Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 86 Metascore
    • 72 Critic Score
    The familiarity of Vice City Stories also breeds a clawing sense of stagnancy, and the lack of a second analogue stick - while patched - does leave a rent in the application of the gameplay control.
    • 85 Metascore
    • 70 Critic Score
    When push leads inexorably to shove, there are probably two good games here. The problem is that you have to play them both at the same time. Those of us that would have preferred a pure platformer, or indeed a pure RPG experience, will suffer the most. Those that are happy to live with the combination will find a compelling experience, with well written dialogue, innovative play dynamics and bucket loads of Nintendo charm.
    • 84 Metascore
    • 74 Critic Score
    Technical faults such as difficultly seeing where you're going and suspect frame-rates are serious issues when it comes to games of such speed requiring cat like reflexes.
    • 84 Metascore
    • 70 Critic Score
    In some areas (like the moveable furniture) it adds interesting enhancements, whilst less successful innovations can simply be ignored. But what it fails to do is to keep the momentum of the first game.
    • 84 Metascore
    • 60 Critic Score
    If there's one thing that pisses me off without exception it's a full-price retail tag slapped shamelessly onto a distinctly half-arsed product. Now there's a quote for the box.
    • 84 Metascore
    • 68 Critic Score
    It is worth a glance, but if you bore easily you may find this doesn't have the 'wow' gameplay factor to hold your interest for long, and would probably be better off looking elsewhere ultimately.
    • 83 Metascore
    • 66 Critic Score
    The opponents seem to always outclass you, with the AI coming across as simplistic, relying instead on superior stats as opposed to any kind of impressive fighting prowess.
    • 83 Metascore
    • 50 Critic Score
    This game may be cheap but it often feels even cheaper. It's not just the simplistic mechanics at work but the rough edges which begin to cut once the initial lubrications of happiness at replaying a classic title have worn away. From icons that shift slots on the UI to redundant information screens being favored over the existence of useful ones, Colonization 2008 feels more like an intern project than a game that should be sold to the public.
    • 82 Metascore
    • 74 Critic Score
    A decent package, only let down a little by its lack of ambition.
    • 82 Metascore
    • 72 Critic Score
    It's a saga that only insatiable hardcore genre addicts will garner any real fulfillment from.
    • 82 Metascore
    • 73 Critic Score
    Initially, Pirates! feels extremely open ended and multi-faceted, yet its varied gameplay features soon lapse into the uncomfortable realms of repetition and borderline monotony - there's nothing on offer by way of expansion over its PC and Xbox counterparts.
    • 82 Metascore
    • 70 Critic Score
    It's a gigantic, beautiful game, but it's one that irreparably hurts itself with an unforgivably slow introduction.
    • 82 Metascore
    • 70 Critic Score
    We'd get rid of power-ups completely, or at least, implement them so they don't murder the flow of each race.
    • 81 Metascore
    • 70 Critic Score
    GoldenEye doesn't tarnish the original and doesn't try to be a carbon copy either, but it is hindered by problems which were always going to be hard to surmount. If you're panging for a bit of Bond and something to play with friends round, you could do a lot worse than what is a fine revival of a classic.
    • 81 Metascore
    • 72 Critic Score
    Like a certain other sequel David Braben was involved in RCT 3 is a good game hidden underneath a fiddly interface and stricken by numerous minor flaws and bugs.
    • 81 Metascore
    • 69 Critic Score
    Mirror's Edge is an impressive feat as a realistic first-person simulation of parkour across the towering roof-tops of a dystopian future. Unfortunately it's also fairly dull and frequently doesn't do enough to motivate the player to continue, this is not a game I was thinking about when I wasn't playing it.
    • 80 Metascore
    • 65 Critic Score
    With a game like FFTA2 it's not really about the why as the how, only it's a bit too simplistic and uninteresting to make a winning formula.
    • 80 Metascore
    • 68 Critic Score
    It certainly provides a fun portable footballing experience with regards to the actual simulation, but there is still a lot of room for improvement, and I feel that the PSP is still not being used to its full capacity.
    • 80 Metascore
    • 65 Critic Score
    The problem is that while to the existing fan base the retro design and gameplay are all part of the experience newer gamers will probably view those same qualities in a far more negative light.
    • 80 Metascore
    • 72 Critic Score
    Ignoring the annoying so-called 'geographically appropriate' ads , Battlefield 2142 is a title bound to please fans of the series.
    • 80 Metascore
    • 71 Critic Score
    Ultimately Battlefield 2: Modern combat gives PC gamers another reason to feel smug. Despite their best efforts the current generation of consoles can't compete with the capabilities of today's high-end PCs.
    • 80 Metascore
    • 72 Critic Score
    Now more than ever if you haven't already started to look at "Pro Evo" perhaps you should, it plays much better and feels like more a game of football than FIFA 06 ever will.
    • 80 Metascore
    • 70 Critic Score
    It would have been nice if staying on a slippery metal pole without falling off was rewarded via points like in the Tony Hawk games but I guess you can't have everything. Enjoy the delights of this delicious winter warmer now.
    • 80 Metascore
    • 72 Critic Score
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
    • 80 Metascore
    • 74 Critic Score
    My only real reservation with Gish is the simplicity of the gameplay and the fact that, despite the unique physical properties of the character it is still a 2D platform/puzzle game...But if you do like this style of game then Gish really is a superb piece of work, and the talented folk over at Chronologic will entertain you for a very reasonable sum of money.
    • 79 Metascore
    • 74 Critic Score
    A great fighting game that proves the same excellent home console experience can be translated to handhelds. And whilst the 3D aspect is lacking and even compromises the experience at times and the narrative is flawed in delivery and presentation, the fighting is exemplary.
    • 79 Metascore
    • 60 Critic Score
    As a game to stick into your DS and play from time to time, Mini-Land Mayhem will not disappoint. It really does the basics right - very right in fact. Keen puzzle-goers, though, may feel that if it had the charm of Mario and the simple touch controls stripped away, then the game would be a bit too forgettable.
    • 79 Metascore
    • 70 Critic Score
    If you've always fancied the idea of having the genuine OutRun arcade cabinet experience with added online support then OutRun Online Arcade does exactly what it says on the tin while managing to be a lot of fun to boot.
    • 79 Metascore
    • 69 Critic Score
    The Combat Mission games are not for the faint-hearted or action RTS fan. If the prospect of flipping back and forth between the game and Acrobat for a few hours doesn't phase you, then Combat Mission could be right up your alley.
    • 79 Metascore
    • 65 Critic Score
    Clunky physical combat, lifelessly linear level design, horridly ill-fitting segue animations, a bland narrative, shallow characters, and an unforgiving first-person viewpoint all conspire to shatter the game's wafer thin novelty value, which all-too quickly reveals Mirror's Edge to be a fabulously innovative concept mired by the old 'all style and no substance' adage.

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