work well in their own right, although we were left wondering if they would ever come together to make sense of the game as a whole.
    • 57 Metascore
    • 49 Critic Score
    It works, it's competently put together and it does indeed run like a dream on any old machine. Yet it is totally lacking in any spark and there really is an unbearable sense of ennui from the very outset of the tired looking and cliched intro sequence.
    • 57 Metascore
    • 40 Critic Score
    With more players I'm sure it will hold up against the big boys of the run-and-gun multiplayer world, certainly looking better than most. But without the players to fill the rooms, Warpath is pretty much meaningless.
    • 57 Metascore
    • 61 Critic Score
    Possibly the second most disappointing title on the PS2 to "Angel of Darkness," and I'm sure that's not the last time you'll hear the two mentioned together.
    • 57 Metascore
    • 50 Critic Score
    Pride, squabbling and calamitous design decisions have ultimately left the game a meagre shadow of its potential self. Its biggest problem, outside of its lacklustre design, is that you and the band have to ask yourselves, in the midst of a music game session, "shall we bother fumbling around the shelves looking for that copy of Guitar Hero: Van Halen?"
    • 57 Metascore
    • 57 Critic Score
    UberSolider lacks online play and offers an average, ageing, gaming experience - "Counter-Strike" does the opposite. Sure UberSoldier is a budget release, but sometimes you pay for what you get... and sometimes true quality deserves spending a few more notes.
    • 56 Metascore
    • 30 Critic Score
    Velvet Assassin is an excruciatingly painful, unappealing mess of a game, and its number of redeeming qualities can be counted on the stump of a leper's former arm: it ends.
    • 56 Metascore
    • 48 Critic Score
    While there is no denying NASCAR 2008 does a perfectly competent job at recreating the sport, it's not a good enough racer when compared to the genre as a whole to tempt anyone but the most devoted of NASCAR fans.
    • 56 Metascore
    • 62 Critic Score
    A hackneyed title with a series of touch screen controls tacked-on. It feels like there's only one thing left to say: better luck next time, Rayman.
    • 56 Metascore
    • 70 Critic Score
    Is it better than "Call of Duty 3"? From my point of view, no. Simply because of its style-over-substance approach, inherent in the beautiful presentation overlaying slightly above average gameplay and not-quite-right controls.
    • 56 Metascore
    • 52 Critic Score
    Ultimately, this game is really more of an interactive movie - the combat offers next to no challenge and there is very little replay value.
    • 56 Metascore
    • 20 Critic Score
    LOL
    Bakushow is, in a way, a tough game to score. I mean, its rubbish, but it does do exactly what it claims to and does it perfectly well. The fact that what it does is quite clearly the most pointless game concept in all of history is obviously a bad thing but it doesn't try to hide its flawed plan so anyone who buys it is hardly in a position to complain.
    • 56 Metascore
    • 57 Critic Score
    Believability takes a hit right from the off when you can unload a clip in your drill sergeant's face without even causing his eyes to water.
    • 56 Metascore
    • 20 Critic Score
    It wastes opportunities, it wastes the talents of its creators and - above all - it wastes your time.
    • 56 Metascore
    • 70 Critic Score
    It does progress into an average platformer and a good attempt at a new direction for the series, but average it still is. There are better PSP titles to be bought and played first.
    • 56 Metascore
    • 50 Critic Score
    It's not that Dungeon Maker does all these things in a bad way exactly, it just does it in an extremely uninspiring way that makes it instantly forgettable once you turn your DS off.
    • 56 Metascore
    • 58 Critic Score
    Shrek the Third isn't fundamentally broken or inescapably unplayable, but its sheer middle-of-the-road laziness in every contributing aspect makes it all-but impossible to recommend to anyone accept blinkered Shrek / Dreamworks fanatics and those with a bizarre penchant for shoehorned Hollywood dross.
    • 55 Metascore
    • 63 Critic Score
    At times, you'll be fighting enemies who are off-screen behind the camera - or worse again, trying to clear jumps and obstacles you can't even see.
    • 55 Metascore
    • 32 Critic Score
    One feeling I do get from the game is that it is a finished title, and quite a lot of effort has been put into pleasing Gundam fans, the only unfortunate thing is that whilst trying to add in the lore and even upgrades that the player can try to achieve for their mech, the game suffers too much from the over-repetitive.
    • 55 Metascore
    • 55 Critic Score
    Manage to grab it on the cheap though and you may find it becoming something of a guilty pleasure, a game to be popped into the Wii when all you really want to do is disengage your brain and kill thousands of bad guys while mutilating your own fingers in the process.
    • 55 Metascore
    • 62 Critic Score
    The gameplay itself doesn't really offer anything new but it is a refreshing change to have a futuristic shooter against humans rather than aliens.
    • 55 Metascore
    • 64 Critic Score
    It's not as bad as Shadow the Hedgehog (thank god) and is hopefully a step in the right direction for a character that continues to be stuck in a bit of a rut.
    • 55 Metascore
    • 50 Critic Score
    Considering the wealth of amazing movie content spawned by the creative powers at LucasFilm, it still boggles the mind that LucasArts is seemingly incapable of crafting a truly worthy gaming offshoot that encapsulates the wonder and excitement of Indiana Jones or the star-gazing imagination of Star Wars.
    • 55 Metascore
    • 40 Critic Score
    As depictions of large battles go its probably the least epic I've ever seen, hampered by an engine that seems unable to cope with more than ten or twelve characters on screen at once and some of the most soul destroyingly boring combat you'll find it manages to take a fantastic premise and some of the most visually striking source material around to produce a game that will be filling bargain bins around the country within weeks.
    • 55 Metascore
    • 65 Critic Score
    The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill-fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic ["WarioWare"].
    • 55 Metascore
    • 65 Critic Score
    As a family game with a really low barrier of entry this game is a reasonable success. It does a great job of involving everyone in the room, as a part of the scenery if not in a starring role. Hopefully this isn't a flash in the pan and is a sign of a more healthy supply of games using the 360's previously dusty camera peripheral.
    • 55 Metascore
    • 50 Critic Score
    It is not that the game doesn't have its fun moments, because it can be that, it is just that they are very short-lived and don't really go any further than the first level. Disappointing.
    • 55 Metascore
    • 80 Critic Score
    We are offered up a compelling story, classically 'Lost' in fact, and fans will be more than titillated by this.
    • 55 Metascore
    • 30 Critic Score
    In the face of the political mess in Zimbabwe, the economic mess and knife-happy teenagers here in the UK, and the ongoing disaster in Iraq, the Incredible Hulk: The Official Videogame eclipses them all in making me unhappy.
    • 54 Metascore
    • 72 Critic Score
    Overall I became quite fond of the violet dude, probably more appealing to the younger audiences but nevertheless fans of the series should not be disappointed.
    • 54 Metascore
    • 50 Critic Score
    This kind of thing has been done so much better so many times before there's no reason to invest your time and money here, even if you've a hankering for ancient Greece.
    • 54 Metascore
    • 60 Critic Score
    As it stands this is an interesting development in the struggle to divine a way forward for the blue hedgehog. But unfortunately it's an experience that isn't nearly as much fun as it sounds.
    • 54 Metascore
    • 45 Critic Score
    It's a criminally malnourished set of events that never accomplishes anything more than a series of stale time trials that force the player into frustrating cycles of pause and restart. If that's your bag, it's been done far better elsewhere.
    • 54 Metascore
    • 50 Critic Score
    Bottom line with Lord of the Rings: Conquest is that it fails on almost every level to re-create the breathtaking scale and impact of its source material. Generic at best, the game's poorly staged battles and uninspired set pieces drag the player on a plodding journey through a world of imagination and invention where both of those vitally important facets have clearly been lost in translation.
    • 54 Metascore
    • 66 Critic Score
    Taking it on its own merits it's a generally fun but rather un-ambitious and far too short arcade brawler that certainly isn't going to change the world but will happily provide a few hours of solid fun for anyone willing to give it a go.
    • 54 Metascore
    • 53 Critic Score
    There's about ten hours of play, much of which is an explanation of the plot, while the rest is a pedestrian and pretty boring romp in terms of game play mechanics, meaning that in the end you'll probably just want to complete the game for completing its sake.
    • 54 Metascore
    • 55 Critic Score
    Facebreaker has a seemingly interesting premise but has this tacked onto a very simple beat-em-up gameplay mechanic. It is definitely good fun if you have the camera peripheral and can create your own image to fight with, but is simply not deep enough to deliver a knock-out blow as a standalone game.
    • 53 Metascore
    • 50 Critic Score
    The title completely lacks innovation, engagement, or for want of a more empirical term, soul. It does not even have the accolade of being actively bad, it is instead just utterly mediocre.
    • 53 Metascore
    • 42 Critic Score
    Heed our advice now, be yee a Pirates of the Caribbean fan or nay, and steer clear of this scurvy-infested wreck of a game.
    • 53 Metascore
    • 62 Critic Score
    Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
    • 53 Metascore
    • 45 Critic Score
    The overwhelming feeling, the more you play D-A-C, is that what it really needs is more Star Trek in it.
    • 53 Metascore
    • 60 Critic Score
    There's also the point that you'll need to put the disc in every single time you play, whereas if you grab each game from the Marketplace, it sits on your hard drive and can be booted sans-disc.
    • 53 Metascore
    • 10 Critic Score
    I can't be bothered to go on. Anyone who buys this is an idiot. I wish artistic license would have allowed me to start and end the review in as many words.
    • 53 Metascore
    • 62 Critic Score
    Super Monkey Ball, it seems, just doesn't work as an adventure game.
    • 53 Metascore
    • 41 Critic Score
    The game is large and the dedicated gamer will be kept busy for quite a while but I personally cannot imagine why on earth anyone would chose to subject themselves to such an undertaking. With so many superior games on the market there is no obviously legitimate reason to recommend Cy Girls.
    • 53 Metascore
    • 23 Critic Score
    I could continue. I could tell you more about the dated combat, broken tutorial, utterly vacant multiplayer lobbies and risible voice acting. I could yet I decline. As you should if anyone offers you this title. Even at its bargain basement RRP.
    • 53 Metascore
    • 55 Critic Score
    Overall, the game almost has an experimental feel to it.
    • 53 Metascore
    • 64 Critic Score
    What's more maddening for this particular reviewer is that Japanese gamers seem to think the Western market is saturated with little more than banal first-person shooters, but then they flock in droves to the likes of Dynasty Warriors and Samurai Warriors, lovingly embracing perhaps the most unrewarding and unchallenging gameplay mechanic ever created.
    • 53 Metascore
    • 30 Critic Score
    Other than the music there is little good to be said about this game. It offers nothing in the way of fun, in fact it's boring and a tad irritating. The camera is surprisingly awkward for such basic gameplay and this is symbolic of the rest of the title.
    • 52 Metascore
    • 60 Critic Score
    The models and textures are very low rate, the enemy AI knows only to attack or run and the gameplay - despite having added a couple of additions - is very stale.
    • 52 Metascore
    • 67 Critic Score
    Overall the game just has a very mediocre feel about it. It seems a bit like someone just got the basic elements of a point and click adventure game from 10 years ago and assumed that this would do fine.
    • 52 Metascore
    • 35 Critic Score
    Given another six months development time we may have been talking about a real treat, as it is we're instead talking about a game that fails on every level to do the licence justice.
    • 52 Metascore
    • 35 Critic Score
    A blatantly shallow excuse to create yet another exercise in brutality and abhorrent language. The game lacks any form of motivational justification, and setting it in realistic surroundings, force feeding an uninteresting cliche-riddled narrative across truly banal missions, and then relying on violence and blood-spattered cursing and imagery to pad the gaping holes, makes the '18' certificate assigned by the BBFC ('M' for Mature in the US) seem sadly insufficient.
    • 52 Metascore
    • 85 Critic Score
    One of the few film-based games I have not been able to put down. A love for the films aside, this game is excellent and despite its one or two faults (basic enemies, and occasionally sluggish frame rates) it is certainly one you will have to play.
    • 52 Metascore
    • 29 Critic Score
    The AI driving your other car is just as bad as the one driving your opponents so you spend most of the time flicking between cars just making up for how the AI seems to lose your hard won position as soon as you leave it in control which takes all the fun and tactics out of it, you still have to admire the idea though and it would be nice to see another game pick it up and develop it properly.
    • 52 Metascore
    • 55 Critic Score
    The draw of an irresistible cast of characters - all nicely rendered as endearing retro sprites and stylish anime portraits - should already seal the deal for the core audience, but for everyone else, Cross Edge will seem like nothing more than an obscure curio.
    • 52 Metascore
    • 55 Critic Score
    Offers nothing more than an average game inspired by a great movie.
    • 52 Metascore
    • 40 Critic Score
    Coming to the PSP at a time when appetites are being well and truly wetted for "Killzone: Liberation," a game that shares a similar top down viewpoint but appears to use it to far better effect, there can really be no good reason to recommend 50 Cent: Bulletproof (G-Unit Edition).
    • 52 Metascore
    • 55 Critic Score
    If the developers had spent as much time on the rest of the game as they did on the magic system then we may have had a fun game on our hands, as it is we have a game whose single redeeming feature isn't enough to hide the underdeveloped, uninspired and frankly boring nature of the rest. Even playing as the baker's wife can't fix that.
    • 51 Metascore
    • 71 Critic Score
    The Hustle had such an opportunity to finally bring something fresh to the sports genre, especially for pool, something to sink your teeth into, really get involved in. However, as is usually the case, developers seem to cock up, make hideous technical errors and destroy whatever amazing concept for the game that they first had. Waiting through horrendous loading times to play what seems to be a choppy, half-arsed experience is not worth the wait.
    • 51 Metascore
    • 50 Critic Score
    As the studio responsible for the ace Total War series, it's difficult to understand how they've managed to get this so very wrong. It's a real shame that what seems like a decent idea ultimately emerges as a visually unappealing, impenetrably tough and devastatingly unrefined sci-fi strategy title.
    • 51 Metascore
    • 69 Critic Score
    The result of this attention to detail and commitment to develop an ongoing Wii version of the game is a great little experience. If you have even a slight inkling towards darts and a smattering of patience to persevere for a few hours with the controls you will find a lot of fun here.
    • 51 Metascore
    • 61 Critic Score
    I always new that it would never live up to expectations but I had hoped for something that would have a bit more character than just being an average shooter with Duke's face and humour plastered over it. Still, I can't bring myself to hate it or bash it vociferously. It could never be anything other than what it has been and actually, that's fine.
    • 51 Metascore
    • 40 Critic Score
    The most depressing game I've played in a long time.
    • 51 Metascore
    • 64 Critic Score
    A resoundingly flat adventure that fails to inspire more than fleeting moments of touch-screen enjoyment that are never expanded upon. Running backwards and forwards across Hogwarts may admirably show the level of detail EA has invested in the game's environments, but it also clearly exposes the overall lack of content unfolding within it.
    • 51 Metascore
    • 30 Critic Score
    Compared to the great strides forward made by most of EA's other sports titles this year, NBA Live is an embarrassment.
    • 50 Metascore
    • 40 Critic Score
    X-Blades is, in summary, really just one long button-mash-fest, and doesn't require much subtlety as a result. Unfortunately the story and graphics do not do enough to make up for this simplicity - the game is of a decent length but sadly just gets very samey towards the end. Nothing special, overall; one for genre fanatics only.
    • 50 Metascore
    • 53 Critic Score
    Unfortunately for Empire Earth III, some very bad AI coupled with terrible path finding, a watered down experience, frustrating battles and terrible use of character speech leads me to suggest that you spend your hard earned cash on one of the finer genre examples of late, such as "Age of Empires 3" or "Supreme Commander."
    • 50 Metascore
    • 46 Critic Score
    Sadly, the ongoing diatribe of criticism cannot be allayed by Two Worlds' character evolution either, and although its undeniably involving weaponry, items, and magical alchemy features do provide moments of considered worth amid the gathering disappointments, they're not able to drag the experience clear of its own destructive inadequacies.
    • 50 Metascore
    • 30 Critic Score
    And so then, with forty long and irretrievable hours of my life behind me, I pressed the Wii eject button on Baroque for the final time. What relief! I promise you, pushing one little white button has never felt so good.
    • 50 Metascore
    • 30 Critic Score
    Celebrity Sports Showdown is not the worst game on the Wii, but its not a long way off. Only the SouthPeak Interactive crime against humanity Pool Party stands out as much worse than this, but by a lot narrower margin than any game should.
    • 50 Metascore
    • 20 Critic Score
    This game is quite clearly meant to be a celebration of how "kick-ass" the SWAT teams are, and will probably provide a smattering of enjoyment for the more jingoistic out there. But it really has nothing to offer anyone else - it's just a poor version of Killzone on the PSP. Purchase at your own risk.
    • 49 Metascore
    • 49 Critic Score
    Final Fantasy XIV offers the potential but for now, it's lacking in too many areas to recommend.
    • 49 Metascore
    • 50 Critic Score
    Ninja Reflex, whilst being for the most part competently put together, will leave both solo gamers and party players at best cold, and at worst hot under the collar. Pass this title by, silently and unseen in your black pyjamas.
    • 49 Metascore
    • 20 Critic Score
    Whichever way you look at it, Just Dance is one of the most cynical bandwagon jumping game we've seen in a long while.
    • 49 Metascore
    • 50 Critic Score
    AvP:R is an action game that fails spectacularly to doing anything exciting with a license built on the promise of exciting action. Instead it comes off feeling like a shell of a game waiting for someone to come along and add the ideas and fun.
    • 48 Metascore
    • 40 Critic Score
    Overall the game smacks of rushed development. 49gamers obviously decided that they would speed the game out for the Olympic tie-in, regardless of whether they had the license or not. Unfortunately, the gameplay isn't anything particularly exciting and is in some places completely devoid of entertainment.
    • 46 Metascore
    • 25 Critic Score
    If you belong to that weird subset of racing game fans who feel their life won't be complete till there's a game that enables you to race around the sky using a control method inspired by a love of percussion instruments then you may possibly eek an evening's worth of entertainment out of this, if you're forgiving. For the rest of us there's nothing to see here, keep on walking, someone will be along soon to sweep up the mess.
    • 45 Metascore
    • 33 Critic Score
    A rotten excuse for a game.
    • 45 Metascore
    • 18 Critic Score
    It's awful. I'd rather play Rogue Warrior.
    • 45 Metascore
    • 47 Critic Score
    Ninety-Nine Nights 2 is dull, tedious, frustrating, and many other negative words.