Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 NBA Jam 2002
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 49 Metascore
    • 100 Critic Score
    The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]
    • Pocket Games
    • 94 Metascore
    • 100 Critic Score
    The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]
    • Pocket Games
    • 91 Metascore
    • 100 Critic Score
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
    • Pocket Games
    • 90 Metascore
    • 100 Critic Score
    One of the most imaginative, compelling, and outright fun RPGs to grace any system in years. [Spring 2004, p.30]
    • Pocket Games
    • 84 Metascore
    • 100 Critic Score
    Not only is this the best game of the classic series, it's arguably the best game in the history of the NES. [Summer 2004, p.14]
    • Pocket Games
    • 93 Metascore
    • 95 Critic Score
    As good as it gets. We sincerely doubt whether another driving game - of any kind - will beat this for some time. Go buy it. [Winter 2001, p.38]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    It looks, sounds and plays like a cartoon, and most importantly, it's just damend fun. [Spring 2002, p.30]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    The control is perfect...all games should feel this good. [Spring 2003, p.27]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    Holds your interest by constantly throwing new play mechanics and puzzles at you. [Spring 2002, p.42]
    • Pocket Games
    • 78 Metascore
    • 95 Critic Score
    Whether you're a grizzled arcade veteran or a newcomer to the series, Gradius Galaxies is sure to satisfy your appetite for destruction. [Spring 2002, p.41]
    • Pocket Games
    • 90 Metascore
    • 95 Critic Score
    The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
    • Pocket Games
    • 95 Metascore
    • 95 Critic Score
    So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]
    • Pocket Games
    • 91 Metascore
    • 95 Critic Score
    The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]
    • Pocket Games
    • 92 Metascore
    • 90 Critic Score
    Looks uninteresting at first glance, but proves to be a highly addictive title after a long learning curve. [Winter 2001, p.42]
    • Pocket Games
    • 82 Metascore
    • 90 Critic Score
    The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    It rocks. Grab three friends (who aren't very good at FPS games), link up, and blow them away. [Spring 2002, p.32]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Extremely polished from start to finish, and a worthy addition to any FPS fan's game library. [Spring 2002, p.38]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    An engaging story, epic battles, and superb graphics. [Spring 2003, p.36]
    • Pocket Games
    • 86 Metascore
    • 90 Critic Score
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games