Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 NBA Jam 2002
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 65 Metascore
    • 70 Critic Score
    If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]
    • 64 Metascore
    • 65 Critic Score
    The GBA version is less than enchanting. [Spring 2002, p.34]
    • 78 Metascore
    • 65 Critic Score
    A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
    • 79 Metascore
    • 65 Critic Score
    The physics in the game are a tad off. [Spring 2002, p.38]
    • 51 Metascore
    • 65 Critic Score
    While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]
    • 48 Metascore
    • 65 Critic Score
    Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]
    • 53 Metascore
    • 65 Critic Score
    For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]
    • 78 Metascore
    • 65 Critic Score
    Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • 47 Metascore
    • 65 Critic Score
    Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • 62 Metascore
    • 65 Critic Score
    The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]
    • 56 Metascore
    • 65 Critic Score
    Very different from the PS2 games, but still a fast-paced and somewhat fun dogfighting sim. [Spring 2005, p.68]
    • 64 Metascore
    • 60 Critic Score
    Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]
    • 65 Metascore
    • 60 Critic Score
    Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]
    • 70 Metascore
    • 60 Critic Score
    It isn't quite as addictive as some of the others. [Spring 2002, p.43]
    • 57 Metascore
    • 60 Critic Score
    THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • 61 Metascore
    • 60 Critic Score
    Fun for some, probably too repetitive for most. [Spring 2003, p.37]
    • 63 Metascore
    • 60 Critic Score
    The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]
    • 60 Metascore
    • 60 Critic Score
    Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]
    • 55 Metascore
    • 60 Critic Score
    To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • tbd Metascore
    • 60 Critic Score
    The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]
    • 70 Metascore
    • 60 Critic Score
    For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]
    • 56 Metascore
    • 60 Critic Score
    This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]
    • 43 Metascore
    • 60 Critic Score
    A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]
    • 66 Metascore
    • 60 Critic Score
    Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]
    • 69 Metascore
    • 60 Critic Score
    If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]