Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Super Mario Advance 4: Super Mario Bros. 3
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 33 Metascore
    • 45 Critic Score
    Has the feel of a hasty port, which is par for the course with Mortal Kombat games these days. But fun for a short while. [Summer 2003, p.30]
    • Pocket Games
    • 64 Metascore
    • 45 Critic Score
    Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 65 Metascore
    • 40 Critic Score
    It's boring - the worst crime you can commit. [Summer 2002, p.32]
    • Pocket Games
    • 71 Metascore
    • 40 Critic Score
    Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
    • Pocket Games
    • 66 Metascore
    • 40 Critic Score
    The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]
    • Pocket Games
    • 46 Metascore
    • 40 Critic Score
    With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]
    • Pocket Games
    • 53 Metascore
    • 40 Critic Score
    Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]
    • Pocket Games
    • 40 Metascore
    • 40 Critic Score
    There are better fighting games out there for GBA, even for hardcore fans of Dragon Ball Z. [Spring 2004, p.40]
    • Pocket Games
    • 51 Metascore
    • 40 Critic Score
    Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]
    • Pocket Games
    • tbd Metascore
    • 40 Critic Score
    Being 3D isn't impressive for its own sake anymore. [Spring 2005, p.77]
    • Pocket Games
    • 56 Metascore
    • 35 Critic Score
    There's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]
    • Pocket Games
    • 44 Metascore
    • 35 Critic Score
    Add in the poorly executed control scheme, muddy graphics, tinny sound and less than five hours of gameplay, and you're looking at a game that simply doesn't justify the price of admission. [Fall 2003, p.43]
    • Pocket Games
    • 33 Metascore
    • 35 Critic Score
    Despite a wealth of material to draw from, it's a poorly-executed game that lets down anime fans and gamers alike. [Summer 2004, p.44]
    • Pocket Games
    • 64 Metascore
    • 30 Critic Score
    EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]
    • Pocket Games
    • 44 Metascore
    • 30 Critic Score
    A complete waste of the Jurassic Park license. [Winter 2001, p.53]
    • Pocket Games
    • 65 Metascore
    • 30 Critic Score
    When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]
    • Pocket Games
    • tbd Metascore
    • 30 Critic Score
    A complete waste of time for everyone. [Summer 2003, p.45]
    • Pocket Games
    • 47 Metascore
    • 30 Critic Score
    Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Abysmal. The graphics are terrible, the control is loose, and the gameplay is incredibly repetitive. [Spring 2004, p.48]
    • Pocket Games
    • 35 Metascore
    • 30 Critic Score
    Single-player mode has you spending more time trying to avoid getting hit than aiming for the hoop, which gets annoying real quick. [Fall 2003, p.54]
    • Pocket Games
    • 58 Metascore
    • 20 Critic Score
    The game is packed with cheap hits, such as enemies who shoot at you from off-screen... Poor controls. Ack! [Spring 2002, p.43]
    • Pocket Games
    • 38 Metascore
    • 20 Critic Score
    Overall, we'd prefer death to torture, and perhaps both to an extended session playing this game. [Winter 2002, p.47]
    • Pocket Games
    • 53 Metascore
    • 20 Critic Score
    As a game, Britney fails on every level. [Winter 2002, p.38]
    • Pocket Games
    • 46 Metascore
    • 20 Critic Score
    One of the worst port jobs in history. Just playable enough to make you wish that it weren't so broken. [Summer 2004, p.39]
    • Pocket Games
    • 37 Metascore
    • 20 Critic Score
    A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]
    • Pocket Games