Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 NBA Jam 2002
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 49 Metascore
    • 100 Critic Score
    The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]
    • Pocket Games
    • 94 Metascore
    • 100 Critic Score
    The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]
    • Pocket Games
    • 91 Metascore
    • 100 Critic Score
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
    • Pocket Games
    • 90 Metascore
    • 100 Critic Score
    One of the most imaginative, compelling, and outright fun RPGs to grace any system in years. [Spring 2004, p.30]
    • Pocket Games
    • 84 Metascore
    • 100 Critic Score
    Not only is this the best game of the classic series, it's arguably the best game in the history of the NES. [Summer 2004, p.14]
    • Pocket Games
    • 93 Metascore
    • 95 Critic Score
    As good as it gets. We sincerely doubt whether another driving game - of any kind - will beat this for some time. Go buy it. [Winter 2001, p.38]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    It looks, sounds and plays like a cartoon, and most importantly, it's just damend fun. [Spring 2002, p.30]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    The control is perfect...all games should feel this good. [Spring 2003, p.27]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    Holds your interest by constantly throwing new play mechanics and puzzles at you. [Spring 2002, p.42]
    • Pocket Games
    • 78 Metascore
    • 95 Critic Score
    Whether you're a grizzled arcade veteran or a newcomer to the series, Gradius Galaxies is sure to satisfy your appetite for destruction. [Spring 2002, p.41]
    • Pocket Games
    • 90 Metascore
    • 95 Critic Score
    The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
    • Pocket Games
    • 95 Metascore
    • 95 Critic Score
    So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]
    • Pocket Games
    • 91 Metascore
    • 95 Critic Score
    The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]
    • Pocket Games
    • 92 Metascore
    • 90 Critic Score
    Looks uninteresting at first glance, but proves to be a highly addictive title after a long learning curve. [Winter 2001, p.42]
    • Pocket Games
    • 82 Metascore
    • 90 Critic Score
    The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    It rocks. Grab three friends (who aren't very good at FPS games), link up, and blow them away. [Spring 2002, p.32]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Extremely polished from start to finish, and a worthy addition to any FPS fan's game library. [Spring 2002, p.38]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    An engaging story, epic battles, and superb graphics. [Spring 2003, p.36]
    • Pocket Games
    • 86 Metascore
    • 90 Critic Score
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    The racing action is smooth, speedy and about as realistic as you can get with a game featuring time-travelling punks racing each other. [Summer 2003, p.44]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]
    • Pocket Games
    • 69 Metascore
    • 90 Critic Score
    Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    Not only the best brawler on the GBA, but one of the best brawlers period. Ther's no reason not to add this game to your collection. [Spring 2004, p.39]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    A very solid, fun package that should please both hardcore card-game players and casual RPGers alike. [Spring 2005, p.71]
    • Pocket Games
    • 84 Metascore
    • 90 Critic Score
    This is it, the game that brought video games in America back from the dead. [Summer 2004, p.15]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    This is how to do a rerelease of a classic, with tons of extras and enhancements. [Spring 2005, p.70]
    • Pocket Games
    • 89 Metascore
    • 90 Critic Score
    Lots of fresh and tasty new gameplay added to the Zelda mix. [Spring 2005, p.73]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Gorgeous graphics and airtight control. [Summer 2003, p.46]
    • Pocket Games
    • 91 Metascore
    • 86 Critic Score
    An instant classic that raises the bar for portable RPGs. The story never comes together, but that's what the sequel's for. [Spring 2002, p.36]
    • Pocket Games
    • 81 Metascore
    • 85 Critic Score
    If they would have included multiplayer mode, it would be perfect. [Spring 2005, p.85]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    The best home conversion yet, better than the Sega CD version, and possibly the arcade. [Winter 2001, p.50]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    Despite its small stature, the game packs more punch than many brawlers 10 times its size. [Summer 2002, p.32]
    • Pocket Games
    • 69 Metascore
    • 85 Critic Score
    Fast, fun, and impossible to put down. [Summer 2003, p.33]
    • Pocket Games
    • 64 Metascore
    • 85 Critic Score
    Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]
    • Pocket Games
    • 87 Metascore
    • 85 Critic Score
    A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    The action comes fast n' furious as ever. [Summer 2003, p.48]
    • Pocket Games
    • 76 Metascore
    • 85 Critic Score
    Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]
    • Pocket Games
    • 80 Metascore
    • 85 Critic Score
    EX2 takes all of the characters, attacks, and special moves you'd find in an arcade KOF game and crams them into the GBA. [Spring 2004, p.43]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 81 Metascore
    • 85 Critic Score
    Visiting hot springs, betting on the horses, and sweet-talking the locals, this is much more than just a farming game. [Spring 2004, p.29]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    A tremendous port of one of the most unsung games of all time, and a must-have for any serious collector. [Summer 2004, p.39]
    • Pocket Games
    • 86 Metascore
    • 85 Critic Score
    The ability to step off the board and walk around is great. [Spring 2004, p.37]
    • Pocket Games
    • 79 Metascore
    • 85 Critic Score
    The level design is fantastic, with large imaginative interactive environments. [Summer 2004, p.33]
    • Pocket Games
    • 78 Metascore
    • 85 Critic Score
    Has just the right balance of easy controls, tough opponents, and hilarious visuals. It's also bargain-priced, which is a plus. [Summer 2004, p.44]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    A reminder that good things are still being done in 2D. [Spring 2005, p.74]
    • Pocket Games
    • tbd Metascore
    • 85 Critic Score
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    At half the price it would be a must own. [Spring 2005, p.63]
    • Pocket Games
    • 84 Metascore
    • 80 Critic Score
    The best handheld fighting game currently available. [Winter 2001, p.40]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    It's not exactly action-packed, but the slow pace of Broken Sword is paid for with great puzzles and a well-thought out plot. [Summer 2002, p.38]
    • Pocket Games
    • 83 Metascore
    • 80 Critic Score
    An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    Exposes the likes of "Mortal Kombat Advance" for the shallow, poorly balanced rush-jobs they so obviously are. [Summer 2002, p.22]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]
    • Pocket Games
    • 50 Metascore
    • 80 Critic Score
    With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Fun, though somewhat mind-boggling in the later areas. [Spring 2005, p.72]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    A solidly built, character-driven adventure. [Summer 2003, p.38]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    This is a love-it-or-hate-it game, but fans of the original or anyone looking for a leisurely paced game where death is impossible can't go wrong. [Spring 2004, p.36]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Less mindless than a typical Mario game, but still full of action. May be too challenging for young players. [Summer 2004, p.29]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • Pocket Games
    • 63 Metascore
    • 80 Critic Score
    The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Good graphics, sound and spot-on control makes this game perfect for racing fans on any ilk. [Fall 2003, p.43]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    Exactly what a sequel should be - the original done bigger and better. [Summer 2004, p.36]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    A great action game with multiplayer modes and a great connectivity bonus for those the GC version of "Rising Sun." [Spring 2004, p.32]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Aspyr did a great job of cramming nearly the entire Activision library for the Atari 2600 into a single GBA cartridge. [Spring 2004, p.38]
    • Pocket Games