Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • tbd Metascore
    • 85 Critic Score
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    At half the price it would be a must own. [Spring 2005, p.63]
    • Pocket Games
    • 84 Metascore
    • 80 Critic Score
    The best handheld fighting game currently available. [Winter 2001, p.40]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    It's not exactly action-packed, but the slow pace of Broken Sword is paid for with great puzzles and a well-thought out plot. [Summer 2002, p.38]
    • Pocket Games
    • 83 Metascore
    • 80 Critic Score
    An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    Exposes the likes of "Mortal Kombat Advance" for the shallow, poorly balanced rush-jobs they so obviously are. [Summer 2002, p.22]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]
    • Pocket Games
    • 50 Metascore
    • 80 Critic Score
    With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Fun, though somewhat mind-boggling in the later areas. [Spring 2005, p.72]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    A solidly built, character-driven adventure. [Summer 2003, p.38]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]
    • Pocket Games